2020-01-14 |
Eric Branlund | Added period. |
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2020-01-14 |
Eric Branlund | Corrected typo: "cur" instead of "cut". |
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2020-01-14 |
Eric Branlund | Added missing conjunction and removed a "you" since... |
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2020-01-14 |
Eric Branlund | Corrected typo: "it" instead of "hit". |
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2020-01-14 |
Eric Branlund | Changed "Activate an artifact" to "Activate equipped... |
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2020-01-14 |
Eric Branlund | Changed "Activate an equipment" to "Activate equipped... |
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2020-01-14 |
Eric Branlund | Changed "paying" to "playing" since that matches what... |
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2020-01-14 |
Eric Branlund | Changed to use plural possesive for the halls associate... |
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2020-01-14 |
Eric Branlund | Corrected spelling mistake: "Gilds" to "Guilds". |
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2020-01-14 |
Eric Branlund | For clarity changed wording of black market description. |
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2020-01-14 |
Eric Branlund | Removed unnecessary "are". |
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2020-01-14 |
Eric Branlund | To be more idiomatic, reworded introductory clause... |
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2020-01-14 |
Eric Branlund | For clarity, sLightly reworded and reordered the sectio... |
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2020-01-14 |
Eric Branlund | Corrected typo: "roll playing" to "role playing". |
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2020-01-14 |
Eric Branlund | To be more idiomatic, altered the description of the... |
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2020-01-14 |
Eric Branlund | Modified section on monk attacks for subject/verb/objec... |
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2020-01-14 |
Eric Branlund | Inserted missing adjective in description for ammunitio... |
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2020-01-14 |
Eric Branlund | Modified for subject/verb agreement in bolt/ball spell... |
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2020-01-14 |
Hourier | [Refactor] #39887 turn_real() とprevent_turn_overflow... |
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2020-01-14 |
Hourier | [Refactor] #38997 core.c からp_ptrを除去 / Removed reference... |
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2020-01-14 |
Hourier | player_inventory.h にあるべきプロトタイプ宣言をobject.hから移動 / Moved... |
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2020-01-14 |
Hourier | [Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_... |
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2020-01-13 |
Hourier | [Refactor] #37353 PET_RYOUTE を PET_TWO_HANDS に改名 /... |
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2020-01-13 |
deskull | [Fix] #38997 英語版のコンパイルエラーを修正. / Fix compile error when... |
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2020-01-13 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2020-01-13 |
Eric Branlund | Made slight changes to second sentence in the English... |
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2020-01-13 |
Eric Branlund | In English description of half-giants, set off introduc... |
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2020-01-13 |
Eric Branlund | For clarity, split the second sentence into two in... |
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2020-01-13 |
Eric Branlund | Removed some commas where only two expressions were... |
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2020-01-13 |
Eric Branlund | Some English class descriptions used both gender pronou... |
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2020-01-13 |
Eric Branlund | Added missing verb for fighting ability with edged... |
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2020-01-13 |
Eric Branlund | Made "song" plural in short English description of... |
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2020-01-13 |
Eric Branlund | Since "poor a bit" isn't clear, reworded short English... |
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2020-01-13 |
Eric Branlund | Replaced "," with "and" in short English description... |
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2020-01-13 |
Eric Branlund | Added conjunction to last sentence in the English descr... |
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2020-01-13 |
Eric Branlund | Corrected typo, "obstract" rather than "obstruct". |
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2020-01-13 |
Eric Branlund | To be clearer, reworded the second sentence in the... |
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2020-01-13 |
Eric Branlund | Since "terrible" could be taken to mean "not useful... |
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2020-01-13 |
Eric Branlund | Dropped "about" in English description of kendo to... |
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2020-01-13 |
Eric Branlund | Reworded the English description of music magic to... |
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2020-01-13 |
Eric Branlund | Reworded "equipments" in English description of craft... |
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2020-01-13 |
Eric Branlund | Added article in English description of nature magic... |
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2020-01-13 |
Eric Branlund | To be more idiomatic, reworded last sentence in the... |
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2020-01-13 |
Eric Branlund | Changed English description of life magic realm for... |
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2020-01-13 |
Eric Branlund | Reworded English description of "ChargeMan" personality... |
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2020-01-13 |
Eric Branlund | In the English description, capitalize "munchkin" to... |
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2020-01-13 |
Eric Branlund | The English description of the "Nimble" personality... |
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2020-01-13 |
Eric Branlund | Reworded third sentence in the English description... |
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2020-01-13 |
Eric Branlund | Made "spell" plural in English description of beastmasters. |
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2020-01-13 |
Hourier | [Refactor] #37353 '#ifndef JP' のプリプロを調整したファイル群について... |
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2020-01-13 |
Eric Branlund | Reworded English description of rangers' proficiency... |
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2020-01-13 |
Hourier | [Refactor] #37353 '#ifndef JP' を '#ifdef JP/#else'に差し替え... |
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2020-01-13 |
Hourier | [Refactor] #37353 'if 1' のプリプロを調整 / Adjusted pre-proces... |
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2020-01-13 |
Eric Branlund | Made "weapon" plural for a more idiomatic English descr... |
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2020-01-13 |
Eric Branlund | Replaced "armors" with "armor" for more idiomatic Engli... |
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2020-01-13 |
Eric Branlund | Replaced "armors" with "armor" for more idiomatic Engli... |
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2020-01-13 |
Hourier | [Refactor] #37353 'if 0' のプリプロを削除したファイル群について、インデントを自動調整... |
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2020-01-13 |
Eric Branlund | Changed English description of red-mages to match objec... |
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2020-01-13 |
Eric Branlund | Changed English description of tourists for subject... |
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2020-01-13 |
Hourier | [Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-process... |
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2020-01-13 |
Hourier | [Refactor] #38997 object-curse.c の整形 / Reshaped object... |
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2020-01-13 |
Hourier | [Refactor] #38997 curse_equipment() にplayer_type *... |
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2020-01-13 |
Hourier | [Refactor] #38997 music_singing() を関数マクロから普通の関数に展開し... |
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2020-01-13 |
Hourier | [Refactor] #38997 msg_flush() にplayer_type * 引数を追加... |
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2020-01-13 |
Hourier | [Refactor] #38997 move_to_black_market() にplayer_type... |
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2020-01-13 |
Hourier | [Refactor] #38997 targeting.c の整形 / Reshaped targeting.c |
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2020-01-13 |
Hourier | [Refactor] #38997 get_rep_dir() にplayer_type * 引数を追加... |
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2020-01-13 |
Hourier | [Refactor] #38997 evaluate_monster_exp() にplayer_type... |
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2020-01-13 |
Hourier | [Refactor] #38997 target_set_accept() にplayer_type... |
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2020-01-13 |
Hourier | [Refactor] #38997 verify_panel() にplayer_type * 引数を追加... |
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2020-01-13 |
Hourier | [Refactor] #38997 tgt_pt_*() にplayer_type * 引数を追加 ... |
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2020-01-13 |
Hourier | [Refactor] #38997 store.c の整形 / Reshaped store.c |
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2020-01-13 |
Hourier | [Refactor] #38997 store_shuffle() にplayer_type * 引数を追加... |
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2020-01-13 |
Hourier | [Refactor] #38997 static関数群 にplayer_type * 引数を追加 /... |
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2020-01-13 |
Hourier | [Refactor] #38997 purchase_analyze() にplayer_type ... |
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2020-01-13 |
Hourier | [Refactor] #38997 spells-summon.c の整形 / Reshaped spells... |
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2020-01-13 |
Hourier | [Refactor] #38997 summon_cyber() にplayer_type * 引数を追加... |
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2020-01-13 |
Hourier | [Refactor] #38997 load.c の整形 / Reshaped load.c |
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2020-01-13 |
Hourier | [Refactor] #38997 rd_savefile_new() にplayer_type *... |
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2020-01-13 |
Hourier | [Refactor] #38997 rd_invventory() にplayer_type * 引数を追加... |
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2020-01-13 |
Hourier | [Refactor] #38997 home_carry() とrd_store() にplayer_type... |
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2020-01-13 |
Hourier | [Refactor] #38997 rd_monster*() にplayer_type * 引数を追加... |
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2020-01-13 |
Hourier | [Refactor] #38997 save.c の整形 / Reshaped save.c |
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2020-01-13 |
Hourier | [Refactor] #38997 wr_saved_floor() にplayer_type * 引数を追加... |
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2020-01-13 |
Hourier | [Refactor] #38997 rumor.c の整形 / Reshaped rumor.c |
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2020-01-13 |
Hourier | [Refactor] #38997 say_comment_1() にplayer_type * 引数を追加... |
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2020-01-13 |
Hourier | [Refactor] #37353 return の直後にあるカッコを削除 (-1~9のみ) / Remove... |
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2020-01-13 |
Hourier | [Refactor] #38997 scores.c の整形 / Reshaped scores.c |
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2020-01-13 |
Hourier | [Refactor] #38997 check_score() にplayer_type * 引数を追加... |
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2020-01-13 |
Hourier | [Refactor] #38997 monster2.c 内変数参照修正 / Fixed variable... |
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2020-01-13 |
Hourier | [Refactor] #38997 monster-status.c の整形 / Reshaped monst... |
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2020-01-13 |
Hourier | [Refactor] #38997 monster_gain_exp() にplayer_type ... |
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2020-01-13 |
Hourier | [Refactor] #38997 monster-status.c 内変数参照修正 / Fixed... |
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2020-01-13 |
Hourier | [Refactor] #38997 set_monster_*() にplayer_type * 引数を追加... |
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2020-01-13 |
Hourier | [Refactor] #38997 get_exp_from_mon() にplayer_type ... |
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2020-01-13 |
Hourier | [Refactor] #38997 mon_damage_mod() にplayer_type * 引数を追加... |
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2020-01-13 |
Hourier | [Refactor] #38997 monster_level_idx() にfloor_type ... |
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2020-01-13 |
Hourier | [Refactor] #38997 monster_is_powerful() にplayer_type... |
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2020-01-13 |
Hourier | [Refactor] #38997 monster-process.c の整形修正 / Fixed resha... |
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2020-01-13 |
Hourier | [Refactor] #38997 monster-process.c の整形 / Reshaped... |
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