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¤Ë¤Ê¤ê¤Þ¤¹¡£
-***** <change_numeral>
-¥¢¥¤¥Æ¥à¤Î¼ïÎà¤Ë¤è¤Ã¤Æ¿ô¤¨Êý¤òÊѤ¨¤ë [change_numeral]
- 2ËܤÎÌð¡¢3ºý¤ÎËâË¡½ñÅù¤ÎÍͤˡ¢¥¢¥¤¥Æ¥à¤Î¼ïÎà¤Ë¤è¤Ã¤Æ¿ô¤¨Êý¤òÊѤ¨¤Þ
- ¤¹¡£¤³¤Î¥ª¥×¥·¥ç¥ó¤ò̵¸ú¤Ë¤¹¤ë¤ÈÁ´¤Æ¤Î¥¢¥¤¥Æ¥à¤Ï 1¤Ä¡¢¡Ä¡¢9¤Ä¡¢10
- ¸Ä¤Î¤è¤¦¤Ë¿ô¤¨¤Þ¤¹¡£
-
***** <GamePlay>
=== ¥ª¥×¥·¥ç¥ó3 -- ¥²¡¼¥à¥×¥ì¥¤ ===
X:new_ascii_graphics
X:display_path
Y:always_show_list
-Y:change_numeral
##### Game-Play #####
extern bool always_show_list;
extern bool powerup_home;
-extern bool change_numeral;
extern bool send_score;
extern bool allow_debug_opts; /* Allow use of debug/cheat options */
}
else if (o_ptr->number > 1)
{
- if (change_numeral == FALSE)
- {
- t = object_desc_num(t, o_ptr->number);
- t = object_desc_str(t, (o_ptr->number > 9) ? "¸Ä¤Î " : "¤Ä¤Î ");
- }
- else
- {
- t = object_desc_kosuu(t, o_ptr);
- t = object_desc_str(t, "¤Î ");
- }
+ t = object_desc_kosuu(t, o_ptr);
+ t = object_desc_str(t, "¤Î ");
}
/* ±Ñ¸ì¤Î¾ì¹ç¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Ï The ¤¬ÉÕ¤¯¤Î¤Çʬ¤«¤ë¤¬
#endif
-#ifdef JP
- { &change_numeral, TRUE, 2, 4, 5,
- "change_numeral", "¥¢¥¤¥Æ¥à¤Î¼ïÎà¤Ë¤è¤Ã¤Æ¿ô¤¨Êý¤òÊѤ¨¤ë" },
-#else
- { &change_numeral, TRUE, 99, 4, 5,
- "change_numeral", "Change a way to counting (japanese only)" },
-#endif
-
-
/*** Game-Play ***/
#ifdef JP
bool always_show_list;
bool powerup_home;
-bool change_numeral;
bool send_score;
bool allow_debug_opts; /* Allow use of debug/cheat options */