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[Refactor] #39963 Separated spells-effect-util.c/h from spells.h/spells1.c
[hengband/hengband.git]
/
src
/
combat
/
shoot.c
2020-04-29
Hourier
[Refactor] #39963 Separated spells-effect-util.c/h...
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2020-04-25
Hourier
[Refactor] #38862 Moved view-mainwindow.c/h to display...
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2020-04-23
Hourier
[Refactor] #37353 Renamed objectkind.c/h to object...
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2020-04-22
Hourier
[Refactor] #40274 Moved definition values of sound...
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2020-04-21
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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2020-04-20
deskull
Merge branch 'refactor-fix/For2.2.2-habu' into For2...
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2020-04-19
Habu
[refactor] term.[ch]をgameterm.[ch]に改名
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2020-03-26
deskull
Merge branch 'fix/xoshiro128starstar-v1.0-bug' into...
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2020-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-18
Hourier
[Refactor] #38997 object_desc() と screen_object()にplaye...
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2020-01-18
Hourier
[Refactor] #38997 関数マクロcave_empty_bold*() を普通の関数に展開し...
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2020-01-18
Hourier
[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
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2020-01-18
Hourier
[Refactor] #38997 note_spot() にplayer_type * 引数を追加...
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2020-01-18
Hourier
[Refactor] #38997 is_original_ap_and_seen() を普通の関数に展開し...
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2020-01-18
Hourier
[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
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2020-01-16
Hourier
[Refactor] #38997 anger_monster() にplayer_type * 引数を追加...
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2020-01-15
Hourier
[Refactor] #38997 breakage_chance() にplayer_type *...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
[Refactor] #38997 mon_damage_mod() にplayer_type * 引数を追加...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
Merge branch 'For2.2.2-Refactoring' into feature/Refact...
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2020-01-13
Hourier
[Refactor] #38997 los()、projectable()、vault_monsters...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-12
Hourier
[Refactor] #38997 monster_race_track() と object_kind_tr...
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2020-01-12
Hourier
[Refactor] #38997 health_track() にplayer_type * 引数を追加...
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2020-01-12
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-12
deskull
[Fix] #39587 misc_english_usage_patch.txt に従い英文校正 ...
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2020-01-11
Hourier
[Refactor] #38997 calc_expect_crit() にplayer_type ...
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2020-01-11
Hourier
[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
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2020-01-10
Hourier
[Refactor] #38997 display_koff() にplayer_type *引数を追加...
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2020-01-10
Hourier
[Refactor] #38997 inven_item_describe()、vary_item(...
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2020-01-10
Hourier
[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
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2020-01-09
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-09
Hourier
[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
Hourier
[Refactor] #38997 player_typeへの差し替え漏れを修正 / Replaced...
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2020-01-02
deskull
[Refactor] #38997 print_rel() に player_type * 引数を追加...
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2019-12-31
deskull
[Refactor] #38997 player_can_see_bold() に player_type...
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2019-12-30
deskull
[Refactor] #38997 player_can_enter() に player_type...
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2019-12-29
deskull
[Refactor] #38997 project_path() に floor_type * 引数を追加...
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2019-12-28
deskull
[Refactor] #38997 cave_have_flag_bold() に floor_type...
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2019-12-15
deskull
[Refactor] #38997 アイテム増減処理の大半を vary_item() に統合. / Unify...
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2019-12-15
deskull
[Refactor] #39076 Remove item reduction process comments.
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2019-12-14
deskull
[Refactor] #38997 project() に player_type * 引数を追加....
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2019-12-06
deskull
[Refactor] #38997 update_monster() に player_type *...
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2019-11-12
deskull
[Refactor] #38997 calc_expect_crit_shot() に player_type...
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2019-11-12
deskull
[Refactor] #38997 cave_empty_bold() に floor_type *...
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2019-11-10
deskull
[Refactor] #38997 calc_crit_ratio_shot() に player_type...
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2019-11-05
deskull
[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-10-06
deskull
[Refactor] #38997 exe_fire() 内のポインタ参照再修正. / Fix pointer...
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2019-09-21
deskull
[Refactor] #38997 in_bounds2() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-14
deskull
[Refactor] #38997 test_hit_fire() に player_type * 引数を追加...
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2019-09-08
deskull
[Refactor] #38997 critical_shot() に player_type * 引数を追加...
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2019-09-04
deskull
[Refactor] #38997 exe_fire() に player_type * 引数を追加...
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2019-08-27
deskull
[Refactor] #38997 tot_dam_aux_shot() に player_type...
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2019-08-27
deskull
[Refactor] #38997 tot_dam_aux_snipe() に player_type...
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2019-08-27
deskull
[Refactor] #38997 boost_concentration_damage() に player...
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2019-08-27
deskull
[Refactor] #38997 reset_concentration() に player_type...
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2019-08-17
deskull
[Refactor] #38862 melee*, shoot.c/h を combat ディレクトリに移動.
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