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[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Rename c_ptr, common pointer naming...
[hengband/hengband.git]
/
src
/
save.c
2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-02-09
Deskull
[Refactor] #37353 配列用ポインタ town を他の慣例に従い town_info に改名...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-01-21
Deskull
[Refactor] #37353 init2.c や table.c の店舗実装要素を store...
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2019-01-20
Deskull
[Refactor] #37353 クエスト関係の定義を quest.h へ移動。 / Move quest...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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diff to current
2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-13
Deskull
[Refactor] #37353 ソート処理をsort.c/hに分離。 / Separate to...
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2019-01-11
Deskull
[Refactor] #37353 マジックナンバー修正(A_MAX) / Fix magic number...
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diff to current
2019-01-10
Deskull
[Refactor] #38827 SPEEDの型定義をs16bに拡張。 / Change typedef...
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2019-01-04
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-03
Deskull
[Refactor] #37353 型の置換と警告修正。 / Type replacement and...
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2019-01-03
Deskull
[Refactor] #37353 型の置換による警告修正。 / Fix warning with type...
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2018-12-20
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-18
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-12-18
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-12-18
Deskull
[Refactor] #37353 ソース整理 / Refactor sources.
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2018-12-14
Deskull
Merge branch 'master' into MERFOLK
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2018-12-14
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-13
Deskull
Merge branch 'master' into MERFOLK
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2018-12-10
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-25
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-25
Deskull
#38768 [Fix] Oopsもろとも置換で消してしまった重要処理を差し戻し。
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2018-11-23
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-20
Deskull
[Refactor] #37353 コメントとメッセージ整理 / Refactor comments...
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2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-14
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-14
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-09-18
Deskull
[Fix] #33232 cheat_sight保存実装。
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2018-03-16
Deskull
max_quests を max_q_idx に改名。BGM選択時クエストの参照処理を修正。 / Rename...
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2017-12-19
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-18
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続し、コメントを追加。/ Ongoing...
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2017-12-10
Deskull
#37287 #37353 (2.2.0.89) REAL_TIME 型を再定義し、型の置換を継続中...
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2017-12-09
Deskull
#37287 #37353 (2.2.0.89) FLOOR_IDX 型を定義し、型の置換を継続中。...
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2017-12-09
Deskull
#37287 #37353 (2.2.0.89) ALIGNMENT 型を定義し、型の置換を継続中。...
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2017-12-07
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-02
Deskull
#37287 #37353 (2.2.0.89) EFFECT_ID型を定義し、型の置換を継続中。 ...
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2017-11-02
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-26
Deskull
#37287 #37353 (2.2.0.89) QUANTITY 型を定義し、型の置換を継続中。 ...
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2017-10-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-11
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) MONRACE_IDX 型を定義し、型の置換を継続中...
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2017-10-03
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-27
Deskull
#37287 #37353 (2.2.0.89) ITEM_NUMBERをs32bに再定義、型の置換を継続中...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) DEPTHをs32bに再定義、型の置換を継続中。 ...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) HIT_POINTをs32bに再定義、型の置換を継続中...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-02
Deskull
#37449 (2.2.0.79) メッセージにターン数を表示する、cheat_turn オプションを実装...
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2017-09-02
Deskull
#37449 (2.2.0.78) 2.2.0.75より前のセーブファイルを読み込む処理と、ロード時のセーブデ...
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2017-09-01
Deskull
#37449 (2.2.0.75) ゲームメッセージのログ拡張に伴って発生したセーブデータのトラブルを修正...
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2017-09-01
Habu
Merge branch 'xoroshiro128plus'
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2017-08-23
Deskull
#37449 (2.2.0.52) 詐欺オプションに「詳細な情報を日記に出力する」を追加。(オプション上のみ...
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2017-07-11
Deskull
#37353 (2.2.0.25) GINOU_MAXを定義、マジックナンバーに対処。 / Define...
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2016-12-27
deskull
Merge pull request #35756 (shimitei/hengband/fix/buffer...
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2016-09-08
Deskull
VM プリプロセッサを除去。 / Remove VM preprocessor.
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2015-08-06
Deskull
nameグローバル変数をplayer_type構造体に編入。 / 'name' global variable...
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2015-08-05
Deskull
px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global...
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2014-08-10
Deskull
Add Doxygen warnings.
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diff to current
2014-08-10
Deskull
Fix Doxygen warnings.
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2014-07-12
Deskull
Add Doxygen comments to save.c.
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diff to current
2014-07-12
Deskull
Add Doxygen comments to save.c.
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commitdiff
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diff to current
2014-07-12
Deskull
Add Doxygen comments to save.c.
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commitdiff
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diff to current
2014-07-12
Deskull
Add Doxygen comments to save.c.
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commitdiff
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diff to current
2014-07-12
Deskull
Add Doxygen comments to save.c.
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diff to current
2014-03-13
dis-
Refacotr: replace ifdef JP macros
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2014-03-08
Habu
Merge branch 'RNG-improve'
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2014-03-07
Habu
ゲームに関係しない箇所での乱数の消費を避けるように修正
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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diff to current
2013-06-16
iks
Fixed bug of not saving object's art_flags[4]
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diff to current
2013-06-10
dis-
fix bug -- save art_flags[4] correctly
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diff to current
2013-04-22
dis-
Use const pointer for many times referred quest[*]
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diff to current
2013-04-22
habu
Avoid reserved words of C++
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diff to current
2013-04-21
dis-
show quest complete time
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commitdiff
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diff to current
2013-03-03
dis-
Rest and Shoot exp is reduced by accumulated damages...
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diff to current
2013-03-03
dis-
Save damages dealt by player for each monster. (Do...
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diff to current
2013-02-26
habu
Get rid of all gcc(-Wall) warnings
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diff to current
2013-02-14
dis-
Extract Process per 100 energy. Now it contains music...
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commitdiff
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diff to current
2009-09-03
iks
新職業スナイパーといくつかの新or移植アーティファクトをマージ。
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diff to current
2004-03-10
nothere
外見が異なるモンスターの処理に関する修正.
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2004-02-22
iks
見えない敵を倒したときにその殺害数もカウントする変数r_akillsをmonster_race構造体に追加した。
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2004-01-19
nothere
モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値
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2004-01-04
mogami
ダンジョンの雰囲気が、フロアの生成時では無くリアルタイムに計算されるように変更した。
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2003-12-13
mogami
改名:p_ptr->ffall→p_ptr->levitation、FEATHER→LEVITATION
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2003-11-29
mogami
32bitで足りない場合の演算コードの一般的な関数群 s64b_???()を作った。
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2003-11-22
nothere
branch-nothere-terrainflags、゙。シ・ク.
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2003-11-02
mogami
・鬣タ・爭ッ・ィ・ケ・ネソェツ。ヌスヌムサ゚。」10クト、ヌクヌト遙」
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2003-11-01
mogami
盗賊ギルドの「分け前」の仕様を廃止。
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diff to current
2003-10-23
mogami
safe_setuid_grab();の呼び出しを忘れていた所を修正。
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2003-10-01
nothere
*勝利*時のメッセージをダンプに残せるように変更. セーブデータVer.は
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