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[Refactor] #38997 set_stun(), set_oppose_pois() に player_type * 引数を追加.
[hengband/hengband.git] / src / core.c
2019-06-25 deskull[Refactor] #38997 set_stun(), set_oppose_pois() に playe...
2019-06-25 deskull[Refactor] #38997 set_oppose_cold() に player_type ...
2019-06-25 deskull[Refactor] #38997 set_oppose_fire() に player_type ...
2019-06-24 deskull[Refactor] #38997 set_oppose_elec() に player_type ...
2019-06-24 deskull[Refactor] #38997 set_oppose_acid() に player_type ...
2019-06-24 deskull[Refactor] #38997 set_ele_immune() に player_type *...
2019-06-24 deskull[Refactor] #38997 set_ele_attack() に player_type *...
2019-06-24 deskull[Refactor] #38997 set_tsuyoshi() に player_type * 引数を追加.
2019-06-24 deskull[Refactor] #38997 set_kabenuke() に player_type * 引数を追加.
2019-06-24 deskull[Refactor] #38997 set_dustrobe() に player_type * 引数を追加.
2019-06-24 deskull[Refactor] #38997 set_multishadow() に player_type ...
2019-06-24 deskull[Refactor] #38997 set_tim_reflect() に player_type ...
2019-06-24 deskull[Refactor] #38997 set_resist_magic() に player_type...
2019-06-23 deskull[Refactor] #38997 set_tim_eyeeye() に player_type *...
2019-06-23 deskull[Refactor] #38997 set_tim_sh_holy() に player_type ...
2019-06-23 deskull[Refactor] #38997 set_tim_sh_fire() に player_type ...
2019-06-23 deskull[Refactor] #38997 set_tim_levitation(), set_tim_sh_touk...
2019-06-23 deskull[Refactor] #38997 set_lightspeed() に player_type *...
2019-06-23 deskull[Refactor] #38997 set_tim_stealth() に player_type ...
2019-06-23 deskull[Refactor] #38997 set_tim_regen() に player_type * 引数を追加.
2019-06-23 deskull[Refactor] #38997 set_tim_infra() に player_type * 引数を追加.
2019-06-23 deskull[Refactor] #38997 set_tim_invis() に player_type * 引数を追加.
2019-06-23 deskull[Refactor] #38997 set_invuln() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_protevil() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_shero() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_hero() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_blessed() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_magicdef() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_shield(), set_tsubureru() に playe...
2019-06-22 deskull[Refactor] #38997 set_slow() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_fast() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_image() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_paralyzed() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_afraid() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_poisoned() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_confused() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_blind() に player_type * 引数を追加...
2019-06-21 deskull[Refactor] #38997 set_mimic() に player_type * 引数を追加.
2019-06-20 deskull[Refactor] #38997 hp_player() に player_type * 引数を追加.
2019-06-20 deskull[Refactor] #38997 dec_stat() に player_type * 引数を追加.
2019-06-20 deskull[Refactor] #38997 do_cmd_open() に player_type * 引数を追加.
2019-06-19 deskull[Refactor] #38997 do_cmd_search() に player_type * 引数を追加.
2019-06-19 deskull[Refactor] #38997 do_cmd_go_down() に player_type *...
2019-06-19 deskull[Refactor] #37353 mention_use(), describe_use() を playe...
2019-06-17 deskull[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
2019-06-17 deskull[Refactor] #39076 冗長なコメントを削除 (/* Build the filename */)
2019-06-17 deskull[Refactor] #39076 core.c 中の冗長なコメントを削除.
2019-06-16 deskull[Refactor] #38997 do_cmd_go_up() に player_type * 引数を対象と...
2019-06-16 deskull[Refactor] #38997 do_cmd_activate() に player_type ...
2019-06-16 deskull[Refactor] #39077 IDX型を各々正しい型へ置換.
2019-06-15 deskullMerge branch '#39321' into For2.2.2-Refactoring
2019-06-15 deskullMerge branch '#39076' into For2.2.2-Refactoring
2019-06-15 deskull[Refactor] #38997 PRACE_IS_ マクロに player_type の引数を追加.
2019-06-13 deskull[Refactor] #39076 冗長なコメントを削除 (/* Init the wilderness */)
2019-06-12 deskull[Refactor] #38844 change_floor_mode を player_type 構造体に取り込む.
2019-06-12 deskull[Refactor] #39068 leave_floor() の change_floor_mode...
2019-06-12 deskull[Refactor] #39068 change_floor() の change_floor_mode...
2019-06-11 deskull[Refactor] #39076 冗長なコメントを削除しつつ、 OBJECT_IS_VALID()...
2019-06-11 deskull[Refactor] #37353 do_cmd_change_name() を do_cmd_player_...
2019-06-11 deskull[Refactor] #37353 repair_monsters, repair_objects を...
2019-06-10 deskull[Refactor] #38844 pet_t_m_idx, riding_t_m_idx を player_...
2019-06-10 deskull[Refactor] #38844 new_mane を player_type 構造体に移動.
2019-06-10 deskull[Refactor] #37353 angband_term を term.c/h に移動.
2019-06-02 deskull[Refactor] #37353 CHECK_MULTISHADOW() と take_hit()...
2019-06-02 deskull[Refactor] #37353 prace_is_() を PRACE_IS_() に改名して playe...
2019-06-02 deskull[Refactor] #37353 性格定義ID を player-personality.h へ移動.
2019-05-30 deskull[Refactor] #38844 reset_concentrate を player_type 構造体へ移動.
2019-05-25 deskull[Refactor] #37353 EGO_* 定義を object-ego.h に移動.
2019-05-21 deskull[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
2019-05-20 deskull[Refactor] #37353 handle_stuff() と update_output()...
2019-05-19 deskull[Refactor] #38844 start_time を world_type 構造体へ移動.
2019-05-18 deskull[Refactor] #37353 now_message を core.c/h に移動.
2019-05-18 deskull[Refactor] #37353 can_save を core.c/h へ移動.
2019-05-15 deskull[Refactor] #38995 multi_rew を player_type の suppress_mu...
2019-05-15 deskull[Refactor] #38995 running を player_type へ移動.
2019-05-14 deskull[Refactor] #38995 player_base を player_type の base_name...
2019-05-13 deskull[Refactor] #37353 inkey_* を util.c/h へ移動.
2019-05-13 deskull[Refactor] #37353 init_flags, INIT_* フラグを core.h へ移動.
2019-05-11 deskull[Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動.
2019-05-10 deskull[Refactor] #37353 inet.c の関数宣言を inet.h を作成して移動.
2019-05-10 deskull[Refactor] #37353 creature.c/h を作成して,プレイヤーモンスターの共通項目として...
2019-05-09 deskull[Refactor] #37353 generate_encounter を wild.c 内変数に整理...
2019-05-07 deskull[Refactor] #37353 targeting.h を作成して 宣言を移動.
2019-05-07 deskull[Refactor] #38993 mon_fight を floor_type の monster_nois...
2019-05-07 deskull[Refactor] #37353 realm.c/h を追加して,関連変数を移動.
2019-05-06 deskull[Refactor] #37353 process_player() から process_fishing...
2019-05-06 deskull[Refactor] #39068 shimmer_monsters と shimmer_objects...
2019-05-06 deskull[Refactor] #37353 コピーライト情報 を core.c/h へ移動.
2019-05-05 deskull[Refactor] #38844 is_loading_now を world_type 構造体へ移動.
2019-05-05 deskull[Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正.
2019-05-05 deskull[Refactor] #38844 invoking_midnight_curse を player_type...
2019-05-05 deskull[Refactor] #37353 vcxproj 上のフィルタ構成を整理しつつ, racial.h...
2019-05-05 deskull[Refactor] #37353 save.h を追加して宣言を移動.
2019-05-03 deskull[Refactor] #37353 core.h の宣言を整理.
2019-05-03 deskull[Refactor] #37353 core.h を作成してANGBAND_*定数を移動.
2019-05-03 deskull[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
2019-05-02 deskull[Refactor] #37353 feat_prob 構造体と関連変数を feature.c/h へ移動.
2019-05-02 deskull[Refactor] #37353 player-race.c/h を作成して関連構造体と変数を移動.
2019-05-02 deskull[Refactor] #37353 floor-town.c/h を作成して関連構造体と変数を移動.
2019-05-01 deskull[Refactor] #37353 autopick.h を作成して関連構造体と変数を移動.
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