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[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
[hengband/hengband.git]
/
src
/
spells-status.c
2019-05-21
deskull
[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
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2019-05-20
deskull
[Refactor] #37353 handle_stuff() と update_output()...
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2019-05-07
deskull
[Refactor] #37353 targeting.h を作成して 宣言を移動.
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2019-05-01
deskull
[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-17
deskull
[Refactor] #37353 do_spell() の宣言を cmd-spell.h に移動。
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2019-04-17
deskull
[Refactor] #37353 flavor.c を object-flavor.c/h に変更して...
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2019-04-10
deskull
[Refactor] #37353 複数のフロアに関するマクロを floor.h へ移動。
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #37353 projection.c/h を geometry.c/h に統合。
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2019-03-30
deskull
[Fix] #37353 berserk()のターン追加時の現値参照元が狂戦士化でなく士気高揚になっていたミスを修正。
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2019-03-30
deskull
[Refactor] #37353 monster_desc() の宣言を monster.h に移動。
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2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-03-05
deskull
[Refactor] #37353 mutate_player() to status_shuffle...
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2019-03-05
deskull
[Refactor] #37353 apply_nexus() to spells-status.c.
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-26
deskull
[Refactor] #37353 ものまねの時止めを time_walk() に統合。 / Integrat...
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2019-02-25
deskull
[Refactor] #37353 某露出狂のアレを cosmic_cast_off() に分離。 ...
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2019-02-23
deskull
[Refactor] #37353 釣りの処理を fishing() に分離。 / Separate...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-16
Deskull
[Refactor] #37353 stop_singing() の引数整理。 / Refactor...
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2019-02-16
Deskull
[Refactor] #37353 roll_hitdice() の引数整理。 / Refactor...
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2019-02-11
Deskull
[Refactor] #38932 文字コードを UTF-8(BOM) / LF に統一。 / Unify...
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2019-02-04
Deskull
[Refactor] #37353 world_player を timewalk に改名して player_...
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2019-02-04
Deskull
[Fix] #37353 VC++のC4100警告修正。 / Fix C4100 VC++ warning .
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2019-02-04
Deskull
[Refactor] #37353 回復処理関数を spells-status.c に移動。 / Move...
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2019-02-03
Deskull
[Refactor] #37353 do_cmd_rerate() を roll_hitdice()...
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2019-01-29
Deskull
[Refactor] #37353 超能力と青魔法の時間停止を time_walk() に分離。 /...
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2019-01-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-26
Deskull
[Refactor] #37353 stop_singing() を spell-status.c へ移動...
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2019-01-22
Deskull
[Refactor] #37353 spells2.c から spells-status.c に分離...
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