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hengband/hengband.git
2020-01-20
Hourier
[Fix] #39815 backwardsEric氏による、autopick_autoregister...
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2020-01-20
Hourier
[Fix] #39673 TaoTao氏による、Linuxでコンパイルが通るようにMakefile.am...
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2020-01-20
Hourier
[Fix] #39619 backwardsEric氏によるパッチ:自動拾いファイルを開けなかった時にクラッシ...
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2020-01-18
Hourier
[Refactor] #38997 座標の誤りを修正 / Fixed arguments of positions
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2020-01-18
Hourier
[Refactor] #37353 プロトタイプ宣言の誤りを修正 / Corrected prototype...
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2020-01-18
Hourier
[Refactor] #38997 古くなったコメントを削除 / Removed old comments
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2020-01-18
Hourier
[Refactor] #38997 object_desc() と screen_object()にplaye...
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2020-01-18
Hourier
[Refactor] #38997 monster_has_hostile_align()にplayer_ty...
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2020-01-18
Hourier
[Refactor] #38997 are_enemies()にplayer_type * 引数を追加...
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2020-01-18
Hourier
[Refactor] #38997 関数マクロcave_empty_bold*() を普通の関数に展開し...
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2020-01-18
Hourier
[Refactor] #38997 関数マクロpattern_tile() を普通の関数に展開し、player...
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2020-01-18
Hourier
[Refactor] #38997 関数マクロcave_empty_grid() を普通の関数に展開し...
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2020-01-18
Hourier
[Refactor] #38997 hit_trap_set_abnormal_status_p()にplay...
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2020-01-18
Hourier
[Refactor] #38997 monster_can_*()にplayer_type * 引数を追加...
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2020-01-18
Hourier
[Refactor] #38997 is_known_trap() とis_hidden_door(...
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2020-01-18
Hourier
[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
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2020-01-18
Hourier
[Refactor] #38997 note_spot() にplayer_type * 引数を追加...
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2020-01-18
Hourier
[Refactor] #38997 cave_*_teleportable_bold() にplayer_ty...
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2020-01-18
Hourier
[Refactor] #38997 place_solid_noperm_bold() を削除し、place_...
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2020-01-18
Hourier
[Refactor] #38997 place_solid_perm_bold() を削除し、place_gr...
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2020-01-18
Hourier
[Refactor] #38997 place_solid_bold() を削除し、place_grid...
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2020-01-18
Hourier
[Refactor] #38997 place_outer_noperm_bold() を削除し、place_...
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2020-01-18
Hourier
[Refactor] #38997 place_outer_bold() を削除し、place_grid...
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2020-01-18
Hourier
[Refactor] #38997 place_inner_perm_bold() を削除し、place_gr...
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2020-01-18
Hourier
[Refactor] #38997 place_inner_bold() を削除し、place_grid...
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2020-01-18
Hourier
[Refactor] #38997 place_extra_perm_bold() を削除し、place_gr...
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2020-01-18
Hourier
[Refactor] #38997 place_extra_bold() を削除し、place_grid...
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2020-01-18
Hourier
[Refactor] #38997 place_floor_bold() を削除し、place_grid...
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2020-01-18
Hourier
[Refactor] #38997 place_grid_type をgrid_hold_type に変更し...
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2020-01-18
Hourier
[Refactor] #38997 delete_monster_idx() にplayer_type...
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2020-01-18
Hourier
[Refactor] #38997 place_solid_perm_grid() を削除し、place_gr...
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2020-01-18
Hourier
[Refactor] #38997 place_outer_noperm_grid() を削除し、place_...
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2020-01-18
Hourier
[Refactor] #38997 place_outer_perm_grid() を削除し、place_gr...
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2020-01-18
Hourier
[Refactor] #38997 place_inner_perm_grid() を削除し、place_gr...
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2020-01-18
Hourier
[Refactor] #38997 place_inner_grid() を削除し、place_grid...
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2020-01-18
Hourier
[Refactor] #38997 place_extra_grid() を削除し、place_grid...
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2020-01-18
Hourier
[Refactor] #38997 place_floor_grid() を削除し、place_grid...
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2020-01-18
Hourier
[Refactor] #38997 set_hostile() にplayer_type * 引数追加...
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2020-01-18
Hourier
[Refactor] #38997 is_original_ap_and_seen() を普通の関数に展開し...
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2020-01-18
Hourier
[Refactor] #38997 monster2.c の整形 / Reshaped monster2.c
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2020-01-18
Hourier
[Refactor] #38997 monster1.c の整形修正 / Fixed reshaped...
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2020-01-18
Hourier
[Refactor] #38997 monster1.c の整形 / Reshaped monster1.c
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2020-01-18
Hourier
[Refactor] #38997 detele_monster_idx() にplayer_type...
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2020-01-18
Hourier
[Refactor] #38997 update_view() からfloor_type * 引数削除...
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2020-01-18
Hourier
[Refactor] #38997 get_dungeon_feeling() にplayer_type...
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2020-01-18
Hourier
[Refactor] #38997 monster_drop_carried_objects() にplaye...
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2020-01-18
Hourier
[Refactor] #38997 update_smart_learn() にplayer_type...
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2020-01-18
Hourier
[Refactor] #38997 mon_scatter() にplayer_type * 引数追加...
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2020-01-18
Hourier
[Refactor] #38997 get_mspeed() にplayer_type * 引数追加...
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2020-01-18
Hourier
[Refactor] #38997 update_monsters() にplayer_type *...
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2020-01-18
Hourier
[Refactor] #38997 lore_treasure() にplayer_type * 引数追加...
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2020-01-18
Hourier
[Refactor] #38997 lore_do_probe() にplayer_type * 引数追加...
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2020-01-18
Hourier
[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
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2020-01-18
Hourier
[Refactor] #38997 get_mon_num() にplayer_type * 引数追加...
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2020-01-18
Hourier
[Refactor] #38997 get_mon_num_prep() とchoose_new_monste...
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2020-01-18
Hourier
[Refactor] #38997 m_pop() にplayer_type * 引数追加 / Added...
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2020-01-18
Hourier
[Refactor] #38997 summon_specific_aux() にplayer_type...
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2020-01-18
Hourier
[Refactor] #38997 wipe_m_list() をwipe_monsters_list...
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2020-01-18
Hourier
[Refactor] #38997 compact_monsters() にplayer_type ...
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2020-01-18
Hourier
[Refactor] #38997 term_xtra_win_react() にplayer_type...
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2020-01-18
Hourier
[Refactor] #38997 main-win.c にある Term_*() を term_*...
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2020-01-18
Hourier
[Refactor] #38997 main-win.c のstatic関数群 にplayer_type...
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2020-01-18
Hourier
[Refactor] #38997 compact_monsters_aux() にplayer_type...
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2020-01-18
Eric Branlund
Replaced "equipments" with "equipment" in explanations.
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2020-01-18
Eric Branlund
Replaced is + gerund with direct active verb in message...
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2020-01-18
Eric Branlund
In descriptions but not keywords, replaced "armors...
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2020-01-18
Eric Branlund
Use "such as" rather than "such like" for more idiomati...
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2020-01-18
Eric Branlund
Corrected typos in English autopick header.
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2020-01-18
Eric Branlund
Adjusted more places where only the masculine pronoun...
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2020-01-18
Eric Branlund
Added missing verb in English description of beastmasters.
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2020-01-18
Eric Branlund
In English description of the rogue, put a comma before...
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2020-01-18
Eric Branlund
Modified English description of rogue to use "very...
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2020-01-18
Eric Branlund
Corrected English description of priest for subject...
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2020-01-18
Eric Branlund
For more idiomatic English, replaced "the several"...
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2020-01-17
Hourier
[Refactor] #38997 is_friendly_idx() の引数修正 / Fixed argum...
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2020-01-17
Hourier
[Refactor] #38997 is_friendly_idx() を普通の関数に展開し、player_t...
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2020-01-17
Hourier
[Refactor] #38997 monster2.c 内変数参照修正 / Fixed variable...
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2020-01-17
Hourier
[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
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2020-01-16
Hourier
[Refactor] #38997 map_info() にplayer_type * 引数を追加 ...
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2020-01-16
Hourier
[Refactor] #38997 darkened_grid() にplayer_type * 引数を追加...
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2020-01-16
Hourier
[Refactor] #38997 inkey_from_menu() にplayer_type *...
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2020-01-16
Hourier
[Refactor] #38997 anger_monster() にplayer_type * 引数を追加...
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2020-01-16
Hourier
[Refactor] #38997 delete_monster_idx() にplayer_type...
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2020-01-16
Hourier
[Refactor] #38997 request_command() にplayer_type *...
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2020-01-16
Hourier
[Refactor] #38997 get_monster_hook2() にplayer_type...
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2020-01-16
Hourier
[Refactor] #38997 get_monster_hook() にplayer_type ...
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2020-01-15
Hourier
[Refactor] #38997 screen_roff()、display_roff()、output_m...
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2020-01-15
Hourier
[Refactor] #38997 monster_death()にplayer_type * 引数を追加...
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2020-01-15
Hourier
[Refactor] #38997 リファクタリング用のコメントを追加 / Added comment...
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2020-01-15
Hourier
[Refactor] #38997 item_tester_okay() とcheck_book_realm...
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2020-01-15
Hourier
[Refactor] #38997 reset_visuals() にplayer_type * 引数を追加...
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2020-01-15
Hourier
[Refactor] #37353 object-broken.c の整形 / Reshaped object...
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2020-01-15
Hourier
[Refactor] #38997 breakage_chance() にplayer_type *...
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2020-01-15
Hourier
[Refactor] #38997 potion_smash_effect() にplayer_type...
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2020-01-15
Hourier
[Refactor] #37353 player-status.c の整形 / Reshaped player...
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2020-01-15
Hourier
[Refactor] #38997 hex_spelling() を関数マクロから普通の関数に展開し...
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2020-01-14
Eric Branlund
Corrected typo: "breaths" (plural noun) rather than...
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2020-01-14
Eric Branlund
Slightly reworded to avoid using "armors".
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2020-01-14
Eric Branlund
Some English class descriptions used pronouns of both...
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2020-01-14
Eric Branlund
Reworded third sentence in the English description...
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