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[Refactor] #38997 project() に player_type * 引数を追加. / Add player_type * argument to...
[hengband/hengband.git]
/
src
/
files.c
2019-12-08
deskull
[Refactor] #37353 inside_quest を player_type から floor_t...
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2019-12-06
deskull
[Refactor] #38997 display_player_various() に player_typ...
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2019-11-20
deskull
[Refactor] #38997 forget_view() に floor_type * 引数を追加...
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2019-11-11
deskull
[Refactor] #38997 player_flags() に player_type * 引数を追加...
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2019-11-05
deskull
[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-10-06
deskull
[Fix] #39617 英語版経験値保持の表記ズレを修正. / Align "Hold Exp" in...
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2019-09-21
deskull
[Refactor] #38844 max_d_idx を world_type 構造体に加える. ...
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-19
deskull
[Refactor] #38997 forget_lite() に floor_type * 引数を追加...
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2019-09-16
deskull
[Refactor] #38997 update_view() に player_type * 引数を追加...
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2019-09-16
deskull
[Refactor] #38997 display_player_middle() に player_type...
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2019-09-15
deskull
[Refactor] #38997 tim_player_flags() に player_type...
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diff to current
2019-09-15
deskull
[Refactor] #38997 display_player_stat_info() に player_t...
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2019-08-26
deskull
[Refactor] #38997 disterb() に player_type * 引数を追加....
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2019-08-20
deskull
[Refactor] #38997 clear_mon_lite() に floor_type * 引数を追加.
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2019-08-18
deskull
[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
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2019-07-30
deskull
[Refactor] #38997 display_player(), do_cmd_player_statu...
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2019-07-29
deskull
[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
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2019-07-29
deskull
[Refactor] #38997 do_cmd_write_nikki() に player_type...
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2019-07-16
deskull
[Refactor] #39076 冗長なコメントを削除 ('/* Open the file* /...
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2019-07-16
deskull
[Refactor] #39076 冗長なコメントを削除 ('/* Open */' '/* Shut...
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2019-07-11
deskull
[Refactor] #38997 your_alignment() に player_type *...
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2019-07-10
deskull
[Refactor] #38997 has_melee_weapon() に player_type...
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diff to current
2019-07-10
deskull
[Refactor] #38997 empty_hands() に player_type * 引数を追加.
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2019-07-10
deskull
[Refactor] #38997 heavy_armor() に player_type * 引数を追加.
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2019-07-09
deskull
[Refactor] #37353 所持品,装備品表示処理関数を整理.
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2019-07-06
deskull
[Refactor] #39076 冗長なコメントを削除 (/* Clear */)
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2019-07-01
deskull
[Refactor] #38997 dump_virtue() に player_type * 引数を追加.
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2019-06-30
deskull
[Refactor] #38997 do_cmd_knowledge_mutations() に player...
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2019-06-29
deskull
[Refactor] #38997 dump_mutations() に player_type *...
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2019-06-17
deskull
[Refactor] #39076 冗長なコメントを削除 (/* hack */ や show_file...
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2019-06-17
deskull
[Refactor] #39076 冗長なコメントを削除 (/* Build the filename */)
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2019-06-15
deskull
Merge branch '#39321' into For2.2.2-Refactoring
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2019-06-15
deskull
Merge branch '#39076' into For2.2.2-Refactoring
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2019-06-15
deskull
[Refactor] #38997 PRACE_IS_ マクロに player_type の引数を追加.
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2019-06-15
deskull
[Refactor] #39068 item_tester_tval を要さないケースの整理.
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2019-06-15
deskull
[Refactor] #39068 show_inven(), show_equip() の item_tes...
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2019-06-09
deskull
[Refactor] #38844 player_euid, player_egid を player_typ...
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2019-06-09
deskull
[Refactor] #38844 player_uid を player_type 構造体に加える.
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2019-06-06
deskull
[Refactor] #37353 have_dark_flag() と have_lite_flag...
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2019-06-06
deskull
[Refactor] #37353 魔道具術師の定数定義を cmd-magiceat.h へ移動.
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2019-06-02
deskull
[Refactor] #37353 prace_is_() を PRACE_IS_() に改名して playe...
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2019-05-21
deskull
[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
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2019-05-18
deskull
[Refactor] #37353 savefile, savefile_base を files.c...
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2019-05-16
deskull
[Refactor] #37353 signal_count を files.c/h へ移動.
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2019-05-14
deskull
[Refactor] #37353 check_score() を scores.c/h へ移動.
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2019-05-14
deskull
[Refactor] #37353 highscore_fd を scores.c/h へ移動.
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2019-05-14
deskull
[Refactor] #38995 player_base を player_type の base_name...
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2019-05-11
deskull
[Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動.
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2019-05-07
deskull
[Refactor] #37353 realm.c/h を追加して,関連変数を移動.
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2019-05-05
deskull
[Refactor] #38844 is_loading_now を world_type 構造体へ移動.
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2019-05-05
deskull
[Refactor] #37353 save.h を追加して宣言を移動.
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2019-05-03
deskull
[Refactor] #37353 core.h を作成してANGBAND_*定数を移動.
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2019-05-03
deskull
[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
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2019-05-02
deskull
[Refactor] #37353 kamae 構造体と関連変数を player-effects.c...
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2019-05-02
deskull
[Refactor] #37353 player-sex.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 player-personality.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 player-race.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 floor-town.c/h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 autopick.h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
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2019-04-30
deskull
[Refactor] #37353 player_class 構造体を関連変数とともに player...
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2019-04-30
deskull
[Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
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2019-04-30
deskull
[Refactor] #38844 inven_cnt, equip_cnt を player_type...
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-26
deskull
[Refactor] #37353 martial_arts と関連配列を melee.h/melee1...
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2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
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2019-04-24
deskull
[Refactor] #37353 floor.c を作成して floor_type 型整理。
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2019-04-24
deskull
[Refactor] #37353 player-skill.c/h を追加。
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2019-04-23
deskull
[refactor] #39076 /* Skip non-objects */ を削除。
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2019-04-22
deskull
[Refactor] #37353 spells3.h と bldg.h の宣言を整理。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 birth.h 追加。
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2019-04-19
deskull
[Refactor] #37353 monster_powers と monster_powers_short...
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2019-04-19
deskull
[Refactor] #37353 files.h を追加して宣言を分離。
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2019-04-19
deskull
[Refactor] #37353 init1.c を dungeon-file.c、 init2.c...
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2019-04-18
deskull
[Refactor] #37353 monster-process.h を作成して変数宣言整理。
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2019-04-18
deskull
[Refactor] #37353 total_points() を calc_score() に改名して...
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2019-04-18
deskull
[Refactor] #37353 forget_lite() を floor_event() に移動。
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2019-04-18
deskull
[Refactor] #37353 grid.c(旧cave.c) にあったマップの処理 を view...
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2019-04-17
deskull
[Refactor] #37353 flavor.c を object-flavor.c/h に変更して...
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2019-04-16
deskull
[Refactor] #37353 GF_* と gf_color を整理。
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2019-04-16
deskull
[Refactor] #37353 PET_* と PF_* を cmd-petに移動。
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diff to current
2019-04-16
deskull
[Refactor] #39076 コメント整理。
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2019-04-15
deskull
[Refactor] #37353 ダンジョンに関するマクロ定義を floor.h に移動。
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2019-04-10
deskull
[Refactor] #37353 複数の object_is_* マクロをobject-hook.h...
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2019-03-30
deskull
[Refactor] #37353 monster_desc() の宣言を monster.h に移動。
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2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-03-20
deskull
[Refactor] #37353 Delete ang_sort_comp, ang_sort_swap...
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2019-03-17
deskull
[Refactor] #37353 close_game() to dungeon.c.
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2019-03-17
deskull
[Refactor] #37353 do_cmd_suicide() to cmd2.c.
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2019-03-17
deskull
[Refactor] #37353 テキストポジション定義を view-mainwindow.c に移動...
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2019-03-17
deskull
[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx...
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2019-03-13
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-12
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-12
deskull
[Refactor] #37353 パトロン周りの整理。 / Refactor about patrons.
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2019-03-04
deskull
[Refactor] #37353 player-move.h を追加。 / Add player-move.h.
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2019-03-03
deskull
[Refactor] #38995 world_type 構造体に starttime を start_tim...
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2019-03-02
deskull
[Refactor] #37353 型の置換。 / Type replacement. (TERM_COLOR)
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