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hengband/hengband.git
2013-01-27
deskull
闘技場で死亡しているユニークに手番が回った場合、不戦勝にする処理を実装。
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2013-01-26
iks
Add a monster Great Centipede.
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2013-01-26
iks
Add 3 monsters from SMAC/SMAX.
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2013-01-26
iks
Adjust damage dices of Cockatrice.
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2013-01-26
iks
Add new monster Cockatrice.
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2013-01-26
iks
RBE_INERTIA's effect turn becomes shorter.
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2013-01-26
iks
Add new monster's melee effects INERTIA and STUN.
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2013-01-25
iks
Random reward artifact can be set in lib/edit/q*.txt...
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2013-01-25
iks
Can place an artifact and base objects of any rewarding...
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2013-01-25
iks
Target quest infomations are not initialized when getti...
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2013-01-24
iks
POWERFUL monsters can already invoke elemental balls...
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2013-01-16
habu
suppress gcc warning
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2013-01-16
habu
rewrote add_esp_weak function
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2013-01-15
iks
Add some flavor texts and translate some flavor texts...
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2013-01-14
dis-
add type casting for sprintf
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2013-01-14
dis-
flags must be unsigned
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2013-01-14
iks
Rewrote rumor_bind_name function for avoiding a memory...
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2013-01-14
dis-
replace configure.in to configure.ac
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2013-01-14
iks
Fixed warning of rumor_bind_name function.
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2013-01-13
iks
Add some abilities to Morgul weapons.
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2013-01-13
iks
Add XTRA_DICE flag for generating ego weapons which...
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2013-01-13
iks
Rumors already includes some excellent rumors. (It...
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2013-01-07
dis-
Fix compare_weapon critical calc.
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2013-01-03
dis-
Fix Term_fresh for X11 cursor problem.
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2012-12-27
deskull
jmagic.txtの誤字修正。
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2012-12-27
deskull
両デーモンベーンの重量を修正。
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2012-12-24
dis-
Fix compare_weapon calculation.
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2012-12-24
dis-
Fix typo..
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2012-12-24
dis-
Fix fool code in compare_weapon.
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2012-12-24
dis-
Update compare_weapon. -- Reduce the rounded up error.
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2012-12-23
dis-
Update compare_weapon. -- Apply vorpal and critical.
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2012-12-23
dis-
Add vorpal hit line for compare_weapon.
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2012-12-23
dis-
Fix compare_weapon.
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2012-12-22
deskull
自己変容時の種族変更について、経験値修正に基づいた変更先制限が働いていなかったバグを踏まえ、現状仕様を維持する...
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2012-12-21
dis-
Update quest rewarding for lite_town.
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2012-12-16
dis-
Remove expand of look command from 3160 -- annoying.
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2012-12-16
dis-
Add window flag -- Display monsters in sight
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2012-12-13
dis-
Add Artifact.spo to crossbow-bolt
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2012-12-09
deskull
商人テーブルを整理完了。
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2012-12-09
deskull
商人テーブルを整理。
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2012-12-08
dis-
Bug fix -- Japanese messages of Report Magic.
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2012-12-08
dis-
Add energy use for QuestEnter/QuestExit.
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2012-12-08
deskull
文字コード修正。
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2012-12-07
dis-
Updated version to 2.1.1
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2012-12-07
dis-
Add some Heavy Crossbow Artifacts.
v2.1.0
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2012-12-07
dis-
Merge water-cave branch into trunk.
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2012-12-04
dis-
Bug fix -- Tower Quest failed, continue to the next...
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2012-12-02
dis-
Change rewards of Old Castle Quest.
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2012-12-01
dis-
Upgrade Arena. Stronger the monsters, and rewards.
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2012-11-26
deskull
アリーナのプレイヤーと出くわすバグを修正。
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2012-11-25
deskull
ウィザードモードに職業を変える機能を追加(ただし、魔法領域の再設定などは行われず不完全であるので注意)
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2012-11-24
deskull
VC++2008及び2010のソリューションファイルとプロジェクトファイルを追加。
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2012-11-24
deskull
table.c の店舗情報整理。
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2012-11-23
deskull
アーティファクト1件追加。
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2012-11-23
deskull
table.c の整理。
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2012-11-23
deskull
message_pain()関数を整理。
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2012-11-21
dis-
Improve the reward of Haunted House -- Amulet of Telepa...
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2012-11-21
dis-
Improve rewards of Logrus Master Quest. Some good items...
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2012-11-20
dis-
Fixed some monsters in Tower Quest -- Poisonous Dragons.
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2012-11-19
dis-
No more unlimited Multiply monster drops -- up to 1024.
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2012-11-18
dis-
Completely change TowerQuest. Try Once, Difficult,...
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2012-11-18
habu
autoconfから--enable-c99を削除し、stdint.hの有無で判定するよう変更
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2012-11-16
habu
tag_type構造体に関する修正
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2012-11-16
habu
書式をlong intに指定
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2012-11-16
habu
配列に対して行っている不要なNULLチェックを削除
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2012-11-16
habu
fprintf(fp, buf) を fputs(buf, fp) に修正
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2012-11-16
dis-
bug fix: disable target of spreading shuriken with...
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2012-11-15
dis-
reset kata_muso at travel
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2012-11-11
deskull
ウィザードモードの★生成インターフェイスの不具合を修正。
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2012-11-10
deskull
ウィザードモードの固定アーティファクト生成処理を修正。
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2012-11-09
deskull
モンスターを1件追加。闘技場を修正。
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2012-11-09
deskull
ユニーク感知をランダムアーティファクトならびに弱いESP付加の選択肢に加え、ダンプに表示する仕様を追加。
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2012-11-09
deskull
開発版2.1.0へ移行。
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2012-09-08
dis-
add type casting for fprintf
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2012-09-08
dis-
add configure option --enable-c99
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2012-08-13
deskull
msg_format文の修正。
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2012-08-07
deskull
呪文の巻物の効果がスナイパーにも一部付加されていた不具合を修正。
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2012-08-07
deskull
モンスターの生成階層ブースト指向が2重になっていたため、「実質悪夢モード時意外の深層生成確率が倍+さらに低確率...
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2012-08-06
deskull
dungeon_turnの過剰経過による、NASTY_MONSTER発生率と階層上昇を有効な形に実装し直した上...
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2012-06-12
deskull
先のコミットだとC99に完全対応していないコンパイラが対応できないので、プリプロセッサ「C99」で囲って以前の...
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2012-06-12
dis-
update typedef
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2012-06-11
deskull
do_cmd_cast()時のMP消費を実際の影響処理より前に置き、
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2012-04-29
deskull
アブホースのシンボルを原典にのっとりJからjに修正。
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2012-04-29
deskull
ドラウグルイン、フェンリル、カルハロスの打撃ダイスを上方修正。
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2012-04-25
deskull
現行の1.7.2を正式版2.0.0扱いに移行。
v2.0.0
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2011-08-12
deskull
main-gcu.c中で発見された環境依存問題を解決。
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2011-03-08
deskull
不可能な地形上での忍者の速駆け発動禁止。
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2011-03-08
deskull
effect.cの英文時メッセージバッファの不足を修正。
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2010-11-12
deskull
性格選択時の配列外参照を修正。
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2010-03-02
habu
薬の最後の1服を飲んだ時、徳・満腹度が正しく増減されない不具合を修正。
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2010-02-27
habu
ガラスの破片がモンスターを倒した時、ガラスの破片(who == -2)に対して経験値を与えようとするため配列外...
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2010-02-26
habu
えーいもう消しちゃえ。
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2010-02-14
habu
autopick_new_entry()でautopick_type構造体のbonusメンバ変数の初期化がされ...
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2010-02-14
habu
my_strcpy()で適切な文字列終端の検出がなされていないため、バッファオーバーアクセスする可能性があった...
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2010-02-12
habu
terrain_table配列の範囲外参照をしている箇所を修正。
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2010-02-08
habu
自動拾いエディタで、空行について確保したメモリ領域外アクセスを行ってしまうバグを修正。
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2010-02-08
habu
autopick_free_entryで開放した領域へのポインタをNULLにするように修正。(領域の二重開放防止)
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2010-02-08
habu
自動拾いエディタのメモリリークを修正。
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2010-02-08
habu
自動拾いエディタでfreeした領域をアクセスしているバグを修正。
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2010-01-13
habu
shuffle_flavors関数にメモリリークがあり合計10kbytesほどリークしていたのを修正。
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