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[Refactor] #41493 Removed unnecessary files in core/
authorHourier <hourier@users.sourceforge.jp>
Sat, 6 Feb 2021 12:57:13 +0000 (21:57 +0900)
committerHourier <hourier@users.sourceforge.jp>
Sat, 6 Feb 2021 12:57:52 +0000 (21:57 +0900)
src/core/status-reseter.c [deleted file]
src/core/status-reseter.h [deleted file]

diff --git a/src/core/status-reseter.c b/src/core/status-reseter.c
deleted file mode 100644 (file)
index a861627..0000000
+++ /dev/null
@@ -1,93 +0,0 @@
-#include "core/status-reseter.h"
-#include "core/speed-table.h"
-#include "monster/monster-status-setter.h"
-#include "player/attack-defense-types.h"
-#include "player/player-race.h"
-
-/*!
- * @brief プレイヤーの全ての時限効果をリセットする。 / reset timed flags
- * @return なし
- */
-void reset_tim_flags(player_type *creature_ptr)
-{
-    creature_ptr->fast = 0; /* Timed -- Fast */
-    creature_ptr->lightspeed = 0;
-    creature_ptr->slow = 0; /* Timed -- Slow */
-    creature_ptr->blind = 0; /* Timed -- Blindness */
-    creature_ptr->paralyzed = 0; /* Timed -- Paralysis */
-    creature_ptr->confused = 0; /* Timed -- Confusion */
-    creature_ptr->afraid = 0; /* Timed -- Fear */
-    creature_ptr->image = 0; /* Timed -- Hallucination */
-    creature_ptr->poisoned = 0; /* Timed -- Poisoned */
-    creature_ptr->cut = 0; /* Timed -- Cut */
-    creature_ptr->stun = 0; /* Timed -- Stun */
-
-    creature_ptr->protevil = 0; /* Timed -- Protection */
-    creature_ptr->invuln = 0; /* Timed -- Invulnerable */
-    creature_ptr->ult_res = 0;
-    creature_ptr->hero = 0; /* Timed -- Heroism */
-    creature_ptr->shero = 0; /* Timed -- Super Heroism */
-    creature_ptr->shield = 0; /* Timed -- Shield Spell */
-    creature_ptr->blessed = 0; /* Timed -- Blessed */
-    creature_ptr->tim_invis = 0; /* Timed -- Invisibility */
-    creature_ptr->tim_infra = 0; /* Timed -- Infra Vision */
-    creature_ptr->tim_regen = 0; /* Timed -- Regeneration */
-    creature_ptr->tim_stealth = 0; /* Timed -- Stealth */
-    creature_ptr->tim_esp = 0;
-    creature_ptr->wraith_form = 0; /* Timed -- Wraith Form */
-    creature_ptr->tim_levitation = 0;
-    creature_ptr->tim_sh_touki = 0;
-    creature_ptr->tim_sh_fire = 0;
-    creature_ptr->tim_sh_holy = 0;
-    creature_ptr->tim_eyeeye = 0;
-    creature_ptr->magicdef = 0;
-    creature_ptr->resist_magic = 0;
-    creature_ptr->tsuyoshi = 0;
-    creature_ptr->tim_pass_wall = 0;
-    creature_ptr->tim_res_nether = 0;
-    creature_ptr->tim_res_time = 0;
-    creature_ptr->tim_mimic = 0;
-    creature_ptr->mimic_form = 0;
-    creature_ptr->tim_reflect = 0;
-    creature_ptr->multishadow = 0;
-    creature_ptr->dustrobe = 0;
-    creature_ptr->action = ACTION_NONE;
-
-    creature_ptr->oppose_acid = 0; /* Timed -- oppose acid */
-    creature_ptr->oppose_elec = 0; /* Timed -- oppose lightning */
-    creature_ptr->oppose_fire = 0; /* Timed -- oppose heat */
-    creature_ptr->oppose_cold = 0; /* Timed -- oppose cold */
-    creature_ptr->oppose_pois = 0; /* Timed -- oppose poison */
-
-    creature_ptr->word_recall = 0;
-    creature_ptr->alter_reality = 0;
-    creature_ptr->sutemi = FALSE;
-    creature_ptr->counter = FALSE;
-    creature_ptr->ele_attack = 0;
-    creature_ptr->ele_immune = 0;
-    creature_ptr->special_attack = 0L;
-    creature_ptr->special_defense = 0L;
-
-    while (creature_ptr->energy_need < 0)
-        creature_ptr->energy_need += ENERGY_NEED();
-
-    creature_ptr->timewalk = FALSE;
-
-    if (is_specific_player_race(creature_ptr, RACE_BALROG) && (creature_ptr->lev > 44))
-        creature_ptr->oppose_fire = 1;
-    if ((creature_ptr->pclass == CLASS_NINJA) && (creature_ptr->lev > 44))
-        creature_ptr->oppose_pois = 1;
-    if (creature_ptr->pclass == CLASS_BERSERKER)
-        creature_ptr->shero = 1;
-
-    if (creature_ptr->riding) {
-        (void)set_monster_fast(creature_ptr, creature_ptr->riding, 0);
-        (void)set_monster_slow(creature_ptr, creature_ptr->riding, 0);
-        (void)set_monster_invulner(creature_ptr, creature_ptr->riding, 0, FALSE);
-    }
-
-    if (creature_ptr->pclass == CLASS_BARD) {
-        SINGING_SONG_EFFECT(creature_ptr) = 0;
-        SINGING_SONG_ID(creature_ptr) = 0;
-    }
-}
diff --git a/src/core/status-reseter.h b/src/core/status-reseter.h
deleted file mode 100644 (file)
index fcaf6b5..0000000
+++ /dev/null
@@ -1,5 +0,0 @@
-#pragma once
-
-#include "system/angband.h"
-
-void reset_tim_flags(player_type *creature_ptr);