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[Refactor] #37353 使われていないVERIFY_SAVEFILEを削除 / Removed unused preprocessors VERIFY_SAV...
[hengband/hengband.git]
/
src
/
monster2.c
2020-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-18
Hourier
[Refactor] #38997 古くなったコメントを削除 / Removed old comments
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2020-01-18
Hourier
[Refactor] #38997 object_desc() と screen_object()にplaye...
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2020-01-18
Hourier
[Refactor] #38997 monster_has_hostile_align()にplayer_ty...
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2020-01-18
Hourier
[Refactor] #38997 関数マクロcave_empty_bold*() を普通の関数に展開し...
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2020-01-18
Hourier
[Refactor] #38997 関数マクロpattern_tile() を普通の関数に展開し、player...
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diff to current
2020-01-18
Hourier
[Refactor] #38997 monster_can_*()にplayer_type * 引数を追加...
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2020-01-18
Hourier
[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
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2020-01-18
Hourier
[Refactor] #38997 note_spot() にplayer_type * 引数を追加...
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2020-01-18
Hourier
[Refactor] #38997 delete_monster_idx() にplayer_type...
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diff to current
2020-01-18
Hourier
[Refactor] #38997 monster2.c の整形 / Reshaped monster2.c
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2020-01-18
Hourier
[Refactor] #38997 get_dungeon_feeling() にplayer_type...
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diff to current
2020-01-18
Hourier
[Refactor] #38997 monster_drop_carried_objects() にplaye...
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diff to current
2020-01-18
Hourier
[Refactor] #38997 update_smart_learn() にplayer_type...
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diff to current
2020-01-18
Hourier
[Refactor] #38997 mon_scatter() にplayer_type * 引数追加...
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2020-01-18
Hourier
[Refactor] #38997 get_mspeed() にplayer_type * 引数追加...
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diff to current
2020-01-18
Hourier
[Refactor] #38997 update_monsters() にplayer_type *...
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2020-01-18
Hourier
[Refactor] #38997 lore_treasure() にplayer_type * 引数追加...
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2020-01-18
Hourier
[Refactor] #38997 lore_do_probe() にplayer_type * 引数追加...
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2020-01-18
Hourier
[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
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2020-01-18
Hourier
[Refactor] #38997 get_mon_num() にplayer_type * 引数追加...
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2020-01-18
Hourier
[Refactor] #38997 get_mon_num_prep() とchoose_new_monste...
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diff to current
2020-01-18
Hourier
[Refactor] #38997 m_pop() にplayer_type * 引数追加 / Added...
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2020-01-18
Hourier
[Refactor] #38997 summon_specific_aux() にplayer_type...
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2020-01-18
Hourier
[Refactor] #38997 wipe_m_list() をwipe_monsters_list...
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2020-01-18
Hourier
[Refactor] #38997 compact_monsters() にplayer_type ...
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2020-01-18
Hourier
[Refactor] #38997 compact_monsters_aux() にplayer_type...
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2020-01-17
Hourier
[Refactor] #38997 is_friendly_idx() の引数修正 / Fixed argum...
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2020-01-17
Hourier
[Refactor] #38997 is_friendly_idx() を普通の関数に展開し、player_t...
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diff to current
2020-01-17
Hourier
[Refactor] #38997 monster2.c 内変数参照修正 / Fixed variable...
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2020-01-17
Hourier
[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
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2020-01-16
Hourier
[Refactor] #38997 get_monster_hook2() にplayer_type...
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2020-01-16
Hourier
[Refactor] #38997 get_monster_hook() にplayer_type ...
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2020-01-14
Hourier
[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
[Refactor] #37353 'if 0' のプリプロを削除したファイル群について、インデントを自動調整...
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2020-01-13
Hourier
[Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-process...
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2020-01-13
Hourier
[Refactor] #37353 return の直後にあるカッコを削除 (-1~9のみ) / Remove...
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2020-01-13
Hourier
[Refactor] #38997 monster2.c 内変数参照修正 / Fixed variable...
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2020-01-13
Hourier
[Refactor] #38997 set_monster_*() にplayer_type * 引数を追加...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
[Refactor] #38997 choose_warning_item() にplayer_type...
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diff to current
2020-01-13
Hourier
Merge branch 'For2.2.2-Refactoring' into feature/Refact...
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2020-01-13
Hourier
[Refactor] #38997 los()、projectable()、vault_monsters...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-12
Hourier
[Refactor] #38997 health_track() にplayer_type * 引数を追加...
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2020-01-12
Hourier
[Refactor] #38997 IS_OPPOSE_*() の関数マクロを普通の関数に変更し、player...
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2020-01-12
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-11
Hourier
[Refactor] #38997 quest_number() にplayer_type * 引数を追加...
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2020-01-11
Hourier
[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
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2020-01-10
Hourier
[Refactor] #38997 make_gold() にfloor_type *引数を追加 /...
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2020-01-09
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-09
Hourier
[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
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2020-01-07
deskull
[Refactor] #38997 scatter() に player_type * 引数を追加 ...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-03
deskull
[Refactor] #38997 delete_monster() に player_type *...
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2019-12-31
deskull
[Refactor] #38997 player_can_see_bold() に player_type...
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2019-12-23
deskull
[Refactor] #39076 "grid_array" の 置換処理で誤ったコメントを修正/削除...
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2019-12-14
deskull
[Refactor] #38997 project() に player_type * 引数を追加....
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2019-12-10
deskull
[Refactor] #37353 inside_arena を player_type から floor_t...
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2019-12-08
deskull
[Refactor] #37353 monster_type に floor_ptr * current_fl...
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2019-12-08
deskull
[Refactor] #37353 inside_quest を player_type から floor_t...
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2019-12-06
deskull
[Refactor] #38997 update_monster() に player_type *...
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2019-12-04
deskull
[Refactor] #38997 los(), projectable() に player_type...
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2019-11-12
deskull
[Refactor] #38997 player_has_los_bold() に player_type...
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2019-11-12
deskull
[Refactor] #38997 cave_empty_bold2() に floor_type ...
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2019-11-12
deskull
[Refactor] #38997 cave_empty_bold() に floor_type *...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-19
deskull
[Refactor] #38997 in_bound() に floor_type * 引数を追加....
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2019-08-26
deskull
[Refactor] #38997 disterb() に player_type * 引数を追加....
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2019-08-25
deskull
[Refactor] #38997 rakuba() に player_type * 引数を追加. ...
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2019-07-29
deskull
[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
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2019-07-29
deskull
[Refactor] #38997 do_cmd_write_nikki() に player_type...
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2019-07-13
deskull
[Modify] #38790 性格チャージマンの誤認基準を一般にューマノイド系モンスターが多いと思われるシン...
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2019-07-13
deskull
[Refactor] #38997 sanity_blast() に player_type * 引数を追加.
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2019-06-17
deskull
[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
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2019-06-11
deskull
[Refactor] #39076 冗長なコメントを削除しつつ、 OBJECT_IS_HELD_MONSTER...
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2019-06-11
deskull
[Refactor] #37353 repair_monsters, repair_objects を...
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2019-06-10
deskull
[Refactor] #38844 pet_t_m_idx, riding_t_m_idx を player_...
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2019-06-02
deskull
[Refactor] #37353 性格定義ID を player-personality.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 職業ID定義を player-class.h へ移動.
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2019-05-21
deskull
[Refactor] #37353 モンスターの打撃方法とモンスターの打撃効果定義を melee.h...
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2019-05-21
deskull
[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
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2019-05-16
deskull
[Refactor] #37353 hack_m_idx, hack_m_idx_ii を monster2...
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2019-05-14
deskull
[Refactor] #37353 target_who, target_col, target_row...
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2019-05-13
deskull
[Refactor] #37353 get_mon_num_hook, get_mon_num2_hook...
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2019-05-11
deskull
[Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動.
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2019-05-10
deskull
[Refactor] #37353 creature.c/h を作成して,プレイヤーモンスターの共通項目として...
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2019-05-06
deskull
[Refactor] #39068 shimmer_monsters と shimmer_objects...
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2019-05-05
deskull
[Refactor] #38997 restrict_monster_to_dungeon() の引数整理.
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2019-05-05
deskull
[Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正.
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2019-05-03
deskull
[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
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2019-05-01
deskull
[Refactor] #37353 monsterrace.c/h を作成して関連構造体と変数を移動.
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2019-04-30
deskull
[Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
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2019-04-26
deskull
[Refactor] #37353 world_type を world.c/h へ移動。
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2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-20
deskull
[Refactor] #37353 health_track() を view-mainwindow...
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