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Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix-Hourier
[hengband/hengband.git] / src / spells3.c
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 Eric BranlundCorrected typo in English message.
2020-02-09 Eric BranlundReplaced current_world_ptr->game_turn with turn in...
2020-02-09 Eric BranlundChanged an English message related to "Call the Void...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 Hourier[Fix] bool型の扱いに誤りのある可能性を修正 / Fixed possible issues...
2020-02-08 Hourier[Fix] #37353 警告を除去 / Removed warnings
2020-02-08 Hourier[Fix] #37353 テレポートアウェイが効かなくなる事象の可能性を修正 / Fixed possible...
2020-02-01 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-02-01 Hourier[Refactor] #37353 spells3.c において、1行ごとに挟まれていたコメントを削除...
2020-01-22 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-22 Eric BranlundChanged the English message for lapsing of alter realit...
2020-01-21 HourierMerge branch 'feature/Refactoring-Hourier' of https...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-19 Eric BranlundIn one of the English messages for booze consumption...
2020-01-19 Eric BranlundChanged English prompt for teleporting between towns...
2020-01-18 Hourier[Refactor] #38997 object_desc() と screen_object()にplaye...
2020-01-18 Hourier[Refactor] #38997 関数マクロcave_empty_bold*() を普通の関数に展開し...
2020-01-18 Hourier[Refactor] #38997 is_known_trap() とis_hidden_door(...
2020-01-18 Hourier[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 note_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 cave_*_teleportable_bold() にplayer_ty...
2020-01-18 Hourier[Refactor] #38997 delete_monster_idx() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
2020-01-18 Hourier[Refactor] #38997 get_mon_num() にplayer_type * 引数追加...
2020-01-17 Hourier[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
2020-01-14 Hourierplayer_inventory.h にあるべきプロトタイプ宣言をobject.hから移動 / Moved...
2020-01-14 Hourier[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #38997 set_monster_*() にplayer_type * 引数を追加...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 Hourier[Refactor] #38997 health_track() にplayer_type * 引数を追加...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #38997 describe_use() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 can_get_item() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 random_quest_number() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 quest_number() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 is_autopick_aux() にplayer_type *...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-10 Hourier[Refactor] #38997 floor_item_increase() にfloor_type...
2020-01-10 Hourier[Refactor] #38997 display_koff() にplayer_type *引数を追加...
2020-01-10 Hourier[Refactor] #38997 inven_item_increase()、inven_takeoff...
2020-01-10 Hourier[Refactor] #38997 inven_item_describe()、vary_item(...
2020-01-10 Hourier[Refactor] #38997 object_aware()、object_mention()、apply...
2020-01-10 Hourier[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-09 Hourier[Refactor] #38997 spells.h にあったTELE_LEVEL_IS_INEFF...
2020-01-09 Hourier[Refactor] #38997 destroy_area() のfloor_type *引数をplayer...
2020-01-09 Hourier[Refactor] #38997 dimension_door() とmirror_tunnel(...
2020-01-08 Hourier[Refactor] #38997 spells3.cの整形 / Reshaped spells3.c
2020-01-08 Hourier[Refactor] #38997 poly_r_idx() にplayer_type * 引数を追加...
2020-01-08 Hourier[Refactor] #38997 mod_need_mana() にplayer_type * 引数を追加...
2020-01-08 Hourier[Refactor] #38997 identify_fully() にplayer_type * 引数を追加...
2020-01-08 Hourier[Refactor] #38997 artifact_scroll() にplayer_type *...
2020-01-08 Hourier[Refactor] #38997 reset_recall() にplayer_type * 引数を追加...
2020-01-08 Hourier[Refactor] #38997 teleport_monster_to() にplayer_type...
2020-01-08 Hourier[Refactor] #38997 spells3.cの整形 (Doxygen用コメント追加&空行調整...
2020-01-07 deskull[Refactor] #38997 inven_carry() にplayer_type * 引数を追加...
2020-01-07 Hourier[Fix] #38997 spells3.c とmutation.c 内の変数参照修正 / Fixed...
2020-01-07 Hourier[Refactor] #38997 activate_hi_summon() にplayer_type...
2020-01-06 Hourier[Refactor] #38997 aggravate_monsters() にplayer_type...
2020-01-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-05 Hourier[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数に...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 mind.c 内関数に player_type * 引数を追加....
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 tgt_pt() に player_type * 引数を追加. ...
2020-01-03 deskull[Refactor] #38997 recharge() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 fire_beam() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 teleport_player_away() に player_type...
2019-12-30 deskull[Fix] #39076 コメント整理。 / Fix comments.
2019-12-30 deskull[Refactor] #38997 get_direction() に player_type * 引数を追加...
2019-12-29 deskull[Refactor] #38997 mundane_spell() に player_type * 引数を追加...
2019-12-28 deskull[Refactor] #38997 cave_have_flag_bold() に floor_type...
2019-12-23 deskull[Refactor] #39076 "inventory_list" の 置換処理で誤ったコメントを修正...
2019-12-23 deskull[Refactor] #39076 "grid_array" の 置換処理で誤ったコメントを修正/削除...
2019-12-22 deskull[Refactor] #38997 identify_pack() に player_type * 引数を追加...
2019-12-18 deskull[Fix] #38997 recall_player() 内変数参照修正. / Fix variable...
2019-12-16 deskull[Refactor] #38997 dimension_door_aux() に player_type...
2019-12-15 deskull[Refactor] #38997 stop_mouth() に player_type * 引数を追加...
2019-12-15 deskull[Refactor] #38997 teleport_away_followable() に player_t...
2019-12-15 deskull[Refactor] #38997 アイテム増減処理の大半を vary_item() に統合. / Unify...
2019-12-15 deskull[Refactor] #39076 Remove item reduction process comments.
2019-12-15 deskull[Refactor] #38997 alchemy() に player_type * 引数を追加....
2019-12-14 deskull[Refactor] #38997 alter_reality() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 identify_item() に player_type * 引数を追加...
2019-12-14 deskull[Fix] #38997 teleport_level_other() 内変数参照修正. / Fix...
2019-12-14 deskull[Refactor] #38997 project() に player_type * 引数を追加....
2019-12-14 deskull[Refactor] #38997 fire_ball() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 ident_spell() に player_type * 引数を追加...
2019-12-11 deskull[Implement] #39832 ウィザードモードの@コマンドに "vanish dungeon...
2019-12-11 deskull[Fix] #38997 vanish_dungeon() 引数修正. / Fix arguments...
2019-12-10 deskull[Refactor] #38997 teleport_player() に player_type ...
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-08 deskull[Refactor] #38997 experience_of_spell() に player_type...
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