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hengband/hengband.git
2020-01-18 Hourier[Refactor] #38997 is_known_trap() とis_hidden_door(...
2020-01-18 Hourier[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 note_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 cave_*_teleportable_bold() にplayer_ty...
2020-01-18 Hourier[Refactor] #38997 place_solid_noperm_bold() を削除し、place_...
2020-01-18 Hourier[Refactor] #38997 place_solid_perm_bold() を削除し、place_gr...
2020-01-18 Hourier[Refactor] #38997 place_solid_bold() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 place_outer_noperm_bold() を削除し、place_...
2020-01-18 Hourier[Refactor] #38997 place_outer_bold() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 place_inner_perm_bold() を削除し、place_gr...
2020-01-18 Hourier[Refactor] #38997 place_inner_bold() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 place_extra_perm_bold() を削除し、place_gr...
2020-01-18 Hourier[Refactor] #38997 place_extra_bold() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 place_floor_bold() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 place_grid_type をgrid_hold_type に変更し...
2020-01-18 Hourier[Refactor] #38997 delete_monster_idx() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 place_solid_perm_grid() を削除し、place_gr...
2020-01-18 Hourier[Refactor] #38997 place_outer_noperm_grid() を削除し、place_...
2020-01-18 Hourier[Refactor] #38997 place_outer_perm_grid() を削除し、place_gr...
2020-01-18 Hourier[Refactor] #38997 place_inner_perm_grid() を削除し、place_gr...
2020-01-18 Hourier[Refactor] #38997 place_inner_grid() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 place_extra_grid() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 place_floor_grid() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 set_hostile() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 is_original_ap_and_seen() を普通の関数に展開し...
2020-01-18 Hourier[Refactor] #38997 monster2.c の整形 / Reshaped monster2.c
2020-01-18 Hourier[Refactor] #38997 monster1.c の整形修正 / Fixed reshaped...
2020-01-18 Hourier[Refactor] #38997 monster1.c の整形 / Reshaped monster1.c
2020-01-18 Hourier[Refactor] #38997 detele_monster_idx() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 update_view() からfloor_type * 引数削除...
2020-01-18 Hourier[Refactor] #38997 get_dungeon_feeling() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 monster_drop_carried_objects() にplaye...
2020-01-18 Hourier[Refactor] #38997 update_smart_learn() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 mon_scatter() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 get_mspeed() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 update_monsters() にplayer_type *...
2020-01-18 Hourier[Refactor] #38997 lore_treasure() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 lore_do_probe() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
2020-01-18 Hourier[Refactor] #38997 get_mon_num() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 get_mon_num_prep() とchoose_new_monste...
2020-01-18 Hourier[Refactor] #38997 m_pop() にplayer_type * 引数追加 / Added...
2020-01-18 Hourier[Refactor] #38997 summon_specific_aux() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 wipe_m_list() をwipe_monsters_list...
2020-01-18 Hourier[Refactor] #38997 compact_monsters() にplayer_type ...
2020-01-18 Hourier[Refactor] #38997 term_xtra_win_react() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 main-win.c にある Term_*() を term_*...
2020-01-18 Hourier[Refactor] #38997 main-win.c のstatic関数群 にplayer_type...
2020-01-18 Hourier[Refactor] #38997 compact_monsters_aux() にplayer_type...
2020-01-18 Eric BranlundReplaced "equipments" with "equipment" in explanations.
2020-01-18 Eric BranlundReplaced is + gerund with direct active verb in message...
2020-01-18 Eric BranlundIn descriptions but not keywords, replaced "armors...
2020-01-18 Eric BranlundUse "such as" rather than "such like" for more idiomati...
2020-01-18 Eric BranlundCorrected typos in English autopick header.
2020-01-18 Eric BranlundAdjusted more places where only the masculine pronoun...
2020-01-18 Eric BranlundAdded missing verb in English description of beastmasters.
2020-01-18 Eric BranlundIn English description of the rogue, put a comma before...
2020-01-18 Eric BranlundModified English description of rogue to use "very...
2020-01-18 Eric BranlundCorrected English description of priest for subject...
2020-01-18 Eric BranlundFor more idiomatic English, replaced "the several"...
2020-01-17 Hourier[Refactor] #38997 is_friendly_idx() の引数修正 / Fixed argum...
2020-01-17 Hourier[Refactor] #38997 is_friendly_idx() を普通の関数に展開し、player_t...
2020-01-17 Hourier[Refactor] #38997 monster2.c 内変数参照修正 / Fixed variable...
2020-01-17 Hourier[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
2020-01-16 Hourier[Refactor] #38997 map_info() にplayer_type * 引数を追加 ...
2020-01-16 Hourier[Refactor] #38997 darkened_grid() にplayer_type * 引数を追加...
2020-01-16 Hourier[Refactor] #38997 inkey_from_menu() にplayer_type *...
2020-01-16 Hourier[Refactor] #38997 anger_monster() にplayer_type * 引数を追加...
2020-01-16 Hourier[Refactor] #38997 delete_monster_idx() にplayer_type...
2020-01-16 Hourier[Refactor] #38997 request_command() にplayer_type *...
2020-01-16 Hourier[Refactor] #38997 get_monster_hook2() にplayer_type...
2020-01-16 Hourier[Refactor] #38997 get_monster_hook() にplayer_type ...
2020-01-15 Hourier[Refactor] #38997 screen_roff()、display_roff()、output_m...
2020-01-15 Hourier[Refactor] #38997 monster_death()にplayer_type * 引数を追加...
2020-01-15 Hourier[Refactor] #38997 リファクタリング用のコメントを追加 / Added comment...
2020-01-15 Hourier[Refactor] #38997 item_tester_okay() とcheck_book_realm...
2020-01-15 Hourier[Refactor] #38997 reset_visuals() にplayer_type * 引数を追加...
2020-01-15 Hourier[Refactor] #37353 object-broken.c の整形 / Reshaped object...
2020-01-15 Hourier[Refactor] #38997 breakage_chance() にplayer_type *...
2020-01-15 Hourier[Refactor] #38997 potion_smash_effect() にplayer_type...
2020-01-15 Hourier[Refactor] #37353 player-status.c の整形 / Reshaped player...
2020-01-15 Hourier[Refactor] #38997 hex_spelling() を関数マクロから普通の関数に展開し...
2020-01-14 Eric BranlundCorrected typo: "breaths" (plural noun) rather than...
2020-01-14 Eric BranlundSlightly reworded to avoid using "armors".
2020-01-14 Eric BranlundSome English class descriptions used pronouns of both...
2020-01-14 Eric BranlundReworded third sentence in the English description...
2020-01-14 Eric BranlundFor more idiomatic English, replaced "the several"...
2020-01-14 Eric BranlundCaptialized "munchkin" to be consistent with the other...
2020-01-14 Eric BranlundThe English description of the "Nimble" personality...
2020-01-14 Eric BranlundFor more idiomatic English, added article in priest...
2020-01-14 Eric BranlundAdded missing verg for fighting ability with edged...
2020-01-14 Eric BranlundCorrected priest description for subject/verb agreement.
2020-01-14 Eric BranlundMade "spell" plural in English description of beastmasters.
2020-01-14 Eric BranlundReworded English description of rangers' proficiency...
2020-01-14 Eric BranlundMade "weapon" plural for more idiomatic English descrip...
2020-01-14 Eric BranlundReplaced "armors" with "armor" for more idiomatic Engli...
2020-01-14 Eric BranlundFor more idiomatic English, replaced "armors" with...
2020-01-14 Eric BranlundChanged description of tourists for subject/verb agreement.
2020-01-14 Eric BranlundRemoved extraneous quotation mark from description...
2020-01-14 Eric BranlundIn description of half-giants, set off introductory...
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