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Changed "prepare" to "prepared" since it's used a participle.
2020-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-20
deskull
[Fix] #38997 前回マージ後の英語版ビルドエラーを修正. / Fixed English build...
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2020-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-19
deskull
[Fix] Removed a old blank file.
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2020-01-13
deskull
[Fix] #38997 英語版のコンパイルエラーを修正. / Fix compile error when...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
deskull
[Fix] #39587 misc-english-usage-part3.txt に従いドワーフの解説校正...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
deskull
[Fix] #39587 misc-english-usage-part3.txt に従い mind...
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2020-01-12
deskull
[Fix] #39587 quest-english-message-corrections.txt...
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2020-01-12
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-12
deskull
[Fix] #39587 misc_english_usage_patch.txt に従い英文校正 ...
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2020-01-11
deskull
[Fix] #39587 英文校正("temporal" → "temporary") / Proofreading...
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2020-01-09
deskull
[Fix] #38997 level_gen() 中の while が無限ループになっていた問題を修正...
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2020-01-09
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-09
deskull
[Modify] #38998 hradish氏に寄稿してもらったソース参考に sanity_blast...
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2020-01-08
deskull
[Fix] #38997 do_cmd_tunnel_test() 内変数参照修正. / Fix variable...
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2020-01-08
deskull
[Refactor] #38997 chest_check() に floor_type * 引数を追加...
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2020-01-08
deskull
[Fix] #38997 hit_trap() 内変数参照修正. / Fix variable references...
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2020-01-08
deskull
[Refactor] #38997 build_battle() から player_place()...
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2020-01-08
deskull
[Refactor] #38997 delayed_visual_update() にplayer_type...
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2020-01-08
deskull
[Refactor] #38997 py_pickup_aux() にplayer_type * 引数を追加...
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2020-01-07
deskull
[Fix] #38997 generate_floor() 内変数参照修正. / Fix variable...
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2020-01-07
deskull
[Refactor] #38997 scatter() に player_type * 引数を追加 ...
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2020-01-07
deskull
[Refactor] #38997 inven_carry() にplayer_type * 引数を追加...
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2020-01-07
deskull
[Refactor] #38997 display_player_flag_info() にplayer_type...
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2020-01-07
deskull
[Refactor] #38997 display_player_misc_info() にplayer_type...
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2020-01-07
deskull
[Refactor] #38997 learn_spell() にplayer_type * 引数を追加...
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2020-01-06
deskull
[fix] #39603 project_m()中のdo_poly無効時の「効果がなかった」が他の影響メッセージを矛盾を...
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2020-01-06
deskull
[Fix] #39670 現状把握している限りの関数宣言と定義のファイル齟齬を修正. / Fix mismatch...
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2020-01-06
deskull
[Fix] #38997 wr_savefile_new() 内変数参照修正. / Fix variable...
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2020-01-06
deskull
[Fix] #38997 select_floor_music() 内変数参照修正. / Fix variable...
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2020-01-06
deskull
[Refactor] #38997 print_tomb() にplayer_type * 引数を追加...
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2020-01-06
deskull
[Refactor] #38997 get_item_floor() にplayer_type * 引数を追加...
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2020-01-06
deskull
[Refactor] #38997 do_cmd_cast_learned() にplayer_type...
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2020-01-06
deskull
[Refactor] #38997 display_player_other_flag_info()...
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2020-01-06
deskull
[Refactor] #38997 confirm_use_force() に floor_type...
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2020-01-06
deskull
[Refactor] #38997 disclose_grid() に floor_type * 引数を追加...
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2020-01-06
deskull
[Refactor] #38997 cave_view_hack() に floor_type * 引数を追加...
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2020-01-06
deskull
[Refactor] #38997 cave_note_and_redraw_later() に floor_type...
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2020-01-06
deskull
[Refactor] #38997 place_solid_noperm_bold() に floor_type...
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2020-01-05
deskull
[Fix] #37353 cmd-dump.c の整形時英語時の変数名が変更されていなかった部分を修正...
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2020-01-05
deskull
[Fix] #39576 apple cc の警告回避のために monster1.c の思い出処理修正...
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2020-01-05
deskull
[Fix] #39618 フィンゴルフィンの挑戦の英文解説を修正. / Fix description...
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2020-01-05
deskull
[Fix] #39587 英語の綴りや文法のミス修正. / Grammar/clarity for some...
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2020-01-05
deskull
[Refactor] #38997 show_inven() に player_type * 引数を追加...
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2020-01-05
deskull
[Refactor] #38997 show_equip() に player_type * 引数を追加...
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2020-01-05
deskull
[Refactor] #38997 vault_traps() に floor_type * 引数を追加...
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2020-01-05
deskull
[Refactor] #38997 prt_path() に floor_type * 引数を追加 ...
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2020-01-05
deskull
[Refactor] #38997 process_monsters() に floor_type ...
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2020-01-05
deskull
[Refactor] #38997 check_hit() にplayer_type * 引数を追加...
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2020-01-05
deskull
[Refactor] #38997 compact_objects_aux() にplayer_type...
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2020-01-05
deskull
[Refactor] #38997 build_arena() から player_place() 処理を外へ掃き出す...
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2020-01-05
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-05
deskull
[Refactor] #38997 door_creation(), tree_creation()...
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2020-01-04
deskull
[Refactor] #38997 compare_weapons(), compare_weapons_aux...
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2020-01-04
deskull
[Refactor] #38997 inn_comm() に player_type * 引数を追加...
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2020-01-04
deskull
[Fix] #38997 realm-*.c 内参照修正 / Fixed variable references...
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2020-01-04
deskull
[Fix] #38997 build_type9() 内変数参照修正. / Fix variable...
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2020-01-04
deskull
[Fix] #38997 player_birth() 内変数参照修正. / Fix variable...
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2020-01-04
deskull
[Refactor] #38997 wield_slot() に player_type * 引数を追加...
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2020-01-04
deskull
[Fix] #38997 cleansing_nova() 内変数参照修正. / Fix variable...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
deskull
[Refactor] #38997 mind.c 内関数に player_type * 引数を追加....
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2020-01-04
deskull
[Refactor] #38997 rooms-pitnest.c 内関数に player_type...
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2020-01-04
deskull
[Fix] #39076 コメント修正。 / Fix comments.
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2020-01-04
deskull
[Refactor] #38997 score.c 内関数に player_type * 引数を追加...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
deskull
[Refactor] #38997 rustproof() に player_type * 引数を追加...
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2020-01-04
deskull
[Refactor] #38997 compact_objects() に floor_type *...
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2020-01-04
deskull
[Refactor] #38997 get_project_point() に floor_type...
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2020-01-04
deskull
[Refactor] #38997 tgt_pt() に player_type * 引数を追加. ...
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2020-01-04
deskull
[Refactor] #38997 probing() に player_type * 引数を追加....
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2020-01-04
deskull
[Fix] #38997 cmd-zaprod.c/cmd-zapwand.c 内変数参照修正. /...
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2020-01-04
deskull
[Refactor] #38997 in_disintegration_range() に floor_type...
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2020-01-04
deskull
[Fix] #38997 wizard2.c 内変数参照修正. / Fix variable references...
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2020-01-04
deskull
[Fix] #38997 sword_dancing() 内変数参照修正. / Fix variable...
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2020-01-04
deskull
[Refactor] #38997 forget_travel_flow() に floor_type...
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2020-01-04
deskull
[Refactor] #38997 travel_step() に player_type * 引数を追加...
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2020-01-04
deskull
[Refactor] #38997 no_lite() に player_type * 引数を追加....
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2020-01-04
deskull
[Refactor] #38997 build_stores() に floor_type * 引数を追加...
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2020-01-04
deskull
[Fix] #38997 rooms.c 内変数参照修正. / Fix variable references...
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2020-01-04
deskull
[Refactor] #38997 remove_mirror() に player_type * 引数を追加...
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2020-01-04
deskull
[Refactor] #38997 cave_stop_disintegration() に player_type...
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2020-01-04
deskull
[Fix] #38997 cmd-pet.c/cmd-read.c 内変数参照修正. / Fix variable...
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2020-01-03
deskull
[Refactor] #38997 detect_traps() に player_type * 引数を追加...
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2020-01-03
deskull
[Fix] #38997 cmd-mane.c 内変数参照修正. / Fix variable references...
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2020-01-03
deskull
[Refactor] #38997 delete_monster() に player_type *...
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2020-01-03
deskull
[Refactor] #38997 mane_info() に player_type * 引数を追加...
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2020-01-03
deskull
[Fix] #38997 cmd-eat.c 内変数参照修正. / Fix variable references...
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2020-01-03
deskull
[Refactor] #38997 place_gold() に floor_type * 引数を追加...
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2020-01-03
deskull
[Refactor] #38997 pulish_shield() に player_type * 引数を追加...
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2020-01-03
deskull
[Refactor] #38997 teleport_swap() に player_type * 引数を追加...
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2020-01-03
deskull
[Fix] #38997 do_cmd_target() の定義に player_type * 引数を追加...
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2020-01-03
deskull
[Fix] #38997 cmd-usestaff.c 内変数参照修正. / Fix variable...
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2020-01-03
deskull
[Refactor] #38997 spoil_random_artifact() に player_type...
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2020-01-03
deskull
[Fix] #38997 mitokohmon() 内変数参照修正. / Fix variable references...
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2020-01-03
deskull
[Refactor] #38997 recharge() に player_type * 引数を追加...
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2020-01-03
deskull
[Refactor] #38997 fire_beam() に player_type * 引数を追加...
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