1 # SOME DESCRIPTIVE TITLE.
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2 # Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
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3 # This file is distributed under the same license as the PACKAGE package.
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4 # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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9 "Project-Id-Version: ShapeFusion\n"
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10 "Report-Msgid-Bugs-To: \n"
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11 "POT-Creation-Date: 2012-02-25 11:18+0900\n"
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12 "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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13 "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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14 "Language-Team: LANGUAGE <LL@li.org>\n"
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15 "MIME-Version: 1.0\n"
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16 "Content-Type: text/plain; charset=CHARSET\n"
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17 "Content-Transfer-Encoding: 8bit\n"
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19 #: ../DefaultNames.cpp:26 ../DefaultNames.cpp:82 ../DefaultNames.cpp:111
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23 #: ../DefaultNames.cpp:27
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27 #: ../DefaultNames.cpp:28
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31 #: ../DefaultNames.cpp:29
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32 msgid "Kamikaze Tick"
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35 #: ../DefaultNames.cpp:30
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39 #: ../DefaultNames.cpp:31
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43 #: ../DefaultNames.cpp:32
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44 msgid "Minor Invisible S'pht"
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47 #: ../DefaultNames.cpp:33
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48 msgid "Major Invisible S'pht"
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51 #: ../DefaultNames.cpp:34
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55 #: ../DefaultNames.cpp:35
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59 #: ../DefaultNames.cpp:36
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60 msgid "Minor Projectile Pfhor"
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63 #: ../DefaultNames.cpp:37
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64 msgid "Major Projectile Pfhor"
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67 #: ../DefaultNames.cpp:38
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71 #: ../DefaultNames.cpp:39
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75 #: ../DefaultNames.cpp:40
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76 msgid "Security Bob"
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79 #: ../DefaultNames.cpp:41 ../DefaultNames.cpp:124
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80 msgid "Assimilated Bob"
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83 #: ../DefaultNames.cpp:42
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87 #: ../DefaultNames.cpp:43
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91 #: ../DefaultNames.cpp:44
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92 msgid "Big Minor Drone"
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95 #: ../DefaultNames.cpp:45
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96 msgid "Big Angry Drone"
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99 #: ../DefaultNames.cpp:46 ../DefaultNames.cpp:114
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100 msgid "Possessed Drone"
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103 #: ../DefaultNames.cpp:47
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104 msgid "Minor Cyborg"
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107 #: ../DefaultNames.cpp:48
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108 msgid "Major Cyborg"
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111 #: ../DefaultNames.cpp:49
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112 msgid "Minor Flame Cyborg"
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115 #: ../DefaultNames.cpp:50
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116 msgid "Major Flame Cyborg"
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119 #: ../DefaultNames.cpp:51
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120 msgid "Minor Enforcer"
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123 #: ../DefaultNames.cpp:52
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124 msgid "Major Enforcer"
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127 #: ../DefaultNames.cpp:53
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128 msgid "Minor Hunter"
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131 #: ../DefaultNames.cpp:54
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132 msgid "Major Hunter"
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135 #: ../DefaultNames.cpp:55
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136 msgid "Minor Trooper"
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139 #: ../DefaultNames.cpp:56
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140 msgid "Major Trooper"
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143 #: ../DefaultNames.cpp:57
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144 msgid "Mother of All Cyborgs"
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147 #: ../DefaultNames.cpp:58
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148 msgid "Mother of All Hunters"
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151 #: ../DefaultNames.cpp:59
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152 msgid "Sewage F'lickta"
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155 #: ../DefaultNames.cpp:60
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156 msgid "Water F'lickta"
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159 #: ../DefaultNames.cpp:61
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160 msgid "Lava F'lickta"
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163 #: ../DefaultNames.cpp:62
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164 msgid "Minor S'pht'Kr"
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167 #: ../DefaultNames.cpp:63
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168 msgid "Major S'pht'Kr"
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171 #: ../DefaultNames.cpp:64
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172 msgid "Minor Juggernaut"
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175 #: ../DefaultNames.cpp:65
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176 msgid "Major Juggernaut"
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179 #: ../DefaultNames.cpp:66
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180 msgid "Tiny P'fhor"
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183 #: ../DefaultNames.cpp:67
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187 #: ../DefaultNames.cpp:68
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188 msgid "Tiny Flick'ta"
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191 #: ../DefaultNames.cpp:69
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192 msgid "Green VacBob"
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195 #: ../DefaultNames.cpp:70
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196 msgid "Blue VacBob"
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199 #: ../DefaultNames.cpp:71
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200 msgid "Security VacBob"
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203 #: ../DefaultNames.cpp:72
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204 msgid "Assimilated VacBob"
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207 #: ../DefaultNames.cpp:76
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211 #: ../DefaultNames.cpp:77
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212 msgid "Weapons in Hand"
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215 #: ../DefaultNames.cpp:78 ../DefaultNames.cpp:120
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219 #: ../DefaultNames.cpp:79 ../DefaultNames.cpp:125
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223 #: ../DefaultNames.cpp:80
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224 msgid "Explosion Effects"
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227 #: ../DefaultNames.cpp:81 ../DefaultNames.cpp:118
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231 #: ../DefaultNames.cpp:83
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235 #: ../DefaultNames.cpp:84
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239 #: ../DefaultNames.cpp:85
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240 msgid "Pfhor fighter"
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243 #: ../DefaultNames.cpp:86 ../DefaultNames.cpp:115
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247 #: ../DefaultNames.cpp:87 ../DefaultNames.cpp:126
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251 #: ../DefaultNames.cpp:88 ../DefaultNames.cpp:112
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255 #: ../DefaultNames.cpp:89
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256 msgid "VacBob (Inf only)"
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259 #: ../DefaultNames.cpp:90 ../DefaultNames.cpp:119
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263 #: ../DefaultNames.cpp:91 ../DefaultNames.cpp:121
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267 #: ../DefaultNames.cpp:92 ../DefaultNames.cpp:122
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271 #: ../DefaultNames.cpp:93
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272 msgid "Walls 1 (Water)"
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275 #: ../DefaultNames.cpp:94
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276 msgid "Walls 2 (Lava)"
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279 #: ../DefaultNames.cpp:95
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280 msgid "Walls 3 (Sewage)"
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283 #: ../DefaultNames.cpp:96
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284 msgid "Walls 4 (Jjaro)"
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287 #: ../DefaultNames.cpp:97
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288 msgid "Walls 5 (Pfhor)"
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291 #: ../DefaultNames.cpp:98
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292 msgid "Scenery 1 (Water)"
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295 #: ../DefaultNames.cpp:99
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296 msgid "Scenery 2 (Lava)"
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299 #: ../DefaultNames.cpp:100
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300 msgid "Scenery 3 (Sewage)"
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303 #: ../DefaultNames.cpp:101
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304 msgid "Scenery 4 (Jjaro)"
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307 #: ../DefaultNames.cpp:102
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308 msgid "Scenery 5 (Pfhor)"
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311 #: ../DefaultNames.cpp:103
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312 msgid "Landscape 1 (Day)"
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315 #: ../DefaultNames.cpp:104
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316 msgid "Landscape 2 (Night)"
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319 #: ../DefaultNames.cpp:105
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320 msgid "Landscape 3 (Moon)"
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323 #: ../DefaultNames.cpp:106
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324 msgid "Landscape 4 (Space)"
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327 #: ../DefaultNames.cpp:107 ../DefaultNames.cpp:123
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331 #: ../DefaultNames.cpp:113
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332 msgid "Marathon Drone"
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335 #: ../DefaultNames.cpp:116
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336 msgid "Pfhor Fighter"
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339 #: ../DefaultNames.cpp:117
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340 msgid "Pfhor Trooper"
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343 #: ../DefaultNames.cpp:130
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347 #: ../DefaultNames.cpp:131
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348 msgid "Electrical Staff"
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351 #: ../DefaultNames.cpp:132
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355 #: ../DefaultNames.cpp:133 ../DefaultNames.cpp:277
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359 #: ../DefaultNames.cpp:134
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363 #: ../DefaultNames.cpp:135
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367 #: ../DefaultNames.cpp:136
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368 msgid "Alien Projectile"
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371 #: ../DefaultNames.cpp:137
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375 #: ../DefaultNames.cpp:138
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376 msgid "Compiler Bolt"
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379 #: ../DefaultNames.cpp:139 ../DefaultNames.cpp:501
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380 msgid "Fusion Bolt"
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383 #: ../DefaultNames.cpp:140 ../DefaultNames.cpp:503
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384 msgid "Hunter Bolt"
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387 #: ../DefaultNames.cpp:141 ../DefaultNames.cpp:233 ../DefaultNames.cpp:532
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391 #: ../DefaultNames.cpp:142
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395 #: ../DefaultNames.cpp:143 ../DefaultNames.cpp:510
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396 msgid "S'pht'Kr Bolt"
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399 #: ../DefaultNames.cpp:144
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400 msgid "Flick'ta Claws"
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403 #: ../DefaultNames.cpp:145
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404 msgid "Flick'ta Projectile"
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407 #: ../DefaultNames.cpp:146
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411 #: ../DefaultNames.cpp:147 ../DefaultNames.cpp:364
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415 #: ../DefaultNames.cpp:148 ../DefaultNames.cpp:280
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416 msgid "Suffocation"
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419 #: ../DefaultNames.cpp:149 ../DefaultNames.cpp:365
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423 #: ../DefaultNames.cpp:150 ../DefaultNames.cpp:513
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424 msgid "Energy Drain"
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427 #: ../DefaultNames.cpp:151 ../DefaultNames.cpp:515
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428 msgid "Oxygen Drain"
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431 #: ../DefaultNames.cpp:152 ../DefaultNames.cpp:516
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435 #: ../DefaultNames.cpp:153 ../DefaultNames.cpp:255 ../DefaultNames.cpp:539
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439 #: ../DefaultNames.cpp:157
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440 msgid "Missile Explosion"
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443 #: ../DefaultNames.cpp:158
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444 msgid "Missile Contrail"
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447 #: ../DefaultNames.cpp:159
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448 msgid "Grenade Explosion"
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451 #: ../DefaultNames.cpp:160
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452 msgid "Grenade Contrail"
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455 #: ../DefaultNames.cpp:161 ../DefaultNames.cpp:293
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456 msgid "Bullet Ricochet"
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459 #: ../DefaultNames.cpp:162
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460 msgid "Alien Weapon Impact"
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463 #: ../DefaultNames.cpp:163
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464 msgid "Flamethrower Burst"
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467 #: ../DefaultNames.cpp:164
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471 #: ../DefaultNames.cpp:165
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475 #: ../DefaultNames.cpp:166
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479 #: ../DefaultNames.cpp:167
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480 msgid "Assimilated Bob Hit"
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483 #: ../DefaultNames.cpp:168
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484 msgid "Enforcer Hit"
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487 #: ../DefaultNames.cpp:169
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488 msgid "S'pht Bolt Impact"
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491 #: ../DefaultNames.cpp:170
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492 msgid "Seeking S'pht Bolt Impact"
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495 #: ../DefaultNames.cpp:171
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496 msgid "S'pht Bolt Contrail"
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499 #: ../DefaultNames.cpp:172
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500 msgid "Staff-Bolt Impact"
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503 #: ../DefaultNames.cpp:173
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504 msgid "Staff Impact"
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507 #: ../DefaultNames.cpp:174
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508 msgid "Hunter Bolt Impact"
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511 #: ../DefaultNames.cpp:175
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515 #: ../DefaultNames.cpp:176
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516 msgid "Plasma Impact"
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519 #: ../DefaultNames.cpp:177
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520 msgid "Plasma Overload Impact"
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523 #: ../DefaultNames.cpp:178
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524 msgid "Plasma Contrail"
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527 #: ../DefaultNames.cpp:179
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528 msgid "Fist Impact"
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531 #: ../DefaultNames.cpp:180
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532 msgid "S'pht'Kr Bolt Impact"
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535 #: ../DefaultNames.cpp:181
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536 msgid "Major S'pht'Kr Bolt Impact"
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539 #: ../DefaultNames.cpp:182 ../DefaultNames.cpp:450
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540 msgid "S'pht'Kr Hit"
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543 #: ../DefaultNames.cpp:183
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544 msgid "Trooper Hit"
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547 #: ../DefaultNames.cpp:184
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548 msgid "Lamp Breaking 1"
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551 #: ../DefaultNames.cpp:185
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552 msgid "Lamp Breaking 2"
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555 #: ../DefaultNames.cpp:186
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556 msgid "Lamp Breaking 3"
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559 #: ../DefaultNames.cpp:187
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560 msgid "Lamp Breaking 4"
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563 #: ../DefaultNames.cpp:188
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564 msgid "Clank (melee hit)"
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567 #: ../DefaultNames.cpp:189 ../DefaultNames.cpp:273
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568 msgid "Teleport In"
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571 #: ../DefaultNames.cpp:190 ../DefaultNames.cpp:274
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572 msgid "Teleport Out"
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575 #: ../DefaultNames.cpp:191 ../DefaultNames.cpp:383
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576 msgid "Small Water Splash"
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579 #: ../DefaultNames.cpp:192
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580 msgid "Medium Water Splash"
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583 #: ../DefaultNames.cpp:193 ../DefaultNames.cpp:385
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584 msgid "Large Water Splash"
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587 #: ../DefaultNames.cpp:194
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588 msgid "Large Water Emergence"
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591 #: ../DefaultNames.cpp:195 ../DefaultNames.cpp:389
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592 msgid "Small Lava Splash"
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595 #: ../DefaultNames.cpp:196
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596 msgid "Medium Lava Splash"
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599 #: ../DefaultNames.cpp:197 ../DefaultNames.cpp:391
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600 msgid "Large Lava Splash"
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603 #: ../DefaultNames.cpp:198
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604 msgid "Large Lava Emergence"
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607 #: ../DefaultNames.cpp:199 ../DefaultNames.cpp:395
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608 msgid "Small Sewage Splash"
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611 #: ../DefaultNames.cpp:200
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612 msgid "Medium Sewage Splash"
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615 #: ../DefaultNames.cpp:201 ../DefaultNames.cpp:397
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616 msgid "Large Sewage Splash"
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619 #: ../DefaultNames.cpp:202
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620 msgid "Large Sewage Emergence"
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623 #: ../DefaultNames.cpp:203
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624 msgid "Small Goo Splash"
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627 #: ../DefaultNames.cpp:204
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628 msgid "Medium Goo Splash"
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631 #: ../DefaultNames.cpp:205
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632 msgid "Large Goo Splash"
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635 #: ../DefaultNames.cpp:206
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636 msgid "Large Goo Emergence"
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639 #: ../DefaultNames.cpp:207
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640 msgid "Drone Bolt Impact"
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643 #: ../DefaultNames.cpp:208
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644 msgid "Fast Drone Bolt Impact"
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647 #: ../DefaultNames.cpp:209
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648 msgid "Possessed Drone Bolt Impact"
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651 #: ../DefaultNames.cpp:210
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655 #: ../DefaultNames.cpp:211
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656 msgid "Cyborg Grenade Detonation"
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659 #: ../DefaultNames.cpp:212 ../DefaultNames.cpp:338
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663 #: ../DefaultNames.cpp:213
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664 msgid "Fusion Dispersal"
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667 #: ../DefaultNames.cpp:214
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668 msgid "Major Fusion Dispersal"
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671 #: ../DefaultNames.cpp:215
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672 msgid "Overloaded Fusion Dispersal"
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675 #: ../DefaultNames.cpp:216
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676 msgid "F'lickta Hit"
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679 #: ../DefaultNames.cpp:217
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680 msgid "F'lickta Glob Impact"
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683 #: ../DefaultNames.cpp:218
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684 msgid "Water Flick'ta Hit"
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687 #: ../DefaultNames.cpp:219
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688 msgid "Lava Flick'ta Hit"
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691 #: ../DefaultNames.cpp:220
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692 msgid "Flick'ta Lava Glob Impact"
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695 #: ../DefaultNames.cpp:221
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696 msgid "Flick'ta Claw Impact"
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699 #: ../DefaultNames.cpp:222
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700 msgid "Juggernaut Hit"
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703 #: ../DefaultNames.cpp:223
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704 msgid "Juggernaut Missile Contrail"
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707 #: ../DefaultNames.cpp:224
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708 msgid "Small Special Splash"
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711 #: ../DefaultNames.cpp:225
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712 msgid "Medium Special Splash"
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715 #: ../DefaultNames.cpp:226
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716 msgid "Large Special Splash"
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719 #: ../DefaultNames.cpp:227
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720 msgid "Special Emergence"
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723 #: ../DefaultNames.cpp:228 ../DefaultNames.cpp:477
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727 #: ../DefaultNames.cpp:229
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728 msgid "Assimilated VacBob Hit"
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731 #: ../DefaultNames.cpp:234
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732 msgid "Magnum Pistol"
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735 #: ../DefaultNames.cpp:235
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736 msgid "Magnum Magazine"
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739 #: ../DefaultNames.cpp:236 ../DefaultNames.cpp:534
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740 msgid "Plasma Pistol"
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743 #: ../DefaultNames.cpp:237
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744 msgid "Plasma Battery"
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747 #: ../DefaultNames.cpp:238 ../DefaultNames.cpp:535
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748 #: ../Physics/PhysicsView.cpp:1336
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749 msgid "Assault Rifle"
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752 #: ../DefaultNames.cpp:239
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753 msgid "Assault Rifle Clip"
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756 #: ../DefaultNames.cpp:240
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757 msgid "Grenade Clip"
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760 #: ../DefaultNames.cpp:241 ../DefaultNames.cpp:536
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761 msgid "Missile Launcher"
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764 #: ../DefaultNames.cpp:242
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765 msgid "Missile Launcher Clip"
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768 #: ../DefaultNames.cpp:243
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769 msgid "Invisibility Powerup"
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772 #: ../DefaultNames.cpp:244
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773 msgid "Invincibility Powerup"
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776 #: ../DefaultNames.cpp:245
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777 msgid "Infravision Powerup"
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780 #: ../DefaultNames.cpp:246 ../DefaultNames.cpp:538
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781 msgid "Alien Weapon"
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784 #: ../DefaultNames.cpp:247
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785 msgid "Alien Weapon Magazine"
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788 #: ../DefaultNames.cpp:248 ../DefaultNames.cpp:320 ../DefaultNames.cpp:497
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789 #: ../DefaultNames.cpp:537
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790 msgid "Flamethrower"
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793 #: ../DefaultNames.cpp:249
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794 msgid "Flamethrower Canister"
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797 #: ../DefaultNames.cpp:250
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798 msgid "Extravision Powerup"
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801 #: ../DefaultNames.cpp:251
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802 msgid "Oxygen Powerup"
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805 #: ../DefaultNames.cpp:252
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806 msgid "Energy Powerup"
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809 #: ../DefaultNames.cpp:253
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810 msgid "Double Energy Powerup"
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813 #: ../DefaultNames.cpp:254
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814 msgid "Triple Energy Powerup"
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817 #: ../DefaultNames.cpp:256
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818 msgid "Shotgun Magazine"
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821 #: ../DefaultNames.cpp:257
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822 msgid "S'pht Door Key"
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825 #: ../DefaultNames.cpp:258
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826 msgid "Uplink Chip"
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829 #: ../DefaultNames.cpp:259
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830 msgid "Light Blue Ball"
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833 #: ../DefaultNames.cpp:260 ../DefaultNames.cpp:540
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837 #: ../DefaultNames.cpp:261
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838 msgid "Violet Ball"
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841 #: ../DefaultNames.cpp:262
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842 msgid "Yellow Ball"
\r
845 #: ../DefaultNames.cpp:263
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849 #: ../DefaultNames.cpp:264
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850 msgid "Orange Ball"
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853 #: ../DefaultNames.cpp:265
\r
857 #: ../DefaultNames.cpp:266
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861 #: ../DefaultNames.cpp:267 ../DefaultNames.cpp:541
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862 #: ../Physics/PhysicsView.cpp:1340
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866 #: ../DefaultNames.cpp:268
\r
870 #: ../DefaultNames.cpp:272
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874 #: ../DefaultNames.cpp:275
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878 #: ../DefaultNames.cpp:276
\r
879 msgid "Creak (Inf only)"
\r
882 #: ../DefaultNames.cpp:278
\r
886 #: ../DefaultNames.cpp:279
\r
887 msgid "Oxygen Warning"
\r
890 #: ../DefaultNames.cpp:281
\r
891 msgid "Energy Refuel"
\r
894 #: ../DefaultNames.cpp:282
\r
895 msgid "Oxygen Refuel"
\r
898 #: ../DefaultNames.cpp:283
\r
899 msgid "Can't Toggle Switch"
\r
902 #: ../DefaultNames.cpp:284
\r
906 #: ../DefaultNames.cpp:285
\r
910 #: ../DefaultNames.cpp:286
\r
911 msgid "Puzzle Switch"
\r
914 #: ../DefaultNames.cpp:287
\r
915 msgid "Chip Insertion"
\r
918 #: ../DefaultNames.cpp:288
\r
919 msgid "Pattern Buffer"
\r
922 #: ../DefaultNames.cpp:289
\r
923 msgid "Destroy Control Panel"
\r
926 #: ../DefaultNames.cpp:290
\r
927 msgid "Adjust Volume"
\r
930 #: ../DefaultNames.cpp:291
\r
931 msgid "Got Powerup"
\r
934 #: ../DefaultNames.cpp:292
\r
938 #: ../DefaultNames.cpp:294
\r
939 msgid "Metallic Ricochet"
\r
942 #: ../DefaultNames.cpp:295
\r
946 #: ../DefaultNames.cpp:296
\r
947 msgid "S'pht Door Opening"
\r
950 #: ../DefaultNames.cpp:297
\r
951 msgid "S'pht Door Closing"
\r
954 #: ../DefaultNames.cpp:298
\r
955 msgid "S'pht Door Obstructed"
\r
958 #: ../DefaultNames.cpp:299
\r
959 msgid "S'pht Platform Starting"
\r
962 #: ../DefaultNames.cpp:300
\r
963 msgid "S'pht Platform Stopping"
\r
966 #: ../DefaultNames.cpp:301
\r
970 #: ../DefaultNames.cpp:302
\r
971 msgid "SMG firing (Inf only)"
\r
974 #: ../DefaultNames.cpp:303
\r
975 msgid "SMG reloading (Inf only)"
\r
978 #: ../DefaultNames.cpp:304
\r
979 msgid "Heavy S'pht Platform Starting"
\r
982 #: ../DefaultNames.cpp:305
\r
983 msgid "Heavy S'pht Platform Stopping"
\r
986 #: ../DefaultNames.cpp:306
\r
987 msgid "Fist Hitting"
\r
990 #: ../DefaultNames.cpp:307
\r
991 msgid "Magnum Firing"
\r
994 #: ../DefaultNames.cpp:308
\r
995 msgid "Magnum Reloading"
\r
998 #: ../DefaultNames.cpp:309
\r
999 msgid "Assault Rifle Firing"
\r
1002 #: ../DefaultNames.cpp:310
\r
1003 msgid "Grenade Launcher Firing"
\r
1006 #: ../DefaultNames.cpp:311
\r
1007 msgid "Grenade Exploding"
\r
1010 #: ../DefaultNames.cpp:312
\r
1011 msgid "Grenade Flyby"
\r
1014 #: ../DefaultNames.cpp:313
\r
1015 msgid "Fusion Firing"
\r
1018 #: ../DefaultNames.cpp:314
\r
1019 msgid "Fusion Exploding"
\r
1022 #: ../DefaultNames.cpp:315
\r
1023 msgid "Fusion Flyby"
\r
1026 #: ../DefaultNames.cpp:316
\r
1027 msgid "Fusion Charging"
\r
1030 #: ../DefaultNames.cpp:317
\r
1031 msgid "Rocket Expoding"
\r
1034 #: ../DefaultNames.cpp:318
\r
1035 msgid "Rocket Flyby"
\r
1038 #: ../DefaultNames.cpp:319
\r
1039 msgid "Rocket Firing"
\r
1042 #: ../DefaultNames.cpp:321
\r
1043 msgid "Body Falling"
\r
1046 #: ../DefaultNames.cpp:322
\r
1047 msgid "Body Exploding"
\r
1050 #: ../DefaultNames.cpp:323
\r
1051 msgid "Bullet Hitting Flesh"
\r
1054 #: ../DefaultNames.cpp:324
\r
1055 msgid "Fighter Activate"
\r
1058 #: ../DefaultNames.cpp:325
\r
1059 msgid "Fighter Wail"
\r
1062 #: ../DefaultNames.cpp:326
\r
1063 msgid "Fighter Scream"
\r
1066 #: ../DefaultNames.cpp:327
\r
1067 msgid "Fighter Chatter"
\r
1070 #: ../DefaultNames.cpp:328
\r
1071 msgid "Fighter Attack"
\r
1074 #: ../DefaultNames.cpp:329
\r
1075 msgid "Fighter Projectile Hit"
\r
1078 #: ../DefaultNames.cpp:330
\r
1079 msgid "Fighter Projectile Flyby"
\r
1082 #: ../DefaultNames.cpp:331
\r
1083 msgid "S'pht Attack"
\r
1086 #: ../DefaultNames.cpp:332
\r
1087 msgid "S'pht Death"
\r
1090 #: ../DefaultNames.cpp:333
\r
1094 #: ../DefaultNames.cpp:334
\r
1095 msgid "S'pht Projectile Flyby"
\r
1098 #: ../DefaultNames.cpp:335
\r
1099 msgid "S'pht Projectile Hit"
\r
1102 #: ../DefaultNames.cpp:336
\r
1103 msgid "Cyborg Moving"
\r
1106 #: ../DefaultNames.cpp:337
\r
1107 msgid "Cyborg Attack"
\r
1110 #: ../DefaultNames.cpp:339
\r
1111 msgid "Cyborg Death"
\r
1114 #: ../DefaultNames.cpp:340
\r
1115 msgid "Cyborg Projectile Bounce"
\r
1118 #: ../DefaultNames.cpp:341
\r
1119 msgid "Cyborg Projectile Hit"
\r
1122 #: ../DefaultNames.cpp:342
\r
1126 #: ../DefaultNames.cpp:343
\r
1127 msgid "Drone Activate"
\r
1130 #: ../DefaultNames.cpp:344
\r
1131 msgid "Drone Start Attack"
\r
1134 #: ../DefaultNames.cpp:345
\r
1135 msgid "Drone Attack"
\r
1138 #: ../DefaultNames.cpp:346
\r
1139 msgid "Drone Dying"
\r
1142 #: ../DefaultNames.cpp:347
\r
1143 msgid "Drone Death"
\r
1146 #: ../DefaultNames.cpp:348
\r
1147 msgid "Drone Projectile Hit"
\r
1150 #: ../DefaultNames.cpp:349
\r
1151 msgid "Drone Projectile Flyby"
\r
1154 #: ../DefaultNames.cpp:350
\r
1155 msgid "Human Wail"
\r
1158 #: ../DefaultNames.cpp:351
\r
1159 msgid "Human Scream"
\r
1162 #: ../DefaultNames.cpp:352
\r
1166 #: ../DefaultNames.cpp:353
\r
1167 msgid "Human Chatter"
\r
1170 #: ../DefaultNames.cpp:354
\r
1171 msgid "Assimilated Human Chatter"
\r
1174 #: ../DefaultNames.cpp:355
\r
1175 msgid "Human Trash Talk"
\r
1178 #: ../DefaultNames.cpp:356
\r
1179 msgid "Human Apology"
\r
1182 #: ../DefaultNames.cpp:357
\r
1183 msgid "Human Activation"
\r
1186 #: ../DefaultNames.cpp:358
\r
1187 msgid "Human Clear"
\r
1190 #: ../DefaultNames.cpp:359
\r
1191 msgid "Human Stop Shooting Me You Bastard"
\r
1194 #: ../DefaultNames.cpp:360
\r
1195 msgid "Human Area Secure"
\r
1198 #: ../DefaultNames.cpp:361
\r
1199 msgid "Kill The Player!"
\r
1202 #: ../DefaultNames.cpp:362
\r
1206 #: ../DefaultNames.cpp:363
\r
1210 #: ../DefaultNames.cpp:366
\r
1211 msgid "Under Stuff"
\r
1214 #: ../DefaultNames.cpp:367
\r
1218 #: ../DefaultNames.cpp:368
\r
1222 #: ../DefaultNames.cpp:369
\r
1226 #: ../DefaultNames.cpp:370
\r
1230 #: ../DefaultNames.cpp:371
\r
1231 msgid "S'pht Door"
\r
1234 #: ../DefaultNames.cpp:372
\r
1235 msgid "S'pht Platform"
\r
1238 #: ../DefaultNames.cpp:373
\r
1239 msgid "Alien Harmonics (Inf only)"
\r
1242 #: ../DefaultNames.cpp:374
\r
1243 msgid "Heavy S'pht Platform"
\r
1246 #: ../DefaultNames.cpp:375
\r
1247 msgid "Light Machinery"
\r
1250 #: ../DefaultNames.cpp:376
\r
1251 msgid "Heavy Machinery"
\r
1254 #: ../DefaultNames.cpp:377
\r
1255 msgid "Transformer"
\r
1258 #: ../DefaultNames.cpp:378
\r
1259 msgid "Sparking Transformer"
\r
1262 #: ../DefaultNames.cpp:379
\r
1263 msgid "Water Drip"
\r
1266 #: ../DefaultNames.cpp:380
\r
1267 msgid "Walking in Water"
\r
1270 #: ../DefaultNames.cpp:381
\r
1271 msgid "Exit Water"
\r
1274 #: ../DefaultNames.cpp:382
\r
1275 msgid "Enter Water"
\r
1278 #: ../DefaultNames.cpp:384
\r
1279 msgid "Medium Water Splash (unused)"
\r
1282 #: ../DefaultNames.cpp:386
\r
1283 msgid "Walking in Lava (unused)"
\r
1286 #: ../DefaultNames.cpp:387
\r
1290 #: ../DefaultNames.cpp:388
\r
1291 msgid "Enter Lava"
\r
1294 #: ../DefaultNames.cpp:390
\r
1295 msgid "Medium Lava Splash (unused)"
\r
1298 #: ../DefaultNames.cpp:392
\r
1299 msgid "Walking in Sewage (unused)"
\r
1302 #: ../DefaultNames.cpp:393
\r
1303 msgid "Exit Sewage"
\r
1306 #: ../DefaultNames.cpp:394
\r
1307 msgid "Enter Sewage"
\r
1310 #: ../DefaultNames.cpp:396
\r
1311 msgid "Medium Sewage Splash (unused)"
\r
1314 #: ../DefaultNames.cpp:398
\r
1315 msgid "Walking in Goo (unused)"
\r
1318 #: ../DefaultNames.cpp:399
\r
1319 msgid "Exit Goo (unused)"
\r
1322 #: ../DefaultNames.cpp:400
\r
1323 msgid "Enter Goo (unused)"
\r
1326 #: ../DefaultNames.cpp:401
\r
1327 msgid "Small Goo Splash (unused)"
\r
1330 #: ../DefaultNames.cpp:402
\r
1331 msgid "Medium Goo Splash (unused)"
\r
1334 #: ../DefaultNames.cpp:403
\r
1335 msgid "Large Goo Splash (unused)"
\r
1338 #: ../DefaultNames.cpp:404
\r
1339 msgid "Major Fusion Firing"
\r
1342 #: ../DefaultNames.cpp:405
\r
1343 msgid "Major Fusion Charged"
\r
1346 #: ../DefaultNames.cpp:406
\r
1347 msgid "Assault Rifle Reloading"
\r
1350 #: ../DefaultNames.cpp:407
\r
1351 msgid "Assault Rifle Shell Casings"
\r
1354 #: ../DefaultNames.cpp:408
\r
1355 msgid "Shotgun Firing"
\r
1358 #: ../DefaultNames.cpp:409
\r
1359 msgid "Shotgun Reloading"
\r
1362 #: ../DefaultNames.cpp:410
\r
1363 msgid "Ball Bounce"
\r
1366 #: ../DefaultNames.cpp:411
\r
1367 msgid "You Are It"
\r
1370 #: ../DefaultNames.cpp:412
\r
1371 msgid "Got The Ball"
\r
1374 #: ../DefaultNames.cpp:413
\r
1375 msgid "Computer Login"
\r
1378 #: ../DefaultNames.cpp:414
\r
1379 msgid "Computer Logout"
\r
1382 #: ../DefaultNames.cpp:415
\r
1383 msgid "Computer Page"
\r
1386 #: ../DefaultNames.cpp:416
\r
1387 msgid "Heavy S'pht Door"
\r
1390 #: ../DefaultNames.cpp:417
\r
1391 msgid "Heavy S'pht Door Opening"
\r
1394 #: ../DefaultNames.cpp:418
\r
1395 msgid "Heavy S'pht Door Closing"
\r
1398 #: ../DefaultNames.cpp:419
\r
1399 msgid "Heavy S'pht Door Open"
\r
1402 #: ../DefaultNames.cpp:420
\r
1403 msgid "Heavy S'pht Door Closed"
\r
1406 #: ../DefaultNames.cpp:421
\r
1407 msgid "Heavy S'pht Door Obstructed"
\r
1410 #: ../DefaultNames.cpp:422
\r
1411 msgid "Hunter Activate (unused)"
\r
1414 #: ../DefaultNames.cpp:423
\r
1415 msgid "Hunter Attack"
\r
1418 #: ../DefaultNames.cpp:424
\r
1419 msgid "Hunter Dying (unused)"
\r
1422 #: ../DefaultNames.cpp:425
\r
1423 msgid "Hunter Landing"
\r
1426 #: ../DefaultNames.cpp:426
\r
1427 msgid "Hunter Exploding"
\r
1430 #: ../DefaultNames.cpp:427
\r
1431 msgid "Hunter Projectile Hit"
\r
1434 #: ../DefaultNames.cpp:428
\r
1435 msgid "Hunter Projectile Flyby"
\r
1438 #: ../DefaultNames.cpp:429
\r
1439 msgid "Enforcer Activate"
\r
1442 #: ../DefaultNames.cpp:430
\r
1443 msgid "Enforcer Attack"
\r
1446 #: ../DefaultNames.cpp:431
\r
1447 msgid "Enforcer Projectile Hit"
\r
1450 #: ../DefaultNames.cpp:432
\r
1451 msgid "Enforcer Projctile Flyby"
\r
1454 #: ../DefaultNames.cpp:433
\r
1455 msgid "F'lickta Melee Attack"
\r
1458 #: ../DefaultNames.cpp:434
\r
1459 msgid "F'lickta Melee Attack Hit"
\r
1462 #: ../DefaultNames.cpp:435
\r
1463 msgid "F'lickta Projectile Attack"
\r
1466 #: ../DefaultNames.cpp:436
\r
1467 msgid "F'lickta Sewage Attack Hit"
\r
1470 #: ../DefaultNames.cpp:437
\r
1471 msgid "F'lickta Sewage Flyby"
\r
1474 #: ../DefaultNames.cpp:438
\r
1475 msgid "F'lickta Lava Attack Hit"
\r
1478 #: ../DefaultNames.cpp:439
\r
1479 msgid "F'lickta Lava Flyby"
\r
1482 #: ../DefaultNames.cpp:440
\r
1483 msgid "F'lickta Dying"
\r
1486 #: ../DefaultNames.cpp:441
\r
1487 msgid "Machine Binder"
\r
1490 #: ../DefaultNames.cpp:442
\r
1491 msgid "Machine Bookpress"
\r
1494 #: ../DefaultNames.cpp:443
\r
1495 msgid "Machine Puncher"
\r
1498 #: ../DefaultNames.cpp:444
\r
1502 #: ../DefaultNames.cpp:445
\r
1506 #: ../DefaultNames.cpp:446
\r
1507 msgid "Night Wind"
\r
1510 #: ../DefaultNames.cpp:447
\r
1511 msgid "Surface Explosion"
\r
1514 #: ../DefaultNames.cpp:448
\r
1515 msgid "Underground Explosion"
\r
1518 #: ../DefaultNames.cpp:449
\r
1519 msgid "S'pht'Kr Attack"
\r
1522 #: ../DefaultNames.cpp:451
\r
1523 msgid "S'pht'Kr Flyby"
\r
1526 #: ../DefaultNames.cpp:452
\r
1527 msgid "S'pht'Kr Being Hit"
\r
1530 #: ../DefaultNames.cpp:453
\r
1531 msgid "S'pht'Kr Exploding"
\r
1534 #: ../DefaultNames.cpp:454
\r
1535 msgid "Tick Chatter"
\r
1538 #: ../DefaultNames.cpp:455
\r
1539 msgid "Tick Falling"
\r
1542 #: ../DefaultNames.cpp:456
\r
1543 msgid "Tick Flapping"
\r
1546 #: ../DefaultNames.cpp:457
\r
1547 msgid "Tick Exploding"
\r
1550 #: ../DefaultNames.cpp:458
\r
1551 msgid "Lamp Exploding"
\r
1554 #: ../DefaultNames.cpp:459
\r
1555 msgid "Pfhor Platform Start"
\r
1558 #: ../DefaultNames.cpp:460
\r
1559 msgid "Pfhor Platform Stop"
\r
1562 #: ../DefaultNames.cpp:461
\r
1563 msgid "Pfhor Platform"
\r
1566 #: ../DefaultNames.cpp:462
\r
1567 msgid "Pfhor Door Opening"
\r
1570 #: ../DefaultNames.cpp:463
\r
1571 msgid "Pfhor Door Closing"
\r
1574 #: ../DefaultNames.cpp:464
\r
1575 msgid "Pfhor Door Obstructed"
\r
1578 #: ../DefaultNames.cpp:465
\r
1579 msgid "Pfhor Door"
\r
1582 #: ../DefaultNames.cpp:466
\r
1583 msgid "Pfhor Switch Off"
\r
1586 #: ../DefaultNames.cpp:467
\r
1587 msgid "Pfhor Switch On"
\r
1590 #: ../DefaultNames.cpp:468
\r
1591 msgid "Juggernaut Firing"
\r
1594 #: ../DefaultNames.cpp:469
\r
1595 msgid "Juggernaut Warning"
\r
1598 #: ../DefaultNames.cpp:470
\r
1599 msgid "Juggernaut Exploding"
\r
1602 #: ../DefaultNames.cpp:471
\r
1603 msgid "Juggernaut Preparing to Fire"
\r
1606 #: ../DefaultNames.cpp:472
\r
1607 msgid "Enforcer Exploding"
\r
1610 #: ../DefaultNames.cpp:473
\r
1611 msgid "Alien Noise 1"
\r
1614 #: ../DefaultNames.cpp:474
\r
1615 msgid "Alien Noise 2"
\r
1618 #: ../DefaultNames.cpp:475
\r
1619 msgid "VacBob Wail"
\r
1622 #: ../DefaultNames.cpp:476
\r
1623 msgid "VacBob Scream"
\r
1626 #: ../DefaultNames.cpp:478
\r
1627 msgid "VacBob Chatter"
\r
1630 #: ../DefaultNames.cpp:479
\r
1631 msgid "Assimilated VacBob Chatter"
\r
1634 #: ../DefaultNames.cpp:480
\r
1635 msgid "VacBob Trash Talk"
\r
1638 #: ../DefaultNames.cpp:481
\r
1639 msgid "VacBob Apology"
\r
1642 #: ../DefaultNames.cpp:482
\r
1643 msgid "VacBob Activation"
\r
1646 #: ../DefaultNames.cpp:483
\r
1647 msgid "VacBob Clear"
\r
1650 #: ../DefaultNames.cpp:484
\r
1651 msgid "VacBob Stop Shooting Me You Bastard"
\r
1654 #: ../DefaultNames.cpp:485
\r
1655 msgid "VacBob Area Secure"
\r
1658 #: ../DefaultNames.cpp:486
\r
1659 msgid "VacBob Kill The Player"
\r
1662 #: ../DefaultNames.cpp:490
\r
1666 #: ../DefaultNames.cpp:491
\r
1670 #: ../DefaultNames.cpp:492
\r
1671 msgid "Pistol Bullet"
\r
1674 #: ../DefaultNames.cpp:493
\r
1675 msgid "Assault Rifle Bullet"
\r
1678 #: ../DefaultNames.cpp:494
\r
1679 msgid "Shotgun Shot"
\r
1682 #: ../DefaultNames.cpp:495
\r
1683 msgid "Pfhor Staff"
\r
1686 #: ../DefaultNames.cpp:496
\r
1687 msgid "Pfhor Projectile"
\r
1690 #: ../DefaultNames.cpp:498
\r
1691 msgid "S'pht Bolt"
\r
1694 #: ../DefaultNames.cpp:499
\r
1695 msgid "Seeking S'pht Bolt"
\r
1698 #: ../DefaultNames.cpp:500
\r
1699 msgid "Alien Weapon Blast"
\r
1702 #: ../DefaultNames.cpp:502
\r
1703 msgid "Fusion Overload Bolt"
\r
1706 #: ../DefaultNames.cpp:504
\r
1707 msgid "Fist Punch"
\r
1710 #: ../DefaultNames.cpp:505
\r
1714 #: ../DefaultNames.cpp:506
\r
1718 #: ../DefaultNames.cpp:507
\r
1722 #: ../DefaultNames.cpp:508
\r
1723 msgid "Trooper Machine Gun"
\r
1726 #: ../DefaultNames.cpp:509
\r
1727 msgid "Trooper Grenade"
\r
1730 #: ../DefaultNames.cpp:511
\r
1731 msgid "Major S'pht'Kr Bolt"
\r
1734 #: ../DefaultNames.cpp:512
\r
1735 msgid "Juggernaut Missile"
\r
1738 #: ../DefaultNames.cpp:514
\r
1739 msgid "Major Energy Drain"
\r
1742 #: ../DefaultNames.cpp:517
\r
1743 msgid "Fast Drone Bolt"
\r
1746 #: ../DefaultNames.cpp:518
\r
1747 msgid "Possessed Drone Bolt"
\r
1750 #: ../DefaultNames.cpp:519
\r
1751 msgid "Bouncing Grenade"
\r
1754 #: ../DefaultNames.cpp:520
\r
1755 msgid "Seeking Grenade"
\r
1758 #: ../DefaultNames.cpp:521
\r
1762 #: ../DefaultNames.cpp:522
\r
1763 msgid "Fusion Media Backblast"
\r
1766 #: ../DefaultNames.cpp:523
\r
1767 msgid "Fusion Overload Media Backblast"
\r
1770 #: ../DefaultNames.cpp:524
\r
1771 msgid "Fusion Overload Self-Destruct"
\r
1774 #: ../DefaultNames.cpp:525
\r
1775 msgid "Flick'ta Claw"
\r
1778 #: ../DefaultNames.cpp:526
\r
1779 msgid "Flick'ta Glob"
\r
1782 #: ../DefaultNames.cpp:527
\r
1783 msgid "Flick'ta Lava Glob"
\r
1786 #: ../DefaultNames.cpp:528
\r
1787 msgid "SMG Bullet"
\r
1790 #: ../DefaultNames.cpp:533
\r
1794 #: ../DefaultNames.cpp:628 ../Physics/PhysicsView.cpp:244
\r
1795 #: ../Physics/PhysicsView.cpp:416 ../Physics/PhysicsView.cpp:867
\r
1796 #: ../Physics/PhysicsView.cpp:941 ../Physics/PhysicsView.cpp:1041
\r
1797 #: ../Physics/PhysicsView.cpp:1137 ../Physics/PhysicsView.cpp:1223
\r
1798 #: ../Physics/PhysicsView.cpp:1226 ../Physics/PhysicsView.cpp:1335
\r
1802 #: ../ShapeFusionApp.cpp:54
\r
1806 #: ../ShapeFusionApp.cpp:56 ../Physics/PhysicsView.cpp:109
\r
1807 #: ../Physics/PhysicsView.cpp:1251
\r
1811 #: ../ShapeFusionApp.cpp:59 ../Physics/PhysicsView.cpp:1464
\r
1815 #: ../ShapeFusionApp.cpp:71 ../ShapeFusionApp.cpp:73
\r
1816 msgid "ShapeFusion Workspace"
\r
1819 #: ../ShapeFusionDocManager.cpp:131
\r
1820 msgid "Select a file"
\r
1823 #: ../ShapeFusionDocManager.cpp:143
\r
1824 msgid "File error"
\r
1827 #: ../ShapeFusionDocManager.cpp:146
\r
1828 msgid "Sorry, could not open this file."
\r
1831 #: ../ShapeFusionDocManager.cpp:159
\r
1832 msgid "Sorry, the format for this file is unknown."
\r
1835 #: ../ShapeFusionDocManager.cpp:159
\r
1839 #: ../ShapeFusionMain.cpp:41
\r
1841 "ShapeFusion 0.6\n"
\r
1842 "http://shapefusion.sourceforge.net\n"
\r
1844 "Copyright 2000-2012, Tito Dal Canton\n"
\r
1846 "An editor for Marathon 2, Marathon Infinity and Aleph One shapes and sounds files. Released under the terms of the GNU General Public License: for more information see the COPYING file that comes with ShapeFusion."
\r
1849 #: ../ShapeFusionMain.cpp:45 ../ShapeFusionMenus.cpp:97
\r
1850 msgid "About ShapeFusion"
\r
1853 #: ../ShapeFusionMenus.cpp:47
\r
1854 msgid "Open...\tCtrl+O"
\r
1857 #: ../ShapeFusionMenus.cpp:48
\r
1858 msgid "Open Recent..."
\r
1861 #: ../ShapeFusionMenus.cpp:49
\r
1862 msgid "&Close\tCtrl+W"
\r
1865 #: ../ShapeFusionMenus.cpp:51
\r
1866 msgid "&Save\tCtrl+S"
\r
1869 #: ../ShapeFusionMenus.cpp:52
\r
1870 msgid "Save as...\tCtrl+Shift+S"
\r
1873 #: ../ShapeFusionMenus.cpp:53
\r
1877 #: ../ShapeFusionMenus.cpp:55
\r
1881 #: ../ShapeFusionMenus.cpp:56
\r
1882 msgid "Print &Setup..."
\r
1885 #: ../ShapeFusionMenus.cpp:57
\r
1886 msgid "Print Pre&view"
\r
1889 #: ../ShapeFusionMenus.cpp:59
\r
1890 msgid "&Quit\tAlt+F4"
\r
1893 #: ../ShapeFusionMenus.cpp:66
\r
1897 #: ../ShapeFusionMenus.cpp:74
\r
1898 msgid "&Undo\tCtrl+Z"
\r
1901 #: ../ShapeFusionMenus.cpp:75
\r
1902 msgid "&Redo\tCtrl+Shift+Z"
\r
1905 #: ../ShapeFusionMenus.cpp:77
\r
1906 msgid "&Cut\tCtrl+X"
\r
1909 #: ../ShapeFusionMenus.cpp:78
\r
1910 msgid "&Copy\tCtrl+C"
\r
1913 #: ../ShapeFusionMenus.cpp:79
\r
1914 msgid "&Paste\tCtrl+V"
\r
1917 #: ../ShapeFusionMenus.cpp:81
\r
1921 #: ../ShapeFusionMenus.cpp:89
\r
1925 #: ../ShapeFusionMenus.cpp:98
\r
1926 msgid "ShapeFusion Help"
\r
1929 #: ../ShapeFusionMenus.cpp:100
\r
1933 #: ../ShapeFusionMenus.cpp:118
\r
1937 #: ../ShapeFusionMenus.cpp:119
\r
1941 #: ../ShapeFusionMenus.cpp:120
\r
1945 #: ../ShapeFusionMenus.cpp:121
\r
1949 #: ../ShapeFusionMenus.cpp:127
\r
1950 msgid "Use color table"
\r
1953 #: ../ShapeFusionMenus.cpp:128
\r
1954 msgid "Thumbnail size"
\r
1957 #: ../ShapeFusionMenus.cpp:129
\r
1958 msgid "Show transparent pixels"
\r
1961 #: ../ShapeFusionMenus.cpp:130
\r
1962 msgid "Fix frame origins"
\r
1965 #: ../ShapeFusionMenus.cpp:133
\r
1969 #: ../ShapeFusionMenus.cpp:142
\r
1970 msgid "New color table..."
\r
1973 #: ../ShapeFusionMenus.cpp:143
\r
1974 msgid "Export color table to GIMP..."
\r
1977 #: ../ShapeFusionMenus.cpp:144
\r
1978 msgid "Export color table to PhotoShop..."
\r
1981 #: ../ShapeFusionMenus.cpp:146
\r
1982 msgid "New bitmap..."
\r
1985 #: ../ShapeFusionMenus.cpp:147
\r
1986 msgid "Export bitmap..."
\r
1989 #: ../ShapeFusionMenus.cpp:148
\r
1990 msgid "Export bitmap mask..."
\r
1993 #: ../ShapeFusionMenus.cpp:149
\r
1994 msgid "Export all bitmaps..."
\r
1997 #: ../ShapeFusionMenus.cpp:150
\r
1998 msgid "Export all bitmap masks..."
\r
2001 #: ../ShapeFusionMenus.cpp:152
\r
2005 #: ../ShapeFusionMenus.cpp:154
\r
2006 msgid "New sequence"
\r
2009 #: ../ShapeFusionMenus.cpp:156
\r
2010 msgid "Apply Shapes Patch..."
\r
2013 #: ../ShapeFusionMenus.cpp:157
\r
2014 msgid "Export Shapes Patch..."
\r
2017 #: ../ShapeFusionMenus.cpp:172
\r
2021 #: ../ShapeFusionMenus.cpp:181
\r
2022 msgid "Add new sound class"
\r
2025 #: ../ShapeFusionMenus.cpp:183
\r
2026 msgid "Export selected sound"
\r
2029 #: ../ShapeFusionMenus.cpp:184
\r
2030 msgid "Import sound"
\r
2033 #: ../ShapeFusionMenus.cpp:192
\r
2037 #: ../Physics/PhysicsView.cpp:38 ../Physics/PhysicsView.cpp:1050
\r
2038 msgid "Appearance"
\r
2041 #: ../Physics/PhysicsView.cpp:45 ../Physics/PhysicsView.cpp:843
\r
2042 #: ../Physics/PhysicsView.cpp:1056
\r
2043 msgid "Graphic Collection:"
\r
2046 #: ../Physics/PhysicsView.cpp:49 ../Physics/PhysicsView.cpp:847
\r
2047 #: ../Physics/PhysicsView.cpp:1060
\r
2048 msgid "Color Table:"
\r
2051 #: ../Physics/PhysicsView.cpp:53
\r
2052 msgid "Sequence IDs:"
\r
2055 #: ../Physics/PhysicsView.cpp:60
\r
2059 #: ../Physics/PhysicsView.cpp:64
\r
2060 msgid "Hard Dying:"
\r
2063 #: ../Physics/PhysicsView.cpp:68
\r
2064 msgid "Soft Dying:"
\r
2067 #: ../Physics/PhysicsView.cpp:72
\r
2068 msgid "Hard Dead:"
\r
2071 #: ../Physics/PhysicsView.cpp:76
\r
2072 msgid "Soft Dead:"
\r
2075 #: ../Physics/PhysicsView.cpp:80
\r
2076 msgid "Stationary:"
\r
2079 #: ../Physics/PhysicsView.cpp:84
\r
2083 #: ../Physics/PhysicsView.cpp:88
\r
2084 msgid "Teleport In:"
\r
2087 #: ../Physics/PhysicsView.cpp:92
\r
2088 msgid "Teleport Out:"
\r
2091 #: ../Physics/PhysicsView.cpp:96
\r
2092 msgid "Melee Attack:"
\r
2095 #: ../Physics/PhysicsView.cpp:100
\r
2096 msgid "Ranged Attack:"
\r
2099 #: ../Physics/PhysicsView.cpp:119
\r
2100 msgid "Activation:"
\r
2103 #: ../Physics/PhysicsView.cpp:123
\r
2104 msgid "Friendly Activation:"
\r
2107 #: ../Physics/PhysicsView.cpp:127
\r
2111 #: ../Physics/PhysicsView.cpp:131
\r
2115 #: ../Physics/PhysicsView.cpp:135
\r
2119 #: ../Physics/PhysicsView.cpp:139
\r
2120 msgid "Friendly Fire:"
\r
2123 #: ../Physics/PhysicsView.cpp:143
\r
2127 #: ../Physics/PhysicsView.cpp:147
\r
2131 #: ../Physics/PhysicsView.cpp:154
\r
2132 msgid "Random Sound Mask:"
\r
2135 #: ../Physics/PhysicsView.cpp:158 ../Physics/PhysicsView.cpp:907
\r
2136 msgid "Sound Pitch:"
\r
2139 #: ../Physics/PhysicsView.cpp:177
\r
2140 msgid "Attack Frequency:"
\r
2143 #: ../Physics/PhysicsView.cpp:190
\r
2144 msgid "Melee Attack"
\r
2147 #: ../Physics/PhysicsView.cpp:190
\r
2148 msgid "Ranged Attack"
\r
2151 #: ../Physics/PhysicsView.cpp:196
\r
2155 #: ../Physics/PhysicsView.cpp:200
\r
2156 msgid "Repetitions:"
\r
2159 #: ../Physics/PhysicsView.cpp:204
\r
2163 #: ../Physics/PhysicsView.cpp:208
\r
2167 #: ../Physics/PhysicsView.cpp:212
\r
2168 msgid "Sequence ID:"
\r
2171 #: ../Physics/PhysicsView.cpp:216 ../Physics/PhysicsView.cpp:1319
\r
2175 #: ../Physics/PhysicsView.cpp:220
\r
2179 #: ../Physics/PhysicsView.cpp:224 ../Physics/PhysicsView.cpp:1323
\r
2183 #: ../Physics/PhysicsView.cpp:233
\r
2187 #: ../Physics/PhysicsView.cpp:239
\r
2188 msgid "Shrapnel Radius:"
\r
2191 #: ../Physics/PhysicsView.cpp:246 ../Physics/PhysicsView.cpp:864
\r
2192 msgid "Damage Type:"
\r
2195 #: ../Physics/PhysicsView.cpp:252 ../Physics/PhysicsView.cpp:886
\r
2196 msgid "Alien Damage (varies with level)"
\r
2199 #: ../Physics/PhysicsView.cpp:264
\r
2200 msgid "Base Damage:"
\r
2203 #: ../Physics/PhysicsView.cpp:268
\r
2204 msgid "Random Damage:"
\r
2207 #: ../Physics/PhysicsView.cpp:272
\r
2211 #: ../Physics/PhysicsView.cpp:280
\r
2212 msgid "Impact Effects (hits on monster)"
\r
2215 #: ../Physics/PhysicsView.cpp:289
\r
2219 #: ../Physics/PhysicsView.cpp:293
\r
2223 #: ../Physics/PhysicsView.cpp:316
\r
2227 #: ../Physics/PhysicsView.cpp:327 ../Physics/PhysicsView.cpp:744
\r
2228 #: ../Physics/PhysicsView.cpp:914
\r
2232 #: ../Physics/PhysicsView.cpp:331 ../Physics/PhysicsView.cpp:748
\r
2236 #: ../Physics/PhysicsView.cpp:337 ../Physics/PhysicsView.cpp:665
\r
2240 #: ../Physics/PhysicsView.cpp:343 ../Physics/PhysicsView.cpp:922
\r
2244 #: ../Physics/PhysicsView.cpp:347
\r
2245 msgid "Terminal Velocity:"
\r
2248 #: ../Physics/PhysicsView.cpp:351
\r
2252 #: ../Physics/PhysicsView.cpp:358
\r
2253 msgid "Min. Ledge Jump:"
\r
2256 #: ../Physics/PhysicsView.cpp:362
\r
2257 msgid "Max. Ledge Jump:"
\r
2260 #: ../Physics/PhysicsView.cpp:366
\r
2261 msgid "External Velocity Scale:"
\r
2264 #: ../Physics/PhysicsView.cpp:370
\r
2265 msgid "Hover Height:"
\r
2268 #: ../Physics/PhysicsView.cpp:377
\r
2269 msgid "Door Retry Mask:"
\r
2272 #: ../Physics/PhysicsView.cpp:385
\r
2273 msgid "Perception"
\r
2276 #: ../Physics/PhysicsView.cpp:391
\r
2277 msgid "Visual Range:"
\r
2280 #: ../Physics/PhysicsView.cpp:395
\r
2281 msgid "Dark Visual Range:"
\r
2284 #: ../Physics/PhysicsView.cpp:399
\r
2285 msgid "Intelligence:"
\r
2288 #: ../Physics/PhysicsView.cpp:418
\r
2289 msgid "Carrying Item Type:"
\r
2292 #: ../Physics/PhysicsView.cpp:422
\r
2293 msgid "Contrail Effect:"
\r
2296 #: ../Physics/PhysicsView.cpp:437
\r
2300 #: ../Physics/PhysicsView.cpp:444
\r
2304 #: ../Physics/PhysicsView.cpp:464
\r
2308 #: ../Physics/PhysicsView.cpp:484
\r
2312 #: ../Physics/PhysicsView.cpp:485
\r
2316 #: ../Physics/PhysicsView.cpp:486
\r
2320 #: ../Physics/PhysicsView.cpp:487
\r
2324 #: ../Physics/PhysicsView.cpp:488
\r
2325 msgid "Cannot Skip"
\r
2328 #: ../Physics/PhysicsView.cpp:489
\r
2332 #: ../Physics/PhysicsView.cpp:490
\r
2333 msgid "Cannot Attack"
\r
2336 #: ../Physics/PhysicsView.cpp:491
\r
2337 msgid "Uses Sniper Ledges"
\r
2340 #: ../Physics/PhysicsView.cpp:492
\r
2344 #: ../Physics/PhysicsView.cpp:493
\r
2345 msgid "Subtly Invisible"
\r
2348 #: ../Physics/PhysicsView.cpp:494
\r
2352 #: ../Physics/PhysicsView.cpp:495
\r
2356 #: ../Physics/PhysicsView.cpp:496
\r
2360 #: ../Physics/PhysicsView.cpp:497
\r
2361 msgid "Delayed Hard Death"
\r
2364 #: ../Physics/PhysicsView.cpp:498
\r
2365 msgid "Fires Symmetrically"
\r
2368 #: ../Physics/PhysicsView.cpp:499
\r
2369 msgid "Nuclear Hard Death"
\r
2372 #: ../Physics/PhysicsView.cpp:500
\r
2373 msgid "Can't Fire Backwards"
\r
2376 #: ../Physics/PhysicsView.cpp:501
\r
2377 msgid "Die in Flames"
\r
2380 #: ../Physics/PhysicsView.cpp:502
\r
2381 msgid "Stay with Clear Shot"
\r
2384 #: ../Physics/PhysicsView.cpp:503
\r
2388 #: ../Physics/PhysicsView.cpp:504
\r
2389 msgid "Attacks Immediately"
\r
2392 #: ../Physics/PhysicsView.cpp:505
\r
2393 msgid "Not Afraid of Water"
\r
2396 #: ../Physics/PhysicsView.cpp:506
\r
2397 msgid "Not Afraid of Sewage"
\r
2400 #: ../Physics/PhysicsView.cpp:507
\r
2401 msgid "Not Afraid of Lava"
\r
2404 #: ../Physics/PhysicsView.cpp:508
\r
2405 msgid "Not Afraid of Goo"
\r
2408 #: ../Physics/PhysicsView.cpp:509
\r
2409 msgid "Can Teleport Under Liquid"
\r
2412 #: ../Physics/PhysicsView.cpp:510
\r
2413 msgid "Chooses Weapon Randomly"
\r
2416 #: ../Physics/PhysicsView.cpp:525 ../Physics/PhysicsView.cpp:972
\r
2417 #: ../Physics/PhysicsView.cpp:1183
\r
2421 #: ../Physics/PhysicsView.cpp:547
\r
2422 msgid "Immunities"
\r
2425 #: ../Physics/PhysicsView.cpp:565
\r
2426 msgid "Weaknesses"
\r
2429 #: ../Physics/PhysicsView.cpp:592
\r
2433 #: ../Physics/PhysicsView.cpp:599
\r
2434 msgid "Graphic collection:"
\r
2437 #: ../Physics/PhysicsView.cpp:603
\r
2438 msgid "Color table:"
\r
2441 #: ../Physics/PhysicsView.cpp:607 ../Physics/PhysicsView.cpp:851
\r
2445 #: ../Physics/PhysicsView.cpp:614
\r
2446 msgid "Sound pitch:"
\r
2449 #: ../Physics/PhysicsView.cpp:621
\r
2453 #: ../Physics/PhysicsView.cpp:629
\r
2454 msgid "Delay sound:"
\r
2457 #: ../Physics/PhysicsView.cpp:637
\r
2458 msgid "End when animation loops"
\r
2461 #: ../Physics/PhysicsView.cpp:640
\r
2462 msgid "End when transfer animation loops"
\r
2465 #: ../Physics/PhysicsView.cpp:644
\r
2466 msgid "Sound only"
\r
2469 #: ../Physics/PhysicsView.cpp:648
\r
2470 msgid "Media effect"
\r
2473 #: ../Physics/PhysicsView.cpp:672
\r
2474 msgid "Max. forward velocity:"
\r
2477 #: ../Physics/PhysicsView.cpp:676
\r
2478 msgid "Max. backward velocity:"
\r
2481 #: ../Physics/PhysicsView.cpp:680
\r
2482 msgid "Max. perpendicular velocity:"
\r
2485 #: ../Physics/PhysicsView.cpp:687
\r
2486 msgid "Acceleration:"
\r
2489 #: ../Physics/PhysicsView.cpp:691
\r
2490 msgid "Deceleration:"
\r
2493 #: ../Physics/PhysicsView.cpp:695
\r
2494 msgid "Airborne deceleration:"
\r
2497 #: ../Physics/PhysicsView.cpp:699
\r
2498 msgid "Gravitational acceleration:"
\r
2501 #: ../Physics/PhysicsView.cpp:703
\r
2502 msgid "Climbing acceleration:"
\r
2505 #: ../Physics/PhysicsView.cpp:707
\r
2506 msgid "Terminal velocity:"
\r
2509 #: ../Physics/PhysicsView.cpp:711
\r
2510 msgid "External deceleration:"
\r
2513 #: ../Physics/PhysicsView.cpp:719
\r
2517 #: ../Physics/PhysicsView.cpp:725
\r
2518 msgid "Step delta:"
\r
2521 #: ../Physics/PhysicsView.cpp:729
\r
2522 msgid "Step amplitude:"
\r
2525 #: ../Physics/PhysicsView.cpp:738
\r
2526 msgid "Player Size"
\r
2529 #: ../Physics/PhysicsView.cpp:759
\r
2530 msgid "Turning/Head Movement"
\r
2533 #: ../Physics/PhysicsView.cpp:765
\r
2534 msgid "Angular acceleration:"
\r
2537 #: ../Physics/PhysicsView.cpp:769
\r
2538 msgid "Angular deceleration:"
\r
2541 #: ../Physics/PhysicsView.cpp:773
\r
2542 msgid "Maximum angular velocity:"
\r
2545 #: ../Physics/PhysicsView.cpp:777
\r
2546 msgid "Angular recentering velocity:"
\r
2549 #: ../Physics/PhysicsView.cpp:781
\r
2550 msgid "Head angular velocity:"
\r
2553 #: ../Physics/PhysicsView.cpp:785
\r
2554 msgid "Head angular maximum:"
\r
2557 #: ../Physics/PhysicsView.cpp:789
\r
2558 msgid "Maximum elevation:"
\r
2561 #: ../Physics/PhysicsView.cpp:793
\r
2562 msgid "External angular deceleration:"
\r
2565 #: ../Physics/PhysicsView.cpp:800
\r
2566 msgid "Heights (for camera)"
\r
2569 #: ../Physics/PhysicsView.cpp:806
\r
2570 msgid "Dead height:"
\r
2573 #: ../Physics/PhysicsView.cpp:810
\r
2574 msgid "Camera height:"
\r
2577 #: ../Physics/PhysicsView.cpp:814
\r
2578 msgid "Splash height:"
\r
2581 #: ../Physics/PhysicsView.cpp:818
\r
2582 msgid "Half camera separation:"
\r
2585 #: ../Physics/PhysicsView.cpp:834
\r
2589 #: ../Physics/PhysicsView.cpp:857
\r
2593 #: ../Physics/PhysicsView.cpp:872
\r
2594 msgid "Damage Base:"
\r
2597 #: ../Physics/PhysicsView.cpp:876
\r
2598 msgid "Damage Random:"
\r
2601 #: ../Physics/PhysicsView.cpp:880
\r
2602 msgid "Damage Scale:"
\r
2605 #: ../Physics/PhysicsView.cpp:899
\r
2606 msgid "Flyby Sound:"
\r
2609 #: ../Physics/PhysicsView.cpp:903
\r
2610 msgid "Rebound Sound:"
\r
2613 #: ../Physics/PhysicsView.cpp:918
\r
2614 msgid "Area of Effect:"
\r
2617 #: ../Physics/PhysicsView.cpp:926
\r
2618 msgid "Maximum Range:"
\r
2621 #: ../Physics/PhysicsView.cpp:936
\r
2622 msgid "Detonation Effect:"
\r
2625 #: ../Physics/PhysicsView.cpp:942
\r
2626 msgid "Small Splash"
\r
2629 #: ../Physics/PhysicsView.cpp:943
\r
2630 msgid "Medium Splash"
\r
2633 #: ../Physics/PhysicsView.cpp:946
\r
2634 msgid "Media Detonation Effect:"
\r
2637 #: ../Physics/PhysicsView.cpp:953
\r
2641 #: ../Physics/PhysicsView.cpp:957
\r
2642 msgid "Ticks between contrails:"
\r
2645 #: ../Physics/PhysicsView.cpp:961
\r
2646 msgid "Maximum contrails:"
\r
2649 #: ../Physics/PhysicsView.cpp:975
\r
2653 #: ../Physics/PhysicsView.cpp:976
\r
2654 msgid "Stop when animation loops"
\r
2657 #: ../Physics/PhysicsView.cpp:977
\r
2658 msgid "Persistent"
\r
2661 #: ../Physics/PhysicsView.cpp:978
\r
2665 #: ../Physics/PhysicsView.cpp:979
\r
2666 msgid "Affected by gravity"
\r
2669 #: ../Physics/PhysicsView.cpp:980
\r
2670 msgid "No horizontal error"
\r
2673 #: ../Physics/PhysicsView.cpp:981
\r
2674 msgid "No vertical error"
\r
2677 #: ../Physics/PhysicsView.cpp:982
\r
2678 msgid "Can toggle control panels"
\r
2681 #: ../Physics/PhysicsView.cpp:983
\r
2682 msgid "Positive vertical error"
\r
2685 #: ../Physics/PhysicsView.cpp:984
\r
2686 msgid "Melee projectile"
\r
2689 #: ../Physics/PhysicsView.cpp:985
\r
2690 msgid "Persistent and virulent"
\r
2693 #: ../Physics/PhysicsView.cpp:986
\r
2694 msgid "Usually pass transparent side"
\r
2697 #: ../Physics/PhysicsView.cpp:987
\r
2698 msgid "Sometimes pass transparent side"
\r
2701 #: ../Physics/PhysicsView.cpp:988
\r
2702 msgid "Doubly affected by gravity"
\r
2705 #: ../Physics/PhysicsView.cpp:989
\r
2706 msgid "Rebounds from floor"
\r
2709 #: ../Physics/PhysicsView.cpp:990
\r
2710 msgid "Penetrates liquids"
\r
2713 #: ../Physics/PhysicsView.cpp:991
\r
2714 msgid "Becomes item on detonation"
\r
2717 #: ../Physics/PhysicsView.cpp:992
\r
2718 msgid "Bleeding projectile"
\r
2721 #: ../Physics/PhysicsView.cpp:993
\r
2722 msgid "Horizontal wander"
\r
2725 #: ../Physics/PhysicsView.cpp:994
\r
2726 msgid "Vertical wander"
\r
2729 #: ../Physics/PhysicsView.cpp:995
\r
2730 msgid "Affected by half gravity"
\r
2733 #: ../Physics/PhysicsView.cpp:996
\r
2734 msgid "Penetrates liquid boundary (inf)"
\r
2737 #: ../Physics/PhysicsView.cpp:1013
\r
2738 msgid "Media impact:"
\r
2741 #: ../Physics/PhysicsView.cpp:1043
\r
2742 msgid "Item Type:"
\r
2745 #: ../Physics/PhysicsView.cpp:1064
\r
2749 #: ../Physics/PhysicsView.cpp:1068 ../Physics/PhysicsView.cpp:1257
\r
2753 #: ../Physics/PhysicsView.cpp:1072 ../Physics/PhysicsView.cpp:1273
\r
2754 msgid "Reloading:"
\r
2757 #: ../Physics/PhysicsView.cpp:1076 ../Physics/PhysicsView.cpp:1265
\r
2761 #: ../Physics/PhysicsView.cpp:1080 ../Physics/PhysicsView.cpp:1277
\r
2765 #: ../Physics/PhysicsView.cpp:1087
\r
2766 msgid "Flash Intensity:"
\r
2769 #: ../Physics/PhysicsView.cpp:1096
\r
2770 msgid "Timing (all in ticks)"
\r
2773 #: ../Physics/PhysicsView.cpp:1102
\r
2777 #: ../Physics/PhysicsView.cpp:1106
\r
2778 msgid "Await Reload:"
\r
2781 #: ../Physics/PhysicsView.cpp:1110
\r
2785 #: ../Physics/PhysicsView.cpp:1114
\r
2786 msgid "Finish Loading:"
\r
2789 #: ../Physics/PhysicsView.cpp:1121
\r
2790 msgid "Flash Decay:"
\r
2793 #: ../Physics/PhysicsView.cpp:1138
\r
2797 #: ../Physics/PhysicsView.cpp:1139
\r
2798 msgid "Single Function"
\r
2801 #: ../Physics/PhysicsView.cpp:1140
\r
2802 msgid "Dual Function"
\r
2805 #: ../Physics/PhysicsView.cpp:1141
\r
2806 msgid "Two-Fisted"
\r
2809 #: ../Physics/PhysicsView.cpp:1142
\r
2810 msgid "Multipurpose"
\r
2813 #: ../Physics/PhysicsView.cpp:1145
\r
2814 msgid "Weapon Class:"
\r
2817 #: ../Physics/PhysicsView.cpp:1152
\r
2818 msgid "Height and Idle"
\r
2821 #: ../Physics/PhysicsView.cpp:1158
\r
2822 msgid "Idle Height:"
\r
2825 #: ../Physics/PhysicsView.cpp:1162
\r
2826 msgid "Bob Amplitude:"
\r
2829 #: ../Physics/PhysicsView.cpp:1166
\r
2830 msgid "Kick Height:"
\r
2833 #: ../Physics/PhysicsView.cpp:1170
\r
2834 msgid "Reload Height:"
\r
2837 #: ../Physics/PhysicsView.cpp:1174
\r
2838 msgid "Idle Width:"
\r
2841 #: ../Physics/PhysicsView.cpp:1185
\r
2845 #: ../Physics/PhysicsView.cpp:1186
\r
2846 msgid "Disappears after use"
\r
2849 #: ../Physics/PhysicsView.cpp:1187
\r
2850 msgid "Plays instant shell casing sound"
\r
2853 #: ../Physics/PhysicsView.cpp:1188
\r
2857 #: ../Physics/PhysicsView.cpp:1189
\r
2858 msgid "Random ammo on pickup"
\r
2861 #: ../Physics/PhysicsView.cpp:1190
\r
2862 msgid "Reloads in one hand"
\r
2865 #: ../Physics/PhysicsView.cpp:1191
\r
2866 msgid "Fires out of phase"
\r
2869 #: ../Physics/PhysicsView.cpp:1192
\r
2870 msgid "Fires under liquids"
\r
2873 #: ../Physics/PhysicsView.cpp:1193
\r
2874 msgid "Triggers share ammo"
\r
2877 #: ../Physics/PhysicsView.cpp:1194
\r
2878 msgid "Angular flipping on 2nd trigger"
\r
2881 #: ../Physics/PhysicsView.cpp:1218
\r
2882 msgid "Main Trigger"
\r
2885 #: ../Physics/PhysicsView.cpp:1219
\r
2886 msgid "Secondary Trigger"
\r
2889 #: ../Physics/PhysicsView.cpp:1238
\r
2890 msgid "Projectile:"
\r
2893 #: ../Physics/PhysicsView.cpp:1245
\r
2894 msgid "Rounds/magazine:"
\r
2897 #: ../Physics/PhysicsView.cpp:1261
\r
2901 #: ../Physics/PhysicsView.cpp:1269
\r
2902 msgid "Shell Casing:"
\r
2905 #: ../Physics/PhysicsView.cpp:1292
\r
2906 msgid "Ammo Type:"
\r
2909 #: ../Physics/PhysicsView.cpp:1299
\r
2910 msgid "Ticks/round:"
\r
2913 #: ../Physics/PhysicsView.cpp:1303
\r
2914 msgid "Recovery Ticks:"
\r
2917 #: ../Physics/PhysicsView.cpp:1307
\r
2918 msgid "Charging Ticks:"
\r
2921 #: ../Physics/PhysicsView.cpp:1311
\r
2922 msgid "Recoil Magnitude:"
\r
2925 #: ../Physics/PhysicsView.cpp:1315
\r
2926 msgid "Theta Error:"
\r
2929 #: ../Physics/PhysicsView.cpp:1327
\r
2930 msgid "Burst Count:"
\r
2933 #: ../Physics/PhysicsView.cpp:1337
\r
2934 msgid "Pistol Center"
\r
2937 #: ../Physics/PhysicsView.cpp:1338
\r
2938 msgid "Pistol Left"
\r
2941 #: ../Physics/PhysicsView.cpp:1339
\r
2942 msgid "Pistol Right"
\r
2945 #: ../Physics/PhysicsView.cpp:1343
\r
2946 msgid "Shell casing type:"
\r
2949 #: ../Physics/PhysicsView.cpp:1440
\r
2953 #: ../Physics/PhysicsView.cpp:1445
\r
2954 msgid "Appearance and Sounds"
\r
2957 #: ../Physics/PhysicsView.cpp:1446
\r
2958 msgid "Combat Settings"
\r
2961 #: ../Physics/PhysicsView.cpp:1447
\r
2962 msgid "Physical Constants"
\r
2965 #: ../Physics/PhysicsView.cpp:1448
\r
2966 msgid "Behavior Settings"
\r
2969 #: ../Physics/PhysicsView.cpp:1449
\r
2970 msgid "Immunities and Weaknesses"
\r
2973 #: ../Physics/PhysicsView.cpp:1452
\r
2977 #: ../Physics/PhysicsView.cpp:1458
\r
2981 #: ../Physics/PhysicsView.cpp:1465
\r
2985 #: ../Physics/PhysicsView.cpp:1466
\r
2989 #: ../Physics/PhysicsView.cpp:1468
\r
2993 #: ../Physics/PhysicsView.cpp:1473
\r
2994 msgid "Weapon Definition"
\r
2997 #: ../Physics/PhysicsView.cpp:1474
\r
2998 msgid "Trigger Settings"
\r
3001 #: ../Shapes/SequenceView.cpp:571
\r
3002 msgid "Change frame:"
\r
3005 #: ../Shapes/SequenceView.cpp:571
\r
3006 msgid "Chage frame"
\r
3009 #: ../Shapes/ShapesView.cpp:100
\r
3010 msgid "ShapeFusion : Shapes : "
\r
3013 #: ../Shapes/ShapesView.cpp:127 ../Shapes/ShapesView.cpp:128
\r
3014 msgid "Collection info"
\r
3017 #: ../Shapes/ShapesView.cpp:138
\r
3018 msgid "Version info"
\r
3021 #: ../Shapes/ShapesView.cpp:141
\r
3022 msgid "Not defined"
\r
3025 #: ../Shapes/ShapesView.cpp:145
\r
3029 #: ../Shapes/ShapesView.cpp:146
\r
3030 msgid "Collection type:"
\r
3033 #: ../Shapes/ShapesView.cpp:147
\r
3037 #: ../Shapes/ShapesView.cpp:148
\r
3038 msgid "Collection scale factor:"
\r
3041 #: ../Shapes/ShapesView.cpp:150
\r
3045 #: ../Shapes/ShapesView.cpp:151
\r
3046 msgid "Wall textures"
\r
3049 #: ../Shapes/ShapesView.cpp:152
\r
3053 #: ../Shapes/ShapesView.cpp:153
\r
3054 msgid "Interface graphics"
\r
3057 #: ../Shapes/ShapesView.cpp:154
\r
3058 msgid "Scenery objects"
\r
3061 #: ../Shapes/ShapesView.cpp:178
\r
3062 msgid "N color tables"
\r
3065 #: ../Shapes/ShapesView.cpp:179
\r
3066 msgid "Color table N of M"
\r
3069 #: ../Shapes/ShapesView.cpp:183
\r
3070 msgid "Self-luminescent color"
\r
3073 #: ../Shapes/ShapesView.cpp:184
\r
3074 msgid "Make gradient"
\r
3077 #: ../Shapes/ShapesView.cpp:200
\r
3081 #: ../Shapes/ShapesView.cpp:201
\r
3082 msgid "Bitmap N of M"
\r
3085 #: ../Shapes/ShapesView.cpp:204
\r
3086 msgid "AxB pixels"
\r
3089 #: ../Shapes/ShapesView.cpp:205
\r
3090 msgid "Store pixels in column order"
\r
3093 #: ../Shapes/ShapesView.cpp:206
\r
3094 msgid "Enable transparency"
\r
3097 #: ../Shapes/ShapesView.cpp:227
\r
3101 #: ../Shapes/ShapesView.cpp:228
\r
3105 #: ../Shapes/ShapesView.cpp:230
\r
3106 msgid "Associated bitmap:"
\r
3109 #: ../Shapes/ShapesView.cpp:232
\r
3113 #: ../Shapes/ShapesView.cpp:233
\r
3117 #: ../Shapes/ShapesView.cpp:234
\r
3118 msgid "Keypoint obscured"
\r
3121 #: ../Shapes/ShapesView.cpp:235
\r
3125 #: ../Shapes/ShapesView.cpp:237
\r
3129 #: ../Shapes/ShapesView.cpp:239
\r
3130 msgid "Keypoint X:"
\r
3133 #: ../Shapes/ShapesView.cpp:241
\r
3134 msgid "Keypoint Y:"
\r
3137 #: ../Shapes/ShapesView.cpp:243
\r
3138 msgid "Scale factor:"
\r
3141 #: ../Shapes/ShapesView.cpp:245
\r
3142 msgid "Minimum lightness (%):"
\r
3145 #: ../Shapes/ShapesView.cpp:279
\r
3149 #: ../Shapes/ShapesView.cpp:284
\r
3153 #: ../Shapes/ShapesView.cpp:285
\r
3157 #: ../Shapes/ShapesView.cpp:286 ../Shapes/ShapesView.cpp:1221
\r
3158 msgid "Delete sequence"
\r
3161 #: ../Shapes/ShapesView.cpp:295
\r
3162 msgid "Sequence type:"
\r
3165 #: ../Shapes/ShapesView.cpp:296
\r
3166 msgid "Display a random frame"
\r
3169 #: ../Shapes/ShapesView.cpp:297
\r
3170 msgid "Animation with 1 view"
\r
3173 #: ../Shapes/ShapesView.cpp:298
\r
3174 msgid "Animation with 4 views"
\r
3177 #: ../Shapes/ShapesView.cpp:299
\r
3178 msgid "Animation with 5 views"
\r
3181 #: ../Shapes/ShapesView.cpp:300
\r
3182 msgid "Animation with 8 views"
\r
3185 #: ../Shapes/ShapesView.cpp:302
\r
3186 msgid "Frames per view:"
\r
3189 #: ../Shapes/ShapesView.cpp:304
\r
3190 msgid "Ticks per frame:"
\r
3193 #: ../Shapes/ShapesView.cpp:306
\r
3194 msgid "Loop at frame:"
\r
3197 #: ../Shapes/ShapesView.cpp:308
\r
3198 msgid "Key frame:"
\r
3201 #: ../Shapes/ShapesView.cpp:326
\r
3202 msgid "Transfer mode:"
\r
3205 #: ../Shapes/ShapesView.cpp:327
\r
3209 #: ../Shapes/ShapesView.cpp:328
\r
3210 msgid "Fade out to black"
\r
3213 #: ../Shapes/ShapesView.cpp:329
\r
3215 msgid "50% invisibility"
\r
3218 #: ../Shapes/ShapesView.cpp:330
\r
3220 msgid "75% invisibility"
\r
3223 #: ../Shapes/ShapesView.cpp:331
\r
3227 #: ../Shapes/ShapesView.cpp:332
\r
3231 #: ../Shapes/ShapesView.cpp:333
\r
3232 msgid "Fast wobble"
\r
3235 #: ../Shapes/ShapesView.cpp:334
\r
3237 msgid "100% static"
\r
3240 #: ../Shapes/ShapesView.cpp:335
\r
3242 msgid "50% static"
\r
3245 #: ../Shapes/ShapesView.cpp:336
\r
3249 #: ../Shapes/ShapesView.cpp:337
\r
3253 #: ../Shapes/ShapesView.cpp:338
\r
3254 msgid "Fade out static"
\r
3257 #: ../Shapes/ShapesView.cpp:339
\r
3258 msgid "Pulsating static"
\r
3261 #: ../Shapes/ShapesView.cpp:340
\r
3265 #: ../Shapes/ShapesView.cpp:341
\r
3269 #: ../Shapes/ShapesView.cpp:342
\r
3270 msgid "Horizontal slide"
\r
3273 #: ../Shapes/ShapesView.cpp:343
\r
3274 msgid "Fast horizontal slide"
\r
3277 #: ../Shapes/ShapesView.cpp:344
\r
3278 msgid "Vertical slide"
\r
3281 #: ../Shapes/ShapesView.cpp:345
\r
3282 msgid "Fast vertical slide"
\r
3285 #: ../Shapes/ShapesView.cpp:346
\r
3289 #: ../Shapes/ShapesView.cpp:347
\r
3290 msgid "Fast wander"
\r
3293 #: ../Shapes/ShapesView.cpp:348
\r
3294 msgid "Big landscape"
\r
3297 #: ../Shapes/ShapesView.cpp:351
\r
3298 msgid "Transfer mode period:"
\r
3301 #: ../Shapes/ShapesView.cpp:353
\r
3302 msgid "First frame sound:"
\r
3305 #: ../Shapes/ShapesView.cpp:355
\r
3306 msgid "Key frame sound:"
\r
3309 #: ../Shapes/ShapesView.cpp:357
\r
3310 msgid "Last frame sound:"
\r
3313 #: ../Shapes/ShapesView.cpp:414
\r
3314 msgid "8-bit color version"
\r
3317 #: ../Shapes/ShapesView.cpp:416
\r
3318 msgid "True color version"
\r
3321 #: ../Shapes/ShapesView.cpp:425
\r
3325 #: ../Shapes/ShapesView.cpp:426
\r
3326 msgid "Color tables"
\r
3329 #: ../Shapes/ShapesView.cpp:427
\r
3333 #: ../Shapes/ShapesView.cpp:428
\r
3337 #: ../Shapes/ShapesView.cpp:623
\r
3338 msgid "Import a color table"
\r
3341 #: ../Shapes/ShapesView.cpp:624
\r
3342 msgid "Photoshop color table|*.act|Gimp palette|*.gpl"
\r
3345 #: ../Shapes/ShapesView.cpp:637
\r
3346 msgid "The first color of the table being imported is not the usual Marathon chroma key color (no red, no green, maximum blue). It should be corrected manually to avoid problems."
\r
3349 #: ../Shapes/ShapesView.cpp:639
\r
3350 msgid "Invalid chroma key color"
\r
3353 #: ../Shapes/ShapesView.cpp:676 ../Shapes/ShapesView.cpp:683
\r
3354 msgid "Sorry, could not load a color table from "
\r
3357 #: ../Shapes/ShapesView.cpp:676
\r
3358 msgid " because the file format is unknown or the file contains no colors."
\r
3361 #: ../Shapes/ShapesView.cpp:677 ../Shapes/ShapesView.cpp:684
\r
3362 msgid "Error loading color table"
\r
3365 #: ../Shapes/ShapesView.cpp:683
\r
3366 msgid " because the file is not readable."
\r
3369 #: ../Shapes/ShapesView.cpp:699
\r
3371 msgid "Save color table %d"
\r
3374 #: ../Shapes/ShapesView.cpp:703
\r
3376 msgid "ColorTable%d.act"
\r
3379 #: ../Shapes/ShapesView.cpp:705
\r
3380 msgid "PhotoShop color table|*.act"
\r
3383 #: ../Shapes/ShapesView.cpp:708
\r
3385 msgid "ColorTable%d.gpl"
\r
3388 #: ../Shapes/ShapesView.cpp:710
\r
3389 msgid "Gimp color table|*.gpl"
\r
3392 #: ../Shapes/ShapesView.cpp:726
\r
3393 msgid "Sorry, could not save color table to "
\r
3396 #: ../Shapes/ShapesView.cpp:727
\r
3397 msgid "Error saving color table"
\r
3400 #: ../Shapes/ShapesView.cpp:737
\r
3401 msgid "Choose a bitmap to add"
\r
3404 #: ../Shapes/ShapesView.cpp:738
\r
3405 msgid "Common bitmap files (BMP, JPEG, PNG, GIF, TIFF)|*.bmp;*.jpg;*.jpeg;*.tif;*.tiff;*.png;*.gif"
\r
3408 #: ../Shapes/ShapesView.cpp:765
\r
3413 #: ../Shapes/ShapesView.cpp:770 ../Shapes/ShapesView.cpp:882
\r
3414 #: ../Shapes/ShapesView.cpp:1080 ../Shapes/ShapesView.cpp:1093
\r
3415 #: ../Shapes/ShapesView.cpp:1106 ../Shapes/ShapesView.cpp:1384
\r
3416 #: ../Shapes/ShapesView.cpp:1416
\r
3420 #: ../Shapes/ShapesView.cpp:778
\r
3421 msgid "Sorry, could not load bitmap from "
\r
3424 #: ../Shapes/ShapesView.cpp:779
\r
3425 msgid "Error adding bitmap"
\r
3428 #: ../Shapes/ShapesView.cpp:793
\r
3430 msgid "Export bitmap %d"
\r
3433 #: ../Shapes/ShapesView.cpp:794 ../Shapes/ShapesView.cpp:837
\r
3435 msgid "bitmap%.3d.bmp"
\r
3438 #: ../Shapes/ShapesView.cpp:795 ../Shapes/ShapesView.cpp:815
\r
3439 msgid "BMP image|*.bmp"
\r
3442 #: ../Shapes/ShapesView.cpp:813
\r
3444 msgid "Export bitmap %d mask"
\r
3447 #: ../Shapes/ShapesView.cpp:814 ../Shapes/ShapesView.cpp:855
\r
3449 msgid "bitmap%.3dmask.bmp"
\r
3452 #: ../Shapes/ShapesView.cpp:830 ../Shapes/ShapesView.cpp:850
\r
3453 msgid "Select destination folder"
\r
3456 #: ../Shapes/ShapesView.cpp:879
\r
3461 #: ../Shapes/ShapesView.cpp:920
\r
3462 msgid "Choose a base file (e.g. standard Infinity shapes)"
\r
3465 #: ../Shapes/ShapesView.cpp:920
\r
3466 msgid "Shapes files (*.shpA)|*.shpA|All files (*.*)|*.*"
\r
3469 #: ../Shapes/ShapesView.cpp:931
\r
3470 msgid "Export patch file"
\r
3473 #: ../Shapes/ShapesView.cpp:931
\r
3474 msgid "Shapes Patch.ShPa"
\r
3477 #: ../Shapes/ShapesView.cpp:931
\r
3478 msgid "Shapes patch|*.ShPa"
\r
3481 #: ../Shapes/ShapesView.cpp:957
\r
3482 msgid "Choose a patch file"
\r
3485 #: ../Shapes/ShapesView.cpp:957
\r
3486 msgid "Patch files (*.ShPa)|*.ShPa|All files (*.*)|*.*"
\r
3489 #: ../Shapes/ShapesView.cpp:973
\r
3490 msgid "Error loading shapes patch; the patch may be partially applied!"
\r
3493 #: ../Shapes/ShapesView.cpp:973
\r
3494 msgid "Error loading shapes patch"
\r
3497 #: ../Shapes/ShapesView.cpp:1028
\r
3499 msgid "Global info for collection %d"
\r
3502 #: ../Shapes/ShapesView.cpp:1031
\r
3506 #: ../Shapes/ShapesView.cpp:1032
\r
3510 #: ../Shapes/ShapesView.cpp:1034
\r
3511 msgid "8-bit color version present\n"
\r
3514 #: ../Shapes/ShapesView.cpp:1036
\r
3515 msgid "No 8-bit color version\n"
\r
3518 #: ../Shapes/ShapesView.cpp:1038
\r
3519 msgid "True color version present"
\r
3522 #: ../Shapes/ShapesView.cpp:1040
\r
3523 msgid "No true color version"
\r
3526 #: ../Shapes/ShapesView.cpp:1045
\r
3527 msgid "Shapes for true color and OpenGL display"
\r
3530 #: ../Shapes/ShapesView.cpp:1047
\r
3531 msgid "Shapes for 8-bit color display"
\r
3534 #: ../Shapes/ShapesView.cpp:1078
\r
3535 msgid " color table"
\r
3538 #: ../Shapes/ShapesView.cpp:1091 ../Shapes/ShapesView.cpp:1382
\r
3542 #: ../Shapes/ShapesView.cpp:1104 ../Shapes/ShapesView.cpp:1414
\r
3546 #: ../Shapes/ShapesView.cpp:1138
\r
3548 msgid "Sequence %d of %u"
\r
3551 #: ../Shapes/ShapesView.cpp:1153
\r
3553 msgid "This sequence has an unknown type %d, and ShapeFusion can not handle it. Something strange may happen now!"
\r
3556 #: ../Shapes/ShapesView.cpp:1154
\r
3560 #: ../Shapes/ShapesView.cpp:1180 ../Shapes/ShapesView.cpp:1244
\r
3561 #: ../Shapes/ShapesView.cpp:1303 ../Shapes/ShapesView.cpp:1508
\r
3562 #: ../Shapes/ShapesView.cpp:1667
\r
3566 #: ../Shapes/ShapesView.cpp:1254
\r
3568 msgid "%dx%d pixels, "
\r
3571 #: ../Shapes/ShapesView.cpp:1257
\r
3572 msgid "plain encoding"
\r
3575 #: ../Shapes/ShapesView.cpp:1259
\r
3579 #: ../Shapes/ShapesView.cpp:1261
\r
3581 msgid "Bitmap %d of %d"
\r
3584 #: ../Shapes/ShapesView.cpp:1270
\r
3585 msgid "Delete bitmap"
\r
3588 #: ../Shapes/ShapesView.cpp:1517
\r
3590 msgid "Color table %d of %d, %d colors per table"
\r
3593 #: ../Shapes/ShapesView.cpp:1524
\r
3594 msgid "Delete color table"
\r
3597 #: ../Shapes/ShapesView.cpp:1676
\r
3599 msgid "Frame %d of %u"
\r
3602 #: ../Shapes/ShapesView.cpp:1697
\r
3603 msgid "Delete frame"
\r
3606 #: ../Sounds/SoundsView.cpp:222
\r
3608 msgid "Sound source different at %d"
\r
3611 #: ../Sounds/SoundsView.cpp:228
\r
3612 msgid "It seems 8-bit and 16-bit versions of some of this Sound file sounds have differences. This editor will replace 16-bit sounds flags with those from 8-bit sounds, to ensure consistency. If you really need to be able to change 16-bit flags independently, please file a feature request."
\r
3615 #: ../Sounds/SoundsView.cpp:233
\r
3619 #: ../Sounds/SoundsView.cpp:259
\r
3620 msgid "[SoundsView] There is no sound selected. Selecting first item..."
\r
3623 #: ../Sounds/SoundsView.cpp:423
\r
3624 msgid "Invalid control id in FlagsChanged"
\r
3627 #: ../Sounds/SoundsView.cpp:463
\r
3628 msgid "Delete Sound Class"
\r
3631 #: ../Sounds/SoundsView.cpp:485
\r
3632 msgid "Adding an item"
\r
3635 #: ../Sounds/SoundsView.cpp:489
\r
3640 #: ../Sounds/SoundsView.cpp:505
\r
3641 msgid "Sorry, you need to select a sound class and 8-bit or 16-bit to import a sound"
\r
3644 #: ../Sounds/SoundsView.cpp:505
\r
3645 msgid "Error: No selection"
\r
3648 #: ../Sounds/SoundsView.cpp:511
\r
3649 msgid "There are already five permutations for this sound"
\r
3652 #: ../Sounds/SoundsView.cpp:511
\r
3653 msgid "Error: permutation limit reached"
\r
3656 #: ../Sounds/SoundsView.cpp:516
\r
3657 msgid "Choose a sound file to add"
\r
3660 #: ../Sounds/SoundsView.cpp:516
\r
3661 msgid "Common sound files (AIFF, WAV)|*.aif;*.wav"
\r
3664 #: ../Sounds/SoundsView.cpp:519
\r
3665 msgid "Error importing sound"
\r
3668 #: ../Sounds/SoundsView.cpp:519
\r
3672 #: ../Sounds/SoundsView.cpp:533
\r
3673 msgid "Sorry, you need to select a sound class and a permutation to export a sound"
\r
3676 #: ../Sounds/SoundsView.cpp:533
\r
3677 msgid "Error : No selection"
\r
3680 #: ../Sounds/SoundsView.cpp:538
\r
3681 msgid "Choose a file name :"
\r
3684 #: ../Sounds/SoundsView.cpp:538
\r
3685 msgid "WAV files (*.wav)|*.wav|AIFF files (*.aif)|*.aif"
\r
3688 #: ../Sounds/SoundsView.cpp:557
\r
3689 msgid "[SoundsView] Error exporting sound"
\r
3692 #: ../Sounds/SoundsView.cpp:565
\r
3693 msgid "Selected 8-bit"
\r
3696 #: ../Sounds/SoundsView.cpp:570
\r
3697 msgid "Selected 16-bit"
\r