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[Refactor] #38997 project() に player_type * 引数を追加. / Add player_type * argument to...
[hengband/hengband.git]
/
src
/
object2.c
2019-12-11
deskull
[Refactor] #38997 wipe_o_list() に floor_type * 引数を追加して...
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2019-12-04
deskull
[Refactor] #38997 los(), projectable() に player_type...
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2019-11-12
deskull
[Refactor] #38997 cave_drop_bold() に floor_type * 引数を追加...
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2019-11-10
deskull
[Refactor] #38997 print_spells() に player_type * 引数を追加...
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2019-11-06
deskull
[Refactor] #38997 combine_pack() に player_type * 引数を追加...
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2019-11-04
deskull
[Refactor] #38997 player_bold() に player_type * 引数を追加...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-19
deskull
[Refactor] #38997 in_bound() に floor_type * 引数を追加....
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2019-08-18
deskull
[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
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2019-07-29
deskull
[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
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2019-07-29
deskull
[Refactor] #38997 do_cmd_write_nikki() に player_type...
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2019-07-10
deskull
[Refactor] #38997 has_melee_weapon() に player_type...
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2019-06-24
deskull
[Refactor] #38997 set_ele_attack() に player_type *...
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2019-06-19
deskull
[Refactor] #37353 create_arfifact() を become_random_art...
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2019-06-11
deskull
[Refactor] #39076 冗長なコメントを削除 (/* Skip illegal grids */)
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2019-06-11
deskull
[Refactor] #39076 冗長なコメントを削除(/* Obtain a local object */)
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2019-06-11
deskull
[Refactor] #39076 冗長なコメントを削除しつつ、 OBJECT_IS_HELD_MONSTER...
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2019-06-11
deskull
[Refactor] #39076 冗長なコメントを削除しつつ、 OBJECT_IS_VALID()...
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2019-06-02
deskull
[Refactor] #37353 性格定義ID を player-personality.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 職業ID定義を player-class.h へ移動.
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2019-05-27
deskull
[Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h...
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2019-05-20
deskull
[Refactor] #37353 TERM_* 定義を term.h へ移動.
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2019-05-15
deskull
[Refactor] #37353 coin_type を object2.c/object.h へ移動.
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2019-05-13
deskull
[Refactor] #37353 get_obj_num_hook を object2.c/object...
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2019-05-11
deskull
[Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動.
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2019-05-06
deskull
[Refactor] #39068 グローバル変数 opening_chest による引数渡しを, AM_FO...
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2019-05-06
deskull
[Fix] #39076 drop_near() の解説コメントにあったミスを修正.
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2019-05-04
deskull
[Refactor] #37353 fake_spell_flags を cmd-spell.h へ移動.
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2019-05-03
deskull
[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
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2019-05-02
deskull
[Refactor] #37353 object-ego.c/h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
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2019-04-30
deskull
[Refactor] #38993 o_cnt, o_max を floor_type 構造体に取り込み.
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2019-04-30
deskull
[Refactor] #38844 inven_cnt, equip_cnt を player_type...
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
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2019-04-23
deskull
[refactor] #39076 /* Skip non-objects */ を削除。
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2019-04-22
deskull
[Refactor] #37353 object.hを追加。
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2019-04-22
deskull
[Refactor] #37353 spells3.h と bldg.h の宣言を整理。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-21
deskull
[Refactor] #37353 旧 xtra1.c の関数整理。
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-17
deskull
[Refactor] #37353 flavor.c を object-flavor.c/h に変更して...
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2019-04-16
deskull
[Refactor] #39076 コメント整理。
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2019-04-15
deskull
[Refactor] #37353 CAVE_* をgrid.hへ移動。
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2019-04-10
deskull
[Refactor] #37353 モンスター定義番号を monster.h へ移動。闘技場の対戦相手テーブル...
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2019-04-10
deskull
[Refactor] #37353 複数の is_bound* マクロを floor.h へ移動。
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-03
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-03
deskull
[Refactor] #39076 座標に関するコメント一部削除。
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2019-03-22
deskull
[Refactor] #39076 "/* Visual update */" を削除。
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2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-03-14
deskull
[Fix] #37476 モルグル武器のペナルティがswitch文ミスで重くなっていた問題を修正。 ...
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2019-03-14
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-14
deskull
[Refactor] #37353 one_high_resistance(), one_ele_resist...
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2019-03-14
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-14
deskull
[Refactor] #37353 kind_is_good() to objectkind-hook.c.
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2019-03-14
deskull
[Refactor] #37353 item_monster_okay() to monsterrace...
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2019-03-14
deskull
[Refactor] #37353 add_esp_strong() and add_esp_weak...
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2019-03-14
deskull
[Refactor] #37353 can_player_destroy_object() to object...
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2019-03-13
deskull
[Refactor] #37353 one_sustain() to object-boost.c.
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2019-03-13
deskull
[Refactor] #37353 a_m_aux_1() を apply_magic_weapon...
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2019-03-13
deskull
[Refactor] #37353 object-boost 追加。 / Add object-boost.
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2019-03-13
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-11
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-11
deskull
[Refactor] #37353 警告の処理を warning.c に分離 / Separate warni...
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2019-03-11
deskull
[Refactor] #37353 鍛冶の処理を cmd-smith.c に分離 / Separate...
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2019-03-08
deskull
[Refactor] #37353 インデント修正。 / Fix indent.
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2019-03-08
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-05
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-04
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-04
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-04
deskull
[Refactor] #37353 player-move.h を追加。 / Add player-move.h.
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 object_level を floor_type に取り込む。...
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-22
deskull
[Refactor] #37353 feature.c/h 追加。 / Add feature.c/h.
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2019-02-20
Deskull
[Fix] #37353 take_turn()の余分なセミコロンを削除。 / Delete duplicat...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-14
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-02-14
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-14
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-14
Deskull
[Refactor] #37353 make_artifact() と make_artifact_speci...
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-02-02
Deskull
[Refactor] #37353 acquirement() を spell-object.c に移動...
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2019-02-02
Deskull
[Refactor] #37353 amusement() を spell-object.c に移動...
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2019-01-31
Deskull
[Refactor] #37353 行動パワー消費処理を take_turn() で再定義 / Redefin...
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2019-01-30
Deskull
[Refactor] #37353 混乱時のコマンド制限処理を cmd_limit_confused...
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2019-01-24
Deskull
[Refactor] #37353 空白整理。 / Refactor spaces.
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2019-01-22
Deskull
[Refactor] #37353 buki_motteruka() を has_melee_weapon...
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2019-01-21
Deskull
[Refactor] #37353 externs.h から player-status.hへ移動。...
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2019-01-21
Deskull
[Refactor] #37353 ART_* を artifact.h へ分離。 / Separate...
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