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[Refactor] #37353 is_open() を cave.c へ移動。 / Move is_open() to cave.c.
[hengband/hengband.git]
/
src
/
rooms-vault.c
2019-01-16
Deskull
[Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2018-12-29
Deskull
[Feature] #38635 固定部屋の番号付け修正(16->17) / Fix ID of fixed...
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2018-12-27
Deskull
[Feature] #38635 v_info2件追加。 / Add 2 fixed rooms.
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2018-12-25
Deskull
[Feature] #38635 Vault用地形定義を追加。 / Implement new vault...
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2018-12-13
Deskull
Merge branch 'master' into MERFOLK
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2018-12-12
Deskull
[Refactor] #37353 Visual Studio 2017 の C4701警告潰し。/...
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2018-12-12
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-08
Deskull
[Refactor] #37353 店処理のヘッダを externs.h から store.h へ分離。
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2018-11-29
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-27
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-23
Deskull
[Refactor] #37353 get_rep_dir2()をget_direction()に改名...
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2018-11-17
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-05
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-04
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-31
Deskull
[Fix] #37353 文字コード修正。
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2018-10-06
Deskull
[Feature] #38635 v_infoの地形定義追加。
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2018-10-04
Deskull
[Feature] #38635 v_infoを参照する通常固定部屋の生成処理を実装。7種部屋追加。
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2018-10-03
Deskull
[Feature] #38635 v_infoを参照する通常固定部屋の生成処理を実装中。
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2018-09-24
Deskull
[Refactor] #37353 object2~trap間整理。 / Refactor between...
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2018-09-16
Deskull
[Refactor] #37353 room~room-vault間整理。 / Refactor betwee...
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2018-09-11
Deskull
[Refactor] #37353 vault部屋生成処理を rooms.c から rooms-vault...
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