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hengband/hengband.git
2019-12-21 deskull[Refactor] #38997 prt_level() に player_type * 引数を追加...
2019-12-21 deskull[Refactor] #38997 prt_title() に player_type * 引数を追加...
2019-12-21 deskull[Refactor] #38997 prt_cut(), prt_stun() に player_type...
2019-12-21 deskull[Refactor] #38997 health_redraw() に player_type * 引数を追加...
2019-12-21 deskull[Refactor] #38997 check_room_boundary() に floor_type...
2019-12-21 deskull[Refactor] #38997 place_solid_perm_bold() に floor_type...
2019-12-21 deskull[Fix] #38997 number_of_mirrors() の引数ミスを修正. / Fix argume...
2019-12-20 deskull[Refactor] #38997 number_of_mirrors() に player_type...
2019-12-20 deskull[Fix] #38997 get_is_floor() 内変数参照修正. / Fix variable...
2019-12-20 deskull[Refactor] #38997 try_door() に player_type * 引数を追加...
2019-12-19 deskull[Fix] #38997 cave_gen() 内変数参照修正. / Fix variable referen...
2019-12-19 deskull[Refactor] #38997 get_is_floor() に player_type * 引数を追加...
2019-12-18 deskull[Refactor] #38997 trump_summoning() に player_type ...
2019-12-18 deskull[Refactor] #38997 check_local_illumination() に player_t...
2019-12-18 deskull[Refactor] #38997 process_upkeep_with_speed() に player_...
2019-12-18 deskull[Fix] #38997 recall_player() 内変数参照修正. / Fix variable...
2019-12-18 deskull[Refactor] #38997 cast_summon_greater_demon() に player_...
2019-12-18 deskull[Refactor] #38997 chest_death() に player_type * 引数を追加...
2019-12-18 deskull[Refactor] #38997 breath_direct() に player_type * 引数を追加...
2019-12-18 deskull[Fix] #38997 update_mon_lite() 内変数参照修正. / Fix variable...
2019-12-18 deskull[Refactor] #38997 carry() に player_type * 引数を追加. /...
2019-12-18 deskull[Refactor] #38997 py_pickup_floor() に player_type ...
2019-12-18 deskull[Refactor] #38997 spell_RF4_SHRIEK() に player_type...
2019-12-18 deskull[Refactor] #38997 spell_RF4_DISPEL() に player_type...
2019-12-17 deskull[Refactor] #38997 spell_RF5_HOLD() に player_type *...
2019-12-17 deskull[Refactor] #38997 spell_RF5_SLOW() に player_type *...
2019-12-17 deskull[Refactor] #38997 spell_RF5_SCARE() に player_type ...
2019-12-17 deskull[Refactor] #38997 spell_RF5_BLIND() に player_type ...
2019-12-17 deskull[Refactor] #38997 spell_RF5_CONF() に player_type *...
2019-12-17 deskull[Refactor] #38997 process_fishing() に player_type ...
2019-12-16 deskull[Refactor] #38997 project_all_los() に player_type ...
2019-12-16 deskull[Refactor] #38997 remove_all_mirrors() に player_type...
2019-12-16 deskull[Refactor] #38997 activate_ty_curse() に player_type...
2019-12-16 deskull[Refactor] #38997 wall_breakers() に player_type * 引数を追加...
2019-12-16 deskull[Fix] #38997 do_cmd_wiz_jump() 内変数参照修正. / Fix variable...
2019-12-16 deskull[Refactor] #38997 do_cmd_knowledge_artifacts() に player...
2019-12-16 deskull[Fix] #38997 calc_alignment() 内変数参照修正. / Fix variable...
2019-12-16 deskull[Refactor] #38997 dimension_door_aux() に player_type...
2019-12-16 deskull[Refactor] #38997 start_singing() に player_type * 引数を追加...
2019-12-16 deskull[Refactor] #38997 wiz_create_named_art() に player_type...
2019-12-15 deskull[Refactor] #38997 project_m() に player_type * 引数を追加...
2019-12-15 deskull[Refactor] #38997 process_world() に player_type * 引数を追加...
2019-12-15 deskull[Refactor] #38997 stop_mouth() に player_type * 引数を追加...
2019-12-15 deskull[Fix] #38997 cast_shuffle() 内変数参照修正. / Fix variable...
2019-12-15 deskull[Fix] #38997 check_music() 内変数参照修正. / Fix variable...
2019-12-15 deskull[Refactor] #38997 teleport_away_followable() に player_t...
2019-12-15 deskull[Refactor] #38997 bress_weapon() に player_type * 引数を追加...
2019-12-15 deskull[Refactor] #38997 discharge_minion() に player_type...
2019-12-15 deskull[Refactor] #38997 cast_meteor() に player_type * 引数を追加...
2019-12-15 deskull[Refactor] #38997 psychometry() に player_type * 引数を追加...
2019-12-15 deskull[Refactor] #38997 dungeon() に player_type * 引数を追加....
2019-12-15 deskull[Refactor] #38997 アイテム増減処理の大半を vary_item() に統合. / Unify...
2019-12-15 deskull[Refactor] #39076 Remove item reduction process comments.
2019-12-15 deskull[Refactor] #38997 alchemy() に player_type * 引数を追加....
2019-12-15 deskull[Refactor] #38997 do_cmd_target(), do_cmd_look() に...
2019-12-15 deskull[Fix] #38997 do_cmd_drop() 内変数参照修正. / Fix variable...
2019-12-14 deskull[Refactor] #38997 alter_reality() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 regenhp() に player_type * 引数を追加....
2019-12-14 deskull[Fix] #38997 destroy_area() 内変数参照修正. / Fix variable...
2019-12-14 deskull[Fix] #38997 project() 内変数参照修正. / Fix variable referenc...
2019-12-14 deskull[Refactor] #38997 identify_item() に player_type * 引数を追加...
2019-12-14 deskull[Fix] #38997 process_world_aux_curse() 内変数参照修正. / Fix...
2019-12-14 deskull[Fix] #38997 exe_racial_power() 内変数参照修正. / Fix variable...
2019-12-14 deskull[Fix] #38997 teleport_level_other() 内変数参照修正. / Fix...
2019-12-14 deskull[Fix] #38997 process_world_aux_mutation() 内変数参照修正....
2019-12-14 deskull[Fix] #38997 cmd-hissatsu.c 内変数参照修正. / Fix variable...
2019-12-14 deskull[Fix] #39556 英語版でモンスターの思い出表記が2度になっている問題を修正. / Fix playe...
2019-12-14 deskull[Refactor] #38997 vault_trap_aux() に player_type *...
2019-12-14 deskull[Refactor] #38997 place_closed_door() に player_type...
2019-12-14 deskull[Refactor] #38997 project() に player_type * 引数を追加....
2019-12-14 deskull[Refactor] #38997 stop_hex_spell() に player_type *...
2019-12-14 deskull[Refactor] #38997 hex_spell_fully() に player_type ...
2019-12-14 deskull[Refactor] #38997 fire_breath() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 project_hook() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 fire_bolt() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 fire_ball() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 cast_wonder() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 mass_genocide_undead() に player_type...
2019-12-14 deskull[Refactor] #38997 genocide_aux() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 mass_genocide() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 cast_wrath_of_the_god() に player_type...
2019-12-14 deskull[Refactor] #38997 process_warning() に player_type ...
2019-12-14 deskull[Refactor] #38997 ident_spell() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 wild_magic() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 未使用関数 place_floor(), place_room(...
2019-12-14 deskull[Refactor] #38997 generate_challenge_arena() に player_t...
2019-12-13 deskull[Fix] #38997 display_inven() と display_equip() に player...
2019-12-13 deskull[Fix] #38997 common_saving_throw_charm() と common_savin...
2019-12-11 deskull[Implement] #39832 ウィザードモードの@コマンドに "vanish dungeon...
2019-12-11 deskull[Fix] #38997 vanish_dungeon() 引数修正. / Fix arguments...
2019-12-11 deskull[Refactor] #38997 hex_spelling_any() に player_type...
2019-12-11 deskull[Fix] #38997 realm-*.c 内変数参照修正. / Fix variable referenc...
2019-12-11 deskull[Refactor] #38997 do_cmd_knowledge_virtues() に player_t...
2019-12-11 deskull[Refactor] #38997 do_cmd_knowledge_skill_exp() に player...
2019-12-11 deskull[Refactor] #38997 map_area() に player_type * 引数を追加...
2019-12-11 deskull[Refactor] #38997 wipe_o_list() に floor_type * 引数を追加して...
2019-12-11 deskull[Refactor] #38997 hit_trap_lose_stat(), hit_trap_slow...
2019-12-10 deskull[Refactor] #38997 hit_trap_dart() に player_type * 引数を追加...
2019-12-10 deskull[Refactor] #38997 check_hit() に player_type * 引数を追加...
2019-12-10 deskull[Refactor] #38997 place_random_door() に floor_type...
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