2018-08-02 |
Deskull | Merge branch 'v2.2.1r' |
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2018-04-21 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2018-04-20 |
Deskull | [modify] #37914 (2.2.1.3) ブレス処理をfire_ball()からfire_breat... |
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2018-04-11 |
Deskull | Merge branch 'Fix2.2.0Bugs' |
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2017-10-26 |
Deskull | #37287 #37353 (2.2.0.89) QUANTITY 型を定義し、型の置換を継続中。 ... |
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2017-10-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-26 |
Deskull | #37287 #37353 (2.2.0.89) KIND_OBJECT_IDX型とMONSTER_NUMBE... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) MONSTER_IDX 型を定義し、型の置換を継続中... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-03 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-20 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2017-09-20 |
Deskull | #37527 (2.2.0.90) ものまね師倍返し時の失率表示ミスを修正。 / Fix display... |
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2015-10-26 |
Deskull | GF_INERTIA が Windows7 Multitouch API のために単語重複する問題を... |
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2015-08-05 |
Deskull | px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global... |
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2015-08-05 |
Deskull | energy_useグローバル変数をplayer_type構造体に編入。 'energy_use' globa... |
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2014-03-13 |
dis- | Refacotr: replace ifdef JP macros |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-01-14 |
deskull | Fix Doxygen warning in mane.c. |
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2013-02-02 |
habu | New Magic-Eater's class power, 'Powerful Activation... |
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2004-07-04 |
nothere | ものまね能力の表示とコメントの修正. |
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2004-03-28 |
nothere | テレポート関数群のbool引数が増えているため, 今後のモード追加を行いや |
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2004-01-19 |
nothere | モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値 |
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2004-01-17 |
nothere | 状態変数の処理ループをさらに細分化. その状態になっているモンスターが1 |
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2004-01-16 |
nothere | モンスターの状態変化処理を標準ターンで行う際に, 処理の必要のある状態 |
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2003-12-17 |
nothere | los(py, px, ...)をplayer_has_los_bold()で置き換えられる部分について置 |
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2003-12-16 |
nothere | m_ptr->mlとis_original_ap(m_ptr)の組み合わせだった部分をさらにマクロ |
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2003-12-14 |
nothere | モンスターのテレポートにも受動テレポートモードを与えた. 自分の意志に |
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2003-12-06 |
nothere | プレイヤーのテレポートに受動テレポートモードを与えた. 主に自分の意志 |
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2003-11-27 |
nothere | los()やplayer_has_los_*()の使用に関する変更. 主に透明な壁の作成を想定 |
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2003-08-29 |
mogami | henkmaさんと相談して同意を得た不要なオプションを削除: |
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2003-07-04 |
nothere | モンスター同士でのテレポートバックと投げ落としを実装. この過程で, |
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2003-07-02 |
nothere | プレイヤーとモンスターのテレポートレベルを関数teleport_level()として |
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2003-06-30 |
nothere | ものまね師のテレポートバックにはテレポート耐性が無視されていたバグを |
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2003-06-28 |
nothere | 魔力消去をまねた場合や練気術 "いてつく波動" を使ってモンスターの無敵 |
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2003-06-21 |
nothere | モンスターの耐性のうち, 特定フラグに依存する暗黙の耐性の大部分を明示 |
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2003-06-16 |
nothere | モンスターの究極耐性関連の修正. |
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2003-04-15 |
mogami | Leon氏の勧めに従って、Vanillaのコードと同様に各ソースファイルの頭の |
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2003-03-21 |
iks | まねのレベルテレポートを地上で使った時に天井を突き破らないよう修正。 |
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2003-03-21 |
iks | 因果耐性があるモンスターはレベルテレポートされないよう変更。 |
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2002-11-08 |
mogami | 既に忘れた何かの理由によって、長い事tabをスペース8文字にする設定で |
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2002-10-13 |
henkma | You 動詞s → You 動詞 |
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2002-08-31 |
iks | ものまねの実際の失敗率計算に器用等が考慮されてなかったので修正。 |
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2002-06-12 |
mogami | Vanillaにならって、キャラクターの状態を表わすグローバル変数の多くを |
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2002-05-30 |
mogami | ワーニングの除去。 |
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2002-05-17 |
mogami | summon_specific() や、place_monster()等の仕様変更。 |
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2002-04-14 |
mogami | スピードシステム改造。 |
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2002-03-15 |
hoge | 呪いは外れないだけではなく、いろいろイヤな効果がある。 |
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2002-02-26 |
habu | アンバーの王 -> アンバーの王族 に統一 |
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2002-02-15 |
hoge | ARROW_?を全部SHOOTに統一。 |
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2002-02-15 |
habu | ハャ、ォ、熙荀ケ、、、隍ヲ、ヒ。「rand_int()、andint0()。「randint()、... |
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2002-02-15 |
habu | randint() == 1, rand_int() == 0, rand_int() == 1 を全て... |
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2002-01-12 |
mogami | Initial revision |
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