{
/* Get local object */
q_ptr = &forge;
-
- /* Wipe the object */
object_wipe(q_ptr);
/* Small chests often drop gold */
/* Get local object */
o_ptr = &object_type_body;
-
- /* Wipe the object */
object_wipe(o_ptr);
/* Create the artifact */
if ((i == INVEN_RIGHT) || (i == INVEN_LEFT) || (i == INVEN_NECK) || (i == INVEN_LITE)) continue;
if (!o_ptr->k_idx) continue;
-
- /* Wipe the object */
object_wipe(q_ptr);
object_copy(q_ptr, o_ptr);
/* Get local object */
q_ptr = &forge;
-
- /* Wipe the object */
object_wipe(q_ptr);
/* Read the item */
/* Get local object */
q_ptr = &forge;
-
- /* Wipe the object */
object_wipe(q_ptr);
/* Read the item */
/* Visual update */
lite_spot(y, x);
}
-
- /* Wipe the object */
object_wipe(j_ptr);
/* Count objects */
/* Acquire next object */
next_o_idx = o_ptr->next_o_idx;
-
- /* Wipe the object */
object_wipe(o_ptr);
/* Count objects */
/* Hack -- see above */
c_ptr->o_idx = 0;
}
-
- /* Wipe the object */
object_wipe(o_ptr);
}
/* Get local object */
q_ptr = &forge;
-
- /* Wipe the object */
object_wipe(q_ptr);
/* Make an object (if possible) */
/* Get local object */
q_ptr = &forge;
-
- /* Wipe the object */
object_wipe(q_ptr);
/* Make some gold */
{
/* Get local object */
i_ptr = &object_type_body;
-
- /* Wipe the object */
object_wipe(i_ptr);
/* Make a good (or great) object (if possible) */
/* Get local object */
i_ptr = &object_type_body;
-
- /* Wipe the object */
object_wipe(i_ptr);
-
- /* Wipe the object */
k_idx = lookup_kind(amuse_info[i].tval, amuse_info[i].sval);
/* Paranoia - reroll if nothing */
/* Get local object */
q_ptr = &forge;
-
- /* Wipe the object */
object_wipe(q_ptr);
/* Attempt to "forge" the artifact */
Term_fresh();
}
-
/* Get local object */
q_ptr = &forge;
-
- /* Wipe the object */
object_wipe(q_ptr);
/* Create an object */
{
/* Get local object */
o_ptr = &forge;
-
- /* Wipe the object */
object_wipe(o_ptr);
/* Make a great object */
{
/* Get local object */
q_ptr = &forge;
-
- /* Wipe the object */
object_wipe(q_ptr);
/* Activate restriction */
{
/* Get local object */
q_ptr = &forge;
-
- /* Wipe the object */
object_wipe(q_ptr);
/* Activate restriction */
{
/* Get local object */
q_ptr = &forge;
-
- /* Wipe the object */
object_wipe(q_ptr);
/* Activate restriction */
{
/* Get local object */
q_ptr = &forge;
-
- /* Wipe the object */
object_wipe(q_ptr);
/* Activate restriction */
{
/* Get local object */
q_ptr = &forge;
-
- /* Wipe the object */
object_wipe(q_ptr);
/* Activate restriction */
{
/* Get local object */
q_ptr = &forge;
-
- /* Wipe the object */
object_wipe(q_ptr);
/* Activate restriction */
{
/* Get local object */
q_ptr = &forge;
-
- /* Wipe the object */
object_wipe(q_ptr);
/* Make Gold */