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Eric Branlund [Fri, 18 Oct 2019 23:15:47 +0000 (16:15 -0700)]
For clarity, reworded description of changing the second realm of magic mid-game.
Eric Branlund [Fri, 18 Oct 2019 22:57:37 +0000 (15:57 -0700)]
Added period.
Eric Branlund [Fri, 18 Oct 2019 22:52:43 +0000 (15:52 -0700)]
Corrected typo: "cur" instead of "cut".
Eric Branlund [Fri, 18 Oct 2019 22:17:39 +0000 (15:17 -0700)]
Added missing conjunction and removed a "you" since the object for both verbs is the same.
Eric Branlund [Fri, 18 Oct 2019 22:15:17 +0000 (15:15 -0700)]
Corrected typo: "it" instead of "hit".
Eric Branlund [Fri, 18 Oct 2019 22:06:54 +0000 (15:06 -0700)]
Changed "Activate an artifact" to "Activate equipped item" to match change in command.txt.
Eric Branlund [Fri, 18 Oct 2019 21:54:45 +0000 (14:54 -0700)]
Changed "Activate an equipment" to "Activate equipped item" to be more idiomatic. Use the same expression for the activate command in the Roguelike keyset.
Eric Branlund [Fri, 18 Oct 2019 21:43:10 +0000 (14:43 -0700)]
Changed "paying" to "playing" since that matches what Google Translate returns for the Japanese version.
Eric Branlund [Fri, 18 Oct 2019 21:39:37 +0000 (14:39 -0700)]
Changed to use plural possesive for the halls associated with different professions.
Eric Branlund [Fri, 18 Oct 2019 21:38:43 +0000 (14:38 -0700)]
Corrected spelling mistake: "Gilds" to "Guilds".
Eric Branlund [Fri, 18 Oct 2019 21:37:38 +0000 (14:37 -0700)]
For clarity changed wording of black market description.
Eric Branlund [Fri, 18 Oct 2019 21:24:28 +0000 (14:24 -0700)]
Removed unnecessary "are".
Eric Branlund [Fri, 18 Oct 2019 21:22:08 +0000 (14:22 -0700)]
To be more idiomatic, reworded introductory clause for the description of quick start and added an article.
Eric Branlund [Fri, 18 Oct 2019 21:17:37 +0000 (14:17 -0700)]
For clarity, sLightly reworded and reordered the section on editing the character's background information.
Eric Branlund [Fri, 18 Oct 2019 20:43:52 +0000 (13:43 -0700)]
Corrected typo: "roll playing" to "role playing".
Eric Branlund [Fri, 18 Oct 2019 20:34:26 +0000 (13:34 -0700)]
To be more idiomatic, altered the description of the effects of bolt and ball spells on creatures in walls.
Eric Branlund [Fri, 18 Oct 2019 20:12:24 +0000 (13:12 -0700)]
Modified section on monk attacks for subject/verb/object agreement.
Eric Branlund [Fri, 18 Oct 2019 19:57:19 +0000 (12:57 -0700)]
Inserted missing adjective in description for ammunition of wounding.
Eric Branlund [Fri, 18 Oct 2019 19:46:13 +0000 (12:46 -0700)]
Modified for subject/verb agreement in bolt/ball spell effects on creatures in walls.
Hourier [Tue, 14 Jan 2020 14:39:35 +0000 (23:39 +0900)]
[Refactor] #39887 turn_real() とprevent_turn_overflow() にplayer_type * 引数を追加 / Added player_type * argument to turn_real() and prevent_turn_overflow()
Hourier [Tue, 14 Jan 2020 14:27:36 +0000 (23:27 +0900)]
[Refactor] #38997 core.c からp_ptrを除去 / Removed reference to p_ptr
from core.c
Hourier [Tue, 14 Jan 2020 14:08:07 +0000 (23:08 +0900)]
player_inventory.h にあるべきプロトタイプ宣言をobject.hから移動 / Moved prototype decleration from object.h to player-inventory.h
Hourier [Tue, 14 Jan 2020 13:52:45 +0000 (22:52 +0900)]
[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_* to DIARY_*
Hourier [Mon, 13 Jan 2020 16:05:34 +0000 (01:05 +0900)]
[Refactor] #37353 PET_RYOUTE を PET_TWO_HANDS に改名 / Changed PET_RYOUTE to PET_TWO_HANDS
deskull [Mon, 13 Jan 2020 15:41:54 +0000 (00:41 +0900)]
[Fix] #38997 英語版のコンパイルエラーを修正. / Fix compile error when English build.
deskull [Mon, 13 Jan 2020 15:21:35 +0000 (00:21 +0900)]
Merge remote-tracking branch 'remotes/origin/feature/Refactoring-Hourier' into For2.2.2-Refactoring
Eric Branlund [Fri, 18 Oct 2019 16:39:04 +0000 (09:39 -0700)]
Made slight changes to second sentence in the English description for the demon realm: capitalize the first word, inserted an article, and dropped a comma since there were only two expressions being joined.
Eric Branlund [Fri, 18 Oct 2019 16:37:52 +0000 (09:37 -0700)]
In English description of half-giants, set off introductory phrase with commas.
Eric Branlund [Fri, 18 Oct 2019 16:36:06 +0000 (09:36 -0700)]
For clarity, split the second sentence into two in the English description of amberites.
Eric Branlund [Fri, 18 Oct 2019 16:34:55 +0000 (09:34 -0700)]
Removed some commas where only two expressions were joined by a conjunction.
Eric Branlund [Fri, 18 Oct 2019 16:31:46 +0000 (09:31 -0700)]
Some English class descriptions used both gender pronouns and some just used the masculine forms. Modified the ones that used only the masculine forms to use both with some rewording to avoid extra "him or her" or "he or she" expressions.
Eric Branlund [Fri, 18 Oct 2019 16:29:21 +0000 (09:29 -0700)]
Added missing verb for fighting ability with edged weapons in the English description of the priest class.
Eric Branlund [Fri, 18 Oct 2019 16:25:06 +0000 (09:25 -0700)]
Made "song" plural in short English description of the music realm.
Eric Branlund [Fri, 18 Oct 2019 16:23:47 +0000 (09:23 -0700)]
Since "poor a bit" isn't clear, reworded short English description of the arcane realm.
Eric Branlund [Fri, 18 Oct 2019 16:22:45 +0000 (09:22 -0700)]
Replaced "," with "and" in short English description for trump magic.
Eric Branlund [Fri, 18 Oct 2019 16:19:31 +0000 (09:19 -0700)]
Added conjunction to last sentence in the English description of the hex realm, reworded to avoid "damages", and be more explicit about the revenge mechanism.
Eric Branlund [Fri, 18 Oct 2019 16:17:34 +0000 (09:17 -0700)]
Corrected typo, "obstract" rather than "obstruct".
Eric Branlund [Fri, 18 Oct 2019 16:13:43 +0000 (09:13 -0700)]
To be clearer, reworded the second sentence in the English description for the hex realm.
Eric Branlund [Fri, 18 Oct 2019 16:11:10 +0000 (09:11 -0700)]
Since "terrible" could be taken to mean "not useful", reworded the first sentence of the English description for the hex realm.
Eric Branlund [Fri, 18 Oct 2019 16:09:18 +0000 (09:09 -0700)]
Dropped "about" in English description of kendo to be more idiomatic.
Eric Branlund [Fri, 18 Oct 2019 16:08:13 +0000 (09:08 -0700)]
Reworded the English description of music magic to be clearer.
Eric Branlund [Fri, 18 Oct 2019 16:06:11 +0000 (09:06 -0700)]
Reworded "equipments" in English description of craft magic to be more idiomatic.
Eric Branlund [Fri, 18 Oct 2019 16:04:24 +0000 (09:04 -0700)]
Added article in English description of nature magic to be more idiomatic.
Eric Branlund [Fri, 18 Oct 2019 16:02:16 +0000 (09:02 -0700)]
To be more idiomatic, reworded last sentence in the English description of the life realm of magic.
Eric Branlund [Fri, 18 Oct 2019 16:00:50 +0000 (09:00 -0700)]
Changed English description of life magic realm for subject/verb agreement.
Eric Branlund [Fri, 18 Oct 2019 15:58:17 +0000 (08:58 -0700)]
Reworded English description of "ChargeMan" personality type to be more idiomatic and be closer to what Google Translate gives for the Japanese description.
Eric Branlund [Fri, 18 Oct 2019 15:56:52 +0000 (08:56 -0700)]
In the English description, capitalize "munchkin" to match how the other personality types are handled.
Eric Branlund [Fri, 18 Oct 2019 15:55:26 +0000 (08:55 -0700)]
The English description of the "Nimble" personality wasn't clear; trying this as an alternative.
Eric Branlund [Fri, 18 Oct 2019 15:53:31 +0000 (08:53 -0700)]
Reworded third sentence in the English description of beastmasters to be more idiomatic.
Eric Branlund [Fri, 18 Oct 2019 15:52:34 +0000 (08:52 -0700)]
Made "spell" plural in English description of beastmasters.
Hourier [Mon, 13 Jan 2020 15:11:34 +0000 (00:11 +0900)]
[Refactor] #37353 '#ifndef JP' のプリプロを調整したファイル群について、インデントを自動調整 / Applied automatic adjustment to files that pre-processors '#ifndef JP' are adjusted
Eric Branlund [Fri, 18 Oct 2019 15:50:21 +0000 (08:50 -0700)]
Reworded English description of rangers' proficiency with ranged weapons to be more idiomatic.
Hourier [Mon, 13 Jan 2020 15:08:43 +0000 (00:08 +0900)]
[Refactor] #37353 '#ifndef JP' を '#ifdef JP/#else'に差し替え / Changed pre-processor '#ifndef JP' to '#ifdef JP/#else'
Hourier [Mon, 13 Jan 2020 14:50:47 +0000 (23:50 +0900)]
[Refactor] #37353 'if 1' のプリプロを調整 / Adjusted pre-processor 'if 1'
Eric Branlund [Fri, 18 Oct 2019 15:48:09 +0000 (08:48 -0700)]
Made "weapon" plural for a more idiomatic English description for force-trainers.
Eric Branlund [Fri, 18 Oct 2019 15:45:06 +0000 (08:45 -0700)]
Replaced "armors" with "armor" for more idiomatic English description of ninjas.
Eric Branlund [Fri, 18 Oct 2019 15:43:38 +0000 (08:43 -0700)]
Replaced "armors" with "armor" for more idiomatic English descriptio of weaponsmiths.
Hourier [Mon, 13 Jan 2020 14:46:13 +0000 (23:46 +0900)]
[Refactor] #37353 'if 0' のプリプロを削除したファイル群について、インデントを自動調整 / Applied automatic adjustment to files that pre-processors 'if 0' are removed
Eric Branlund [Fri, 18 Oct 2019 15:26:41 +0000 (08:26 -0700)]
Changed English description of red-mages to match object and subject.
Eric Branlund [Fri, 18 Oct 2019 15:25:38 +0000 (08:25 -0700)]
Changed English description of tourists for subject/verb agreement.
Hourier [Mon, 13 Jan 2020 14:33:46 +0000 (23:33 +0900)]
[Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-processor 'if 0'
Hourier [Mon, 13 Jan 2020 13:07:54 +0000 (22:07 +0900)]
[Refactor] #38997 object-curse.c の整形 / Reshaped object-curse.c
Hourier [Mon, 13 Jan 2020 13:05:30 +0000 (22:05 +0900)]
[Refactor] #38997 curse_equipment() にplayer_type * 引数を追加 / Added player_type * argument to curse_equipment()
Hourier [Mon, 13 Jan 2020 13:02:25 +0000 (22:02 +0900)]
[Refactor] #38997 music_singing() を関数マクロから普通の関数に展開し、player_type * 引数を追加 / Changed macro function music_singing() to normal function and added player_type * argument
Hourier [Mon, 13 Jan 2020 12:49:27 +0000 (21:49 +0900)]
[Refactor] #38997 msg_flush() にplayer_type * 引数を追加 / Added player_type * argument to msg_flush()
Hourier [Mon, 13 Jan 2020 12:42:34 +0000 (21:42 +0900)]
[Refactor] #38997 move_to_black_market() にplayer_type * 引数を追加 / Added player_type * argument to move_to_black_market()
Hourier [Mon, 13 Jan 2020 12:37:44 +0000 (21:37 +0900)]
[Refactor] #38997 targeting.c の整形 / Reshaped targeting.c
Hourier [Mon, 13 Jan 2020 12:08:48 +0000 (21:08 +0900)]
[Refactor] #38997 get_rep_dir() にplayer_type * 引数を追加 / Added player_type * argument to get_rep_dir()
Hourier [Mon, 13 Jan 2020 12:06:11 +0000 (21:06 +0900)]
[Refactor] #38997 evaluate_monster_exp() にplayer_type * 引数を追加 / Added player_type * argument to evaluate_monster_exp()
Hourier [Mon, 13 Jan 2020 12:02:25 +0000 (21:02 +0900)]
[Refactor] #38997 target_set_accept() にplayer_type * 引数を追加 / Added player_type * argument to target_set_accept()
Hourier [Mon, 13 Jan 2020 12:00:32 +0000 (21:00 +0900)]
[Refactor] #38997 verify_panel() にplayer_type * 引数を追加 / Added player_type * argument to verify_panel()
Hourier [Mon, 13 Jan 2020 11:55:56 +0000 (20:55 +0900)]
[Refactor] #38997 tgt_pt_*() にplayer_type * 引数を追加 / Added player_type * argument to tgt_pt_*()
Hourier [Mon, 13 Jan 2020 11:53:36 +0000 (20:53 +0900)]
[Refactor] #38997 store.c の整形 / Reshaped store.c
Hourier [Mon, 13 Jan 2020 11:03:53 +0000 (20:03 +0900)]
[Refactor] #38997 store_shuffle() にplayer_type * 引数を追加 / Added player_type * argument to store_shuffle()
Hourier [Mon, 13 Jan 2020 11:00:16 +0000 (20:00 +0900)]
[Refactor] #38997 static関数群 にplayer_type * 引数を追加 / Added player_type * argument to static functions
Hourier [Mon, 13 Jan 2020 10:51:22 +0000 (19:51 +0900)]
[Refactor] #38997 purchase_analyze() にplayer_type * 引数を追加 / Added player_type * argument to purchase_analyze()
Hourier [Mon, 13 Jan 2020 10:40:00 +0000 (19:40 +0900)]
[Refactor] #38997 spells-summon.c の整形 / Reshaped spells-summon.c
Hourier [Mon, 13 Jan 2020 10:31:35 +0000 (19:31 +0900)]
[Refactor] #38997 summon_cyber() にplayer_type * 引数を追加 / Added player_type * argument to summon_cyber()
Hourier [Mon, 13 Jan 2020 10:27:05 +0000 (19:27 +0900)]
[Refactor] #38997 load.c の整形 / Reshaped load.c
Hourier [Mon, 13 Jan 2020 09:43:35 +0000 (18:43 +0900)]
[Refactor] #38997 rd_savefile_new() にplayer_type * 引数を追加 / Added player_type * argument to rd_savefile_new()
Hourier [Mon, 13 Jan 2020 09:42:17 +0000 (18:42 +0900)]
[Refactor] #38997 rd_invventory() にplayer_type * 引数を追加 / Added player_type * argument to rd_inventory()
Hourier [Mon, 13 Jan 2020 09:41:00 +0000 (18:41 +0900)]
[Refactor] #38997 home_carry() とrd_store() にplayer_type * 引数を追加 / Added player_type * argument to home_carry() and rd_store()
Hourier [Mon, 13 Jan 2020 09:38:21 +0000 (18:38 +0900)]
[Refactor] #38997 rd_monster*() にplayer_type * 引数を追加 / Added player_type * argument to rd_monster*()
Hourier [Mon, 13 Jan 2020 09:35:19 +0000 (18:35 +0900)]
[Refactor] #38997 save.c の整形 / Reshaped save.c
Hourier [Mon, 13 Jan 2020 09:08:05 +0000 (18:08 +0900)]
[Refactor] #38997 wr_saved_floor() にplayer_type * 引数を追加 / Added player_type * argument to wr_saved_floor()
Hourier [Mon, 13 Jan 2020 09:04:46 +0000 (18:04 +0900)]
[Refactor] #38997 rumor.c の整形 / Reshaped rumor.c
Hourier [Mon, 13 Jan 2020 08:52:04 +0000 (17:52 +0900)]
[Refactor] #38997 say_comment_1() にplayer_type * 引数を追加 / Added player_type * argument to say_comment_1()
Hourier [Mon, 13 Jan 2020 08:48:18 +0000 (17:48 +0900)]
[Refactor] #37353 return の直後にあるカッコを削除 (-1~9のみ) / Removed parenthesis right after 'return' (only from -1 to 9)
Hourier [Mon, 13 Jan 2020 08:42:49 +0000 (17:42 +0900)]
[Refactor] #38997 scores.c の整形 / Reshaped scores.c
Hourier [Mon, 13 Jan 2020 08:21:59 +0000 (17:21 +0900)]
[Refactor] #38997 check_score() にplayer_type * 引数を追加 / Added player_type * argument to check_score()
Hourier [Mon, 13 Jan 2020 08:21:27 +0000 (17:21 +0900)]
[Refactor] #38997 monster2.c 内変数参照修正 / Fixed variable references in monster2.c
Hourier [Mon, 13 Jan 2020 08:09:51 +0000 (17:09 +0900)]
[Refactor] #38997 monster-status.c の整形 / Reshaped monster-status.c
Hourier [Mon, 13 Jan 2020 07:54:52 +0000 (16:54 +0900)]
[Refactor] #38997 monster_gain_exp() にplayer_type * 引数を追加 / Added player_type * argument to monster_gain_exp()
Hourier [Mon, 13 Jan 2020 07:52:14 +0000 (16:52 +0900)]
[Refactor] #38997 monster-status.c 内変数参照修正 / Fixed variable references in monster-status.c
Hourier [Mon, 13 Jan 2020 07:46:54 +0000 (16:46 +0900)]
[Refactor] #38997 set_monster_*() にplayer_type * 引数を追加 / Added player_type * argument to set_monster_*()
Hourier [Mon, 13 Jan 2020 07:09:59 +0000 (16:09 +0900)]
[Refactor] #38997 get_exp_from_mon() にplayer_type * 引数を追加 / Added player_type * argument to get_exp_from_mon()
Hourier [Mon, 13 Jan 2020 07:07:28 +0000 (16:07 +0900)]
[Refactor] #38997 mon_damage_mod() にplayer_type * 引数を追加 / Added player_type * argument to mon_damage_mod()
Hourier [Mon, 13 Jan 2020 07:03:10 +0000 (16:03 +0900)]
[Refactor] #38997 monster_level_idx() にfloor_type * 引数を追加 / Added floor_type * argument to monster_level_idx()
Hourier [Mon, 13 Jan 2020 06:46:03 +0000 (15:46 +0900)]
[Refactor] #38997 monster_is_powerful() にplayer_type * 引数を追加 / Added player_type * argument to monster_is_powerful()
Hourier [Mon, 13 Jan 2020 06:44:03 +0000 (15:44 +0900)]
[Refactor] #38997 monster-process.c の整形修正 / Fixed reshaping monster-process.c