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[Refactor] #37353 盲目時のコマンド制限処理を cmd_limit_confused() に統合。 / Integrate command limitat...
[hengband/hengband.git]
/
src
/
externs.h
2019-02-10
Deskull
[Refactor] #37353 盲目時のコマンド制限処理を cmd_limit_confused...
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2019-02-09
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-09
Deskull
[Refactor] #37353 配列用ポインタ town を他の慣例に従い town_info に改名...
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2019-02-09
Deskull
[Refactor] #37353 構造体 dungeon_info_type を他の慣例に従い dungeo...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-02-08
Deskull
[Refactor] #37353 ACT_* と activation_info を cmd-activat...
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2019-02-07
Deskull
[Refactor] #37353 BIAS_* と artifact_bias_name を artifac...
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2019-02-06
Deskull
[Refactor] #37353 summon_cyber() を spells-summon.c...
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2019-02-05
Deskull
[Refactor] #37353 feat_*と命名を一致させるため fill_type を feat_wa...
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2019-02-05
Deskull
[Refactor] #37353 後で同名の構造体を作り、feat_*と命名を一致させるため floor_t...
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2019-02-04
Deskull
[Refactor] #37353 world_player を timewalk に改名して player_...
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2019-02-04
Deskull
[Refactor] #37353 回復処理関数を spells-status.c に移動。 / Move...
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2019-02-03
Deskull
[Refactor] #37353 do_cmd_rerate() を roll_hitdice()...
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2019-02-03
Deskull
[Refactor] #37353 do_cmd_rerate() と do_cmd_rerate_aux...
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2019-02-02
Deskull
[Refactor] #37353 acquirement() を spell-object.c に移動...
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2019-02-02
Deskull
[Refactor] #37353 amusement() を spell-object.c に移動...
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2019-01-30
Deskull
[Refactor] #37353 can_do_cmd_cast() を cmd_limit_cast...
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2019-01-30
Deskull
[Refactor] #37353 混乱時のコマンド制限処理を cmd_limit_confused...
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2019-01-30
Deskull
[Refactor] #37353 青魔法とものまねのレベルテレポートアウェイを teleport_level...
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2019-01-30
Deskull
[Refactor] #37353 時間停止時のコマンド制限処理を cmd_limit_time_walk...
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2019-01-29
Deskull
[Refactor] #37353 アリーナのコマンド制限処理を cmd_limit_arena()...
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2019-01-29
Deskull
[Refactor] #37353 externs.h の宣言いくつかを shoot.h へ移動。 ...
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2019-01-29
Deskull
[Refactor] #37353 externs.h の宣言いくつかを realm-hex.h へ移動...
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2019-01-28
Deskull
[Refactor] #37353 xtra2.c の関数のいくつかを shoot.c へ移動。 /...
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2019-01-28
Deskull
[Refactor] #37353 xtra2.c から rumor.c を分離。 / rumor.c...
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2019-01-28
Deskull
[Refactor] #37353 xtra2.c の関数のいくつかを view-mainwindow...
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2019-01-26
Deskull
[Refactor] #37353 stop_singing() を spell-status.c へ移動...
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2019-01-26
Deskull
[Refactor] #37353 is_open() を cave.c へ移動。 / Move is_ope...
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2019-01-26
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-26
Deskull
[Refactor] #37353 cmd5.c を cmd-spell.c へ統合。 / Integrate...
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2019-01-24
Deskull
[Refactor] #37353 剣術家の「気合溜め」を concentration() に分離。...
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2019-01-24
Deskull
[Refactor] #37353 超能力者と錬気術師のレイシャル「明鏡止水」を clear_mind...
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2019-01-24
Deskull
[Refactor] #37353 騎兵のレイシャル「荒馬慣らし」を rodeo() に分離。 / Separ...
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2019-01-23
Deskull
[Refactor] #37353 混沌の戦士のレイシャル「幻惑の光」を confusing_light...
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2019-01-23
Deskull
[Refactor] #37353 戦士のレイシャル「剣の舞い」を sword_dancing() に分離...
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2019-01-23
Deskull
[Refactor] #37353 鏡使いのレイシャル「静水」を mirror_concentration...
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2019-01-23
Deskull
[Refactor] #37353 悪魔系種族のレイシャルブレスを demonic_breath()...
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2019-01-23
Deskull
[Refactor] #37353 魔法戦士の変換能力を convert_hp_to_mp()/convert...
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2019-01-23
Deskull
[Refactor] #37353 修行僧の百裂拳を double_attack() に分離。 / Separ...
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2019-01-23
Deskull
[Refactor] #37353 忍者の早駆けを hayagake() に分離。 / Separate...
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2019-01-23
Deskull
[Refactor] #37353 ホビットの食用生成を create_ration() に分離。 ...
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2019-01-23
Deskull
[Refactor] #37353 ドラコニアンのブレス処理を draconian_breath()...
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2019-01-22
Deskull
[Refactor] #37353 gain_magic() を import_magic_device...
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2019-01-22
Deskull
[Refactor] #37353 spells2.c から spells-status.c に分離...
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2019-01-21
Deskull
[Refactor] #37353 型の置換 / Type replacement.
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2019-01-21
Deskull
[Refactor] #37353 externs.h から player-status.hへ移動。...
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2019-01-21
Deskull
[Refactor] #37353 avatar.h 追加。 / Add avatar.h.
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2019-01-21
Deskull
[Refactor] #37353 externs.h から artifact.h 移動。 / Move...
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2019-01-21
Deskull
[Refactor] #37353 init2.c や table.c の店舗実装要素を store...
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2019-01-20
Deskull
[Refactor] #37353 project_path() を新規 project.c へ移動...
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2019-01-20
Deskull
[Refactor] #37353 bldg.cのクエスト関連関数を quest.c へ移動。 / Move...
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2019-01-20
Deskull
[Refactor] #37353 爆発の薬の効果を detonation() に分離。 / Separate...
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2019-01-19
Deskull
[Refactor] #37353 酔っ払いの薬の効果を booze() に分離。 / Separate...
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2019-01-19
Deskull
[Refactor] #37353 determine_random_questor() を quest...
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2019-01-19
Deskull
[Refactor] #37353 スターライトの杖の効果を starlight() に分離。 / Separ...
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2019-01-18
Deskull
[Refactor] #37353 魔力の嵐の杖の効果を unleash_mana_storm() に分離...
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2019-01-18
Deskull
[Refactor] #37353 聖浄の杖の効果を cleasing_nova() に分離。 / Separ...
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2019-01-17
Deskull
[Refactor] #37353 do_cmd_fire_aux()をexe_fire()に改名。...
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2019-01-17
Deskull
[Refactor] #37353 do_cmd_fire_aux() 関連を shoot.c へ移動...
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2019-01-17
Deskull
[Refactor] #37353 mon_damage_mod() を monster-status...
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2019-01-17
Deskull
[Refactor] #37353 xtra2.c のクエスト関連処理を quest.c/h へ分離...
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2019-01-17
Deskull
[Refactor] #37353 mon_take_hit() と関連処理を monster-status...
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2019-01-17
Deskull
[Refactor] #37353 突然変異処理の宣言のいくつかを新規 mutation.h へ移動...
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2019-01-16
Deskull
[Refactor] #37353 gain_level_reward() を新規ファイル patron...
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2019-01-16
Deskull
[Refactor] #37353 モンスター配置に関する関数整理中。 / Refactor function...
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2019-01-16
Deskull
[Refactor] #37353 型の置換(cave.c) / Type replacement.
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2019-01-16
Deskull
[Refactor] #37353 TRAP_* 定義を trap.h へ移動、関連要素も整理。 /...
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2019-01-15
Deskull
[Refactor] #37353 型の置換(cmd4.c) / Type replacement.
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2019-01-15
Deskull
[Refactor] #37353 型の置換(ゲームターンなど) / Type replacement...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-13
Deskull
[Refactor] #37353 警告修正。 / Fix warning.
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2019-01-13
Deskull
[Refactor] #37353 ソート処理をsort.c/hに分離。 / Separate to...
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2019-01-12
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-12
Deskull
[Refactor] #37353 「死を欺く処理」を dungeon.c から cheat_death...
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2019-01-12
Deskull
[Refactor] #37917 word_of_recall() と recall_player...
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2019-01-12
Deskull
[Refactor] #37917 トランプタワーの「階を指定して帰還」を free_level_recall...
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2019-01-09
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-09
Deskull
[Refactor] #37353 have_nightmare() 関数を monsterace-hook...
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2019-01-08
Deskull
[Refactor] #38852 update_creature()に引数追加。 / Add argumen...
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2019-01-08
Deskull
[Fix] #38852 メッセージ表示にアイテム並べ替えを行ってしまうことによるバグを修正。 / Fix...
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2019-01-06
Deskull
[Refactor] #37353 player-item.c/h 削除。 xtra2.c を player...
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2019-01-06
Deskull
[Refactor] #37353 未使用変数削除。 / Delete a unused function.
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2019-01-06
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-06
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-05
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-05
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-04
Deskull
[Refactor] #37353 summon_specific()にシンボル指定引数追加。 / Add...
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2019-01-04
Deskull
[Refactor] #37353 summon_kin_player() を spells-summon...
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2019-01-04
Deskull
[Refactor] #37353 xtra1.c から world.c を分離。 / Separate...
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2019-01-02
Deskull
[Refactor] #38824 グローバル変数 item_tester_full を処理 (完了...
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2019-01-02
Deskull
[Refactor] #38824 グローバル変数 item_tester_no_ryoute を処理...
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2019-01-02
Deskull
[Refactor] #38824 グローバル変数 item_tester_no_ryoute を処理...
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2018-12-30
Deskull
[Refactor] #37353 project_hack() を project_all_los...
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2018-12-30
Deskull
[Refactor] #38824 choose_object()の修正とget_item()の置換...
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2018-12-29
Deskull
[Refactor] #38824 choose_object()拡張。 / expand choose_ob...
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2018-12-24
Deskull
[Feature] #38635 f_info.txtの修正と共に、変数上の登録追加。 / Fix f_inf...
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