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hengband/hengband.git
2020-01-05 Hourier[Refactor] #37353 cmd-dump.cの整形 / Reshaped cmd-dump.c
2020-01-05 Hourier[Refactor] #37353 'kubi'/'shoukinkubi'を'bounty'に変更...
2020-01-05 Hourier[Refactor] #37353 'nikki'を'diary'に変更、但し定数はそのまま / Change...
2020-01-05 Hourier[Refactor] #37353 Doxygen用のコメントを追加 / Added comments...
2020-01-05 Hourier[Refactor] #38997 do_cmd_time() に player_type * 引数を追加...
2020-01-05 Hourier[Refactor] #38997 do_cmd_knowledge_quests() に player_ty...
2020-01-05 Hourier[Refactor] #38997 do_cmd_knowledge_quests_completed...
2020-01-05 Hourier[Refactor] #38997 do_cmd_knowledge_quests_current(...
2020-01-05 Hourier[Refactor] #38997 do_cmd_knowledge_kubi() に player_type...
2020-01-05 Hourier[Refactor] #38997 do_cmd_knowledge_pets() に player_type...
2020-01-05 Hourier[Refactor] #38997 do_cmd_save_screen() に player_type...
2020-01-05 Hourier[Refactor] #38997 collect_monsters() に player_type...
2020-01-05 Hourier[Refactor] #38997 do_cmd_nikki() に player_type * 引数を追加...
2020-01-04 deskull[Refactor] #38997 compare_weapons(), compare_weapons_au...
2020-01-04 deskull[Refactor] #38997 inn_comm() に player_type * 引数を追加...
2020-01-04 deskull[Fix] #38997 realm-*.c 内参照修正 / Fixed variable reference...
2020-01-04 deskull[Fix] #38997 build_type9() 内変数参照修正. / Fix variable...
2020-01-04 deskull[Fix] #38997 player_birth() 内変数参照修正. / Fix variable...
2020-01-04 deskull[Refactor] #38997 wield_slot() に player_type * 引数を追加...
2020-01-04 deskull[Fix] #38997 cleansing_nova() 内変数参照修正. / Fix variable...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 mind.c 内関数に player_type * 引数を追加....
2020-01-04 deskull[Refactor] #38997 rooms-pitnest.c 内関数に player_type...
2020-01-04 Hourier[Refactor] #38997 spells-object.c のコード整形 / Reshaped...
2020-01-04 deskull[Fix] #39076 コメント修正。 / Fix comments.
2020-01-04 deskull[Refactor] #38997 score.c 内関数に player_type * 引数を追加...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 Hourier[Fix] #38997 curse_weapon()のシンタックスシュガーを削除 / Removed...
2020-01-04 Hourier[Fix] #38997 spells-object.c 内参照修正 / Fixed variable...
2020-01-04 Hourier[Refactor] #38997 enchant() と enchant_spell() にplayer_t...
2020-01-04 Hourier[Refactor] #38997 brand_bolts() にplayer_type * を追加...
2020-01-04 Hourier[Refactor] #38997 Doxygen用のコメントを追加 / Added comments...
2020-01-04 Hourier[Refactor] #38997 Doxygen用のコメントを追加 / Added comments...
2020-01-04 Hourier[Refactor] #38997 rustproof() にplayer_type * を追加&player...
2020-01-04 Hourier[Refactor] #38997 Doxygen用のコメントを修正 / Fixed comment...
2020-01-04 Hourier[Refactor] #38997 player_typeへの差し替え漏れを修正 / Replaced...
2020-01-04 Hourier[Refactor] #37353 cmd-dumpの整形 / Reshaped cmd-dump
2020-01-04 Hourier[Refactor] #38997 コード整形&player_type * 引数を追加 / Reshaped...
2020-01-04 deskull[Refactor] #38997 rustproof() に player_type * 引数を追加...
2020-01-04 deskull[Refactor] #38997 compact_objects() に floor_type *...
2020-01-04 deskull[Refactor] #38997 get_project_point() に floor_type...
2020-01-04 deskull[Refactor] #38997 tgt_pt() に player_type * 引数を追加. ...
2020-01-04 deskull[Refactor] #38997 probing() に player_type * 引数を追加....
2020-01-04 deskull[Fix] #38997 cmd-zaprod.c/cmd-zapwand.c 内変数参照修正. /...
2020-01-04 deskull[Refactor] #38997 in_disintegration_range() に floor_typ...
2020-01-04 deskull[Fix] #38997 wizard2.c 内変数参照修正. / Fix variable referenc...
2020-01-04 deskull[Fix] #38997 sword_dancing() 内変数参照修正. / Fix variable...
2020-01-04 deskull[Refactor] #38997 forget_travel_flow() に floor_type...
2020-01-04 deskull[Refactor] #38997 travel_step() に player_type * 引数を追加...
2020-01-04 deskull[Refactor] #38997 no_lite() に player_type * 引数を追加....
2020-01-04 deskull[Refactor] #38997 build_stores() に floor_type * 引数を追加...
2020-01-04 deskull[Fix] #38997 rooms.c 内変数参照修正. / Fix variable references...
2020-01-04 deskull[Refactor] #38997 remove_mirror() に player_type * 引数を追加...
2020-01-04 deskull[Refactor] #38997 cave_stop_disintegration() に player_t...
2020-01-04 deskull[Fix] #38997 cmd-pet.c/cmd-read.c 内変数参照修正. / Fix variab...
2020-01-03 deskull[Refactor] #38997 detect_traps() に player_type * 引数を追加...
2020-01-03 deskull[Fix] #38997 cmd-mane.c 内変数参照修正. / Fix variable referen...
2020-01-03 deskull[Refactor] #38997 delete_monster() に player_type *...
2020-01-03 deskull[Refactor] #38997 mane_info() に player_type * 引数を追加...
2020-01-03 deskull[Fix] #38997 cmd-eat.c 内変数参照修正. / Fix variable referenc...
2020-01-03 deskull[Refactor] #38997 place_gold() に floor_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 pulish_shield() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 teleport_swap() に player_type * 引数を追加...
2020-01-03 deskull[Fix] #38997 do_cmd_target() の定義に player_type * 引数を追加...
2020-01-03 deskull[Fix] #38997 cmd-usestaff.c 内変数参照修正. / Fix variable...
2020-01-03 deskull[Refactor] #38997 spoil_random_artifact() に player_type...
2020-01-03 deskull[Fix] #38997 mitokohmon() 内変数参照修正. / Fix variable refer...
2020-01-03 deskull[Refactor] #38997 recharge() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 fire_beam() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 fire_rocket() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 next_to_corr() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 teleport_player_away() に player_type...
2020-01-03 deskull[Refactor] #38997 do_cmd_knowledge() に player_type...
2020-01-03 deskull[Fix] #38997 cmd-dump.c 内変数参照修正. / Fix variable referen...
2020-01-03 deskull[Fix] #38997 spells-floor.c 内変数参照修正. / Fix variable...
2020-01-03 deskull[Fix] #39076 コメント整理。 / Fix comments.
2020-01-03 deskull[Refactor] #38997 multiply_barrier() に player_type...
2020-01-02 deskull[Refactor] #38997 detect_objects_gold() に player_type...
2020-01-02 deskull[Refactor] #38997 detect_feat_flag() に player_type...
2020-01-02 deskull[Fix] #38997 realm-hex.c 内変数参照修正. / Fix variable refere...
2020-01-02 deskull[Refactor] #38997 get_item() に player_type * 引数を追加...
2020-01-02 deskull[Fix] #38997 cave_clean_bold() 内変数参照修正. / Fix variable...
2020-01-02 deskull[Refactor] #38997 print_rel() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 place_object() に floor_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 IS_HERO() に player_type * 引数を追加....
2020-01-02 deskull[Refactor] #38997 choose_random_trap() に floor_type...
2020-01-02 deskull[Refactor] #38997 update_unique_artifact() に floor_type...
2020-01-02 deskull[Fix] #38997 cave_set_feat() 内変数参照修正. / Fix variable...
2020-01-02 deskull[Refactor] #38997 cave_redraw_later() に player_type...
2020-01-02 deskull[Fix] #38997 cave_lite_hack() 内変数参照修正. / Fix variable...
2020-01-02 deskull[Refactor] #38997 get_mind_power() に player_type *...
2020-01-02 deskull[Refactor] #38997 kawarimi() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 do_cmd_mind() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 rd_dungeon_old() に floor_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 possible_doorway() に floor_type ...
2020-01-02 deskull[Refactor] #38997 get_name() に player_type * 引数を追加...
2020-01-02 deskull[Fix] #38997 player_immunity() 内変数参照修正. / Fix variable...
2020-01-02 deskull[Refactor] #38997 dump_aux_display_player() に player_ty...
2020-01-02 deskull[Refactor] #38997 known_obj_immunity() に player_type...
2020-01-02 deskull[Refactor] #38997 revenge_store() に player_type * 引数を追加...
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