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[Refactor] #37353 get_mon_num_hook, get_mon_num2_hook を monster.c へ移動.
[hengband/hengband.git]
/
src
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defines.h
2019-05-13
deskull
[Refactor] #37353 init_flags, INIT_* フラグを core.h へ移動.
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2019-05-10
deskull
[Refactor] #37353 creature.c/h を作成して,プレイヤーモンスターの共通項目として...
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2019-05-02
deskull
[Refactor] #37353 AM_* を object.h へ移動.
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-24
deskull
[Refactor] #37353 player-skill.c/h を追加。
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2019-04-17
deskull
[Refactor] #37353 flavor.c を object-flavor.c/h に変更して...
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2019-04-16
deskull
[Refactor] #37353 SUMMON_* を spells-summon.h へ移動。
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2019-04-16
deskull
[Refactor] #37353 GF_* と gf_color を整理。
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2019-04-16
deskull
[Refactor] #37353 PET_* と PF_* を cmd-petに移動。
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2019-04-16
deskull
[Refactor] #37353 bldg.h を作成して、 BACT_* を移動。
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2019-04-15
deskull
[Fix] #37353 戻ってしまっていた #define 中のマクロ定義を再度削除。
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2019-04-15
deskull
[Refactor] #37353 RF?_* を monster_race 構造体へ移動。
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2019-04-15
deskull
[Refactor] #37353 CAVE_* をgrid.hへ移動。
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2019-04-15
deskull
[Refactor] #37353 MS_* を monster-spell.h へ移動。
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2019-04-15
deskull
[Refactor] #37353 define.h に残していた MON_* を削除。
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2019-04-15
deskull
[Refactor] #37353 ダンジョンに関するマクロ定義を floor.h に移動。
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2019-04-14
deskull
[Refactor] #37353 MPE_* を player-move.h へ移動。
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2019-04-11
deskull
[Fix] #37353 移動を済ませた QUEST_* 定義を削除。
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2019-04-11
deskull
[Refactor] #37353 徳定義を avater.h に移動。
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2019-04-11
deskull
[Refactor] #37353 ACTION_* を player_type 構造体に移動。
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2019-04-11
deskull
[Refactor] #37353 DEFENSE_* を player_type 構造体に移動。
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2019-04-10
deskull
[Refactor] #37353 ATTACK_* を player_type 構造体に移動。
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2019-04-10
deskull
[Refactor] #37353 RBM_* と RBE_* を monster_blow 構造体に移動。
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2019-04-10
deskull
[Refactor] #37353 PATTERN_TILE_* を player-move.h へ移動。
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2019-04-10
deskull
[Refactor] #37353 PY_* マクロ定義を player-status.h へ移動。
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2019-04-10
deskull
[Refactor] #37353 モンスター定義番号を monster.h へ移動。闘技場の対戦相手テーブル...
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2019-04-10
deskull
[Refactor] #37353 クエスト定義番号を quest.h へ移動。
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2019-04-10
deskull
[Refactor] #37353 複数のフロアに関するマクロを floor.h へ移動。
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2019-04-10
deskull
[Refactor] #37353 複数の is_bound* マクロを floor.h へ移動。
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2019-04-10
deskull
[Refactor] #37353 複数の object_is_* マクロをobject-hook.h...
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-10
deskull
[Refactor] #37353 object_is_* マクロ2つを、 object-hook.h...
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2019-04-04
deskull
[Refactor] #37353 OPT_PAGE_* を、gameoption.hへ移動。
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2019-04-04
deskull
[Refactor] #37353 モンスターの状態判定マクロ4種を monster.h へ移動。
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2019-04-04
deskull
[Refactor] #37353 RF*_* を define.h から types.h へ移動。
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2019-03-30
deskull
[Refactor] #37353 monster_desc() の宣言を monster.h に移動。
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2019-03-30
deskull
[Refactor] #37353 MD_WRONGDOER_NAME を定義.
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2019-03-22
deskull
[Refactor] #37353 monster-spell.h を追加。
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2019-03-17
deskull
[Refactor] #37353 テキストポジション定義を view-mainwindow.c に移動...
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2019-03-17
deskull
[Refactor] #37353 プレイヤーマクロのいくつかを player-status.h に移動...
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2019-03-17
deskull
[Refactor] #38844 MFLAG_* M_FLAG2_* to type.h.
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2019-03-12
deskull
[Refactor] #37353 パトロン周りの整理。 / Refactor about patrons.
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2019-03-04
deskull
[Refactor] #37353 COMBAT_OPTION_IDX 型を定義して置換。 / Type...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に dungeon_turn を取り込む...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-02-08
Deskull
[Refactor] #37353 ACT_* と activation_info を cmd-activat...
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2019-02-07
Deskull
[Refactor] #37353 BIAS_* と artifact_bias_name を artifac...
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2019-01-21
Deskull
[Refactor] #37353 ART_* を artifact.h へ分離。 / Separate...
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2019-01-21
Deskull
[Refactor] #37353 define.h の店舗実装要素を store.h へ移動。 /...
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2019-01-21
Deskull
[Refactor] #37353 init2.c や table.c の店舗実装要素を store...
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2019-01-20
Deskull
[Refactor] #37353 クエスト関係の定義を quest.h へ移動。 / Move quest...
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2019-01-19
Habu
[cleanup]警告回避のためコメントの入れ子を修正
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2019-01-19
Deskull
[Refactor] #37353 酔っ払いの薬の効果を booze() に分離。 / Separate...
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2019-01-17
Deskull
[Refactor] #37353 パトロン情報の定義のいくつかを patron.c/h へ移動。 ...
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2019-01-16
Deskull
[Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追...
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2019-01-16
Deskull
[Refactor] #37353 TRAP_* 定義を trap.h へ移動、関連要素も整理。 /...
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2019-01-15
Deskull
[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h...
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2019-01-15
Deskull
[Refactor] #37353 CFM_* 定義を新規ファイル floor.h へ移動。 / Move...
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2019-01-15
Deskull
[Refactor] #37353 定義の移動(SM_.*)。 / Move definition ...
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2019-01-14
Deskull
[Version] 2.2.1.7. (新要素追加したてで、バグは多くあると思われますがご容赦下さい...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-14
Deskull
[Refactor] #37353 定義の移動(MUT[1-3]_.*)。 / Move definition...
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2019-01-10
Deskull
[Refactor] #38827 SPEEDの型定義をs16bに拡張。 / Change typedef...
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2019-01-08
Deskull
[Refactor] #38852 p_ptr->update のビット定義位置変更。 / Move...
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2019-01-08
Deskull
[Refactor] #38852 p_ptr->notice を p_ptr->update へ統合...
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2019-01-02
Deskull
[Refactor] #38824 グローバル変数 item_tester_no_ryoute を処理...
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2019-01-02
Deskull
[Refactor] #38824 グローバル変数 item_tester_no_ryoute を処理...
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2018-12-30
Deskull
[Refactor] #37353 project_hack() を project_all_los...
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2018-12-30
Deskull
[Refactor] #38824 グローバル変数 select_the_force を処理。 / Refac...
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2018-12-24
Deskull
[Feature] #38635 f_info.txtの修正と共に、変数上の登録追加。 / Fix f_inf...
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2018-12-20
Deskull
[Fix] #38259 リファクタリング時の青魔導師リピート処理エンバグ修正。 / Fix a bug...
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2018-12-17
Deskull
[Feature] #38807 盾技能項目追加。 / Add a new status, shild...
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2018-12-14
Deskull
Merge branch 'master' into MERFOLK
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2018-12-13
Deskull
Merge branch 'master' into MERFOLK
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2018-12-10
Deskull
[Feature] #38796 新種族『マーフォーク』基礎部実装。 / Implement basic...
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2018-12-07
Deskull
[Feature] #38790 新性格『チャージマン』のモンスター誤認仕様実装。 / Implement...
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2018-12-07
Deskull
[Feature] #38790 新性格『チャージマン』基礎部実装。 / Implement basic...
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2018-11-25
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-23
Deskull
[Version] 2.2.1.6.
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2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-09-27
Deskull
[Refactor] #37353 魔術師系クラスの定義をIS_WIZARD_CLASS()にまとめる。
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2018-09-25
Deskull
#37353 [Fix] Typo修正。
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2018-09-24
Deskull
[Feature] #38635 FF_* 4種定義のみ追加。
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2018-09-17
Deskull
[Fix] #33232 射線(Projectable)と視界(LoS)フラグ表示チートオプションを追加。
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2018-09-17
Deskull
[Refactor] #37353 チートオプション整理。
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2018-09-09
Deskull
[Feature] #37285 モンスター種族特性に「天使」を追加。 / Add trait of...
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2018-09-08
Deskull
[Refactor] #37353 ゲームバランス定数を gamevalue.h に分離。 / Separat...
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2018-09-06
Deskull
[Refactor] SM_* ビット定義のコメント修正。 / Fix comments of SM_...
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2018-09-06
Deskull
[Refactor] CAVE_* ビット定義のコメント追加。 / Add comments of CAVE_...
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