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[Refactor] #37353 do_cmd_throw()を整理。 / Refactor do_cmd_throw().
[hengband/hengband.git]
/
src
/
grid.h
2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2017-09-23
Deskull
#37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef...
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2017-09-19
Deskull
#37287 #37353 (2.2.0.89) object_type_value、object_subty...
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2017-09-17
Habu
Merge branch 'quest-sort-by-level'
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2017-09-13
Deskull
#37287 (2.2.0.89) rooms.c 中のVCコンパイラ警告を修正。 / Fix warning...
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2014-08-15
Deskull
Add Doxygen comments to definitions for cave arguments...
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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2004-07-21
nothere
孤立した部屋ができるバグのうち, 直線通路作成関数build_tunnel()の失敗
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2004-05-30
nothere
地形に関する変更.
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2004-05-29
nothere
地形に関する変更.
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2004-01-27
nothere
複数出現モンスターや護衛を率いるモンスターの護衛がvaultに生成されて
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2003-11-30
mogami
zangband から、next_to_walls() で、壁の数を数える代りに床の数を
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2003-11-26
nothere
cave_floor_*()の使用に関する変更の途中経過.
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2003-11-24
mogami
FEAT_*_EXTRA, FF_EXTRA, _INNER _OUTER _SOLID を完全に抹消。
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2003-11-24
mogami
山脈を2種類の地形に分けた。また山脈だけを特別扱いするコードをほとんど廃止。
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2003-11-22
nothere
branch-nothere-terrainflags、゙。シ・ク.
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2003-10-11
nothere
FEAT_WALL_INVISは存在しないため, place_invis_wall()を削除.
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2003-05-27
nothere
隠しドアを隠す地形がfill_type[]に限定されていて, ダンジョンの壁の構成
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2002-02-15
habu
ハャ、ォ、熙荀ケ、、、隍ヲ、ヒ。「rand_int()、andint0()。「randint()、...
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2002-01-12
mogami
Initial revision
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