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Merge branch 'release/3.0.0Alpha2' into develop
2021-01-08
deskull
[Fix] #41061 clangの警告修正ミスに対応. / Respond to clang warning...
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2021-01-07
deskull
Merge remote-tracking branch 'remotes/OSX/release/3...
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2021-01-06
deskull
[Fix] #41061 clangで報告された以下2種の警告に対応. / Two troublesome...
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2021-01-06
deskull
[Feature] #40463 HANDLE_SIGNALS プリプロセッサの廃止. / Abolition...
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2021-01-06
deskull
[Feature] #40463 COMPLEX_WALL_ILLUMINATION プリプロセッサの廃止...
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2021-01-05
deskull
Merge commit '1de1911846afaa382fa5ff7272b641dba34783dc...
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2020-12-15
deskull
Merge remote-tracking branch 'remotes/origin/Unification...
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2020-12-15
deskull
Merge remote-tracking branch 'remotes/origin/Integration...
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2020-12-11
deskull
[Refactor] #40943 player-status-flags の判定式を簡略化する. ...
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2020-12-11
deskull
Merge branch 'Release-3.0.0Alpha' into release/3.0...
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2020-12-11
deskull
Merge branch 'Release-3.0.0Alpha' into release/3.0...
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2020-12-09
deskull
[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
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2020-12-06
deskull
Merge branch 'release/3.0.0Alpha' of git.osdn.net:...
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2020-12-06
deskull
[Refactor] monster_type のDoxygenコメント追加. / Add Doxygen...
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2020-12-02
deskull
[Refactor] #39077 fixed-artifacts-spoiler.c 中の一部型定義とキャストをより正...
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2020-12-02
deskull
[Refactor] #39077 target-describer.c 中の一部型定義とキャストをより正確に変更...
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2020-12-02
deskull
[Refactor] #39077 knowledge-items.c/h 中の一部型定義とキャストをより正確に変更...
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2020-12-02
deskull
[Refactor] #39077 パーサ処理中の一部型定義とキャストをより正確に変更. / Changed...
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2020-11-25
deskull
Merge branch 'release/3.0.0Alpha' of git.osdn.net:...
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2020-11-25
deskull
[Add] #40942 has_infra_vision() を追加. / Add has_infra_vision().
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2020-11-18
deskull
[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェックする...
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2020-11-16
deskull
[Refactor] #40883 For2.2.2-Refactoringに合わせるための整理. ...
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2020-11-14
deskull
Revert "Put in place a workaround for compiling on...
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2020-11-14
deskull
[Refactor] #40514 player-status-flags.c に Doxygen コメント付加...
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2020-11-13
deskull
Merge branch 'For2.2.2-Refactoring' of git.osdn.net...
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2020-11-12
deskull
[Fix] #37285 ここまでの関数名差異を修正. / Fix difference of functions...
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2020-11-10
deskull
[Refactor] #40944 player-status-resist.c の for内変数宣言をスコープ内に納め...
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2020-11-09
deskull
[Refactor] #40514 関数コメントさらに付加. / Add function more...
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2020-11-08
deskull
[Refactor] #40514 関数コメント付加. / Add function comments.
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2020-11-08
deskull
[Refactor] #40514 weight_limit() を calc_weight_limit...
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2020-11-08
deskull
[Refactor] player_type から total_weight を削除し calc_inventory_w...
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2020-11-08
deskull
[Add] #40514 calc_inventory_weight() を実装. / Implement...
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2020-11-05
deskull
[Fix] #40852 非騎乗時の過積載による速度減算がリファクタリング中に抜けたので修正. / Fixed...
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2020-11-04
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-11-03
deskull
[Refactor] check_death()にコメント追加. / Add check_death().
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2020-10-25
deskull
[Delete] #40880 ソースリポジトリに残していたwebリポジトリに分離済の古いmdファイルを今更削除...
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2020-10-25
deskull
[Feature] #40701 錬気術師の「煉獄火炎」を忍者との重複から「爆発波」に名称変更. /...
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2020-10-24
deskull
[MISC] cmd-item/cmd-refill.c 内の player_type 変数名を統一...
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2020-10-24
deskull
[Refactor] #40514 #40652 DARK_SOURCEフラグ持ちを適用. / Apply...
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2020-10-24
deskull
[Refactor] #40662 DARK_SOURCE をアイテムフラグに追加. / Add DARK_SOURCE...
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2020-10-21
deskull
[Refactor] #40514 TODOコメント付加. / Add todo comments.
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2020-10-20
deskull
[Refactor] #40514 player-status-flags.c/h 内の is_*(...
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2020-10-18
deskull
[Fix] #40514 effect_player_lite() と effect_player_dark...
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2020-10-15
deskull
[Refactor] #40514 コメント追加. / Add comments.
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2020-10-15
deskull
[Fix] #40853 #40514 による耐性演算ミスを修正. / Corrected resistance...
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2020-10-12
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-10-12
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-10-11
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-10-06
deskull
[refactor] #40514 player/player-status-resist.c にコメント追加...
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2020-10-06
deskull
[Fix] #40810 ひとまず spell_RF5_SCARE() の恐怖耐性計算ミスを修正. ...
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2020-10-06
deskull
[Implement] #40514 has_magic_mastery() を実装. / Implement...
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2020-10-04
deskull
Revert "[Refactor] EFFECT_ID を spell_type に統合. / Integrate...
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2020-10-04
deskull
[Fix] モンスター調整に関するr_info.txtのみrevert.
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2020-10-04
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
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2020-10-04
deskull
[Fix] #40514 calc_nuke_damage_rate() のリファクタリングミス修正...
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2020-10-04
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
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2020-09-21
deskull
[Refactor] #40756 blind_spell_effect_messages を仮定義...
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2020-09-21
deskull
[Refactor] EFFECT_ID を spell_type に統合. / Integrate...
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2020-09-21
deskull
[Refactor] #40514 不要インクルード削除. / Delete unused include.
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2020-09-21
deskull
[Refactor] #40514 effect_player_*() 関数を全て effect-player...
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2020-09-21
deskull
[Refactor] #40514 calc_deathray_damage_rate() を実装し...
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2020-09-20
deskull
[Feature] #3250 hdns氏のjdefend.txt加筆反映。 / Add description...
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2020-09-18
deskull
[Refactor] #40514 calc_gravity_damage_rate() 実装. /...
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2020-09-17
deskull
[Fix] #40514 calc_rocket_damage_rate() 修正. / Fix calc_time_d...
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2020-09-15
deskull
[Feature] #3250 hdns氏のjattack.txt加筆反映。 / Add description...
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2020-09-15
deskull
[Feature] #3250 hdns氏のjbirth.txt加筆反映。 / Add description...
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2020-09-13
deskull
[Feature] #3250 hdns氏のjdungeon.txt加筆反映。 / Add description...
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2020-09-13
deskull
[Refactor] #40514 calc_time_damage_rate() 実装. / Implement...
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2020-09-13
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
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2020-09-13
deskull
[Refactor] #40514 calc_rocket_damage_rate() 実装. / Implement...
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2020-09-13
deskull
[Refactor] #40514 calc_nexus_damage_rate() 実装. / Implement...
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2020-09-13
deskull
[Refactor] #40514 calc_disenchant_damage_rate() 実装...
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2020-09-13
deskull
[Refactor] #40514 calc_chaos_damage_rate() 実装. / Implement...
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2020-09-13
deskull
[Refactor] #40514 calc_conf_damage_rate() 実装. / Implement...
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2020-09-13
deskull
[Refactor] #40514 calc_sound_damage_rate() 実装. / Implement...
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2020-09-13
deskull
[Refactor] #40514 calc_shards_damage_rate() 実装. / Implement...
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2020-09-13
deskull
[Refactor] #40514 calc_nether_damage_rate() 実装. / Implement...
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2020-09-13
deskull
[Refactor] #40514 calc_hell_fire_damage_rate() 実装....
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2020-09-13
deskull
[Refactor] #40514 calc_holy_fire_damage_rate() 実装....
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2020-09-13
deskull
[Refactor] #40514 calc_acid_damage_rate() に免疫処理反映....
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2020-09-13
deskull
[Fix] #40662 INVULN_ARROW の判定と記述を修正. / Fix INVLUN_ARROW...
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2020-09-13
deskull
[Refactor] #40514 #40652 has_invlun_arrow() を判定に反映...
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2020-09-13
deskull
[Refactor] #40514 calc_nuke_damage_rate() 実装. / Implement...
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2020-09-13
deskull
[Refactor] #40662 NO_AC の記述を screen_object() に追加. ...
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2020-09-13
deskull
[Refactor] #40662 INVULN_ARROW の記述を screen_object(...
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2020-09-13
deskull
[Refactor] #40514 #40652 has_invlun_arrow() を BIT_FLAGS...
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2020-09-13
deskull
[Refactor] #40662 INVULN_ARROW をアイテムフラグに追加. / Add INVULN_ARR...
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2020-09-13
deskull
[Fix] #40514 毒耐性計算ミス修正. / Fix poison resistance calculation.
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2020-09-13
deskull
[Refactor] #40514 calc_elec_damage_rate() に免疫処理反映....
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2020-09-12
deskull
[Refactor] #40514 calc_dark_damage_rate() 実装. / Implement...
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2020-09-12
deskull
[Refactor] #40514 calc_pois_damage_rate() 実装. / Implement...
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2020-09-12
deskull
[Refactor] #40514 calc_vuln_lite_rate() を calc_lite_damage_r...
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2020-09-12
deskull
[Refactor] #40514 randrate() と rate_calc_type_mode...
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2020-09-12
deskull
[Refactor] #40514 calc_vuln_cold_rate() を calc_cold_damage_r...
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2020-09-12
deskull
[Fix] #40514 閃光耐性計算ミス修正. / Fix lite resistance calculation.
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2020-09-12
deskull
[Refactor] #40514 calc_vuln_fire_rate() を calc_fire_damage_r...
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2020-09-12
deskull
[Refactor] #40514 calc_vuln_elec_rate() を calc_elec_damage_r...
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2020-09-12
deskull
[Refactor] #40514 calc_vuln_acid_rate() を calc_acid_damage_r...
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2020-09-12
deskull
[Feature] #3250 hdns氏にペット周りの仕様について1.0.1から変更されている部分を加筆していただいた...
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2020-09-09
deskull
[Refactor] #40514 player-status-flags.c/h から player...
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