2020-01-14 |
Eric Branlund | Added period.
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2020-01-14 |
Eric Branlund | Corrected typo: "cur" instead of "cut".
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2020-01-14 |
Eric Branlund | Added missing conjunction and removed a "you" since...
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2020-01-14 |
Eric Branlund | Corrected typo: "it" instead of "hit".
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2020-01-14 |
Eric Branlund | Changed "Activate an artifact" to "Activate equipped...
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2020-01-14 |
Eric Branlund | Changed "Activate an equipment" to "Activate equipped...
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2020-01-14 |
Eric Branlund | Changed "paying" to "playing" since that matches what...
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2020-01-14 |
Eric Branlund | Changed to use plural possesive for the halls associated...
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2020-01-14 |
Eric Branlund | Corrected spelling mistake: "Gilds" to "Guilds".
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2020-01-14 |
Eric Branlund | For clarity changed wording of black market description.
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2020-01-14 |
Eric Branlund | Removed unnecessary "are".
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2020-01-14 |
Eric Branlund | To be more idiomatic, reworded introductory clause...
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2020-01-14 |
Eric Branlund | For clarity, sLightly reworded and reordered the section...
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2020-01-14 |
Eric Branlund | Corrected typo: "roll playing" to "role playing".
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2020-01-14 |
Eric Branlund | To be more idiomatic, altered the description of the...
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2020-01-14 |
Eric Branlund | Modified section on monk attacks for subject/verb/object...
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2020-01-14 |
Eric Branlund | Inserted missing adjective in description for ammunition...
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2020-01-14 |
Eric Branlund | Modified for subject/verb agreement in bolt/ball spell...
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2020-01-13 |
deskull | [Fix] #38997 英語版のコンパイルエラーを修正. / Fix compile error when...
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2020-01-13 |
deskull | Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13 |
Eric Branlund | Made slight changes to second sentence in the English...
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2020-01-13 |
Eric Branlund | In English description of half-giants, set off introductory...
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2020-01-13 |
Eric Branlund | For clarity, split the second sentence into two in...
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2020-01-13 |
Eric Branlund | Removed some commas where only two expressions were...
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2020-01-13 |
Eric Branlund | Some English class descriptions used both gender pronouns...
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2020-01-13 |
Eric Branlund | Added missing verb for fighting ability with edged...
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2020-01-13 |
Eric Branlund | Made "song" plural in short English description of...
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2020-01-13 |
Eric Branlund | Since "poor a bit" isn't clear, reworded short English...
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2020-01-13 |
Eric Branlund | Replaced "," with "and" in short English description...
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2020-01-13 |
Eric Branlund | Added conjunction to last sentence in the English descriptio...
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2020-01-13 |
Eric Branlund | Corrected typo, "obstract" rather than "obstruct".
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2020-01-13 |
Eric Branlund | To be clearer, reworded the second sentence in the...
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2020-01-13 |
Eric Branlund | Since "terrible" could be taken to mean "not useful...
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2020-01-13 |
Eric Branlund | Dropped "about" in English description of kendo to...
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2020-01-13 |
Eric Branlund | Reworded the English description of music magic to...
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2020-01-13 |
Eric Branlund | Reworded "equipments" in English description of craft...
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2020-01-13 |
Eric Branlund | Added article in English description of nature magic...
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2020-01-13 |
Eric Branlund | To be more idiomatic, reworded last sentence in the...
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2020-01-13 |
Eric Branlund | Changed English description of life magic realm for...
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2020-01-13 |
Eric Branlund | Reworded English description of "ChargeMan" personality...
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2020-01-13 |
Eric Branlund | In the English description, capitalize "munchkin" to...
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2020-01-13 |
Eric Branlund | The English description of the "Nimble" personality...
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2020-01-13 |
Eric Branlund | Reworded third sentence in the English description...
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2020-01-13 |
Eric Branlund | Made "spell" plural in English description of beastmasters.
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2020-01-13 |
Eric Branlund | Reworded English description of rangers' proficiency...
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2020-01-13 |
Eric Branlund | Made "weapon" plural for a more idiomatic English descriptio...
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2020-01-13 |
Eric Branlund | Replaced "armors" with "armor" for more idiomatic English...
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2020-01-13 |
Eric Branlund | Replaced "armors" with "armor" for more idiomatic English...
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2020-01-13 |
Eric Branlund | Changed English description of red-mages to match object...
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2020-01-13 |
Eric Branlund | Changed English description of tourists for subject...
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2020-01-13 |
Eric Branlund | Changed "huge" to "great" in English description for...
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2020-01-13 |
Eric Branlund | Added apostrophe for possessive in the English description...
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2020-01-13 |
Eric Branlund | Reworded English description of half-trolls for the...
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2020-01-13 |
deskull | Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13 |
deskull | [Fix] #39587 misc-english-usage-part3.txt に従いドワーフの解説校正...
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2020-01-13 |
deskull | Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13 |
deskull | [Fix] #39587 misc-english-usage-part3.txt に従い mind...
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2020-01-12 |
deskull | [Fix] #39587 quest-english-message-corrections.txt...
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commit | commitdiff | tree |
2020-01-12 |
deskull | Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-12 |
deskull | [Fix] #39587 misc_english_usage_patch.txt に従い英文校正 ...
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2020-01-11 |
deskull | [Fix] #39587 英文校正("temporal" → "temporary") / Proofreading...
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2020-01-09 |
deskull | [Fix] #38997 level_gen() 中の while が無限ループになっていた問題を修正...
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2020-01-09 |
deskull | Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-09 |
deskull | [Modify] #38998 hradish氏に寄稿してもらったソース参考に sanity_blast...
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2020-01-08 |
deskull | [Fix] #38997 do_cmd_tunnel_test() 内変数参照修正. / Fix variable...
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2020-01-08 |
deskull | [Refactor] #38997 chest_check() に floor_type * 引数を追加...
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2020-01-08 |
deskull | [Fix] #38997 hit_trap() 内変数参照修正. / Fix variable references...
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2020-01-08 |
deskull | [Refactor] #38997 build_battle() から player_place()...
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2020-01-08 |
deskull | [Refactor] #38997 delayed_visual_update() にplayer_type...
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2020-01-08 |
deskull | [Refactor] #38997 py_pickup_aux() にplayer_type * 引数を追加...
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2020-01-07 |
deskull | [Fix] #38997 generate_floor() 内変数参照修正. / Fix variable...
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2020-01-07 |
deskull | [Refactor] #38997 scatter() に player_type * 引数を追加 ...
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2020-01-07 |
deskull | [Refactor] #38997 inven_carry() にplayer_type * 引数を追加...
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2020-01-07 |
deskull | [Refactor] #38997 display_player_flag_info() にplayer_type...
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2020-01-07 |
deskull | [Refactor] #38997 display_player_misc_info() にplayer_type...
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2020-01-07 |
deskull | [Refactor] #38997 learn_spell() にplayer_type * 引数を追加...
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2020-01-06 |
deskull | [fix] #39603 project_m()中のdo_poly無効時の「効果がなかった」が他の影響メッセージを矛盾を...
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2020-01-06 |
deskull | [Fix] #39670 現状把握している限りの関数宣言と定義のファイル齟齬を修正. / Fix mismatch...
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2020-01-06 |
deskull | [Fix] #38997 wr_savefile_new() 内変数参照修正. / Fix variable...
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2020-01-06 |
deskull | [Fix] #38997 select_floor_music() 内変数参照修正. / Fix variable...
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2020-01-06 |
deskull | [Refactor] #38997 print_tomb() にplayer_type * 引数を追加...
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2020-01-06 |
deskull | [Refactor] #38997 get_item_floor() にplayer_type * 引数を追加...
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2020-01-06 |
deskull | [Refactor] #38997 do_cmd_cast_learned() にplayer_type...
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2020-01-06 |
deskull | [Refactor] #38997 display_player_other_flag_info()...
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2020-01-06 |
deskull | [Refactor] #38997 confirm_use_force() に floor_type...
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2020-01-06 |
deskull | [Refactor] #38997 disclose_grid() に floor_type * 引数を追加...
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2020-01-06 |
deskull | [Refactor] #38997 cave_view_hack() に floor_type * 引数を追加...
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2020-01-06 |
deskull | [Refactor] #38997 cave_note_and_redraw_later() に floor_type...
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2020-01-06 |
deskull | [Refactor] #38997 place_solid_noperm_bold() に floor_type...
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2020-01-05 |
deskull | [Fix] #37353 cmd-dump.c の整形時英語時の変数名が変更されていなかった部分を修正...
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2020-01-05 |
deskull | [Fix] #39576 apple cc の警告回避のために monster1.c の思い出処理修正...
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2020-01-05 |
deskull | [Fix] #39618 フィンゴルフィンの挑戦の英文解説を修正. / Fix description...
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2020-01-05 |
deskull | [Fix] #39587 英語の綴りや文法のミス修正. / Grammar/clarity for some...
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2020-01-05 |
deskull | [Refactor] #38997 show_inven() に player_type * 引数を追加...
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2020-01-05 |
deskull | [Refactor] #38997 show_equip() に player_type * 引数を追加...
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2020-01-05 |
deskull | [Refactor] #38997 vault_traps() に floor_type * 引数を追加...
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2020-01-05 |
deskull | [Refactor] #38997 prt_path() に floor_type * 引数を追加 ...
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2020-01-05 |
deskull | [Refactor] #38997 process_monsters() に floor_type ...
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2020-01-05 |
deskull | [Refactor] #38997 check_hit() にplayer_type * 引数を追加...
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2020-01-05 |
deskull | [Refactor] #38997 compact_objects_aux() にplayer_type...
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