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Merge branch 'feature/Refactoring-Hourier' of https://scm.osdn.net/gitroot/hengband...
[hengband/hengband.git]
/
src
/
cmd
/
cmd-item.c
2020-01-21
Hourier
Merge branch 'feature/Refactoring-Hourier' of https...
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2020-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-19
Eric Branlund
Corrected spelling ("torche" to "torch") and subject...
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2020-01-19
Eric Branlund
Changed "teared" to "tore" since the past tense for...
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2020-01-18
Hourier
[Refactor] #38997 object_desc() と screen_object()にplaye...
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2020-01-18
Hourier
[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
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2020-01-15
Hourier
[Refactor] #38997 screen_roff()、display_roff()、output_m...
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2020-01-14
Hourier
player_inventory.h にあるべきプロトタイプ宣言をobject.hから移動 / Moved...
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2020-01-13
deskull
[Fix] #38997 英語版のコンパイルエラーを修正. / Fix compile error when...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
[Refactor] #38997 verify_panel() にplayer_type * 引数を追加...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-12
Hourier
[Refactor] #38997 monster_race_track() と object_kind_tr...
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2020-01-12
Hourier
[Refactor] #38997 change_panel() にplayer_type * 引数を追加...
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2020-01-12
Hourier
[Refactor] #38997 CAN_TWO_HANDS_WIELDING() の関数マクロを普通の関数...
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2020-01-12
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-11
Hourier
[Refactor] #38997 describe_use() にplayer_type * 引数を追加...
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2020-01-11
Hourier
[Refactor] #38997 complete_quest() と check_find_art_que...
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2020-01-11
Hourier
[Refactor] #38997 'while (1)' を 'while (TRUE)' に変更...
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2020-01-11
Hourier
[Refactor] #38997 is_autopick_aux() にplayer_type *...
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2020-01-11
Hourier
[Refactor] #38997 autopick_entry_from_object() にplayer_...
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2020-01-10
Hourier
[Refactor] #38997 floor_item_optimize() にfloor_type...
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2020-01-10
Hourier
[Refactor] #38997 floor_item_increase() にfloor_type...
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2020-01-10
Hourier
[Refactor] #38997 inven_item_optimize() にplayer_type...
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2020-01-10
Hourier
[Refactor] #38997 display_koff() にplayer_type *引数を追加...
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2020-01-10
Hourier
[Refactor] #38997 inven_item_increase()、inven_takeoff...
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2020-01-10
Hourier
[Refactor] #38997 inven_item_describe()、vary_item(...
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2020-01-09
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-09
Hourier
[Refactor] #38997 inven_drop() を drop_from_inventory...
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2020-01-09
Hourier
[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
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2020-01-05
deskull
[Refactor] #38997 show_inven() に player_type * 引数を追加...
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2020-01-05
deskull
[Refactor] #38997 show_equip() に player_type * 引数を追加...
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2020-01-04
deskull
[Refactor] #38997 wield_slot() に player_type * 引数を追加...
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2020-01-03
deskull
[Fix] #38997 do_cmd_target() の定義に player_type * 引数を追加...
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2019-12-15
deskull
[Refactor] #38997 アイテム増減処理の大半を vary_item() に統合. / Unify...
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2019-12-15
deskull
[Refactor] #38997 do_cmd_target(), do_cmd_look() に...
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2019-12-15
deskull
[Fix] #38997 do_cmd_drop() 内変数参照修正. / Fix variable...
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2019-12-14
deskull
[Refactor] #38997 identify_item() に player_type * 引数を追加...
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2019-11-05
deskull
[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
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2019-10-26
deskull
[Fix] #39494 英語版の型警告を修正. / Fix compiler warnings on...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-15
deskull
[Refactor] #38997 do_cmd_refill_torch() に player_type...
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2019-09-04
deskull
[Refactor] #38997 exe_fire() に player_type * 引数を追加...
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2019-08-29
deskull
[Refactor] #38997 verify_equip_slot() に player_type...
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2019-08-29
deskull
[Refactor] #38997 do_cmd_refill_lamp() に player_type...
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2019-08-18
deskull
[Refactor] #38997 引数参照を修正.
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2019-08-18
deskull
[Refactor] #38997 do_cmd_use() を player_type * 引数を追加.
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2019-08-17
deskull
[Refactor] #38997 do_cmd_refill() に player_type * 引数を追加.
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2019-08-17
deskull
[Refactor] #38997 do_cmd_locate() に player_type * 引数を追加.
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2019-08-15
deskull
[refactor] #38862 cmd-*.c / cmd-*.h を cmd ディレクトリに移動...
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