OSDN Git Service

hengband/hengband.git
2019-08-14 deskull[Refactor] #38997 do_cmd_inven() に player_type * 引数を追加.
2019-08-14 deskull[Refactor] #38997 do_cmd_equip() に player_type * 引数を追加.
2019-08-14 deskull[Refactor] #39321 kamaenaoshi() を verify_equip_slot...
2019-08-14 deskull[Refactor] #38997 do_cmd_takeoff() に player_type *...
2019-08-13 deskull[Refactor] #38997 do_cmd_wield() に player_type * 引数を追加.
2019-08-13 deskull[Refactor] #38997 do_cmd_gain_hissatsu() に player_type...
2019-08-13 deskull[Refactor] #38997 do_cmd_hissatsu() に player_type ...
2019-08-13 deskull[Refactor] #39321 cmutation_power_aux() を exe_mutation_...
2019-08-13 deskull[Refactor] #39321 cmd_racial_power_aux() を exe_racial_p...
2019-08-12 deskull[Refactor] #38997 cmd_racial_power_aux() に player_type...
2019-08-12 deskull[Refactor] #38997 racial_chance() に player_type * 引数を追加.
2019-08-12 deskull[Refactor] #38997 choose_kata() に player_type * 引数を追加.
2019-08-12 deskull[Refactor] #38997 choose_kamae() に player_type * 引数を追加.
2019-08-12 deskull[Refactor] #39076 冗長なコメントを削除.
2019-08-10 deskull[Refactor] #38997 do_cmd_aim_wand() に player_type ...
2019-08-10 deskull[Refactor] #38997 exe_aim_wand() に player_type * 引数を追加.
2019-08-10 deskull[Refactor] #38997 wand_effect() に player_type * 引数を追加.
2019-08-07 deskull[Refactor] #38997 rod_effect() に player_type * 引数を追加.
2019-08-07 deskull[Refactor] #38997 do_cmd_zap_rod() に player_type *...
2019-08-07 deskull[Refactor] #38997 exe_zap_rod() に player_type * 引数を追加.
2019-08-07 deskull[Refactor] #38997 staff_effect() に player_type * 引数を追加.
2019-08-07 deskull[Refactor] #38997 do_cmd_use_staff() に player_type...
2019-08-07 deskull[Refactor] #38997 exe_use_staff() に player_type * 引数を追加.
2019-08-07 deskull[Refactor] #38997 do_cmd_read_scroll() に player_type...
2019-08-07 deskull[Refactor] #38997 exe_read() に player_type * 引数を追加.
2019-08-07 deskull[Refactor] #38997 do_cmd_quaff_potion() に player_type...
2019-08-07 deskull[Refactor] #38997 exe_quaff_potion() に player_type...
2019-08-07 deskull[Refactor] #38997 do_cmd_feeling() に player_type *...
2019-08-05 deskull[Refactor] #39076 冗長なコメントを削除. (/* Build a prompt */)
2019-08-05 deskull[Refactor] #38997 do_cmd_colors() に player_type * 引数を追加.
2019-08-05 deskull[Refactor] #38997 do_cmd_visuals() に player_type *...
2019-08-05 deskull[Refactor] #38997 do_cmd_macros() に player_type * 引数を追加.
2019-08-05 deskull[Refactor] #38997 do_cmd_last_get() に player_type ...
2019-08-01 deskull[Refactor] #38997 spell_damcalc() に player_type * 引数を追加.
2019-08-01 deskull[Refactor] #38997 各スペル実行関数にplayer_type * 引数を追加.
2019-08-01 deskull[Refactor] #39076 冗長なコメントを削除. (/* hex */)
2019-08-01 deskull[Refactor] #39076 冗長なコメントを削除.
2019-08-01 deskull[Refactor] #37353 cmd_limit_blind() 適用.
2019-08-01 deskull[Refactor] #37353 REF_ITEM マクロを各所に適用.
2019-08-01 deskull[Refactor] #37353 REF_ITEM マクロ定義.
2019-08-01 deskull[Refactor] #37353 メッセージ整理.
2019-08-01 deskull[Fix] #38997 do_cmd_eat_food() の変数参照変更忘れを修正.
2019-08-01 deskull[fix] #38932 *.c と *.h を BOMつきUTF-8に統一.
2019-07-31 deskull[Refactor] #39321 do_spell() を exe_spell() に改名.
2019-07-31 deskull[Refactor] #38997 do_cmd_eat_food() に player_type ...
2019-07-31 deskull[Refactor] #38997 exe_eat_food() に player_type * 引数を追加.
2019-07-31 deskull[Refactor] #38997 do_cmd_redraw() に player_type * 引数を追加.
2019-07-31 deskull[Refactor] #37353 コメント整理.
2019-07-30 deskull[Refactor] #39321 do_cmd_bunshou() を add_diary_note...
2019-07-30 deskull[Refactor] #38997 do_cmd_bunshou() に player_type *...
2019-07-30 deskull[Refactor] #39321 do_cmd_disp_nikki() を display_diary...
2019-07-30 deskull[Refactor] #38997 do_cmd_disp_nikki() に player_type...
2019-07-30 deskull[Refactor] #38997 display_player(), do_cmd_player_statu...
2019-07-29 deskull[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
2019-07-29 deskull[Refactor] #38997 do_cmd_write_nikki() に player_type...
2019-07-29 deskull[Refactor] #38997 get_spike() に player_type * 引数を追加.
2019-07-29 deskull[Refactor] #38997 do_cmd_alter() に player_type * 引数を追加.
2019-07-29 deskull[Refactor] #38997 do_cmd_suicide() に player_type *...
2019-07-29 deskull[Refactor] #38997 do_cmd_throw() に player_type * 引数を追加.
2019-07-26 deskull[Refactor] #39321 do_cmd_disarm_chest() を exe_disarm_ch...
2019-07-26 deskull[Refactor] #38997 do_cmd_disarm_chest() に player_type...
2019-07-26 deskull[Refactor] #39321 do_cmd_close_aux() を exe_close()...
2019-07-26 deskull[Refactor] #38997 do_cmd_close_aux() に player_type...
2019-07-23 deskull[Refactor] #39321 do_cmd_disarm_aux() を exe_disarm...
2019-07-23 deskull[Refactor] #38997 do_cmd_disarm_aux() に player_type...
2019-07-23 deskull[Refactor] #38997 do_cmd_stay() に player_type * 引数を追加.
2019-07-23 deskull[Refactor] #38997 do_cmd_walk() に player_type * 引数を追加.
2019-07-23 deskull[Refactor] #38997 do_cmd_fire() に player_type * 引数を追加.
2019-07-22 deskull[Refactor] #38997 do_cmd_rest() に player_type * 引数を追加.
2019-07-22 deskull[Refactor] #38997 do_cmd_run() に player_type * 引数を追加.
2019-07-22 deskull[Refactor] #38997 do_cmd_bash_aux() に player_type ...
2019-07-22 deskull[Refactor] #39077 型の置換.
2019-07-22 deskull[Refactor] #38997 do_cmd_bash() に player_type * 引数を追加.
2019-07-18 deskull[Fix] #39410 player_type に収めた change_floor_mode の初期化漏れを修正.
2019-07-18 deskull[Refactor] #38997 pattern_seq() に player_type * 引数を追加.
2019-07-18 deskull[Refactor] #38997 player_move_effect() に player_type...
2019-07-18 deskull[Refactor] #38997 trap_can_be_ignored() に player_type...
2019-07-18 deskull[Refactor] #38997 player_move() に player_type * 引数を追加.
2019-07-17 deskull[Refactor] #38997 easy_open_door() に player_type *...
2019-07-17 deskull[Refactor] #39321 do_cmd_open_aux() を exe_open() に改名.
2019-07-17 deskull[Refactor] #38997 do_cmd_open_aux() に player_type ...
2019-07-17 deskull[Refactor] #38997 count_dt() に player_type * 引数を追加.
2019-07-17 deskull[Fix] #39106 BGM再生周りの処理を大きく修正.同チケットの指摘事項は一応全て対応確認したつもり.
2019-07-16 deskull[Fix] #38869 cave_gen() 中の add_river() 引数に未定義値が代入される不具合を修正.
2019-07-16 deskull[Refactor] #38997 do_cmd_disarm() に player_type * 引数を追加.
2019-07-16 deskull[Refactor] #39321 do_cmd_tunnel_aux() を exe_tunnel...
2019-07-16 deskull[Refactor] #38997 do_cmd_tunnel_aux() に player_type...
2019-07-16 deskull[Refactor] #38997 do_cmd_tunnel() に player_type * 引数を追加.
2019-07-16 deskull[Refactor] #38997 do_cmd_spike() に player_type * 引数を追加.
2019-07-16 deskull[Refactor] #38997 一部 set_action() の引数修正. do_cmd_close...
2019-07-16 deskull[Refactor] #39076 冗長なコメントを削除 ('/* Open the file* /...
2019-07-16 deskull[Refactor] #39076 冗長なコメントを削除 ('/* Open */' '/* Shut...
2019-07-15 deskull[Refactor] #38997 music_singing() に player_type * 引数を追加.
2019-07-15 deskull[Refactor] #38997 hex_spelling_any() に player_type...
2019-07-15 deskull[Refactor] #38997 music_singing_any() に player_type...
2019-07-15 deskull[Refactor] #38997 activate_dragon_breath() に player_typ...
2019-07-15 deskull[Refactor] #38997 activate_artifact() に player_type...
2019-07-14 deskull[Refactor] #37353 breakage_chance() の整理.
2019-07-14 deskull[Refactor] #39076 object_desc() 一部の冗長なコメントを削除.
2019-07-14 deskull[Refactor] #37353 item_tester_okay() を object-hook...
next