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[Refactor] #38997 place_extra_bold() を削除し、place_grid() に統合 / Removed place_extra_bold...
[hengband/hengband.git]
/
src
/
object.h
2020-01-15
Hourier
[Refactor] #38997 item_tester_okay() とcheck_book_realm...
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2020-01-15
Hourier
[Refactor] #38997 reset_visuals() にplayer_type * 引数を追加...
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2020-01-14
Hourier
player_inventory.h にあるべきプロトタイプ宣言をobject.hから移動 / Moved...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
[Refactor] #37353 'if 0' のプリプロを削除したファイル群について、インデントを自動調整...
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2020-01-13
Hourier
[Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-process...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-12
Hourier
[Refactor] #37353 SV_DOKUBARI を SV_POISON_NEEDLE に改名...
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2020-01-12
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-11
Hourier
[Refactor] #38997 prepare_label_string() にplayer_type...
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2020-01-11
Hourier
[Refactor] #38997 scan_floor() とshow_floor() にplayer_ty...
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2020-01-11
Hourier
[Refactor] #38997 can_get_item() にplayer_type * 引数を追加...
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2020-01-10
Hourier
[Refactor] #38997 floor_item_optimize() にfloor_type...
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2020-01-10
Hourier
[Refactor] #38997 floor_item_increase() にfloor_type...
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2020-01-10
Hourier
[Refactor] #38997 floor_item_describe() にfloor_type...
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2020-01-10
Hourier
[Refactor] #38997 floor_item_charges() にfloor_type...
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2020-01-10
Hourier
[Refactor] #38997 inven_item_optimize() にplayer_type...
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2020-01-10
Hourier
[Refactor] #38997 display_koff() にplayer_type *引数を追加...
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2020-01-10
Hourier
[Refactor] #38997 reorder_pack() にplayer_type *引数を追加...
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2020-01-10
Hourier
[Refactor] #38997 inven_item_increase()、inven_takeoff...
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2020-01-10
Hourier
[Refactor] #38997 inven_item_describe()、vary_item(...
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2020-01-10
Hourier
[Refactor] #38997 inven_item_charges() にplayer_type...
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2020-01-10
Hourier
[Refactor] #38997 make_gold() にfloor_type *引数を追加 /...
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2020-01-10
Hourier
[Refactor] #38997 object_aware()、object_mention()、apply...
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2020-01-10
Hourier
[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
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2020-01-09
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-09
Hourier
[Refactor] #38997 inven_drop() を drop_from_inventory...
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2020-01-09
Hourier
[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
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2020-01-07
deskull
[Refactor] #38997 inven_carry() にplayer_type * 引数を追加...
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2020-01-06
deskull
[Refactor] #38997 get_item_floor() にplayer_type * 引数を追加...
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2020-01-04
deskull
[Refactor] #38997 wield_slot() に player_type * 引数を追加...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
deskull
[Refactor] #38997 compact_objects() に floor_type *...
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2020-01-03
deskull
[Refactor] #38997 place_gold() に floor_type * 引数を追加...
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2020-01-02
deskull
[Refactor] #38997 get_item() に player_type * 引数を追加...
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2020-01-02
deskull
[Refactor] #38997 place_object() に floor_type * 引数を追加...
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2019-12-18
deskull
[Refactor] #38997 py_pickup_floor() に player_type ...
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2019-12-15
deskull
[Refactor] #38997 アイテム増減処理の大半を vary_item() に統合. / Unify...
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2019-12-11
deskull
[Refactor] #38997 wipe_o_list() に floor_type * 引数を追加して...
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2019-11-06
deskull
[Refactor] #38997 combine_pack() に player_type * 引数を追加...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-13
deskull
[Fix] #39571 REF_ITEM()の不等号指定ミス修正. / Fix inequality...
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2019-08-15
deskull
[Refactor] #38997 choose_object() に player_type * 引数を追加...
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2019-08-01
deskull
[Refactor] #37353 REF_ITEM マクロを各所に適用.
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2019-08-01
deskull
[fix] #38932 *.c と *.h を BOMつきUTF-8に統一.
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2019-07-14
deskull
[Refactor] #37353 breakage_chance() の整理.
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2019-07-14
deskull
[Refactor] #37353 item_tester_okay() を object-hook...
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2019-07-14
deskull
[Refactor] #38997 toggle_inven_equip() に player_type...
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2019-07-09
deskull
[Refactor] #37353 所持品,装備品表示処理関数を整理.
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2019-07-08
deskull
[Refactor] #37353 label_to_equip(), label_to_inven...
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2019-06-19
deskull
[Refactor] #37353 mention_use(), describe_use() を playe...
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2019-06-15
deskull
[Refactor] #39068 choose_object() の item_tester_tval...
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2019-06-15
deskull
[Refactor] #39068 display_inven(), display_equip()...
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2019-06-15
deskull
[Refactor] #39068 get_item() の item_tester_tval グローバル参照...
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2019-06-15
deskull
[Refactor] #39068 show_inven(), show_equip() の item_tes...
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2019-06-15
deskull
[Refactor] #39068 can_get_item() の item_tester_tval...
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diff to current
2019-06-15
deskull
[Refactor] #39068 get_item_floor() の item_tester_tval...
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2019-06-14
deskull
[Refactor] #39068 item_tester_okay() の item_tester_tval...
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2019-06-13
deskull
[Refactor] #37353 object1.c/object.h から player-inventor...
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2019-06-13
deskull
[Refactor] #39076 object_type 内要素のコメント整理.
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2019-06-11
deskull
[Refactor] #39076 冗長なコメントを削除しつつ、 OBJECT_IS_HELD_MONSTER...
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2019-06-08
deskull
[Refactor] #37353 defines.h 削除.
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2019-06-06
deskull
[Refactor] #37353 have_dark_flag() と have_lite_flag...
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2019-06-06
deskull
[Refactor] #37353 貴金属オブジェクトの定義を object.h へ移動.
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2019-06-04
deskull
[Refactor] #37353 SCROBJ_* を object.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 TRG_* を object.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 TRG_* を artifact.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 SVAL_* を object.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 TVAL_* を object.h へ移動.
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2019-05-28
deskull
[Refactor] #37353 アイテム特性定義 TR_* を object.h へ移動.
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2019-05-28
deskull
[Refactor] #37353 OM_* 定義を object.h へ移動.
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2019-05-28
deskull
[Refactor] #37353 IDENT_* 定義を object.h へ移動.
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2019-05-27
deskull
[Refactor] #37353 EGO_XTRA_* 定義を object.h へ移動.
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2019-05-27
deskull
[Refactor] #37353 get_item() のオプション定義を object.h へ移動.
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2019-05-23
deskull
[Refactor] #37353 FELL_* 定義を object.h へ移動.
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2019-05-20
deskull
[Refactor] #37353 object_attr マクロを object.h へ移動.
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2019-05-15
deskull
[Refactor] #37353 coin_type を object2.c/object.h へ移動.
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2019-05-13
deskull
[Refactor] #37353 get_obj_num_hook を object2.c/object...
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2019-05-13
deskull
[Refactor] #37353 item_tester_tval を object1.c/object...
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2019-05-13
deskull
[Refactor] #37353 item_tester_hook を object1.c/object...
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2019-05-08
deskull
[Refactor] #37353 get_item_floor(), py_pickup_floor...
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2019-05-06
deskull
[Refactor] #39068 グローバル変数 opening_chest による引数渡しを, AM_FO...
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2019-05-04
deskull
[Refactor] #37353 scan_floor() と show_floor() を object...
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2019-05-03
deskull
[Refactor] #37353 spells1.h, spells2.h の宣言を整理.
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2019-05-02
deskull
[Refactor] #37353 monster2.h の宣言を整理.
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2019-05-02
deskull
[Refactor] #37353 object1.h の宣言を整理
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2019-05-02
deskull
[Refactor] #37353 AM_* を object.h へ移動.
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2019-05-02
deskull
[Refactor] #37353 object2.h の宣言を整理.
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2019-05-02
deskull
[Refactor] #37353 types.h 削除。
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2019-05-01
deskull
[Refactor] #37353 object_type 構造体を object.h に移動.
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2019-04-22
deskull
[Refactor] #37353 object.hを追加。
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