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deskull [Sat, 4 Jan 2020 07:05:37 +0000 (16:05 +0900)]
[Fix] #38997 rooms.c 内変数参照修正. / Fix variable references in rooms.c.
deskull [Sat, 4 Jan 2020 07:02:53 +0000 (16:02 +0900)]
[Refactor] #38997 remove_mirror() に player_type * 引数を追加. / Add player_type * argument to remove_mirror().
deskull [Sat, 4 Jan 2020 06:58:14 +0000 (15:58 +0900)]
[Refactor] #38997 cave_stop_disintegration() に player_type * 引数を追加. / Add player_type * argument to cave_stop_disintegration().
deskull [Sat, 4 Jan 2020 06:52:06 +0000 (15:52 +0900)]
[Fix] #38997 cmd-pet.c/cmd-read.c 内変数参照修正. / Fix variable references in cmd-pet.c/cmd-read.c.
deskull [Fri, 3 Jan 2020 15:22:24 +0000 (00:22 +0900)]
[Refactor] #38997 detect_traps() に player_type * 引数を追加. / Add player_type * argument to detect_traps().
deskull [Fri, 3 Jan 2020 15:15:44 +0000 (00:15 +0900)]
[Fix] #38997 cmd-mane.c 内変数参照修正. / Fix variable references in cmd-mane.c.
deskull [Fri, 3 Jan 2020 15:14:05 +0000 (00:14 +0900)]
[Refactor] #38997 delete_monster() に player_type * 引数を追加. / Add player_type * argument to delete_monster().
deskull [Fri, 3 Jan 2020 15:06:43 +0000 (00:06 +0900)]
[Refactor] #38997 mane_info() に player_type * 引数を追加. / Add player_type * argument to mane_info().
deskull [Fri, 3 Jan 2020 15:04:05 +0000 (00:04 +0900)]
[Fix] #38997 cmd-eat.c 内変数参照修正. / Fix variable references in cmd-eat.c.
deskull [Fri, 3 Jan 2020 14:57:22 +0000 (23:57 +0900)]
[Refactor] #38997 place_gold() に floor_type * 引数を追加. / Add floor_type * argument to place_gold().
deskull [Fri, 3 Jan 2020 14:51:46 +0000 (23:51 +0900)]
[Refactor] #38997 pulish_shield() に player_type * 引数を追加. / Add player_type * argument to pulish_shield().
deskull [Fri, 3 Jan 2020 14:48:42 +0000 (23:48 +0900)]
[Refactor] #38997 teleport_swap() に player_type * 引数を追加. / Add player_type * argument to teleport_swap().
deskull [Fri, 3 Jan 2020 14:45:59 +0000 (23:45 +0900)]
[Fix] #38997 do_cmd_target() の定義に player_type * 引数を追加. / Add player_type * argument to do_cmd_target() definition.
deskull [Fri, 3 Jan 2020 14:43:13 +0000 (23:43 +0900)]
[Fix] #38997 cmd-usestaff.c 内変数参照修正. / Fix variable references in cmd-usestaff.c.
deskull [Fri, 3 Jan 2020 14:41:15 +0000 (23:41 +0900)]
[Refactor] #38997 spoil_random_artifact() に player_type * 引数を追加. / Add player_type * argument to spoil_random_artifact().
deskull [Fri, 3 Jan 2020 14:36:43 +0000 (23:36 +0900)]
[Fix] #38997 mitokohmon() 内変数参照修正. / Fix variable references in mitokohmon().
deskull [Fri, 3 Jan 2020 14:33:38 +0000 (23:33 +0900)]
[Refactor] #38997 recharge() に player_type * 引数を追加. / Add player_type * argument to recharge().
deskull [Fri, 3 Jan 2020 14:30:04 +0000 (23:30 +0900)]
[Refactor] #38997 fire_beam() に player_type * 引数を追加. / Add player_type * argument to fire_beam().
deskull [Fri, 3 Jan 2020 14:24:19 +0000 (23:24 +0900)]
[Refactor] #38997 fire_rocket() に player_type * 引数を追加. / Add player_type * argument to fire_rocket().
deskull [Fri, 3 Jan 2020 14:20:44 +0000 (23:20 +0900)]
[Refactor] #38997 next_to_corr() に player_type * 引数を追加. / Add player_type * argument to next_to_corr().
deskull [Fri, 3 Jan 2020 14:14:06 +0000 (23:14 +0900)]
[Refactor] #38997 teleport_player_away() に player_type * 引数を追加. / Add player_type * argument to teleport_player_away().
deskull [Fri, 3 Jan 2020 14:11:27 +0000 (23:11 +0900)]
[Refactor] #38997 do_cmd_knowledge() に player_type * 引数を追加. / Add player_type * argument to do_cmd_knowledge().
deskull [Fri, 3 Jan 2020 14:07:14 +0000 (23:07 +0900)]
[Fix] #38997 cmd-dump.c 内変数参照修正. / Fix variable references in cmd-dump.c.
deskull [Fri, 3 Jan 2020 14:04:25 +0000 (23:04 +0900)]
[Fix] #38997 spells-floor.c 内変数参照修正. / Fix variable references in spells-floor.c.
deskull [Fri, 3 Jan 2020 14:00:37 +0000 (23:00 +0900)]
[Fix] #39076 コメント整理。 / Fix comments.
deskull [Fri, 3 Jan 2020 13:59:13 +0000 (22:59 +0900)]
[Refactor] #38997 multiply_barrier() に player_type * 引数を追加. / Add player_type * argument to multiply_barrier().
deskull [Thu, 2 Jan 2020 11:48:57 +0000 (20:48 +0900)]
[Refactor] #38997 detect_objects_gold() に player_type * 引数を追加. / Add player_type * argument to detect_objects_gold().
deskull [Thu, 2 Jan 2020 11:44:19 +0000 (20:44 +0900)]
[Refactor] #38997 detect_feat_flag() に player_type * 引数を追加. / Add player_type * argument to detect_feat_flag().
deskull [Thu, 2 Jan 2020 11:40:02 +0000 (20:40 +0900)]
[Fix] #38997 realm-hex.c 内変数参照修正. / Fix variable references in realm-hex.c.
deskull [Thu, 2 Jan 2020 11:35:59 +0000 (20:35 +0900)]
[Refactor] #38997 get_item() に player_type * 引数を追加. / Add player_type * argument to get_item().
deskull [Thu, 2 Jan 2020 11:27:39 +0000 (20:27 +0900)]
[Fix] #38997 cave_clean_bold() 内変数参照修正. / Fix variable references in cave_clean_bold().
deskull [Thu, 2 Jan 2020 11:25:57 +0000 (20:25 +0900)]
[Refactor] #38997 print_rel() に player_type * 引数を追加. / Add player_type * argument to print_rel().
deskull [Thu, 2 Jan 2020 11:20:19 +0000 (20:20 +0900)]
[Refactor] #38997 place_object() に floor_type * 引数を追加. / Add floor_type * argument to place_object().
deskull [Thu, 2 Jan 2020 11:11:41 +0000 (20:11 +0900)]
[Refactor] #38997 IS_HERO() に player_type * 引数を追加. / Add player_type * argument to IS_HERO().
deskull [Thu, 2 Jan 2020 11:07:00 +0000 (20:07 +0900)]
[Refactor] #38997 choose_random_trap() に floor_type * 引数を追加. / Add floor_type * argument to choose_random_trap().
deskull [Thu, 2 Jan 2020 10:59:29 +0000 (19:59 +0900)]
[Refactor] #38997 update_unique_artifact() に floor_type * 引数を追加. / Add floor_type * argument to update_unique_artifact().
deskull [Thu, 2 Jan 2020 10:55:28 +0000 (19:55 +0900)]
[Fix] #38997 cave_set_feat() 内変数参照修正. / Fix variable references in cave_set_feat().
deskull [Thu, 2 Jan 2020 10:51:27 +0000 (19:51 +0900)]
[Refactor] #38997 cave_redraw_later() に player_type * 引数を追加. / Add player_type * argument to cave_redraw_later().
deskull [Thu, 2 Jan 2020 10:17:11 +0000 (19:17 +0900)]
[Fix] #38997 cave_lite_hack() 内変数参照修正. / Fix variable references in cave_lite_hack().
deskull [Thu, 2 Jan 2020 10:13:40 +0000 (19:13 +0900)]
[Refactor] #38997 get_mind_power() に player_type * 引数を追加. / Add player_type * argument to get_mind_power().
deskull [Thu, 2 Jan 2020 10:11:26 +0000 (19:11 +0900)]
[Refactor] #38997 kawarimi() に player_type * 引数を追加. / Add player_type * argument to kawarimi().
deskull [Thu, 2 Jan 2020 10:08:00 +0000 (19:08 +0900)]
[Refactor] #38997 do_cmd_mind() に player_type * 引数を追加. / Add player_type * argument to do_cmd_mind().
deskull [Thu, 2 Jan 2020 10:03:25 +0000 (19:03 +0900)]
[Refactor] #38997 rd_dungeon_old() に floor_type * 引数を追加. / Add floor_type * argument to rd_dungeon_old().
deskull [Thu, 2 Jan 2020 09:58:57 +0000 (18:58 +0900)]
[Refactor] #38997 possible_doorway() に floor_type * 引数を追加. / Add floor_type * argument to possible_doorway().
deskull [Thu, 2 Jan 2020 08:07:03 +0000 (17:07 +0900)]
[Refactor] #38997 get_name() に player_type * 引数を追加. / Add player_type * argument to get_name().
deskull [Thu, 2 Jan 2020 08:03:56 +0000 (17:03 +0900)]
[Fix] #38997 player_immunity() 内変数参照修正. / Fix variable references in player_immunity().
deskull [Thu, 2 Jan 2020 08:01:34 +0000 (17:01 +0900)]
[Refactor] #38997 dump_aux_display_player() に player_type * 引数を追加. / Add player_type * argument to dump_aux_display_player().
deskull [Thu, 2 Jan 2020 07:56:46 +0000 (16:56 +0900)]
[Refactor] #38997 known_obj_immunity() に player_type * 引数を追加. / Add player_type * argument to known_obj_immunity().
deskull [Thu, 2 Jan 2020 07:46:54 +0000 (16:46 +0900)]
[Refactor] #38997 revenge_store() に player_type * 引数を追加. / Add player_type * argument to revenge_store().
deskull [Thu, 2 Jan 2020 07:43:49 +0000 (16:43 +0900)]
[Fix] #39076 コメント整理。 / Fix comments.
deskull [Thu, 2 Jan 2020 07:38:32 +0000 (16:38 +0900)]
[Refactor] #38997 teleport_barrier() に player_type * 引数を追加. / Add player_type * argument to teleport_barrier().
deskull [Thu, 2 Jan 2020 07:37:52 +0000 (16:37 +0900)]
[Refactor] #38997 dump_aux_arena() に player_type * 引数を追加. / Add player_type * argument to dump_aux_arena().
deskull [Thu, 2 Jan 2020 07:22:54 +0000 (16:22 +0900)]
[Refactor] #38997 remove_bad_spells() に player_type * 引数を追加. / Add player_type * argument to remove_bad_spells().
deskull [Thu, 2 Jan 2020 07:19:33 +0000 (16:19 +0900)]
[Refactor] #38997 cast_learned_spell() に player_type * 引数を追加. / Add player_type * argument to cast_learned_spell().
deskull [Thu, 2 Jan 2020 07:16:30 +0000 (16:16 +0900)]
[Refactor] #37353 total_winner を world_type へ移動. / Move total_winner to world_type structure.
deskull [Wed, 1 Jan 2020 23:46:29 +0000 (08:46 +0900)]
[Refactor] #37353 noscore を world_type へ移動. / Move noscore to world_type structure.
deskull [Wed, 1 Jan 2020 23:40:40 +0000 (08:40 +0900)]
[Refactor] #38997 do_cmd_knowledge_quests_aux() に floor_type * 引数を追加. / Add floor_type * argument to do_cmd_knowledge_quests_aux().
deskull [Wed, 1 Jan 2020 23:28:36 +0000 (08:28 +0900)]
[Refactor] #38997 travel_flow_cost() に floor_type * 引数を追加. / Add floor_type * argument to travel_flow_cost().
deskull [Wed, 1 Jan 2020 13:10:32 +0000 (22:10 +0900)]
[Fix] #38997 destroy_level() 内変数参照修正. / Fix variable references in destroy_level().
deskull [Wed, 1 Jan 2020 13:06:55 +0000 (22:06 +0900)]
[Refactor] #38997 rd_savefile_new_aux() に floor_type * 引数を追加. / Add floor_type * argument to rd_savefile_new_aux().
deskull [Wed, 1 Jan 2020 13:01:16 +0000 (22:01 +0900)]
[Refactor] #38997 print_monster_list() に floor_type * 引数を追加. / Add floor_type * argument to print_monster_list().
deskull [Wed, 1 Jan 2020 12:53:08 +0000 (21:53 +0900)]
[Refactor] #38997 rd_saved_floor() に floor_type * 引数を追加. / Add floor_type * argument to rd_saved_floor().
deskull [Wed, 1 Jan 2020 12:43:30 +0000 (21:43 +0900)]
[Refactor] #38997 fire_ball_hide() に player_type * 引数を追加. / Add player_type * argument to fire_ball_hide().
deskull [Wed, 1 Jan 2020 12:29:34 +0000 (21:29 +0900)]
[Refactor] #38997 perturb_point_end() に player_type * 引数を追加. / Add player_type * argument to perturb_point_end().
deskull [Wed, 1 Jan 2020 12:27:33 +0000 (21:27 +0900)]
[Refactor] #38997 perturb_point_mid() に player_type * 引数を追加. / Add player_type * argument to perturb_point_mid().
deskull [Wed, 1 Jan 2020 10:17:26 +0000 (19:17 +0900)]
[Refactor] #38997 turn_undead() に player_type * 引数を追加. / Add player_type * argument to turn_undead().
deskull [Wed, 1 Jan 2020 10:11:09 +0000 (19:11 +0900)]
[Refactor] #38997 crusade() に player_type * 引数を追加. / Add player_type * argument to crusade().
deskull [Tue, 31 Dec 2019 01:18:24 +0000 (10:18 +0900)]
[Refactor] #38997 call_chaos() に player_type * 引数を追加. / Add player_type * argument to call_chaos().
deskull [Tue, 31 Dec 2019 01:10:09 +0000 (10:10 +0900)]
[Refactor] #38997 fire_blast() に player_type * 引数を追加. / Add player_type * argument to fire_blast().
deskull [Tue, 31 Dec 2019 01:06:48 +0000 (10:06 +0900)]
[Refactor] #38997 wilderness_gen() に player_type * 引数を追加. / Add player_type * argument to wilderness_gen().
deskull [Tue, 31 Dec 2019 01:00:55 +0000 (10:00 +0900)]
[Refactor] #38997 hit_trap_pit() に player_type * 引数を追加. / Add player_type * argument to hit_trap_pit().
deskull [Tue, 31 Dec 2019 00:47:10 +0000 (09:47 +0900)]
[Refactor] #38997 player_can_see_bold() に player_type * 引数を追加. / Add player_type * argument to player_can_see_bold().
deskull [Tue, 31 Dec 2019 00:35:04 +0000 (09:35 +0900)]
[Refactor] #38997 set_floor() に player_type * 引数を追加. / Add player_type * argument to set_floor().
deskull [Mon, 30 Dec 2019 13:31:13 +0000 (22:31 +0900)]
[Fix] #39076 コメント整理。 / Fix comments.
deskull [Mon, 30 Dec 2019 13:27:32 +0000 (22:27 +0900)]
[Refactor] #38997 get_direction() に player_type * 引数を追加. / Add player_type * argument to get_direction().
deskull [Mon, 30 Dec 2019 13:20:25 +0000 (22:20 +0900)]
[Refactor] #38997 redraw_stuff() に player_type * 引数を追加. / Add player_type * argument to redraw_stuff().
deskull [Mon, 30 Dec 2019 13:12:33 +0000 (22:12 +0900)]
[Refactor] #38997 place_solid_bold() に floor_type * 引数を追加. / Add floor_type * argument to place_solid_bold().
deskull [Mon, 30 Dec 2019 08:46:05 +0000 (17:46 +0900)]
[Refactor] #38997 dump_aux_race_history() に player_type * 引数を追加. / Add player_type * argument to dump_aux_race_history().
deskull [Mon, 30 Dec 2019 08:43:33 +0000 (17:43 +0900)]
[Refactor] #38997 player_vuln_flags() に player_type * 引数を追加. / Add player_type * argument to player_vuln_flags().
deskull [Mon, 30 Dec 2019 08:40:13 +0000 (17:40 +0900)]
[Refactor] #38997 fire_bolt_or_beam() に player_type * 引数を追加. / Add player_type * argument to fire_bolt_or_beam().
deskull [Mon, 30 Dec 2019 08:34:38 +0000 (17:34 +0900)]
[Refactor] #38997 player_can_enter() に player_type * 引数を追加. / Add player_type * argument to player_can_enter().
deskull [Mon, 30 Dec 2019 08:23:29 +0000 (17:23 +0900)]
[Refactor] #38997 find_space() に player_type * 引数を追加. / Add player_type * argument to find_space().
deskull [Sun, 29 Dec 2019 00:49:57 +0000 (09:49 +0900)]
[Refactor] #38997 wr_extra() に player_type * 引数を追加. / Add player_type * argument to wr_extra().
deskull [Sun, 29 Dec 2019 00:47:20 +0000 (09:47 +0900)]
[Fix] #39076 コメント整理。 / Fix comments.
deskull [Sun, 29 Dec 2019 00:44:13 +0000 (09:44 +0900)]
[Refactor] #38997 mundane_spell() に player_type * 引数を追加. / Add player_type * argument to mundane_spell().
deskull [Sun, 29 Dec 2019 00:38:33 +0000 (09:38 +0900)]
[Refactor] #38997 project_path() に floor_type * 引数を追加. / Add floor_type * argument to project_path().
deskull [Sun, 29 Dec 2019 00:28:33 +0000 (09:28 +0900)]
[Fix] #38997 hit_trap() 内変数参照修正. / Fix variable references in hit_trap().
deskull [Sat, 28 Dec 2019 13:33:55 +0000 (22:33 +0900)]
[Refactor] #38997 process_dungeon_file_aux() に floor_type * 引数を追加. / Add floor_type * argument to process_dungeon_file_aux().
deskull [Sat, 28 Dec 2019 13:28:40 +0000 (22:28 +0900)]
[Refactor] #38997 tim_player_immunity() に player_type * 引数を追加. / Add player_type * argument to tim_player_immunity().
deskull [Sat, 28 Dec 2019 13:23:45 +0000 (22:23 +0900)]
[Refactor] #38997 cave_perma_bold() に floor_type * 引数を追加. / Add floor_type * argument to cave_perma_bold().
deskull [Sat, 28 Dec 2019 13:20:27 +0000 (22:20 +0900)]
[Refactor] #38997 cave_have_flag_bold() に floor_type * 引数を追加. / Add floor_type * argument to cave_have_flag_bold().
deskull [Sat, 28 Dec 2019 08:43:52 +0000 (17:43 +0900)]
[Fix] #38997 player_grid() 内変数参照修正. / Fix variable references in player_grid().
deskull [Fri, 27 Dec 2019 14:28:30 +0000 (23:28 +0900)]
[Fix] #38997 generate_fixed_floor() 内変数参照修正. / Fix variable references in generate_fixed_floor().
deskull [Thu, 26 Dec 2019 10:01:40 +0000 (19:01 +0900)]
[Refactor] #38997 breath_shape() に floor_type * 引数を追加. / Add floor_type * argument to breath_shape().
deskull [Thu, 26 Dec 2019 09:57:29 +0000 (18:57 +0900)]
[Fix] #39076 floor.h 内コメント整理。 / Fix comments in floor.h.
deskull [Thu, 26 Dec 2019 09:52:09 +0000 (18:52 +0900)]
[Refactor] #38997 vault_objects() に floor_type * 引数を追加. / Add floor_type * argument to vault_objects().
deskull [Thu, 26 Dec 2019 09:45:00 +0000 (18:45 +0900)]
[Refactor] #38997 play_game() に player_type * 引数を追加. / Add player_type * argument to play_game().
deskull [Thu, 26 Dec 2019 08:57:52 +0000 (17:57 +0900)]
[Fix] #38997 do_cmd_riding() 内変数参照修正. / Fix variable references in do_cmd_riding().
deskull [Tue, 24 Dec 2019 08:50:18 +0000 (17:50 +0900)]
[Refactor] #38997 destroy_level() に floor_type * 引数を追加. / Add floor_type * argument to destroy_level().
deskull [Tue, 24 Dec 2019 08:47:41 +0000 (17:47 +0900)]
[Refactor] #38997 preserve_pet() に player_type * 引数を追加. / Add player_type * argument to preserve_pet().