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To be more idiomatic, drop "was" from English message for death of dragon centipedes.
[hengband/hengband.git]
/
src
/
monster-attack
/
2021-01-31
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-31
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-31
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-31
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-31
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-30
dis-
[Refactor] 名称の変更 RARM/LARM/HANDS -> MAIN_HAND/SUB_HAND...
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commitdiff
2021-01-30
dis-
[Refactor] 無駄な空白、改行の削除、includeのソート
tree
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commitdiff
2021-01-24
Hourier
Merge branch 'develop'
origin/hotfix/Fix-Aggravation
tree
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commitdiff
2021-01-24
deskull
Merge branch 'Feature/Version-Expression' into develop
tree
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commitdiff
2021-01-24
deskull
Merge commit 'remotes/origin/feature/Fix-BufferOverRun...
tree
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commitdiff
2021-01-24
deskull
Merge remote-tracking branch 'remotes/origin/Feature...
tree
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commitdiff
2021-01-24
deskull
Merge remote-tracking branch 'remotes/origin/Feature...
tree
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commitdiff
2021-01-22
Hourier
[Refactor #41192 魔道具吸収によるHPの回復量を調整した / Adjusted the...
tree
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commitdiff
2021-01-22
Hourier
[Fix] #41192 魔道具能力向上がないのに魔道具の吸収量が減衰していたのを修正 / Resolved...
tree
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commitdiff
2021-01-20
deskull
Merge branch 'Feature/Fix-ESP-target' into develop
tree
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commitdiff
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-20
Hourier
[Fix] #41266 モンスター名が80バイトしか確保されていない箇所を全て160バイトに変更した...
tree
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commitdiff
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-18
deskull
Merge branch 'Feature/Fix-Fall-Horse' into develop...
tree
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commitdiff
2021-01-18
Hourier
[Implement] #41192 魔導吸収打撃を受けて、かつ魔道具能力向上アイテムを装備していた場合...
tree
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commitdiff
2021-01-17
Hourier
[Refactor] #41192 充填魔力吸収打撃における回復量を、吸収回数 * 魔道具のレベルと定義した...
tree
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commitdiff
2021-01-17
Hourier
[Fix] #41192 充填魔力吸収打撃において、吸収量が0だと0除算が発生する不具合を修正した ...
tree
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commitdiff
2021-01-16
Hourier
[Fix] ペットに攻撃される事象を完全修正した / Resolved the issue that...
tree
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commitdiff
2021-01-16
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-15
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-15
deskull
Merge branch 'release/3.0.0Alpha' into master
tree
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commitdiff
2021-01-14
Hourier
[Fix] #41132 盗み逃げ打撃でモンスターが逃げなかったのを修正 / Resolved the...
tree
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_time 変数を廃止....
tree
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_fear 変数を廃止....
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_blind 変数を廃止...
tree
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_disen 変数を廃止...
tree
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_sound 変数を廃止...
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_conf 変数を廃止....
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_pois 変数を廃止....
tree
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commitdiff
2020-12-12
iks
Merge branch 'For3.0.0-Monster-Adjustment' into release...
tree
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commitdiff
2020-12-11
Hourier
[Implement] #40911 充填魔力吸収料の計算式を修正した / Corrected the...
tree
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commitdiff
2020-12-11
deskull
Merge branch 'Release-3.0.0Alpha' into release/3.0...
tree
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commitdiff
2020-12-11
deskull
Merge branch 'Release-3.0.0Alpha' into release/3.0...
tree
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commitdiff
2020-12-09
deskull
[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
tree
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commitdiff
2020-12-06
deskull
Merge branch 'release/3.0.0Alpha' of git.osdn.net:...
tree
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commitdiff
2020-12-03
Habu
[cleanup] GCCの警告に対応
tree
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commitdiff
2020-11-23
iks
Revert "Revert "Merge branch 'master' of git.osdn.net...
tree
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commitdiff
2020-11-18
deskull
[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
tree
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commitdiff
2020-11-13
Hourier
[Refactor] #37285 タイポを修正 / Fixed typo
tree
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commitdiff
2020-11-13
Hourier
[Implement] #37285 calc_blow_un_power() とprocess_un_pow...
tree
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commitdiff
2020-11-13
Hourier
[Implement] #37285 Added damage decreasing calculation...
tree
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commitdiff
2020-11-12
Hourier
[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift...
tree
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commitdiff
2020-11-12
deskull
[Fix] #37285 ここまでの関数名差異を修正. / Fix difference of functio...
tree
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commitdiff
2020-11-12
Hourier
[WIP] [Refactor] #37285 マナ吸収ダメージの減衰式を追加 / Added attenua...
tree
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commitdiff
2020-11-12
Hourier
[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation...
tree
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commitdiff
2020-11-12
Hourier
[Implement] #37285 遅鈍ダメージの減衰式を追加 / Added attenuation...
tree
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commitdiff
2020-11-12
Hourier
[Implement] #37285 時間逆転ダメージの減衰式を追加 / Added attenuation...
tree
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commitdiff
2020-11-12
Hourier
[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation...
tree
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commitdiff
2020-11-11
Hourier
[Refactor] #37285 Separated monster-attach-lose.c/h...
tree
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commitdiff
2020-11-11
Hourier
[Implement] #37285 能力低下ダメージの減衰式を追加 / Added attenuation...
tree
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commitdiff
2020-11-11
Hourier
[Implement] #37285 病気ダメージの減衰式を追加 / Added attenuating...
tree
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commitdiff
2020-11-11
Hourier
[Implement] #37285 盲目・混乱・恐怖・麻痺ダメージの減衰式を追加 / Added atten...
tree
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commitdiff
2020-11-11
Hourier
[Implement] #37285 劣化ダメージの減衰式を追加 / Added attenuating...
tree
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commitdiff
2020-11-11
Hourier
[Implement] #37285 毒ダメージの減衰式を追加 / Added attenuating...
tree
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commitdiff
2020-10-27
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
tree
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commitdiff
2020-10-25
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
tree
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commitdiff
2020-10-24
Hourier
[Refactor] #37285 タイポを修正 / Fixed typo
tree
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commitdiff
2020-10-23
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
tree
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commitdiff
2020-10-19
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
tree
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commitdiff
2020-10-15
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
tree
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commitdiff
2020-10-07
Hourier
[Implement] #37285 calc_blow_un_power() とprocess_un_pow...
tree
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commitdiff
2020-10-07
Hourier
[Implement] #37285 Added damage decreasing calculation...
tree
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commitdiff
2020-10-07
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
tree
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commitdiff
2020-10-05
Hourier
[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift...
tree
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commitdiff
2020-10-04
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
tree
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commitdiff
2020-09-26
Hourier
[WIP] [Refactor] #37285 マナ吸収ダメージの減衰式を追加 / Added attenua...
tree
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commitdiff
2020-09-26
Hourier
[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation...
tree
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commitdiff
2020-09-26
Hourier
[Implement] #37285 遅鈍ダメージの減衰式を追加 / Added attenuation...
tree
|
commitdiff
2020-09-26
Hourier
[Implement] #37285 時間逆転ダメージの減衰式を追加 / Added attenuation...
tree
|
commitdiff
2020-09-26
Hourier
[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation...
tree
|
commitdiff
2020-09-26
Hourier
[Refactor] #37285 Separated monster-attach-lose.c/h...
tree
|
commitdiff
2020-09-26
Hourier
[Implement] #37285 能力低下ダメージの減衰式を追加 / Added attenuation...
tree
|
commitdiff
2020-09-26
Hourier
[Implement] #37285 病気ダメージの減衰式を追加 / Added attenuating...
tree
|
commitdiff
2020-09-26
Hourier
[Implement] #37285 盲目・混乱・恐怖・麻痺ダメージの減衰式を追加 / Added atten...
tree
|
commitdiff
2020-09-26
Hourier
[Implement] #37285 劣化ダメージの減衰式を追加 / Added attenuating...
tree
|
commitdiff
2020-09-26
Hourier
[Implement] #37285 毒ダメージの減衰式を追加 / Added attenuating...
tree
|
commitdiff
2020-08-23
deskull
Revert "Merge branch 'master' of git.osdn.net:/gitroot...
tree
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commitdiff
2020-08-23
deskull
Merge branch 'master' of git.osdn.net:/gitroot/hengband...
tree
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commitdiff
2020-08-21
deskull
Merge remote-tracking branch 'remotes/origin/For2.2...
tree
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commitdiff
2020-08-21
deskull
[Fix] #40514 player-status-table.h の宣言ミス修正. / Fixed...
tree
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commitdiff
2020-08-21
Hourier
[Refactor] #40457 Renamed avatar.c/h from player/ to...
tree
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commitdiff
2020-08-20
Hourier
[Refactor] #40457 Renamed process-effect.c/h to effect...
tree
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commitdiff
2020-08-19
deskull
Merge remote-tracking branch 'remotes/hengband-osx...
tree
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commitdiff
2020-08-19
deskull
Merge remote-tracking branch 'remotes/hengband-osx...
tree
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commitdiff
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