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hengband/hengband.git
2020-01-14 Eric BranlundAdded period.
2020-01-14 Eric BranlundCorrected typo: "cur" instead of "cut".
2020-01-14 Eric BranlundAdded missing conjunction and removed a "you" since...
2020-01-14 Eric BranlundCorrected typo: "it" instead of "hit".
2020-01-14 Eric BranlundChanged "Activate an artifact" to "Activate equipped...
2020-01-14 Eric BranlundChanged "Activate an equipment" to "Activate equipped...
2020-01-14 Eric BranlundChanged "paying" to "playing" since that matches what...
2020-01-14 Eric BranlundChanged to use plural possesive for the halls associate...
2020-01-14 Eric BranlundCorrected spelling mistake: "Gilds" to "Guilds".
2020-01-14 Eric BranlundFor clarity changed wording of black market description.
2020-01-14 Eric BranlundRemoved unnecessary "are".
2020-01-14 Eric BranlundTo be more idiomatic, reworded introductory clause...
2020-01-14 Eric BranlundFor clarity, sLightly reworded and reordered the sectio...
2020-01-14 Eric BranlundCorrected typo: "roll playing" to "role playing".
2020-01-14 Eric BranlundTo be more idiomatic, altered the description of the...
2020-01-14 Eric BranlundModified section on monk attacks for subject/verb/objec...
2020-01-14 Eric BranlundInserted missing adjective in description for ammunitio...
2020-01-14 Eric BranlundModified for subject/verb agreement in bolt/ball spell...
2020-01-14 Hourier[Refactor] #39887 turn_real() とprevent_turn_overflow...
2020-01-14 Hourier[Refactor] #38997 core.c からp_ptrを除去 / Removed reference...
2020-01-14 Hourierplayer_inventory.h にあるべきプロトタイプ宣言をobject.hから移動 / Moved...
2020-01-14 Hourier[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
2020-01-13 Hourier[Refactor] #37353 PET_RYOUTE を PET_TWO_HANDS に改名 /...
2020-01-13 deskull[Fix] #38997 英語版のコンパイルエラーを修正. / Fix compile error when...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Eric BranlundMade slight changes to second sentence in the English...
2020-01-13 Eric BranlundIn English description of half-giants, set off introduc...
2020-01-13 Eric BranlundFor clarity, split the second sentence into two in...
2020-01-13 Eric BranlundRemoved some commas where only two expressions were...
2020-01-13 Eric BranlundSome English class descriptions used both gender pronou...
2020-01-13 Eric BranlundAdded missing verb for fighting ability with edged...
2020-01-13 Eric BranlundMade "song" plural in short English description of...
2020-01-13 Eric BranlundSince "poor a bit" isn't clear, reworded short English...
2020-01-13 Eric BranlundReplaced "," with "and" in short English description...
2020-01-13 Eric BranlundAdded conjunction to last sentence in the English descr...
2020-01-13 Eric BranlundCorrected typo, "obstract" rather than "obstruct".
2020-01-13 Eric BranlundTo be clearer, reworded the second sentence in the...
2020-01-13 Eric BranlundSince "terrible" could be taken to mean "not useful...
2020-01-13 Eric BranlundDropped "about" in English description of kendo to...
2020-01-13 Eric BranlundReworded the English description of music magic to...
2020-01-13 Eric BranlundReworded "equipments" in English description of craft...
2020-01-13 Eric BranlundAdded article in English description of nature magic...
2020-01-13 Eric BranlundTo be more idiomatic, reworded last sentence in the...
2020-01-13 Eric BranlundChanged English description of life magic realm for...
2020-01-13 Eric BranlundReworded English description of "ChargeMan" personality...
2020-01-13 Eric BranlundIn the English description, capitalize "munchkin" to...
2020-01-13 Eric BranlundThe English description of the "Nimble" personality...
2020-01-13 Eric BranlundReworded third sentence in the English description...
2020-01-13 Eric BranlundMade "spell" plural in English description of beastmasters.
2020-01-13 Hourier[Refactor] #37353 '#ifndef JP' のプリプロを調整したファイル群について...
2020-01-13 Eric BranlundReworded English description of rangers' proficiency...
2020-01-13 Hourier[Refactor] #37353 '#ifndef JP' を '#ifdef JP/#else'に差し替え...
2020-01-13 Hourier[Refactor] #37353 'if 1' のプリプロを調整 / Adjusted pre-proces...
2020-01-13 Eric BranlundMade "weapon" plural for a more idiomatic English descr...
2020-01-13 Eric BranlundReplaced "armors" with "armor" for more idiomatic Engli...
2020-01-13 Eric BranlundReplaced "armors" with "armor" for more idiomatic Engli...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除したファイル群について、インデントを自動調整...
2020-01-13 Eric BranlundChanged English description of red-mages to match objec...
2020-01-13 Eric BranlundChanged English description of tourists for subject...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-process...
2020-01-13 Hourier[Refactor] #38997 object-curse.c の整形 / Reshaped object...
2020-01-13 Hourier[Refactor] #38997 curse_equipment() にplayer_type *...
2020-01-13 Hourier[Refactor] #38997 music_singing() を関数マクロから普通の関数に展開し...
2020-01-13 Hourier[Refactor] #38997 msg_flush() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 move_to_black_market() にplayer_type...
2020-01-13 Hourier[Refactor] #38997 targeting.c の整形 / Reshaped targeting.c
2020-01-13 Hourier[Refactor] #38997 get_rep_dir() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 evaluate_monster_exp() にplayer_type...
2020-01-13 Hourier[Refactor] #38997 target_set_accept() にplayer_type...
2020-01-13 Hourier[Refactor] #38997 verify_panel() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 tgt_pt_*() にplayer_type * 引数を追加 ...
2020-01-13 Hourier[Refactor] #38997 store.c の整形 / Reshaped store.c
2020-01-13 Hourier[Refactor] #38997 store_shuffle() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 static関数群 にplayer_type * 引数を追加 /...
2020-01-13 Hourier[Refactor] #38997 purchase_analyze() にplayer_type ...
2020-01-13 Hourier[Refactor] #38997 spells-summon.c の整形 / Reshaped spells...
2020-01-13 Hourier[Refactor] #38997 summon_cyber() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 load.c の整形 / Reshaped load.c
2020-01-13 Hourier[Refactor] #38997 rd_savefile_new() にplayer_type *...
2020-01-13 Hourier[Refactor] #38997 rd_invventory() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 home_carry() とrd_store() にplayer_type...
2020-01-13 Hourier[Refactor] #38997 rd_monster*() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 save.c の整形 / Reshaped save.c
2020-01-13 Hourier[Refactor] #38997 wr_saved_floor() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 rumor.c の整形 / Reshaped rumor.c
2020-01-13 Hourier[Refactor] #38997 say_comment_1() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #37353 return の直後にあるカッコを削除 (-1~9のみ) / Remove...
2020-01-13 Hourier[Refactor] #38997 scores.c の整形 / Reshaped scores.c
2020-01-13 Hourier[Refactor] #38997 check_score() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 monster2.c 内変数参照修正 / Fixed variable...
2020-01-13 Hourier[Refactor] #38997 monster-status.c の整形 / Reshaped monst...
2020-01-13 Hourier[Refactor] #38997 monster_gain_exp() にplayer_type ...
2020-01-13 Hourier[Refactor] #38997 monster-status.c 内変数参照修正 / Fixed...
2020-01-13 Hourier[Refactor] #38997 set_monster_*() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 get_exp_from_mon() にplayer_type ...
2020-01-13 Hourier[Refactor] #38997 mon_damage_mod() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 monster_level_idx() にfloor_type ...
2020-01-13 Hourier[Refactor] #38997 monster_is_powerful() にplayer_type...
2020-01-13 Hourier[Refactor] #38997 monster-process.c の整形修正 / Fixed resha...
2020-01-13 Hourier[Refactor] #38997 monster-process.c の整形 / Reshaped...
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