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deskull [Mon, 11 Nov 2019 12:15:31 +0000 (21:15 +0900)]
[Refactor] #38997 cave_fill() に floor_type * 引数を追加. / Add floor_type * argument to cave_fill().
deskull [Mon, 11 Nov 2019 12:11:31 +0000 (21:11 +0900)]
[Refactor] #38997 build_small_room() に floor_type * 引数を追加. / Add floor_type * argument to build_small_room().
deskull [Mon, 11 Nov 2019 12:06:39 +0000 (21:06 +0900)]
[Fix] #38997 place_locked_door() 内変数参照修正. / Fix variable references in place_locked_door().
deskull [Mon, 11 Nov 2019 12:03:09 +0000 (21:03 +0900)]
[Refactor] #38997 do_cmd_wiz_zap_all() に player_type * 引数を追加. / Add player_type * argument to do_cmd_wiz_zap_all().
deskull [Mon, 11 Nov 2019 00:12:26 +0000 (09:12 +0900)]
[Fix] #38997 wiz_lite() 内変数参照修正. / Fix variable references in wiz_lite().
deskull [Mon, 11 Nov 2019 00:10:21 +0000 (09:10 +0900)]
[Refactor] #38997 alloc_stairs() 内変数参照修正. / Fix variable references in alloc_stairs().
deskull [Mon, 11 Nov 2019 00:07:19 +0000 (09:07 +0900)]
[Refactor] #38997 player_flags() に player_type * 引数を追加. / Add player_type * argument to player_flags().
deskull [Sun, 10 Nov 2019 23:44:47 +0000 (08:44 +0900)]
[Refactor] #38997 top_twnenty() に player_type * 引数を追加. / Add player_type * argument to top_twnenty().
deskull [Sun, 10 Nov 2019 23:42:02 +0000 (08:42 +0900)]
[Refactor] #38997 calc_crit_ratio_shot() に player_type * 引数を追加. / Add player_type * argument to calc_crit_ratio_shot().
deskull [Sun, 10 Nov 2019 23:38:02 +0000 (08:38 +0900)]
[Refactor] #38997 place_quest_monsters() に player_type * 引数を追加. / Add player_type * argument to place_quest_monsters().
deskull [Sun, 10 Nov 2019 14:59:44 +0000 (23:59 +0900)]
[Refactor] #38997 print_spells() に player_type * 引数を追加. / Add player_type * argument to print_spells().
deskull [Sun, 10 Nov 2019 14:54:25 +0000 (23:54 +0900)]
[Fix] #38997 spells-status.c 変数参照修正. / Fix variable references in spells-status.c.
deskull [Wed, 6 Nov 2019 04:29:08 +0000 (13:29 +0900)]
[Refactor] #38997 combine_pack() に player_type * 引数を追加. / Add player_type * argument to combine_pack().
deskull [Wed, 6 Nov 2019 04:26:12 +0000 (13:26 +0900)]
[Refactor] #38997 teleport_player_to() に player_type * 引数を追加. / Add player_type * argument to teleport_player_to().
deskull [Wed, 6 Nov 2019 04:21:03 +0000 (13:21 +0900)]
[Refactor] #38997 do_cmd_wiz_cure_all() に player_type * 引数を追加. / Add player_type * argument to do_cmd_wiz_cure_all().
deskull [Tue, 5 Nov 2019 16:23:34 +0000 (01:23 +0900)]
[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
deskull [Tue, 5 Nov 2019 16:07:16 +0000 (01:07 +0900)]
Merge branch 'For2.2.2-Refactoring' of git.osdn.net:/gitroot/hengband/hengband into For2.2.2-Refactoring
# Conflicts:
# src/bldg.c
deskull [Tue, 5 Nov 2019 16:01:23 +0000 (01:01 +0900)]
[Fix] #39526 update_gambling_monsters() 中のゼロ除算を回避するよう修正. / Fix division by zero in update_gambling_monsters().
deskull [Tue, 5 Nov 2019 16:01:23 +0000 (01:01 +0900)]
[Fix] #39526 update_gambling_monsters() 中のゼロ除算を回避するよう修正. / Fix division by zero in update_gambling_monsters().
deskull [Tue, 5 Nov 2019 15:52:12 +0000 (00:52 +0900)]
[Refactor] #38997 eat_magic() に player_type * 引数を追加. / Add player_type * argument to eat_magic().
deskull [Tue, 5 Nov 2019 15:49:35 +0000 (00:49 +0900)]
[Refactor] #38997 do_cmd_wiz_named_friendly(), do_cmd_wiz_named() に player_type * 引数を追加. / Add player_type * argument to do_cmd_wiz_named_friendly(), do_cmd_wiz_named().
deskull [Tue, 5 Nov 2019 15:44:46 +0000 (00:44 +0900)]
[Refactor] #38997 chest_trap() に player_type * 引数を追加. / Add player_type * argument to chest_trap().
deskull [Tue, 5 Nov 2019 15:42:11 +0000 (00:42 +0900)]
[Refactor] #38997 apply_disenchant() に player_type * 引数を追加. / Add player_type * argument to apply_disenchant().
deskull [Tue, 5 Nov 2019 15:38:26 +0000 (00:38 +0900)]
[Refactor] #38997 brand_weapon() に player_type * 引数を追加. / Add player_type * argument to brand_weapon().
deskull [Mon, 4 Nov 2019 08:10:32 +0000 (17:10 +0900)]
[Refactor] #38997 build_lake(), generate_lake() に floor_type * 引数を追加. / Add floor_type * argument to build_lake(), generate_lake().
deskull [Mon, 4 Nov 2019 07:39:24 +0000 (16:39 +0900)]
[Refactor] #38997 explosive_rune() に floor_type * と座標引数を追加. / Add floor_type * and position arguments to explosive_rune().
deskull [Mon, 4 Nov 2019 07:29:57 +0000 (16:29 +0900)]
[Refactor] #38997 player_bold() に player_type * 引数を追加. / Add player_type * argument to player_bold().
deskull [Mon, 4 Nov 2019 06:50:20 +0000 (15:50 +0900)]
[Refactor] #38997 #37353 update_smell() に floor_type * 引数を追加して floor.c/h へ移動. / Add player_type * argument to update_smell() and move to floor.c/h.
deskull [Mon, 4 Nov 2019 06:38:14 +0000 (15:38 +0900)]
[Refactor] #38997 project_p() に player_type * 引数を追加. / Add player_type * argument to project_p().
deskull [Mon, 4 Nov 2019 06:31:54 +0000 (15:31 +0900)]
[Refactor] #38997 cast_mirror_spell() に player_type * 引数を追加. / Add player_type * argument to cast_mirror_spell().
deskull [Mon, 4 Nov 2019 06:29:21 +0000 (15:29 +0900)]
[Refactor] #38997 cast_ninja_spell() に player_type * 引数を追加. / Add player_type * argument to cast_ninja_spell().
deskull [Mon, 4 Nov 2019 06:27:04 +0000 (15:27 +0900)]
[Refactor] #38997 cast_berserk_spell() に player_type * 引数を追加. / Add player_type * argument to cast_berserk_spell().
deskull [Mon, 4 Nov 2019 06:24:24 +0000 (15:24 +0900)]
[Refactor] #38997 cast_mindcrafter_spell() に player_type * 引数を追加. / Add player_type * argument to cast_mindcrafter_spell().
deskull [Mon, 4 Nov 2019 06:22:02 +0000 (15:22 +0900)]
[Refactor] #38997 cast_force_spell() に player_type * 引数を追加. / Add player_type * argument to cast_force_spell().
deskull [Mon, 4 Nov 2019 06:17:32 +0000 (15:17 +0900)]
[Refactor] #38997 generate_rooms() に floor_type * 引数を追加. / Add floor_type * argument to generate_rooms().
deskull [Mon, 4 Nov 2019 06:12:45 +0000 (15:12 +0900)]
[Refactor] #38997 apply_nexus() に player_type * 引数を追加. / Add player_type * argument to apply_nexus().
deskull [Sun, 3 Nov 2019 12:50:32 +0000 (21:50 +0900)]
[Refactor] #38997 teleport_level() に player_type * 引数を追加. / Add player_type * argument to teleport_level().
deskull [Sun, 3 Nov 2019 12:43:24 +0000 (21:43 +0900)]
[Refactor] #38997 wilderness_gen_small() に player_type * 引数を追加. / Add player_type * argument to wilderness_gen_small().
deskull [Sun, 3 Nov 2019 12:36:14 +0000 (21:36 +0900)]
[Refactor] #38997 change_wild_mode() に player_type * 引数を追加. / Add player_type * argument to change_wild_mode().
deskull [Sun, 3 Nov 2019 12:25:43 +0000 (21:25 +0900)]
[Refactor] #38997 plasma_recursive() に floor_type * 引数を追加. / Add floor_type * argument to plasma_recursive().
deskull [Sun, 3 Nov 2019 12:21:27 +0000 (21:21 +0900)]
[Fix] #38997 acquire_chaos_weapon() 変数参照修正. / Fix variable reference of acquire_chaos_weapon().
deskull [Sun, 3 Nov 2019 12:17:36 +0000 (21:17 +0900)]
[Refactor] #38997 rooms-*.c 中のダンジョンID参照先を floor_type * へ変更. / Change reference of Dungeon ID in rooms-*.c to floor_type *.
deskull [Sat, 2 Nov 2019 23:56:06 +0000 (08:56 +0900)]
[Refactor] #38997 remove_curse(), remove_all_curse(), remove_curse_aux() に player_type * 引数を追加. / Add player_type * argument to remove_curse(), remove_all_curse(), remove_curse_aux().
deskull [Sat, 2 Nov 2019 23:24:06 +0000 (08:24 +0900)]
[Refactor] #38997 project_f() に floor_type * 引数を追加. / Add floor_type * argument to project_f().
deskull [Sat, 2 Nov 2019 23:16:55 +0000 (08:16 +0900)]
[Refactor] #38997 next_mirror() に player_type * 引数を追加. / Add player_type * argument to next_mirror().
deskull [Sat, 2 Nov 2019 23:11:26 +0000 (08:11 +0900)]
[Refactor] #37353 generate_random_floor() を generate_floor() に改名. / Rename generate_random_floor() to generate_floor().
deskull [Sat, 2 Nov 2019 23:07:43 +0000 (08:07 +0900)]
[Refactor] #38997 generate_gambling_arena() に player_type * 引数を追加. / Add player_type * argument to generate_gambling_arena().
deskull [Sat, 2 Nov 2019 23:03:06 +0000 (08:03 +0900)]
[Refactor] #38997 place_secret_door(), place_locked_door() に floor_type * 引数を追加. / Add floor_type * argument to place_secret_door(), place_locked_door().
deskull [Sat, 2 Nov 2019 22:52:26 +0000 (07:52 +0900)]
[Refactor] #37353 place_locked_door(), place_secret_door() を floor.c へ移動. / Move place_locked_door(), place_secret_door() to floor.c.
deskull [Sat, 2 Nov 2019 22:34:52 +0000 (07:34 +0900)]
[Refactor] #38997 coords_to_dir() に player_type * 引数を追加. / Add player_type * argument to coords_to_dir().
deskull [Sat, 2 Nov 2019 11:42:50 +0000 (20:42 +0900)]
[Refactor] #38997 cave_gen() 関数の手前に floor_type.dungeon_idx にダンジョンIDを加えて参照させる.cave_gen() の DUNGEON_IDX 引数は削除 / Delete DUNGEON_IDX argument of cave_gen().
deskull [Sat, 2 Nov 2019 11:19:13 +0000 (20:19 +0900)]
[Fix] #38997 player_place() 変数参照修正. / Fix variable reference of player_place().
deskull [Sat, 2 Nov 2019 10:13:31 +0000 (19:13 +0900)]
[Refactor] #38997 update_mon_lite() 関連に player_type * 引数を追加. / Add player_type * argument to update_mon_lite() and some called functions.
deskull [Sat, 2 Nov 2019 09:44:43 +0000 (18:44 +0900)]
[Refactor] #38997 mitokohmon() に player_type * 引数を追加. / Add player_type * argument to mitokohmon().
deskull [Sat, 2 Nov 2019 09:43:49 +0000 (18:43 +0900)]
[Refactor] #38997 level_gen() に DUNGEON_IDX 引数を追加. / Add DUNGEON_IDX argument to level_gen().
deskull [Tue, 29 Oct 2019 12:51:38 +0000 (21:51 +0900)]
[Refactor] #38997 locate_connected_stairs() に floor_type * と player_type * 引数を追加. / Add floor_type * and player_type * arguments to locate_connected_stairs().
deskull [Tue, 29 Oct 2019 12:45:49 +0000 (21:45 +0900)]
[Refactor] #38997 place_quest_monsters() に floor_type * 引数を追加. / Add floor_type * argument to place_quest_monsters().
deskull [Tue, 29 Oct 2019 12:38:23 +0000 (21:38 +0900)]
[Fix] #38997 do_hissatsu_spell() 変数参照修正. / Fix variable reference of do_hissatsu_spell().
deskull [Tue, 29 Oct 2019 11:18:23 +0000 (20:18 +0900)]
[Refactor] #38997 vanish_dungeon() に floor_type * 引数を追加. / Add floor_type * argument to vanish_dungeon().
deskull [Tue, 29 Oct 2019 11:14:31 +0000 (20:14 +0900)]
[Refactor] #38997 display_map() に floor_type * 引数を追加. / Add floor_type * argument to display_map().
deskull [Sun, 27 Oct 2019 07:03:28 +0000 (16:03 +0900)]
[Refactor] #38997 fetch() に player_type * 引数を追加. / Add player_type * argument to fetch().
deskull [Sun, 27 Oct 2019 06:54:22 +0000 (15:54 +0900)]
[Refactor] #38997 monst_attack_monst() に player_type * 引数を追加. / Add player_type * argument to monst_attack_monst().
deskull [Sun, 27 Oct 2019 06:45:41 +0000 (15:45 +0900)]
[Refactor] #38997 predict_score() に player_type * 引数を追加. / Add player_type * argument to predict_score().
deskull [Sun, 27 Oct 2019 06:39:02 +0000 (15:39 +0900)]
[Fix] #38997 hayagake() 変数参照修正. / Fix variable reference of hayagake().
deskull [Sun, 27 Oct 2019 06:33:07 +0000 (15:33 +0900)]
[Refactor] #38997 kingly() に player_type * 引数を追加. / Add player_type * argument to kingly().
deskull [Sun, 27 Oct 2019 06:25:56 +0000 (15:25 +0900)]
[Refactor] #38997 spell_chance() に player_type * 引数を追加. / Add player_type * argument to spell_chance().
deskull [Sun, 27 Oct 2019 06:19:41 +0000 (15:19 +0900)]
[Refactor] #38997 teleport_player_aux() に player_type * 引数を追加. / Add player_type * argument to teleport_player_aux().
deskull [Sun, 27 Oct 2019 06:11:55 +0000 (15:11 +0900)]
[Refactor] #38997 polymorph_monster() に player_type * 引数を追加. / Add player_type * argument to polymorph_monster().
deskull [Sun, 27 Oct 2019 06:03:01 +0000 (15:03 +0900)]
[Refactor] #38997 earthquake() に player_type * 引数を追加. / Add player_type * argument to earthquake().
deskull [Sun, 27 Oct 2019 05:49:59 +0000 (14:49 +0900)]
[Refactor] #38997 generate_area() に floor_type * 引数を追加. / Add floor_type * argument to generate_area().
deskull [Sun, 27 Oct 2019 05:40:28 +0000 (14:40 +0900)]
[Refactor] #38997 room_build() に floor_type * 引数を追加. / Add floor_type * argument to room_build().
deskull [Sat, 26 Oct 2019 10:59:01 +0000 (19:59 +0900)]
[Fix] #39494 英語版の型警告を修正. / Fix compiler warnings on English environment.
deskull [Sat, 26 Oct 2019 10:49:59 +0000 (19:49 +0900)]
[Fix] #39493 Makefile.amの記述ミス修正。 / Fix Makefile.am.
deskull [Sat, 26 Oct 2019 10:37:18 +0000 (19:37 +0900)]
[Refactor] #38997 wiz_dark() に player_type * 引数を追加. / Add player_type * argument to wiz_dark().
deskull [Sat, 26 Oct 2019 10:31:17 +0000 (19:31 +0900)]
[Refactor] #38997 wilderness_gen_small() に floor_type * 引数を追加. / Add floor_type * argument to wilderness_gen_small().
deskull [Sat, 26 Oct 2019 10:26:59 +0000 (19:26 +0900)]
[Refactor] #38997 destroy_area() に floor_type * 引数を追加. / Add floor_type * argument to destroy_area().
deskull [Sat, 26 Oct 2019 10:21:49 +0000 (19:21 +0900)]
[Refactor] #38997 generate_wilderness_area() に floor_type * 引数を追加. / Add floor_type * argument to generate_wilderness_area().
deskull [Sat, 26 Oct 2019 10:18:19 +0000 (19:18 +0900)]
[Refactor] #38997 build_type10() に floor_type * 引数を追加. / Add floor_type * argument to build_type10().
deskull [Fri, 18 Oct 2019 11:08:07 +0000 (20:08 +0900)]
[Refactor] #38997 build_type16() に floor_type * 引数を追加. / Add floor_type * argument to build_type16().
deskull [Fri, 18 Oct 2019 11:05:43 +0000 (20:05 +0900)]
[Refactor] #38997 build_type15() に floor_type * 引数を追加. / Add floor_type * argument to build_type15().
deskull [Fri, 18 Oct 2019 11:02:55 +0000 (20:02 +0900)]
[Refactor] #38997 build_type14() に floor_type * 引数を追加. / Add floor_type * argument to build_type14().
deskull [Fri, 18 Oct 2019 10:59:51 +0000 (19:59 +0900)]
[Refactor] #38997 build_recursive_room() に floor_type * 引数を追加. / Add floor_type * argument to build_recursive_room().
deskull [Fri, 18 Oct 2019 10:26:50 +0000 (19:26 +0900)]
[Refactor] #38997 build_castle_vault() に floor_type * 引数を追加. / Add floor_type * argument to build_castle_vault().
deskull [Fri, 18 Oct 2019 10:25:00 +0000 (19:25 +0900)]
[Refactor] #38997 build_target_vault() に floor_type * 引数を追加. / Add floor_type * argument to build_target_vault().
deskull [Fri, 18 Oct 2019 10:22:13 +0000 (19:22 +0900)]
[Refactor] #38997 build_elemental_vault() に floor_type * 引数を追加. / Add floor_type * argument to build_elemental_vault().
deskull [Fri, 18 Oct 2019 10:19:19 +0000 (19:19 +0900)]
[Refactor] #38997 build_mini_c_vault() に floor_type * 引数を追加. / Add floor_type * argument to build_mini_c_vault().
deskull [Fri, 18 Oct 2019 10:16:14 +0000 (19:16 +0900)]
[Refactor] #38997 build_room_vault() に floor_type * 引数を追加. / Add floor_type * argument to build_room_vault().
deskull [Fri, 18 Oct 2019 10:15:30 +0000 (19:15 +0900)]
[Refactor] #38997 build_type9() に floor_type * 引数を追加. / Add floor_type * argument to build_type9().
deskull [Fri, 18 Oct 2019 10:11:49 +0000 (19:11 +0900)]
[Refactor] #38997 build_type9() に floor_type * 引数を追加. / Add floor_type * argument to build_type9().
deskull [Fri, 18 Oct 2019 10:08:22 +0000 (19:08 +0900)]
[Refactor] #38997 recursive_river() に floor_type * 引数を追加. / Add floor_type * argument to recursive_river().
deskull [Fri, 18 Oct 2019 00:47:48 +0000 (09:47 +0900)]
[Refactor] #38997 place_trees() に floor_type * 引数を追加. / Add floor_type * argument to place_trees().
deskull [Fri, 18 Oct 2019 00:44:36 +0000 (09:44 +0900)]
[Refactor] #38997 use_mane() に player_type * 引数を追加. / Add player_type * argument to use_mane().
deskull [Thu, 17 Oct 2019 16:55:27 +0000 (01:55 +0900)]
Merge branch 'master' into For2.2.2-Refactoring
deskull [Thu, 17 Oct 2019 16:01:59 +0000 (01:01 +0900)]
Merge pull request #39637 (taotao/hengband/refresh_mon_list into master).
deskull [Wed, 16 Oct 2019 11:31:07 +0000 (20:31 +0900)]
[Refactor] #38997 cave_lite_hack() に floor_type * 引数を追加. / Add floor_type * argument to cave_lite_hack().
deskull [Wed, 16 Oct 2019 11:19:21 +0000 (20:19 +0900)]
[Refactor] #38997 place_mirror() に player_type * 引数を追加. / Add player_type * argument to place_mirror().
deskull [Wed, 16 Oct 2019 11:16:12 +0000 (20:16 +0900)]
[Refactor] #38997 stair_creation() に player_type * 引数を追加. / Add player_type * argument to stair_creation().
deskull [Wed, 16 Oct 2019 11:12:34 +0000 (20:12 +0900)]
[Refactor] #38997 build_type7(), build_type8(), build_type17() に floor_type * 引数を追加. / Add floor_type * argument to build_type7(), build_type8() and build_type17().
deskull [Wed, 16 Oct 2019 11:07:56 +0000 (20:07 +0900)]
[Refactor] #38997 store_height() に floor_type * 引数を追加. / Add floor_type * argument to store_height().
deskull [Wed, 16 Oct 2019 11:04:30 +0000 (20:04 +0900)]
[Refactor] #38997 build_room() に floor_type * 引数を追加. / Add floor_type * argument to build_room().