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2020-01-04 Hourier[Refactor] #38997 コード整形&player_type * 引数を追加 / Reshaped...
2020-01-03 deskull[Refactor] #38997 place_gold() に floor_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 pulish_shield() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 teleport_swap() に player_type * 引数を追加...
2020-01-03 deskull[Fix] #38997 do_cmd_target() の定義に player_type * 引数を追加...
2020-01-03 deskull[Fix] #38997 cmd-usestaff.c 内変数参照修正. / Fix variable...
2020-01-03 deskull[Refactor] #38997 spoil_random_artifact() に player_type...
2020-01-03 deskull[Fix] #38997 mitokohmon() 内変数参照修正. / Fix variable refer...
2020-01-03 deskull[Refactor] #38997 recharge() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 fire_beam() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 fire_rocket() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 next_to_corr() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 teleport_player_away() に player_type...
2020-01-03 deskull[Refactor] #38997 do_cmd_knowledge() に player_type...
2020-01-03 deskull[Fix] #38997 cmd-dump.c 内変数参照修正. / Fix variable referen...
2020-01-03 deskull[Fix] #38997 spells-floor.c 内変数参照修正. / Fix variable...
2020-01-03 deskull[Fix] #39076 コメント整理。 / Fix comments.
2020-01-03 deskull[Refactor] #38997 multiply_barrier() に player_type...
2020-01-02 deskull[Refactor] #38997 detect_objects_gold() に player_type...
2020-01-02 deskull[Refactor] #38997 detect_feat_flag() に player_type...
2020-01-02 deskull[Fix] #38997 realm-hex.c 内変数参照修正. / Fix variable refere...
2020-01-02 deskull[Refactor] #38997 get_item() に player_type * 引数を追加...
2020-01-02 deskull[Fix] #38997 cave_clean_bold() 内変数参照修正. / Fix variable...
2020-01-02 deskull[Refactor] #38997 print_rel() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 place_object() に floor_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 IS_HERO() に player_type * 引数を追加....
2020-01-02 deskull[Refactor] #38997 choose_random_trap() に floor_type...
2020-01-02 deskull[Refactor] #38997 update_unique_artifact() に floor_type...
2020-01-02 deskull[Fix] #38997 cave_set_feat() 内変数参照修正. / Fix variable...
2020-01-02 deskull[Refactor] #38997 cave_redraw_later() に player_type...
2020-01-02 deskull[Fix] #38997 cave_lite_hack() 内変数参照修正. / Fix variable...
2020-01-02 deskull[Refactor] #38997 get_mind_power() に player_type *...
2020-01-02 deskull[Refactor] #38997 kawarimi() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 do_cmd_mind() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 rd_dungeon_old() に floor_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 possible_doorway() に floor_type ...
2020-01-02 deskull[Refactor] #38997 get_name() に player_type * 引数を追加...
2020-01-02 deskull[Fix] #38997 player_immunity() 内変数参照修正. / Fix variable...
2020-01-02 deskull[Refactor] #38997 dump_aux_display_player() に player_ty...
2020-01-02 deskull[Refactor] #38997 known_obj_immunity() に player_type...
2020-01-02 deskull[Refactor] #38997 revenge_store() に player_type * 引数を追加...
2020-01-02 deskull[Fix] #39076 コメント整理。 / Fix comments.
2020-01-02 deskull[Refactor] #38997 teleport_barrier() に player_type...
2020-01-02 deskull[Refactor] #38997 dump_aux_arena() に player_type *...
2020-01-02 deskull[Refactor] #38997 remove_bad_spells() に player_type...
2020-01-02 deskull[Refactor] #38997 cast_learned_spell() に player_type...
2020-01-02 deskull[Refactor] #37353 total_winner を world_type へ移動. /...
2020-01-01 deskull[Refactor] #37353 noscore を world_type へ移動. / Move...
2020-01-01 deskull[Refactor] #38997 do_cmd_knowledge_quests_aux() に floor...
2020-01-01 deskull[Refactor] #38997 travel_flow_cost() に floor_type ...
2020-01-01 deskull[Fix] #38997 destroy_level() 内変数参照修正. / Fix variable...
2020-01-01 deskull[Refactor] #38997 rd_savefile_new_aux() に floor_type...
2020-01-01 deskull[Refactor] #38997 print_monster_list() に floor_type...
2020-01-01 deskull[Refactor] #38997 rd_saved_floor() に floor_type * 引数を追加...
2020-01-01 deskull[Refactor] #38997 fire_ball_hide() に player_type *...
2020-01-01 deskull[Refactor] #38997 perturb_point_end() に player_type...
2020-01-01 deskull[Refactor] #38997 perturb_point_mid() に player_type...
2020-01-01 deskull[Refactor] #38997 turn_undead() に player_type * 引数を追加...
2020-01-01 deskull[Refactor] #38997 crusade() に player_type * 引数を追加....
2019-12-31 deskull[Refactor] #38997 call_chaos() に player_type * 引数を追加...
2019-12-31 deskull[Refactor] #38997 fire_blast() に player_type * 引数を追加...
2019-12-31 deskull[Refactor] #38997 wilderness_gen() に player_type *...
2019-12-31 deskull[Refactor] #38997 hit_trap_pit() に player_type * 引数を追加...
2019-12-31 deskull[Refactor] #38997 player_can_see_bold() に player_type...
2019-12-31 deskull[Refactor] #38997 set_floor() に player_type * 引数を追加...
2019-12-30 deskull[Fix] #39076 コメント整理。 / Fix comments.
2019-12-30 deskull[Refactor] #38997 get_direction() に player_type * 引数を追加...
2019-12-30 deskull[Refactor] #38997 redraw_stuff() に player_type * 引数を追加...
2019-12-30 deskull[Refactor] #38997 place_solid_bold() に floor_type ...
2019-12-30 deskull[Refactor] #38997 dump_aux_race_history() に player_type...
2019-12-30 deskull[Refactor] #38997 player_vuln_flags() に player_type...
2019-12-30 deskull[Refactor] #38997 fire_bolt_or_beam() に player_type...
2019-12-30 deskull[Refactor] #38997 player_can_enter() に player_type...
2019-12-30 deskull[Refactor] #38997 find_space() に player_type * 引数を追加...
2019-12-29 deskull[Refactor] #38997 wr_extra() に player_type * 引数を追加...
2019-12-29 deskull[Fix] #39076 コメント整理。 / Fix comments.
2019-12-29 deskull[Refactor] #38997 mundane_spell() に player_type * 引数を追加...
2019-12-29 deskull[Refactor] #38997 project_path() に floor_type * 引数を追加...
2019-12-29 deskull[Fix] #38997 hit_trap() 内変数参照修正. / Fix variable referen...
2019-12-28 deskull[Refactor] #38997 process_dungeon_file_aux() に floor_ty...
2019-12-28 deskull[Refactor] #38997 tim_player_immunity() に player_type...
2019-12-28 deskull[Refactor] #38997 cave_perma_bold() に floor_type *...
2019-12-28 deskull[Refactor] #38997 cave_have_flag_bold() に floor_type...
2019-12-28 deskull[Fix] #38997 player_grid() 内変数参照修正. / Fix variable...
2019-12-27 deskull[Fix] #38997 generate_fixed_floor() 内変数参照修正. / Fix...
2019-12-26 deskull[Refactor] #38997 breath_shape() に floor_type * 引数を追加...
2019-12-26 deskull[Fix] #39076 floor.h 内コメント整理。 / Fix comments in floor.h.
2019-12-26 deskull[Refactor] #38997 vault_objects() に floor_type * 引数を追加...
2019-12-26 deskull[Refactor] #38997 play_game() に player_type * 引数を追加...
2019-12-26 deskull[Fix] #38997 do_cmd_riding() 内変数参照修正. / Fix variable...
2019-12-24 deskull[Refactor] #38997 destroy_level() に floor_type * 引数を追加...
2019-12-24 deskull[Refactor] #38997 preserve_pet() に player_type * 引数を追加...
2019-12-24 deskull[Refactor] #38997 update_flow() に player_type * 引数を追加...
2019-12-24 deskull[Refactor] #38997 magic_barrier() に player_type * 引数を追加...
2019-12-24 deskull[Refactor] #38997 dispel_check() に player_type * 引数を追加...
2019-12-24 deskull[Refactor] #38997 IS_INVULN() に player_type * 引数を追加...
2019-12-24 deskull[Refactor] #38997 IS_FAST() に player_type * 引数を追加....
2019-12-23 deskull[Refactor] #39076 "inventory_list" の 置換処理で誤ったコメントを修正...
2019-12-23 deskull[Refactor] #39076 "grid_array" の 置換処理で誤ったコメントを修正/削除...
2019-12-22 deskull[Refactor] #38997 conv_dungeon_feat() に floor_type...
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