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[Refactor] #37353 混沌の戦士のレイシャル「幻惑の光」を confusing_light() に分離。 / Separate Chaos warrior...
[hengband/hengband.git]
/
src
/
main-win.c
2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-05
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-04
Deskull
[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
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2018-12-18
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-16
Deskull
[Refactor] #37353 window_stuff() の直接呼出しを抑止。 / Forbid...
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2018-12-13
Deskull
Merge branch 'master' into MERFOLK
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2018-12-10
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-12-04
Deskull
[Refactor] #37353 #if 0 プリプロセッサ削除 / Delete #if 0 code.
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2018-12-03
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-03
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-25
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-23
Deskull
[Refactor] #37353 get_rep_dir2()をget_direction()に改名...
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-21
Deskull
[Refactor] #37353 メッセージ整理。
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2018-11-21
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-12
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-12
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-11
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-11
Deskull
[Refactor] #37287 #37353 TERM_POSITION を TERM_LEN に改名。
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2018-11-11
Deskull
[Refactor] #37353 term構造体コメント整理。
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2018-11-11
Deskull
[Refactor] #37353 main-win.c 整理。
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2018-10-30
Deskull
[Refactor] #37353 ソース整形。
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2018-10-15
Deskull
[Refactor] #37353 #define STRICT 削除。 / Delete #define...
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2018-08-02
Deskull
Merge branch 'sound'
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-05-17
Deskull
[Refactor] ソース整形、サウンド調整中。 / Source preformatting and...
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2018-03-16
Deskull
max_quests を max_q_idx に改名。BGM選択時クエストの参照処理を修正。 / Rename...
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2018-03-16
Deskull
can_use_graphics を current_graphics_mode に改名し、バグ回避のため型変...
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2018-03-16
Deskull
main-win.c のコメントをDoxygen向けに調整。 / Rearrange comments...
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2017-12-12
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-11
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-11
Deskull
#37287 #37353 (2.2.0.89) FEAT_SUBTYPE, FEAT_PRIORITY...
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2017-12-11
Deskull
#37287 #37353 (2.2.0.89) PET_COMMAND_IDX, FF_FLAGS_IDX型...
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2017-12-05
Deskull
#37287 (2.2.0.89) C4456警告に対応。 / Fix C4456 warning.
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) DEPTHをs32bに再定義、型の置換を継続中。 ...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) RARITY,DEPTH型を定義し、型の置換を継続中...
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2017-09-01
Habu
Merge branch 'xoroshiro128plus'
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2017-08-25
Deskull
#37287 (2.2.0.55) C4255対策にis_already_running()をstaticに...
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2016-12-27
deskull
Merge pull request #35756 (shimitei/hengband/fix/buffer...
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2016-09-08
Deskull
VM プリプロセッサを除去。 / Remove VM preprocessor.
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2016-09-08
deskull
Merge pull request #35763 (shimitei/hengband/fix/multi_...
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2016-02-29
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2016-02-29
Deskull
同じ条件のままでも音楽を再度読み込み直す処理と、音楽の優先度も若干修正。 / Fix process...
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2015-11-19
shimitei
Fix crash at startup when using multi-window
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2015-08-05
Deskull
px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global...
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2015-02-26
Deskull
未初期化変数の警告除去 / Fix warning of uninitialized variables.
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2014-12-21
Deskull
Hengband.INI内に保存されたタイル幅、高さが反映されない不具合を修正。 / Fix the...
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2014-03-13
dis-
Refacotr: replace ifdef JP macros
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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2014-02-28
dis-
Merge branch 'master' of github.com:/dis-/hengband
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2014-02-27
Deskull
Fix preprocessor error about music implementation and...
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2014-02-17
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2014-02-17
Deskull
Temporary revert of tiling implement.
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2014-02-16
Deskull
Extend features of tiling. (separation of Cell size...
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2014-02-15
Deskull
Delete temporary files.
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2014-02-12
Deskull
Expanding feature of Term_xtra_win_music().
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2014-02-12
Deskull
Add loading process of BGM setting for dungeon, quest...
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2014-02-11
deskull
Add BGM selection by feeling.
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2014-02-11
deskull
Fix undefined variable type.
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2014-02-10
deskull
Implementing choice of music format.
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2014-02-10
deskull
Implementing choice music (+ arena/battle/quest)
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2014-02-10
deskull
Implementing choice music.
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2014-02-09
deskull
Setting music definition for BGM playing.
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2014-02-09
deskull
Implementing music loop by MCI for BGM playing.
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2014-02-09
deskull
Implementing MCI command for BGM playing.
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2014-02-09
deskull
Implementing misc for BGM playing.
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2014-02-09
deskull
Add function Term_xtra_win_music() and menu setting...
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2014-02-08
deskull
Add function call in main-win.c for implementing BGM.
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2014-02-08
deskull
Add init_music() for implementing BGM.
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2014-02-08
deskull
Add load_music_prefs() for implementing BGM.
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2014-02-08
deskull
Implementing for new HENGBAND tiles.
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2013-12-21
deskull
Set locale on windows.
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2013-04-27
dis-
apply prevent_multirun_patch for win - ticket #31234
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2013-02-17
habu
Remove the "simple" linear congruent RNG
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2013-02-14
dis-
Add initialize posx, posy at load_prefs_aux
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2013-02-12
dis-
For Windows -- Cannot create windows out of sight.
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2012-08-06
deskull
dungeon_turnの過剰経過による、NASTY_MONSTER発生率と階層上昇を有効な形に実装し直した上...
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2009-09-15
iks
branch-hexの変更をコミット。
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2009-03-07
iks
windows版にマウスを使った画面コピーアンドペースト機能を追加。(from XAngband)
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2009-03-07
iks
windows版で、windowsを最大化したときに元のウィンドウサイズを保持するように変更。元のウィンドウの...
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diff to current
2004-08-23
iks
英語版のフォント設定で日本語フォントを指定すると次回起動時に設定が反映されていなかったのを修正。
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2004-03-15
iks
英語版でシステムフォントを初期化するときに日本語フォントセットで初期化してしまうバグを修正。
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2004-03-15
iks
英語版も日本語版と同様にwindowsのシステムフォントからフォントを選択できるように変更。
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2004-01-19
nothere
バグでhandle_signal_abort()が呼ばれて強制終了したことをplayrecordに残
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2003-12-21
mogami
壁紙ファイルが無いときのメッセージ、英語版未訳。
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2003-12-01
nothere
WindowsとMacintoshで#undef HANDLE_SIGNALSしていたのをやめ, シグナルを
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2003-11-23
nothere
exit_game_panic()の仕様を元に戻した. Windowsでのシャットダウン処理は
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2003-11-23
nothere
Windowsで, 変愚蛮怒を起動したままシャットダウン/ログオフが発生した場
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2003-10-24
mogami
#ifdef USE_TRANSPARENCY をデフォルトで固定。
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2003-10-23
mogami
strchr_j()を英語版の含めて、my_strchr()にまとめた。strstr_j()についても同じく。
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2003-10-07
nothere
数値252がSPECIAL_KEY_QUITに置き換えられていなかった部分の修正.
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2003-10-02
nothere
現在のBCC++向けMakefile.bccの警告設定で残っていた警告のうち, 変数未使
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2003-09-30
iks
テンキーの'5'がnumlockのオン時とオフ時で違うマクロトリガコードとして認識されてしまうのを修正。
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2003-09-27
iks
サブウィンドウからのキー入力に対するマクロトリガの処理がおかしかったのを修正。
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