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hengband/hengband.git
2020-01-14
Eric Branlund
To be more idiomatic, altered the description of the...
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2020-01-14
Eric Branlund
Modified section on monk attacks for subject/verb/objec...
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2020-01-14
Eric Branlund
Inserted missing adjective in description for ammunitio...
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2020-01-14
Eric Branlund
Modified for subject/verb agreement in bolt/ball spell...
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2020-01-14
Hourier
[Refactor] #39887 turn_real() とprevent_turn_overflow...
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2020-01-14
Hourier
[Refactor] #38997 core.c からp_ptrを除去 / Removed reference...
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2020-01-14
Hourier
player_inventory.h にあるべきプロトタイプ宣言をobject.hから移動 / Moved...
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2020-01-14
Hourier
[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
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2020-01-13
Hourier
[Refactor] #37353 PET_RYOUTE を PET_TWO_HANDS に改名 /...
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2020-01-13
deskull
[Fix] #38997 英語版のコンパイルエラーを修正. / Fix compile error when...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Eric Branlund
Made slight changes to second sentence in the English...
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2020-01-13
Eric Branlund
In English description of half-giants, set off introduc...
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2020-01-13
Eric Branlund
For clarity, split the second sentence into two in...
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2020-01-13
Eric Branlund
Removed some commas where only two expressions were...
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2020-01-13
Eric Branlund
Some English class descriptions used both gender pronou...
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2020-01-13
Eric Branlund
Added missing verb for fighting ability with edged...
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2020-01-13
Eric Branlund
Made "song" plural in short English description of...
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2020-01-13
Eric Branlund
Since "poor a bit" isn't clear, reworded short English...
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2020-01-13
Eric Branlund
Replaced "," with "and" in short English description...
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2020-01-13
Eric Branlund
Added conjunction to last sentence in the English descr...
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2020-01-13
Eric Branlund
Corrected typo, "obstract" rather than "obstruct".
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2020-01-13
Eric Branlund
To be clearer, reworded the second sentence in the...
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2020-01-13
Eric Branlund
Since "terrible" could be taken to mean "not useful...
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2020-01-13
Eric Branlund
Dropped "about" in English description of kendo to...
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2020-01-13
Eric Branlund
Reworded the English description of music magic to...
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2020-01-13
Eric Branlund
Reworded "equipments" in English description of craft...
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2020-01-13
Eric Branlund
Added article in English description of nature magic...
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2020-01-13
Eric Branlund
To be more idiomatic, reworded last sentence in the...
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2020-01-13
Eric Branlund
Changed English description of life magic realm for...
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2020-01-13
Eric Branlund
Reworded English description of "ChargeMan" personality...
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2020-01-13
Eric Branlund
In the English description, capitalize "munchkin" to...
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2020-01-13
Eric Branlund
The English description of the "Nimble" personality...
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2020-01-13
Eric Branlund
Reworded third sentence in the English description...
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2020-01-13
Eric Branlund
Made "spell" plural in English description of beastmasters.
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2020-01-13
Hourier
[Refactor] #37353 '#ifndef JP' のプリプロを調整したファイル群について...
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2020-01-13
Eric Branlund
Reworded English description of rangers' proficiency...
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2020-01-13
Hourier
[Refactor] #37353 '#ifndef JP' を '#ifdef JP/#else'に差し替え...
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2020-01-13
Hourier
[Refactor] #37353 'if 1' のプリプロを調整 / Adjusted pre-proces...
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2020-01-13
Eric Branlund
Made "weapon" plural for a more idiomatic English descr...
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2020-01-13
Eric Branlund
Replaced "armors" with "armor" for more idiomatic Engli...
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2020-01-13
Eric Branlund
Replaced "armors" with "armor" for more idiomatic Engli...
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2020-01-13
Hourier
[Refactor] #37353 'if 0' のプリプロを削除したファイル群について、インデントを自動調整...
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2020-01-13
Eric Branlund
Changed English description of red-mages to match objec...
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2020-01-13
Eric Branlund
Changed English description of tourists for subject...
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2020-01-13
Hourier
[Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-process...
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2020-01-13
Hourier
[Refactor] #38997 object-curse.c の整形 / Reshaped object...
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2020-01-13
Hourier
[Refactor] #38997 curse_equipment() にplayer_type *...
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2020-01-13
Hourier
[Refactor] #38997 music_singing() を関数マクロから普通の関数に展開し...
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2020-01-13
Hourier
[Refactor] #38997 msg_flush() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 move_to_black_market() にplayer_type...
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2020-01-13
Hourier
[Refactor] #38997 targeting.c の整形 / Reshaped targeting.c
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2020-01-13
Hourier
[Refactor] #38997 get_rep_dir() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 evaluate_monster_exp() にplayer_type...
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2020-01-13
Hourier
[Refactor] #38997 target_set_accept() にplayer_type...
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2020-01-13
Hourier
[Refactor] #38997 verify_panel() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 tgt_pt_*() にplayer_type * 引数を追加 ...
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2020-01-13
Hourier
[Refactor] #38997 store.c の整形 / Reshaped store.c
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2020-01-13
Hourier
[Refactor] #38997 store_shuffle() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 static関数群 にplayer_type * 引数を追加 /...
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2020-01-13
Hourier
[Refactor] #38997 purchase_analyze() にplayer_type ...
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2020-01-13
Hourier
[Refactor] #38997 spells-summon.c の整形 / Reshaped spells...
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2020-01-13
Hourier
[Refactor] #38997 summon_cyber() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 load.c の整形 / Reshaped load.c
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2020-01-13
Hourier
[Refactor] #38997 rd_savefile_new() にplayer_type *...
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2020-01-13
Hourier
[Refactor] #38997 rd_invventory() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 home_carry() とrd_store() にplayer_type...
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2020-01-13
Hourier
[Refactor] #38997 rd_monster*() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 save.c の整形 / Reshaped save.c
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2020-01-13
Hourier
[Refactor] #38997 wr_saved_floor() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 rumor.c の整形 / Reshaped rumor.c
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2020-01-13
Hourier
[Refactor] #38997 say_comment_1() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #37353 return の直後にあるカッコを削除 (-1~9のみ) / Remove...
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2020-01-13
Hourier
[Refactor] #38997 scores.c の整形 / Reshaped scores.c
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2020-01-13
Hourier
[Refactor] #38997 check_score() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 monster2.c 内変数参照修正 / Fixed variable...
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2020-01-13
Hourier
[Refactor] #38997 monster-status.c の整形 / Reshaped monst...
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2020-01-13
Hourier
[Refactor] #38997 monster_gain_exp() にplayer_type ...
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2020-01-13
Hourier
[Refactor] #38997 monster-status.c 内変数参照修正 / Fixed...
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2020-01-13
Hourier
[Refactor] #38997 set_monster_*() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 get_exp_from_mon() にplayer_type ...
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2020-01-13
Hourier
[Refactor] #38997 mon_damage_mod() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 monster_level_idx() にfloor_type ...
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2020-01-13
Hourier
[Refactor] #38997 monster_is_powerful() にplayer_type...
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2020-01-13
Hourier
[Refactor] #38997 monster-process.c の整形修正 / Fixed resha...
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2020-01-13
Hourier
[Refactor] #38997 monster-process.c の整形 / Reshaped...
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2020-01-13
Hourier
[Refactor] #38997 get_fear_moves_aux() にplayer_type...
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2020-01-13
Hourier
[Refactor] #38997 mon_will_run() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 melee1.c の整形 / Reshaped melee1.c
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2020-01-13
Eric Branlund
Changed "huge" to "great" in English description for...
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2020-01-13
Eric Branlund
Added apostrophe for possessive in the English descript...
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2020-01-13
Eric Branlund
Reworded English description of half-trolls for the...
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2020-01-13
Hourier
[Refactor] #38997 mon_take_hit_mond() にplayer_type...
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2020-01-13
Hourier
[Refactor] #38997 test_hit_norm() とhit_chance() にplayer...
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2020-01-13
Hourier
[Refactor] #38997 init.c の整形 / Reshaped init.c
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2020-01-13
Hourier
[Refactor] #38997 init_other() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 geometry.h にリファクタリング用コメント追加 / Added...
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2020-01-13
Hourier
[Refactor] #38997 gamevalue.h にリファクタリング用コメント追加 / Added...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
[Refactor] #38997 core.c 内変数参照修正 / Fixed variable refer...
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