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[Refactor] #39962 コメント調整 / Adjusted comments
[hengband/hengband.git] / src / cmd /
2020-02-25 Hourier[Refactor] #39962 files.c/h から display-player.c/h を分離...
2020-02-23 Hourier[Refactor] #39670 chuukei.h にあるべきプロトタイプ宣言を inet.h から移動...
2020-02-22 Hourier[Fix] #37353 クリアしたクエスト情報が正しく表示されない不具合を修正 / Fixed the...
2020-02-20 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-02-20 Hourier[Refactor] #37353 AMIGAサポート打ち切りに伴い、byte_hack型のtypedefを削...
2020-02-16 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-16 deskull[Refactor] #37353 IDENT_MENTAL を IDENT_FULL_KNOWN に改名...
2020-02-12 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-02-11 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-11 deskull[Refactor] #39912 インクルード無用になった realm-song.h などを削除....
2020-02-11 deskull[Refactor] #39912 cmd-dump.c の不要インクルード削除. / Deleted...
2020-02-11 deskull[Refactor] #37353 exe_spell() を spells1.c/spells.h...
2020-02-11 deskull[Refactor] #37353 calculate_upkeep() を player-status...
2020-02-11 deskull[Refactor] #39912 cmd-basic.c の不要インクルード削除. / Deleted...
2020-02-11 deskull[Refactor] #37353 IS_ECHIZEN() マクロを定義して処理整理. / defined...
2020-02-11 deskull[Refactor] #37353 stop_singing() を player-status.c...
2020-02-11 deskull[Refactor] #39912 cmd-activate.c の不要インクルード削除. / Deleted...
2020-02-10 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-10 deskull[Refactor] #39912 不要インクルードファイル整理中. / Refactoring unused...
2020-02-09 HourierMerge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 Eric BranlundAdopted the more compact form used in the master branch...
2020-02-09 Eric BranlundWent back to using "staffs{ as the plural of staff...
2020-02-09 Eric BranlundTo be more idiomatic, dropped "out" in the English...
2020-02-09 Eric BranlundCorrected spelling and, to be more idiomatic, made...
2020-02-09 Eric BranlundReworded English message for too many simultaneous...
2020-02-09 Eric BranlundCorrected English message, for magic-eater tapping...
2020-02-09 Eric BranlundReplaced "current_world_ptr->game_turn" with turn in...
2020-02-09 Eric BranlundTo be more idiomatic, replace "while continuous command...
2020-02-09 Eric BranlundChanged English description of ignore_unview option...
2020-02-09 Eric BranlundCorrected English spelling: "targetting" to "targeting".
2020-02-09 Eric BranlundChanged English description for "find the exit" quests...
2020-02-09 Eric BranlundChanged English message for an empty wanted monster...
2020-02-09 Eric BranlundAdded possesive for "today" in the English display...
2020-02-09 Eric BranlundChanged "Ambertite" to "Amberite" in English monster...
2020-02-09 Eric BranlundCorrected English spelling mistake in diary entry message.
2020-02-09 Eric BranlundRemoved unneeded capitalization in English message.
2020-02-09 Eric BranlundCorrected spelling mistake in English message about...
2020-02-09 Eric BranlundIn English messages for things that return when thrown...
2020-02-09 Eric BranlundCorrected English spelling mistake for "alignment"...
2020-02-09 HourierMerge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 deskull[Fix] #39976 floor_type * 参照で警告を発する問題を修正.ついでに構造体宣言とや不要イ...
2020-01-25 Hourier[Refactor] #37353 BORG関係のプリプロを削除 / Removed ALLOW_BORG...
2020-01-25 Hourier[Refactor] #37353 ALLOW_COLORS のプリプロが有効であることを前提とし、プリプロ自...
2020-01-25 Hourier[Refactor] #37353 ALLOW_VISUALS のプリプロが有効であることを前提とし...
2020-01-25 Hourier[Refactor] #37353 ALLOW_MACROS のプリプロが有効であることを前提とし、プリプロ自...
2020-01-25 Hourier[Fix] 受注していないクエストが表示される不具合を解消 / Fixed the issue that...
2020-01-21 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-21 Eric BranlundChanged "riding pet" to "pet you are/were riding" for...
2020-01-21 HourierMerge branch 'feature/Refactoring-Hourier' of https...
2020-01-21 Hourier[Fix] #39815 backwardsEric氏による、未識別の巻物を読んだ時に間違ったアイテムをザック...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-19 Eric BranlundReplaced "TinyAngband" in English heading for the optio...
2020-01-19 Eric BranlundFor English prompt about recording, changed the verbs...
2020-01-19 Eric BranlundReworded for clarity some of the English messages which...
2020-01-19 Eric Branlund"A reactionary of shooting" isn't clear English. Googl...
2020-01-19 Eric Branlund"Do activate" sounds like a command in English rather...
2020-01-19 Eric BranlundIn English message for a door blocked from closing...
2020-01-19 Eric BranlundReworded English smithing message about an unimproveabl...
2020-01-19 Eric BranlundChanged indefinite to definite article in English messa...
2020-01-19 Eric BranlundChanged English message for no monster to ride to be...
2020-01-19 Eric BranlundChange "go to" to "go" in English message since the...
2020-01-19 Eric BranlundChanged English messages related to summoning just...
2020-01-19 Eric BranlundChanged "cast a animate dead" to "animate the dead...
2020-01-19 Eric BranlundCorrected subject/verb agreement in English-message...
2020-01-19 Eric BranlundCorrected spelling ("torche" to "torch") and subject...
2020-01-19 Eric BranlundChanged "teared" to "tore" since the past tense for...
2020-01-18 Hourier[Refactor] #38997 object_desc() と screen_object()にplaye...
2020-01-18 Hourier[Refactor] #38997 monster_can_*()にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 is_known_trap() とis_hidden_door(...
2020-01-18 Hourier[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 note_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 delete_monster_idx() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 set_hostile() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 is_original_ap_and_seen() を普通の関数に展開し...
2020-01-18 Hourier[Refactor] #38997 monster_drop_carried_objects() にplaye...
2020-01-18 Hourier[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
2020-01-17 Hourier[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
2020-01-16 Hourier[Refactor] #38997 anger_monster() にplayer_type * 引数を追加...
2020-01-15 Hourier[Refactor] #38997 screen_roff()、display_roff()、output_m...
2020-01-15 Hourier[Refactor] #38997 reset_visuals() にplayer_type * 引数を追加...
2020-01-15 Hourier[Refactor] #38997 breakage_chance() にplayer_type *...
2020-01-15 Hourier[Refactor] #38997 potion_smash_effect() にplayer_type...
2020-01-15 Hourier[Refactor] #38997 hex_spelling() を関数マクロから普通の関数に展開し...
2020-01-14 Hourierplayer_inventory.h にあるべきプロトタイプ宣言をobject.hから移動 / Moved...
2020-01-14 Hourier[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
2020-01-13 Hourier[Refactor] #37353 PET_RYOUTE を PET_TWO_HANDS に改名 /...
2020-01-13 deskull[Fix] #38997 英語版のコンパイルエラーを修正. / Fix compile error when...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #37353 '#ifndef JP' のプリプロを調整したファイル群について...
2020-01-13 Hourier[Refactor] #37353 '#ifndef JP' を '#ifdef JP/#else'に差し替え...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除したファイル群について、インデントを自動調整...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-process...
2020-01-13 Hourier[Refactor] #38997 get_rep_dir() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 verify_panel() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 say_comment_1() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #37353 return の直後にあるカッコを削除 (-1~9のみ) / Remove...
2020-01-13 Hourier[Refactor] #38997 set_monster_*() にplayer_type * 引数を追加...
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