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Fix for 3D texture sampling
2017-10-03
Alexis Hetu
Fix for 3D texture sampling
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2017-10-03
Alexis Hetu
Adding support for more format/internalformat combinations
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2017-10-02
Alexis Hetu
Fix for integer modulo operations
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2017-09-29
Alexis Hetu
Prevent division by 0
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2017-09-29
Alexis Hetu
Handle WindowSurface::checkForResize() errors gracefully
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2017-09-27
Alexis Hetu
Fixed crash in Renderer
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2017-09-27
Alexis Hetu
Linux build fix
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2017-09-26
Alexis Hetu
Properly initializing image's memory
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2017-09-25
Alexis Hetu
More data races fixed
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2017-09-21
Alexis Hetu
Use atomic operations to specify shared memory access...
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2017-09-21
Alexis Hetu
Enable more checks on Chromium trybots
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2017-08-17
Alexis Hetu
Allow Chromium to create an OpenGL ES3 context
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2017-08-17
Alexis Hetu
glGetFragDataLocation implementation
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2017-08-16
Alexis Hetu
Implement GL_MAX_PROGRAM_TEXEL_OFFSET and GL_MAX_TEXTURE_LOD...
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2017-08-10
Alexis Hetu
Always produce an optimized library on Chromium
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2017-08-08
Alexis Hetu
Skeleton for Ozone FrameBuffer implementation
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2017-08-08
Alexis Hetu
Rollback debug specific changes to build files
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2017-08-04
Alexis Hetu
EGL header fix for OZONE
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2017-08-04
Alexis Hetu
Update EGL and KHR headers to Khronos's current version
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2017-08-04
Alexis Hetu
Enable Subzero on ChromeOS
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2017-08-04
Alexis Hetu
Fixed some function signatures
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2017-08-04
Alexis Hetu
Fixed 'truncation of constant value' warning
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2017-08-03
Alexis Hetu
Changed 'optimize_max' for 'optimize' compile option...
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2017-08-02
Alexis Hetu
Attempt to fix the MacOS build
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2017-08-02
Alexis Hetu
GL_R11F_G11F_B10F is a color renderable format in OpenGL...
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2017-08-02
Alexis Hetu
Extra warnings suppression for Chromium
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2017-08-02
Alexis Hetu
Removed extra '-Wall' flag
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2017-08-02
Alexis Hetu
SwiftShader always builds its release version in Chromium
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2017-08-01
Alexis Hetu
Fixed loading GL_RGB10_A2UI texture format
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2017-07-28
Alexis Hetu
GLSL bitwise NOT implementation
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2017-07-27
Alexis Hetu
gl_VertexID implementation
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2017-07-25
Alexis Hetu
glGetString fix
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2017-07-24
Alexis Hetu
Added UInt to FP cast
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2017-07-21
Alexis Hetu
Fixed default color values for R and RG types
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2017-07-20
Alexis Hetu
FP32 linear filtering computation now available to...
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2017-07-20
Alexis Hetu
Unnormalized integer formats now all use the same path
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2017-07-20
Alexis Hetu
Compute texture coordinates using floating point operations
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2017-07-19
Alexis Hetu
Add texture filtering precision hint
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2017-07-19
Alexis Hetu
Added support for most formats to FP sampleTexel
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2017-07-14
Alexis Hetu
Remove redundant R5G6R5 conversions
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2017-07-07
Alexis Hetu
Minor fix for log2
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2017-06-07
Alexis Hetu
Fixed R8 and RG8 frambuffers for GLES2
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2017-06-07
Alexis Hetu
Increase OUTLINE_RESOLUTION to 8192
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2017-06-05
Alexis Hetu
Implement EGL_EXT_client_extensions
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2017-06-05
Alexis Hetu
Expose GL_EXT_texture_rg extension
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2017-05-29
Alexis Hetu
Added missing integer query
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2017-05-24
Alexis Hetu
Added EGL display validity check
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2017-05-24
Alexis Hetu
Removed offending flags for Chromium
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2017-05-24
Alexis Hetu
Transform feedback varyings no longer linked when unused
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2017-04-11
Alexis Hetu
Increased varyings limit
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2017-03-16
Alexis Hetu
Build fix
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2017-03-16
Alexis Hetu
Made debugger wait dialog Visual Studio only
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2017-03-14
Alexis Hetu
Fixed defines from BUILD.gn files
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2017-02-19
Alexis Hetu
glGetSynciv implementation
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2017-02-17
Alexis Hetu
Fixed glGetIntegerv for OpenGL ES 2
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2017-02-15
Alexis Hetu
Fix for Subzero compilation on x86
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2017-02-14
Alexis Hetu
Enabling Subzero compilation on Windows
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2017-02-14
Alexis Hetu
Removing a few UNIMPLEMENTED cases
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2017-02-13
Alexis Hetu
Fix for Chromium linux official build
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2017-02-10
Alexis Hetu
Fixing the Linux build without breaking the Mac build
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2017-02-10
Alexis Hetu
Fixed Mac build
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2017-02-09
Alexis Hetu
Fixing Chromium build all
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2017-02-08
Alexis Hetu
Fix ignored gn local variable
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2017-02-07
Alexis Hetu
Cleaning up BUILD.gn file before Chromium DEPS update
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2017-02-02
Alexis Hetu
Adding Subzero to Chromium on Windows
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2017-02-01
Alexis Hetu
Removed extra / from DEPS file
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2017-01-30
Alexis Hetu
MacOS build fix
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2017-01-27
Alexis Hetu
Adding Subzero in Chromium
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2017-01-27
Alexis Hetu
Update to Linux build files for Chromium
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2017-01-19
Alexis Hetu
Fixed warnings in Reactor
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2017-01-12
Alexis Hetu
Adding OWNERS file for Chromium
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2017-01-10
Alexis Hetu
Adding swiftshader unittests to chromium
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2016-12-16
Alexis Hetu
Fixed attribute location
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2016-12-14
Alexis Hetu
Fixed using GL_SAMPLE_ALPHA_TO_COVERAGE
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2016-12-13
Alexis Hetu
Fixed using default attributes
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2016-12-13
Alexis Hetu
Imported a few ES3 fixes from Angle
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2016-12-07
Alexis Hetu
Build fix
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2016-12-06
Alexis Hetu
Renamed libEGL/Surface.* to libEGL/EGLSurface.*
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2016-12-06
Alexis Hetu
Removing Code::Blocks build files
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2016-12-06
Alexis Hetu
GLSL const arrays are allowed in OpenGL ES 3.0
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2016-12-05
Alexis Hetu
Fixed sys/time.h vs time.h issue on Linux
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2016-11-30
Alexis Hetu
More blitFramebuffer fixes
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2016-11-30
Alexis Hetu
Fixed blitFramebuffer issue with Depth/Stencil
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2016-11-22
Alexis Hetu
Fixed some quad layout computation related warnings
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2016-11-22
Alexis Hetu
Fixed official chromium build on Linux
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2016-11-17
Alexis Hetu
glBlitFramebuffer support for depth/stencil formats
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2016-11-16
Alexis Hetu
Added compilation test for SwiftShader
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2016-11-15
Alexis Hetu
Fixed clang warnings and unmuted these warnings
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2016-10-06
Alexis Hetu
Removed Subzero compilation from SwiftShader solution
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2016-10-06
Alexis Hetu
Adding functionality to stencils
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2016-09-29
Alexis Hetu
No longer ignoring filter option in glBlitFramebuffer
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2016-09-29
Alexis Hetu
Fixed flipX in Device::copyBuffer
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2016-09-29
Alexis Hetu
Sampler object fix
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2016-09-28
Alexis Hetu
Android build fix
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2016-09-28
Alexis Hetu
Fixed array constructors
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2016-09-28
Alexis Hetu
Fixing Linux build
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2016-09-28
Alexis Hetu
Fixed Float4 -> UInt4 conversion
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2016-09-28
Alexis Hetu
Added missing types to PixelProgram::clampColor
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2016-09-26
Alexis Hetu
Fix for the remaining vertex array issues
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2016-09-23
Alexis Hetu
Give SwiftShader libraries a unique name on Mac
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