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[Refactor] #38997 project() に player_type * 引数を追加. / Add player_type * argument to...
[hengband/hengband.git]
/
src
/
main-win.c
2019-11-20
deskull
[Refactor] #38997 forget_view() に floor_type * 引数を追加...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-21
deskull
[Refactor] #38844 max_d_idx を world_type 構造体に加える. ...
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-19
deskull
[Refactor] #38997 forget_lite() に floor_type * 引数を追加...
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2019-09-15
deskull
[Refactor] #38997 select_floor_music() に player_type...
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diff to current
2019-08-20
deskull
[Refactor] #38997 clear_mon_lite() に floor_type * 引数を追加.
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2019-07-29
deskull
[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
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2019-07-29
deskull
[Refactor] #38997 do_cmd_write_nikki() に player_type...
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2019-07-17
deskull
[Fix] #39106 BGM再生周りの処理を大きく修正.同チケットの指摘事項は一応全て対応確認したつもり.
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2019-07-14
deskull
[Refactor] #39076 冗長なコメントを削除 ('Toggle')
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2019-06-17
deskull
[Refactor] #39076 冗長なコメントを削除 (/* Build the filename */)
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2019-06-11
deskull
[Refactor] #39076 コメント削除.
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2019-06-02
deskull
[Refactor] #37353 GRAPHICS_* を main-win.c へ移動. (main...
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2019-05-12
deskull
[Refactor] #37353 angband_term_name と angband_color_tab...
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2019-05-12
deskull
[Refactor] #37353 angband_sound_name と angband_music_ba...
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2019-05-11
deskull
[Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動.
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2019-05-10
deskull
[Refactor] #37353 inet.c の関数宣言を inet.h を作成して移動.
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2019-05-08
deskull
[Refactor] #37353 max_d_idx を dungeon.c/h へ移動.
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2019-05-05
deskull
[Refactor] #37353 save.h を追加して宣言を移動.
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2019-05-03
deskull
[Refactor] #37353 core.h を作成してANGBAND_*定数を移動.
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2019-05-03
deskull
[Refactor] #37353 max_*_idx をいくつか整理.
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2019-05-03
deskull
[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
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2019-04-24
deskull
[Refactor] #37353 floor.c を作成して floor_type 型整理。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-20
deskull
[Refactor] #37353 scores.h を作成して宣言を externs.h から分離。
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2019-04-19
deskull
[Refactor] #37353 files.h を追加して宣言を分離。
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2019-04-19
deskull
[Refactor] #37353 init1.c を dungeon-file.c、 init2.c...
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2019-04-18
deskull
[Refactor] #37353 forget_lite() を floor_event() に移動。
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2019-04-18
deskull
[Refactor] #37353 grid.c(旧cave.c) にあったマップの処理 を view...
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2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-11
Deskull
[Refactor] #38932 文字コードを UTF-8(BOM) / LF に統一。 / Unify...
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2019-01-24
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-05
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-04
Deskull
[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
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2018-12-18
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-16
Deskull
[Refactor] #37353 window_stuff() の直接呼出しを抑止。 / Forbid...
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2018-12-13
Deskull
Merge branch 'master' into MERFOLK
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2018-12-10
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-12-04
Deskull
[Refactor] #37353 #if 0 プリプロセッサ削除 / Delete #if 0 code.
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2018-12-03
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-03
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-25
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-23
Deskull
[Refactor] #37353 get_rep_dir2()をget_direction()に改名...
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-21
Deskull
[Refactor] #37353 メッセージ整理。
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2018-11-21
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-12
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-12
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-11-11
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-11
Deskull
[Refactor] #37287 #37353 TERM_POSITION を TERM_LEN に改名。
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2018-11-11
Deskull
[Refactor] #37353 term構造体コメント整理。
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2018-11-11
Deskull
[Refactor] #37353 main-win.c 整理。
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2018-10-30
Deskull
[Refactor] #37353 ソース整形。
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2018-10-15
Deskull
[Refactor] #37353 #define STRICT 削除。 / Delete #define...
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2018-08-02
Deskull
Merge branch 'sound'
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-05-17
Deskull
[Refactor] ソース整形、サウンド調整中。 / Source preformatting and...
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2018-03-16
Deskull
max_quests を max_q_idx に改名。BGM選択時クエストの参照処理を修正。 / Rename...
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2018-03-16
Deskull
can_use_graphics を current_graphics_mode に改名し、バグ回避のため型変...
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2018-03-16
Deskull
main-win.c のコメントをDoxygen向けに調整。 / Rearrange comments...
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2017-12-12
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-11
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-11
Deskull
#37287 #37353 (2.2.0.89) FEAT_SUBTYPE, FEAT_PRIORITY...
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2017-12-11
Deskull
#37287 #37353 (2.2.0.89) PET_COMMAND_IDX, FF_FLAGS_IDX型...
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2017-12-05
Deskull
#37287 (2.2.0.89) C4456警告に対応。 / Fix C4456 warning.
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) DEPTHをs32bに再定義、型の置換を継続中。 ...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) RARITY,DEPTH型を定義し、型の置換を継続中...
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2017-09-01
Habu
Merge branch 'xoroshiro128plus'
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2017-08-25
Deskull
#37287 (2.2.0.55) C4255対策にis_already_running()をstaticに...
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2016-12-27
deskull
Merge pull request #35756 (shimitei/hengband/fix/buffer...
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2016-09-08
Deskull
VM プリプロセッサを除去。 / Remove VM preprocessor.
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2016-09-08
deskull
Merge pull request #35763 (shimitei/hengband/fix/multi_...
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2016-02-29
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2016-02-29
Deskull
同じ条件のままでも音楽を再度読み込み直す処理と、音楽の優先度も若干修正。 / Fix process...
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2015-11-19
shimitei
Fix crash at startup when using multi-window
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2015-08-05
Deskull
px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global...
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2015-02-26
Deskull
未初期化変数の警告除去 / Fix warning of uninitialized variables.
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2014-12-21
Deskull
Hengband.INI内に保存されたタイル幅、高さが反映されない不具合を修正。 / Fix the...
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2014-03-13
dis-
Refacotr: replace ifdef JP macros
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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2014-02-28
dis-
Merge branch 'master' of github.com:/dis-/hengband
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2014-02-27
Deskull
Fix preprocessor error about music implementation and...
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2014-02-17
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2014-02-17
Deskull
Temporary revert of tiling implement.
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2014-02-16
Deskull
Extend features of tiling. (separation of Cell size...
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2014-02-15
Deskull
Delete temporary files.
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2014-02-12
Deskull
Expanding feature of Term_xtra_win_music().
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2014-02-12
Deskull
Add loading process of BGM setting for dungeon, quest...
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2014-02-11
deskull
Add BGM selection by feeling.
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2014-02-11
deskull
Fix undefined variable type.
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2014-02-10
deskull
Implementing choice of music format.
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