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4 years ago[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world_type 構造体へ移動.
deskull [Sun, 18 Aug 2019 08:47:05 +0000 (17:47 +0900)]
[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world_type 構造体へ移動.

4 years ago[Refactor] #38997 引数参照を修正.
deskull [Sun, 18 Aug 2019 06:19:41 +0000 (15:19 +0900)]
[Refactor] #38997 引数参照を修正.

4 years ago[Refactor] #38997 do_cmd_use() を player_type * 引数を追加.
deskull [Sun, 18 Aug 2019 04:22:34 +0000 (13:22 +0900)]
[Refactor] #38997 do_cmd_use() を player_type * 引数を追加.

4 years ago[Refactor] #38997 do_cmd_refill() に player_type * 引数を追加.
deskull [Sat, 17 Aug 2019 13:58:49 +0000 (22:58 +0900)]
[Refactor] #38997 do_cmd_refill() に player_type * 引数を追加.

4 years ago[Refactor] #38997 do_cmd_locate() に player_type * 引数を追加.
deskull [Sat, 17 Aug 2019 13:54:51 +0000 (22:54 +0900)]
[Refactor] #38997 do_cmd_locate() に player_type * 引数を追加.

4 years ago[Refactor] #38997 do_cmd_mane() に player_type * 引数を追加.
deskull [Sat, 17 Aug 2019 12:48:50 +0000 (21:48 +0900)]
[Refactor] #38997 do_cmd_mane() に player_type * 引数を追加.

4 years ago[Refactor] #37353 VS2015ソリューションを削除.
deskull [Sat, 17 Aug 2019 12:44:30 +0000 (21:44 +0900)]
[Refactor] #37353 VS2015ソリューションを削除.

4 years ago[Refactor] #38862 melee*, shoot.c/h を combat ディレクトリに移動.
deskull [Sat, 17 Aug 2019 11:07:03 +0000 (20:07 +0900)]
[Refactor] #38862 melee*, shoot.c/h を combat ディレクトリに移動.

4 years ago[Refactor] #38997 do_cmd_magic_eater() に player_type * 引数を追加.
deskull [Fri, 16 Aug 2019 15:09:04 +0000 (00:09 +0900)]
[Refactor] #38997 do_cmd_magic_eater() に player_type * 引数を追加.

4 years ago[Refactor] #38997 select_magic_eater() に player_type * 引数を追加.
deskull [Fri, 16 Aug 2019 15:04:21 +0000 (00:04 +0900)]
[Refactor] #38997 select_magic_eater() に player_type * 引数を追加.

4 years ago[Refactor] #38997 get_hissatsu_power() に player_type * 引数を追加.
deskull [Fri, 16 Aug 2019 15:01:35 +0000 (00:01 +0900)]
[Refactor] #38997 get_hissatsu_power() に player_type * 引数を追加.

4 years ago[Refactor] #38997 calculate_upkeep() に player_type * 引数を追加.
deskull [Fri, 16 Aug 2019 14:59:12 +0000 (23:59 +0900)]
[Refactor] #38997 calculate_upkeep() に player_type * 引数を追加.

4 years ago[refactor] #38862 cmd-*.c / cmd-*.h を cmd ディレクトリに移動.Linux版Makefileは後回しにする.
deskull [Thu, 15 Aug 2019 16:04:07 +0000 (01:04 +0900)]
[refactor] #38862 cmd-*.c / cmd-*.h を cmd ディレクトリに移動.Linux版Makefileは後回しにする.

4 years ago[Refactor] #38997 do_cmd_inscribe() に player_type * 引数を追加.
deskull [Thu, 15 Aug 2019 14:16:25 +0000 (23:16 +0900)]
[Refactor] #38997 do_cmd_inscribe() に player_type * 引数を追加.

4 years ago[Refactor] #38997 do_cmd_uninscribe() に player_type * 引数を追加.
deskull [Thu, 15 Aug 2019 14:14:31 +0000 (23:14 +0900)]
[Refactor] #38997 do_cmd_uninscribe() に player_type * 引数を追加.

4 years ago[Refactor] #38997 do_cmd_observe() に player_type * 引数を追加.
deskull [Thu, 15 Aug 2019 14:11:37 +0000 (23:11 +0900)]
[Refactor] #38997 do_cmd_observe() に player_type * 引数を追加.

4 years ago[Refactor] #38997 choose_object() に player_type * 引数を追加し宣言を player-inventory.h に移動.
deskull [Thu, 15 Aug 2019 14:08:27 +0000 (23:08 +0900)]
[Refactor] #38997 choose_object() に player_type * 引数を追加し宣言を player-inventory.h に移動.

4 years ago[Refactor] #38997 do_cmd_destroy() に player_type * 引数を追加.
deskull [Thu, 15 Aug 2019 13:52:19 +0000 (22:52 +0900)]
[Refactor] #38997 do_cmd_destroy() に player_type * 引数を追加.

4 years ago[Refactor] #38997 do_cmd_drop() に player_type * 引数を追加.
deskull [Wed, 14 Aug 2019 15:13:46 +0000 (00:13 +0900)]
[Refactor] #38997 do_cmd_drop() に player_type * 引数を追加.

4 years ago[Refactor] #38997 do_cmd_inven() に player_type * 引数を追加.
deskull [Wed, 14 Aug 2019 15:10:43 +0000 (00:10 +0900)]
[Refactor] #38997 do_cmd_inven() に player_type * 引数を追加.

4 years ago[Refactor] #38997 do_cmd_equip() に player_type * 引数を追加.
deskull [Wed, 14 Aug 2019 15:08:14 +0000 (00:08 +0900)]
[Refactor] #38997 do_cmd_equip() に player_type * 引数を追加.

4 years ago[Refactor] #39321 kamaenaoshi() を verify_equip_slot() に改名.
deskull [Wed, 14 Aug 2019 15:05:46 +0000 (00:05 +0900)]
[Refactor] #39321 kamaenaoshi() を verify_equip_slot() に改名.

4 years ago[Refactor] #38997 do_cmd_takeoff() に player_type * 引数を追加.
deskull [Wed, 14 Aug 2019 15:01:25 +0000 (00:01 +0900)]
[Refactor] #38997 do_cmd_takeoff() に player_type * 引数を追加.

4 years ago[Refactor] #38997 do_cmd_wield() に player_type * 引数を追加.
deskull [Tue, 13 Aug 2019 14:59:45 +0000 (23:59 +0900)]
[Refactor] #38997 do_cmd_wield() に player_type * 引数を追加.

4 years ago[Refactor] #38997 do_cmd_gain_hissatsu() に player_type * 引数を追加.
deskull [Tue, 13 Aug 2019 14:55:54 +0000 (23:55 +0900)]
[Refactor] #38997 do_cmd_gain_hissatsu() に player_type * 引数を追加.

4 years ago[Refactor] #38997 do_cmd_hissatsu() に player_type * 引数を追加.
deskull [Tue, 13 Aug 2019 14:52:58 +0000 (23:52 +0900)]
[Refactor] #38997 do_cmd_hissatsu() に player_type * 引数を追加.

4 years ago[Refactor] #39321 cmutation_power_aux() を exe_mutation_power() に改名.
deskull [Tue, 13 Aug 2019 14:47:45 +0000 (23:47 +0900)]
[Refactor] #39321 cmutation_power_aux() を exe_mutation_power() に改名.

4 years ago[Refactor] #39321 cmd_racial_power_aux() を exe_racial_power() に改名.
deskull [Tue, 13 Aug 2019 14:43:41 +0000 (23:43 +0900)]
[Refactor] #39321 cmd_racial_power_aux() を exe_racial_power() に改名.

4 years ago[Refactor] #38997 cmd_racial_power_aux() に player_type * 引数を追加.
deskull [Mon, 12 Aug 2019 14:32:47 +0000 (23:32 +0900)]
[Refactor] #38997 cmd_racial_power_aux() に player_type * 引数を追加.

4 years ago[Refactor] #38997 racial_chance() に player_type * 引数を追加.
deskull [Mon, 12 Aug 2019 14:30:01 +0000 (23:30 +0900)]
[Refactor] #38997 racial_chance() に player_type * 引数を追加.

4 years ago[Refactor] #38997 choose_kata() に player_type * 引数を追加.
deskull [Mon, 12 Aug 2019 14:27:45 +0000 (23:27 +0900)]
[Refactor] #38997 choose_kata() に player_type * 引数を追加.

4 years ago[Refactor] #38997 choose_kamae() に player_type * 引数を追加.
deskull [Mon, 12 Aug 2019 14:24:02 +0000 (23:24 +0900)]
[Refactor] #38997 choose_kamae() に player_type * 引数を追加.

4 years ago[Refactor] #39076 冗長なコメントを削除.
deskull [Mon, 12 Aug 2019 14:16:24 +0000 (23:16 +0900)]
[Refactor] #39076 冗長なコメントを削除.

4 years ago[Refactor] #38997 do_cmd_aim_wand() に player_type * 引数を追加.
deskull [Sat, 10 Aug 2019 15:29:13 +0000 (00:29 +0900)]
[Refactor] #38997 do_cmd_aim_wand() に player_type * 引数を追加.

4 years ago[Refactor] #38997 exe_aim_wand() に player_type * 引数を追加.
deskull [Sat, 10 Aug 2019 15:25:24 +0000 (00:25 +0900)]
[Refactor] #38997 exe_aim_wand() に player_type * 引数を追加.

4 years ago[Refactor] #38997 wand_effect() に player_type * 引数を追加.
deskull [Sat, 10 Aug 2019 15:22:51 +0000 (00:22 +0900)]
[Refactor] #38997 wand_effect() に player_type * 引数を追加.

4 years ago[Refactor] #38997 rod_effect() に player_type * 引数を追加.
deskull [Wed, 7 Aug 2019 14:58:38 +0000 (23:58 +0900)]
[Refactor] #38997 rod_effect() に player_type * 引数を追加.

4 years ago[Refactor] #38997 do_cmd_zap_rod() に player_type * 引数を追加.
deskull [Wed, 7 Aug 2019 14:55:58 +0000 (23:55 +0900)]
[Refactor] #38997 do_cmd_zap_rod() に player_type * 引数を追加.

4 years ago[Refactor] #38997 exe_zap_rod() に player_type * 引数を追加.
deskull [Wed, 7 Aug 2019 14:53:57 +0000 (23:53 +0900)]
[Refactor] #38997 exe_zap_rod() に player_type * 引数を追加.

4 years ago[Refactor] #38997 staff_effect() に player_type * 引数を追加.
deskull [Wed, 7 Aug 2019 14:51:20 +0000 (23:51 +0900)]
[Refactor] #38997 staff_effect() に player_type * 引数を追加.

4 years ago[Refactor] #38997 do_cmd_use_staff() に player_type * 引数を追加.
deskull [Wed, 7 Aug 2019 14:47:48 +0000 (23:47 +0900)]
[Refactor] #38997 do_cmd_use_staff() に player_type * 引数を追加.

4 years ago[Refactor] #38997 exe_use_staff() に player_type * 引数を追加.
deskull [Wed, 7 Aug 2019 14:45:19 +0000 (23:45 +0900)]
[Refactor] #38997 exe_use_staff() に player_type * 引数を追加.

4 years ago[Refactor] #38997 do_cmd_read_scroll() に player_type * 引数を追加.
deskull [Wed, 7 Aug 2019 14:35:48 +0000 (23:35 +0900)]
[Refactor] #38997 do_cmd_read_scroll() に player_type * 引数を追加.

4 years ago[Refactor] #38997 exe_read() に player_type * 引数を追加.
deskull [Wed, 7 Aug 2019 14:32:04 +0000 (23:32 +0900)]
[Refactor] #38997 exe_read() に player_type * 引数を追加.

4 years ago[Refactor] #38997 do_cmd_quaff_potion() に player_type * 引数を追加.
deskull [Wed, 7 Aug 2019 14:28:37 +0000 (23:28 +0900)]
[Refactor] #38997 do_cmd_quaff_potion() に player_type * 引数を追加.

4 years ago[Refactor] #38997 exe_quaff_potion() に player_type * 引数を追加.
deskull [Wed, 7 Aug 2019 14:25:00 +0000 (23:25 +0900)]
[Refactor] #38997 exe_quaff_potion() に player_type * 引数を追加.

4 years ago[Refactor] #38997 do_cmd_feeling() に player_type * 引数を追加.
deskull [Wed, 7 Aug 2019 14:17:50 +0000 (23:17 +0900)]
[Refactor] #38997 do_cmd_feeling() に player_type * 引数を追加.

4 years ago[Refactor] #39076 冗長なコメントを削除. (/* Build a prompt */)
deskull [Mon, 5 Aug 2019 16:48:32 +0000 (01:48 +0900)]
[Refactor] #39076 冗長なコメントを削除. (/* Build a prompt */)

4 years ago[Refactor] #38997 do_cmd_colors() に player_type * 引数を追加.
deskull [Mon, 5 Aug 2019 16:45:10 +0000 (01:45 +0900)]
[Refactor] #38997 do_cmd_colors() に player_type * 引数を追加.

4 years ago[Refactor] #38997 do_cmd_visuals() に player_type * 引数を追加.
deskull [Mon, 5 Aug 2019 03:24:36 +0000 (12:24 +0900)]
[Refactor] #38997 do_cmd_visuals() に player_type * 引数を追加.

4 years ago[Refactor] #38997 do_cmd_macros() に player_type * 引数を追加.
deskull [Mon, 5 Aug 2019 03:20:25 +0000 (12:20 +0900)]
[Refactor] #38997 do_cmd_macros() に player_type * 引数を追加.

4 years ago[Refactor] #38997 do_cmd_last_get() に player_type * 引数を追加.
deskull [Mon, 5 Aug 2019 03:16:16 +0000 (12:16 +0900)]
[Refactor] #38997 do_cmd_last_get() に player_type * 引数を追加.

4 years ago[Refactor] #38997 spell_damcalc() に player_type * 引数を追加.
deskull [Thu, 1 Aug 2019 15:01:50 +0000 (00:01 +0900)]
[Refactor] #38997 spell_damcalc() に player_type * 引数を追加.

4 years ago[Refactor] #38997 各スペル実行関数にplayer_type * 引数を追加.
deskull [Thu, 1 Aug 2019 14:57:07 +0000 (23:57 +0900)]
[Refactor] #38997 各スペル実行関数にplayer_type * 引数を追加.

4 years ago[Refactor] #39076 冗長なコメントを削除. (/* hex */)
deskull [Thu, 1 Aug 2019 14:45:17 +0000 (23:45 +0900)]
[Refactor] #39076 冗長なコメントを削除. (/* hex */)

4 years ago[Refactor] #39076 冗長なコメントを削除.
deskull [Thu, 1 Aug 2019 14:40:05 +0000 (23:40 +0900)]
[Refactor] #39076 冗長なコメントを削除.

4 years ago[Refactor] #37353 cmd_limit_blind() 適用.
deskull [Thu, 1 Aug 2019 14:32:25 +0000 (23:32 +0900)]
[Refactor] #37353 cmd_limit_blind() 適用.

4 years ago[Refactor] #37353 REF_ITEM マクロを各所に適用.
deskull [Thu, 1 Aug 2019 14:23:50 +0000 (23:23 +0900)]
[Refactor] #37353 REF_ITEM マクロを各所に適用.

4 years ago[Refactor] #37353 REF_ITEM マクロ定義.
deskull [Thu, 1 Aug 2019 14:14:02 +0000 (23:14 +0900)]
[Refactor] #37353 REF_ITEM マクロ定義.

4 years ago[Refactor] #37353 メッセージ整理.
deskull [Thu, 1 Aug 2019 09:59:37 +0000 (18:59 +0900)]
[Refactor] #37353 メッセージ整理.

4 years ago[Fix] #38997 do_cmd_eat_food() の変数参照変更忘れを修正.
deskull [Thu, 1 Aug 2019 09:02:34 +0000 (18:02 +0900)]
[Fix] #38997 do_cmd_eat_food() の変数参照変更忘れを修正.

4 years ago[fix] #38932 *.c と *.h を BOMつきUTF-8に統一.
deskull [Thu, 1 Aug 2019 08:09:25 +0000 (17:09 +0900)]
[fix] #38932 *.c と *.h を BOMつきUTF-8に統一.

4 years ago[Refactor] #39321 do_spell() を exe_spell() に改名.
deskull [Wed, 31 Jul 2019 13:22:30 +0000 (22:22 +0900)]
[Refactor] #39321 do_spell() を exe_spell() に改名.

4 years ago[Refactor] #38997 do_cmd_eat_food() に player_type * 引数を追加.
deskull [Wed, 31 Jul 2019 13:19:31 +0000 (22:19 +0900)]
[Refactor] #38997 do_cmd_eat_food() に player_type * 引数を追加.

4 years ago[Refactor] #38997 exe_eat_food() に player_type * 引数を追加.
deskull [Wed, 31 Jul 2019 13:13:43 +0000 (22:13 +0900)]
[Refactor] #38997 exe_eat_food() に player_type * 引数を追加.

4 years ago[Refactor] #38997 do_cmd_redraw() に player_type * 引数を追加.
deskull [Wed, 31 Jul 2019 13:09:41 +0000 (22:09 +0900)]
[Refactor] #38997 do_cmd_redraw() に player_type * 引数を追加.

4 years ago[Refactor] #37353 コメント整理.
deskull [Wed, 31 Jul 2019 12:55:22 +0000 (21:55 +0900)]
[Refactor] #37353 コメント整理.

4 years ago[Refactor] #39321 do_cmd_bunshou() を add_diary_note() に改名.
deskull [Tue, 30 Jul 2019 14:53:42 +0000 (23:53 +0900)]
[Refactor] #39321 do_cmd_bunshou() を add_diary_note() に改名.

4 years ago[Refactor] #38997 do_cmd_bunshou() に player_type * 引数を追加.
deskull [Tue, 30 Jul 2019 14:50:15 +0000 (23:50 +0900)]
[Refactor] #38997 do_cmd_bunshou() に player_type * 引数を追加.

4 years ago[Refactor] #39321 do_cmd_disp_nikki() を display_diary() に改名.
deskull [Tue, 30 Jul 2019 14:46:28 +0000 (23:46 +0900)]
[Refactor] #39321 do_cmd_disp_nikki() を display_diary() に改名.

4 years ago[Refactor] #38997 do_cmd_disp_nikki() に player_type * 引数を追加.
deskull [Tue, 30 Jul 2019 14:44:39 +0000 (23:44 +0900)]
[Refactor] #38997 do_cmd_disp_nikki() に player_type * 引数を追加.

4 years ago[Refactor] #38997 display_player(), do_cmd_player_status() に player_type * 引数を追加.
deskull [Tue, 30 Jul 2019 14:40:08 +0000 (23:40 +0900)]
[Refactor] #38997 display_player(), do_cmd_player_status() に player_type * 引数を追加.

4 years ago[Refactor] #39321 do_cmd_write_nikki() を exe_write_diary() に改名.
deskull [Mon, 29 Jul 2019 10:55:45 +0000 (19:55 +0900)]
[Refactor] #39321 do_cmd_write_nikki() を exe_write_diary() に改名.

4 years ago[Refactor] #38997 do_cmd_write_nikki() に player_type * 引数を追加.
deskull [Mon, 29 Jul 2019 10:48:09 +0000 (19:48 +0900)]
[Refactor] #38997 do_cmd_write_nikki() に player_type * 引数を追加.

4 years ago[Refactor] #38997 get_spike() に player_type * 引数を追加.
deskull [Mon, 29 Jul 2019 10:31:32 +0000 (19:31 +0900)]
[Refactor] #38997 get_spike() に player_type * 引数を追加.

4 years ago[Refactor] #38997 do_cmd_alter() に player_type * 引数を追加.
deskull [Mon, 29 Jul 2019 10:21:18 +0000 (19:21 +0900)]
[Refactor] #38997 do_cmd_alter() に player_type * 引数を追加.

4 years ago[Refactor] #38997 do_cmd_suicide() に player_type * 引数を追加.
deskull [Mon, 29 Jul 2019 09:51:39 +0000 (18:51 +0900)]
[Refactor] #38997 do_cmd_suicide() に player_type * 引数を追加.

4 years ago[Refactor] #38997 do_cmd_throw() に player_type * 引数を追加.
deskull [Mon, 29 Jul 2019 09:47:44 +0000 (18:47 +0900)]
[Refactor] #38997 do_cmd_throw() に player_type * 引数を追加.

4 years ago[Refactor] #39321 do_cmd_disarm_chest() を exe_disarm_chest() に改名.
deskull [Fri, 26 Jul 2019 11:16:24 +0000 (20:16 +0900)]
[Refactor] #39321 do_cmd_disarm_chest() を exe_disarm_chest() に改名.

4 years ago[Refactor] #38997 do_cmd_disarm_chest() に player_type * 引数を追加.
deskull [Fri, 26 Jul 2019 11:13:45 +0000 (20:13 +0900)]
[Refactor] #38997 do_cmd_disarm_chest() に player_type * 引数を追加.

4 years ago[Refactor] #39321 do_cmd_close_aux() を exe_close() に改名.
deskull [Fri, 26 Jul 2019 11:10:02 +0000 (20:10 +0900)]
[Refactor] #39321 do_cmd_close_aux() を exe_close() に改名.

4 years ago[Refactor] #38997 do_cmd_close_aux() に player_type * 引数を追加.
deskull [Fri, 26 Jul 2019 11:07:30 +0000 (20:07 +0900)]
[Refactor] #38997 do_cmd_close_aux() に player_type * 引数を追加.

4 years ago[Refactor] #39321 do_cmd_disarm_aux() を exe_disarm() に改名.
deskull [Tue, 23 Jul 2019 01:08:32 +0000 (10:08 +0900)]
[Refactor] #39321 do_cmd_disarm_aux() を exe_disarm() に改名.

4 years ago[Refactor] #38997 do_cmd_disarm_aux() に player_type * 引数を追加.
deskull [Tue, 23 Jul 2019 01:05:29 +0000 (10:05 +0900)]
[Refactor] #38997 do_cmd_disarm_aux() に player_type * 引数を追加.

4 years ago[Refactor] #38997 do_cmd_stay() に player_type * 引数を追加.
deskull [Tue, 23 Jul 2019 00:53:26 +0000 (09:53 +0900)]
[Refactor] #38997 do_cmd_stay() に player_type * 引数を追加.

4 years ago[Refactor] #38997 do_cmd_walk() に player_type * 引数を追加.
deskull [Tue, 23 Jul 2019 00:48:01 +0000 (09:48 +0900)]
[Refactor] #38997 do_cmd_walk() に player_type * 引数を追加.

4 years ago[Refactor] #38997 do_cmd_fire() に player_type * 引数を追加.
deskull [Tue, 23 Jul 2019 00:42:10 +0000 (09:42 +0900)]
[Refactor] #38997 do_cmd_fire() に player_type * 引数を追加.

4 years ago[Refactor] #38997 do_cmd_rest() に player_type * 引数を追加.
deskull [Mon, 22 Jul 2019 14:51:53 +0000 (23:51 +0900)]
[Refactor] #38997 do_cmd_rest() に player_type * 引数を追加.

4 years ago[Refactor] #38997 do_cmd_run() に player_type * 引数を追加.
deskull [Mon, 22 Jul 2019 14:49:33 +0000 (23:49 +0900)]
[Refactor] #38997 do_cmd_run() に player_type * 引数を追加.

4 years ago[Refactor] #38997 do_cmd_bash_aux() に player_type * 引数を追加.
deskull [Mon, 22 Jul 2019 14:46:55 +0000 (23:46 +0900)]
[Refactor] #38997 do_cmd_bash_aux() に player_type * 引数を追加.

4 years ago[Refactor] #39077 型の置換.
deskull [Mon, 22 Jul 2019 14:42:08 +0000 (23:42 +0900)]
[Refactor] #39077 型の置換.

4 years ago[Refactor] #38997 do_cmd_bash() に player_type * 引数を追加.
deskull [Mon, 22 Jul 2019 14:39:27 +0000 (23:39 +0900)]
[Refactor] #38997 do_cmd_bash() に player_type * 引数を追加.

4 years ago[Fix] #39410 player_type に収めた change_floor_mode の初期化漏れを修正.
deskull [Thu, 18 Jul 2019 12:17:38 +0000 (21:17 +0900)]
[Fix] #39410 player_type に収めた change_floor_mode の初期化漏れを修正.

4 years ago[Refactor] #38997 pattern_seq() に player_type * 引数を追加.
deskull [Thu, 18 Jul 2019 02:46:44 +0000 (11:46 +0900)]
[Refactor] #38997 pattern_seq() に player_type * 引数を追加.

4 years ago[Refactor] #38997 player_move_effect() に player_type * 引数を追加.
deskull [Thu, 18 Jul 2019 02:43:18 +0000 (11:43 +0900)]
[Refactor] #38997 player_move_effect() に player_type * 引数を追加.

4 years ago[Refactor] #38997 trap_can_be_ignored() に player_type * 引数を追加.
deskull [Thu, 18 Jul 2019 02:36:14 +0000 (11:36 +0900)]
[Refactor] #38997 trap_can_be_ignored() に player_type * 引数を追加.

4 years ago[Refactor] #38997 player_move() に player_type * 引数を追加.
deskull [Thu, 18 Jul 2019 02:33:18 +0000 (11:33 +0900)]
[Refactor] #38997 player_move() に player_type * 引数を追加.

4 years ago[Refactor] #38997 easy_open_door() に player_type * 引数を追加.
deskull [Wed, 17 Jul 2019 15:43:44 +0000 (00:43 +0900)]
[Refactor] #38997 easy_open_door() に player_type * 引数を追加.

4 years ago[Refactor] #39321 do_cmd_open_aux() を exe_open() に改名.
deskull [Wed, 17 Jul 2019 15:40:34 +0000 (00:40 +0900)]
[Refactor] #39321 do_cmd_open_aux() を exe_open() に改名.

4 years ago[Refactor] #38997 do_cmd_open_aux() に player_type * 引数を追加.
deskull [Wed, 17 Jul 2019 15:39:05 +0000 (00:39 +0900)]
[Refactor] #38997 do_cmd_open_aux() に player_type * 引数を追加.