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[Refactor] #38997 place_trap() に floor_type * 引数を追加. / Add floor_type * argument...
[hengband/hengband.git]
/
src
/
floor-generate.c
2019-12-03
deskull
[Refactor] #38997 place_trap() に floor_type * 引数を追加...
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2019-11-20
deskull
[Fix] #38997 フロア生成関連変数参照修正. / Fix variable references...
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2019-11-12
deskull
[Refactor] #38997 new_player_spot() に player_type ...
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2019-11-11
deskull
[Refactor] #38997 alloc_stairs() 内変数参照修正. / Fix variabl...
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2019-11-10
deskull
[Refactor] #38997 place_quest_monsters() に player_type...
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2019-11-05
deskull
[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
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2019-11-04
deskull
[Refactor] #38997 build_lake(), generate_lake() に floor...
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2019-11-04
deskull
[Refactor] #38997 player_bold() に player_type * 引数を追加...
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2019-11-04
deskull
[Refactor] #38997 generate_rooms() に floor_type * 引数を追加...
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2019-11-03
deskull
[Refactor] #38997 wilderness_gen_small() に player_type...
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2019-11-02
deskull
[Refactor] #37353 generate_random_floor() を generate_fl...
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2019-11-02
deskull
[Refactor] #38997 generate_gambling_arena() に player_ty...
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2019-11-02
deskull
[Refactor] #38997 cave_gen() 関数の手前に floor_type.dungeon_...
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2019-11-02
deskull
[Refactor] #38997 level_gen() に DUNGEON_IDX 引数を追加....
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2019-10-29
deskull
[Refactor] #38997 place_quest_monsters() に floor_type...
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2019-10-26
deskull
[Refactor] #38997 wilderness_gen_small() に floor_type...
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2019-10-18
deskull
[Refactor] #38997 place_trees() に floor_type * 引数を追加...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-10-16
deskull
[Refactor] #38997 build_cavern() に floor_type * 引数を追加...
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2019-10-06
deskull
[Refactor] #38997 add_river(), generate_hmap(), generat...
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2019-09-27
deskull
[Refactor] #38997 wilderness_gen() に floor_type * 引数を追加...
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2019-09-27
deskull
[Refactor] #38997 alloc_stairs_aux() に floor_type ...
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2019-09-27
deskull
[Refactor] #38997 next_to_walls() に floor_type * 引数を追加...
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2019-09-27
deskull
[Refactor] #38997 create_cata_tunnel() に floor_type...
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2019-09-27
deskull
[Refactor] #38997 short_seg_hack() に floor_type * 引数を追加...
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2019-09-27
deskull
[Refactor] #38997 build_tunnel(), build_tunnel2() に...
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2019-09-21
deskull
[Refactor] #38997 set_tunnel() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 alloc_stairs() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 is_solid_bold() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 is_outer_bold() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 is_extra_bold() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 is_floor_bold() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 place_rubble() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-19
deskull
[Refactor] #38997 alloc_object() に floor_type * 引数を追加...
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2019-09-19
deskull
[Refactor] #38997 in_bound() に floor_type * 引数を追加....
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2019-09-19
deskull
[Refactor] #38997 gen_caverns_and_lakes() に floor_type...
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2019-09-19
deskull
[Refactor] #38997 build_battle() に floor_type * 引数を追加...
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2019-09-19
deskull
[Refactor] #38997 build_arena() に floor_type * 引数を追加...
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2019-09-19
deskull
[Refactor] #38997 generate_fixed_floor() に floor_type...
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2019-09-14
deskull
[Refactor] #38997 cave_gen() に dungeon_type * 引数を追加...
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2019-09-14
deskull
[Refactor] #38997 gen_caverns_and_lakes() に dungeon_typ...
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2019-09-13
deskull
[Refactor] #38997 generate_random_floor() に floor_type...
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2019-08-20
deskull
[Refactor] #38997 glow_deep_lava_and_bldg() に floor_typ...
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2019-08-19
deskull
[Refactor] #38997 generate_random_floor_flags() に floor...
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2019-08-19
deskull
[Refactor] #38997 clear_cave() に floor_type * 引数を追加.
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2019-08-19
deskull
[Refactor] #38997 generate_gambling_arena() に floor_typ...
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2019-08-19
deskull
[Refactor] #38997 generate_challenge_arena() に floor_ty...
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2019-08-18
deskull
[Refactor] #38997 level_gen() に floor_type * 引数を追加.
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2019-08-18
deskull
[Refactor] #38997 cave_gen() に floor_type * 引数を追加.
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2019-07-29
deskull
[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
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2019-07-29
deskull
[Refactor] #38997 do_cmd_write_nikki() に player_type...
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2019-07-16
deskull
[Fix] #38869 cave_gen() 中の add_river() 引数に未定義値が代入される不具合を修正.
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2019-07-11
deskull
[Refactor] #38997 player_place() に player_type * 引数を追加.
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2019-06-17
deskull
[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
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2019-05-20
deskull
[Refactor] #37353 ウィンドウ表示変数と関連マクロを view-mainwindow...
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2019-05-13
deskull
[Refactor] #37353 init_flags, INIT_* フラグを core.h へ移動.
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2019-05-03
deskull
[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
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2019-04-30
deskull
[Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
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2019-04-30
deskull
[Refactor] #38993 o_cnt, o_max を floor_type 構造体に取り込み.
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2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
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2019-04-22
deskull
[Refactor] #37353 spells3.h と bldg.h の宣言を整理。
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2019-04-21
deskull
[Refactor] #37353 feat_* を feature.h へ移動。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-20
deskull
[Refactor] #37353 generate.h を floor-generate.hへ統合。
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2019-04-19
deskull
[Refactor] #37353 init1.c を dungeon-file.c、 init2.c...
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2019-04-18
deskull
[Refactor] #37353 関数宣言のいくつかを floor-save.h へ移動。
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2019-04-17
deskull
[Refactor] #37353 glow_deep_lava_and_bldg() を floor...
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2019-04-10
deskull
[Refactor] #37353 複数の is_bound* マクロを floor.h へ移動。
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #39077 IDX の *_IDX への移行。
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2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-03-21
deskull
[Refactor] #39076 Delete "/* Access the location */".
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2019-03-17
deskull
[Refactor] #37353 floor-generate.h 追加。 / Add floor...
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2019-03-17
deskull
[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx...
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2019-03-02
deskull
[Refactor] #38993 redraw_n/x/y を floor_type に取り込む。...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-27
deskull
[Refactor] #38993 mproc_list と mproc_max を floor_type...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 monster_level を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 object_level を floor_type に取り込む。...
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 base_level を floor_type に取り込む。 /...
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-26
deskull
[Refactor] #37353 型の置換。 / Type replacement. (POSITION)
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2019-02-26
deskull
[Refactor] #37353 arena_gen() を generate_challenge_aren...
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2019-02-25
deskull
[Refactor] #37353 quest_gen() を generate_fixed_floor...
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2019-02-25
deskull
[Refactor] #37353 battle_gen() を generate_gambling_aren...
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2019-02-25
deskull
[Refactor] #37353 generate_cave() を generate_random_flo...
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2019-02-20
Deskull
[Refactor] #37353 set_bound_perm_wall() を place_bound_p...
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2019-02-20
Deskull
[Refactor] #37353 型の置換。 / Type replacement. (POSITION)
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2019-02-20
Deskull
[Refactor] #37353 rand_dir() と collect_dir() を floor...
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2019-02-20
Deskull
[Refactor] #37353 wild.h 追加。 / Add wild.h.
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-12
Deskull
[Refactor] #37353 player_place() を player-status.c...
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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