OSDN Git Service
(root)
/
hengband
/
hengband.git
/ history
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅
next
[Refactor] #38997 mspells4.cの整形と修正漏れの修正 / Reshaped mspells4.c and fixed including...
[hengband/hengband.git]
/
src
/
player-status.c
2020-01-10
Hourier
[Refactor] #38997 display_koff() にplayer_type *引数を追加...
blob
|
commitdiff
2020-01-10
Hourier
[Refactor] #38997 reorder_pack() にplayer_type *引数を追加...
blob
|
commitdiff
|
diff to current
2020-01-10
Hourier
[Refactor] #38997 inven_item_increase()、inven_takeoff...
blob
|
commitdiff
|
diff to current
2020-01-09
deskull
Merge remote-tracking branch 'remotes/origin/feature...
blob
|
commitdiff
|
diff to current
2020-01-09
deskull
[Modify] #38998 hradish氏に寄稿してもらったソース参考に sanity_blast...
blob
|
commitdiff
|
diff to current
2020-01-09
Hourier
[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
blob
|
commitdiff
|
diff to current
2020-01-08
deskull
[Refactor] #38997 delayed_visual_update() にplayer_type...
blob
|
commitdiff
|
diff to current
2020-01-07
deskull
[Refactor] #38997 scatter() に player_type * 引数を追加 ...
blob
|
commitdiff
|
diff to current
2020-01-02
deskull
[Refactor] #38997 IS_HERO() に player_type * 引数を追加....
blob
|
commitdiff
|
diff to current
2020-01-02
deskull
[Refactor] #37353 total_winner を world_type へ移動. /...
blob
|
commitdiff
|
diff to current
2020-01-01
deskull
[Refactor] #37353 noscore を world_type へ移動. / Move...
blob
|
commitdiff
|
diff to current
2019-12-24
deskull
[Refactor] #38997 update_flow() に player_type * 引数を追加...
blob
|
commitdiff
|
diff to current
2019-12-24
deskull
[Refactor] #38997 IS_INVULN() に player_type * 引数を追加...
blob
|
commitdiff
|
diff to current
2019-12-24
deskull
[Refactor] #38997 IS_FAST() に player_type * 引数を追加....
blob
|
commitdiff
|
diff to current
2019-12-16
deskull
[Fix] #38997 calc_alignment() 内変数参照修正. / Fix variable...
blob
|
commitdiff
|
diff to current
2019-12-10
deskull
[Refactor] #37353 inside_arena を player_type から floor_t...
blob
|
commitdiff
|
diff to current
2019-12-08
deskull
[Refactor] #38997 cave_set_feat() に player_type * 引数を追加...
blob
|
commitdiff
|
diff to current
2019-12-08
deskull
[Refactor] #37353 inside_quest を player_type から floor_t...
blob
|
commitdiff
|
diff to current
2019-11-20
deskull
[Refactor] #38997 forget_view() に floor_type * 引数を追加...
blob
|
commitdiff
|
diff to current
2019-11-20
deskull
[Refactor] #38997 update_lite() に floor_type * 引数を追加...
blob
|
commitdiff
|
diff to current
2019-11-06
deskull
[Refactor] #38997 combine_pack() に player_type * 引数を追加...
blob
|
commitdiff
|
diff to current
2019-11-05
deskull
[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
blob
|
commitdiff
|
diff to current
2019-11-02
deskull
[Fix] #38997 player_place() 変数参照修正. / Fix variable...
blob
|
commitdiff
|
diff to current
2019-11-02
deskull
[Refactor] #38997 update_mon_lite() 関連に player_type...
blob
|
commitdiff
|
diff to current
2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
blob
|
commitdiff
|
diff to current
2019-10-02
deskull
[Fix] #39632 階段による移動先フロア保存処理がリファクタリングでエンバグ起こしていた問題を修正...
blob
|
commitdiff
|
diff to current
2019-09-21
deskull
[Refactor] #38844 max_d_idx を world_type 構造体に加える. ...
blob
|
commitdiff
|
diff to current
2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
blob
|
commitdiff
|
diff to current
2019-09-19
deskull
[Refactor] #38997 forget_lite() に floor_type * 引数を追加...
blob
|
commitdiff
|
diff to current
2019-09-19
deskull
[Refactor] #38997 update_view() に floor_type * 引数を追加...
blob
|
commitdiff
|
diff to current
2019-09-16
deskull
[Refactor] #38997 leave_floor() に player_type * 引数を追加...
blob
|
commitdiff
|
diff to current
2019-09-16
deskull
[Refactor] #38997 update_view() に player_type * 引数を追加...
blob
|
commitdiff
|
diff to current
2019-09-10
deskull
[Fix] #39505 英語版のレベルアップ能力上昇選択時にキー表示が誤っていたのを修正. / Apply...
blob
|
commitdiff
|
diff to current
2019-09-08
deskull
[Refactor] #38997 update_lite() に player_type * 引数を追加...
blob
|
commitdiff
|
diff to current
2019-08-25
deskull
[Refactor] #38997 exe_spell() に player_type * 引数を追加...
blob
|
commitdiff
|
diff to current
2019-08-24
deskull
[Refactor] #38997 life_stream() に player_type * 引数を追加.
blob
|
commitdiff
|
diff to current
2019-08-20
deskull
[Refactor] #38997 update_mon_lite() に floor_type *...
blob
|
commitdiff
|
diff to current
2019-08-18
deskull
[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
blob
|
commitdiff
|
diff to current
2019-07-31
deskull
[Refactor] #39321 do_spell() を exe_spell() に改名.
blob
|
commitdiff
|
diff to current
2019-07-29
deskull
[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
blob
|
commitdiff
|
diff to current
2019-07-29
deskull
[Refactor] #38997 do_cmd_write_nikki() に player_type...
blob
|
commitdiff
|
diff to current
2019-07-15
deskull
[Refactor] #38997 music_singing() に player_type * 引数を追加.
blob
|
commitdiff
|
diff to current
2019-07-15
deskull
[Refactor] #38997 hex_spelling_any() に player_type...
blob
|
commitdiff
|
diff to current
2019-07-13
deskull
[Refactor] #38997 player-status.c 内の変数参照修正.
blob
|
commitdiff
|
diff to current
2019-07-13
deskull
[Refactor] #38997 calc_score() に player_type * 引数を追加.
blob
|
commitdiff
|
diff to current
2019-07-13
deskull
[Refactor] #38997 calc_alignment() に player_type *...
blob
|
commitdiff
|
diff to current
2019-07-13
deskull
[Refactor] #38997 calc_bonuses() に player_type * 引数を追加.
blob
|
commitdiff
|
diff to current
2019-07-13
deskull
[Refactor] #38997 is_heavy_shoot() に player_type *...
blob
|
commitdiff
|
diff to current
2019-07-13
deskull
[Refactor] #38997 sanity_blast() に player_type * 引数を追加.
blob
|
commitdiff
|
diff to current
2019-07-11
deskull
[Refactor] #38997 check_experience() に player_type...
blob
|
commitdiff
|
diff to current
2019-07-11
deskull
[Refactor] #38997 wreck_the_pattern() に player_type...
blob
|
commitdiff
|
diff to current
2019-07-11
deskull
[Refactor] #38997 player_place() に player_type * 引数を追加.
blob
|
commitdiff
|
diff to current
2019-07-11
deskull
[Refactor] #38997 your_alignment() に player_type *...
blob
|
commitdiff
|
diff to current
2019-07-11
deskull
[Refactor] #38997 calc_num_fire() に player_type * 引数を追加.
blob
|
commitdiff
|
diff to current
2019-07-10
deskull
[Refactor] #38997 weight_limit() に player_type * 引数を追加.
blob
|
commitdiff
|
diff to current
2019-07-10
deskull
[Refactor] #38997 has_melee_weapon() に player_type...
blob
|
commitdiff
|
diff to current
2019-07-10
deskull
[Refactor] #38997 empty_hands() に player_type * 引数を追加.
blob
|
commitdiff
|
diff to current
2019-07-10
deskull
[Refactor] #38997 player_has_no_spellbooks() に player_t...
blob
|
commitdiff
|
diff to current
2019-07-10
deskull
[Refactor] #38997 heavy_armor() に player_type * 引数を追加.
blob
|
commitdiff
|
diff to current
2019-07-09
deskull
[Refactor] #38997 calc_torch() に player_type * 引数を追加.
blob
|
commitdiff
|
diff to current
2019-07-09
deskull
[Refactor] #38997 calc_spells() に player_type * 引数を追加.
blob
|
commitdiff
|
diff to current
2019-07-09
deskull
[Refactor] #38997 calc_mana() に player_type * 引数を追加.
blob
|
commitdiff
|
diff to current
2019-07-09
deskull
[Refactor] #38997 calc_hitpoints() に player_type *...
blob
|
commitdiff
|
diff to current
2019-07-08
deskull
[Refactor] #38997 take_hit() に player_type * 引数を追加.
blob
|
commitdiff
|
diff to current
2019-07-01
deskull
[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
blob
|
commitdiff
|
diff to current
2019-06-29
deskull
[Refactor] #38997 gain_level_reward() に player_type...
blob
|
commitdiff
|
diff to current
2019-06-29
deskull
[Refactor] #38997 set_action() に player_type * 引数を追加.
blob
|
commitdiff
|
diff to current
2019-06-27
deskull
[Refactor] #38997 set_superstealth() に player_type...
blob
|
commitdiff
|
diff to current
2019-06-26
deskull
[Refactor] #38997 lose_all_info() に player_type * 引数を追加.
blob
|
commitdiff
|
diff to current
2019-06-26
deskull
[Refactor] #38997 do_inc_stat() に player_type * 引数を追加.
blob
|
commitdiff
|
diff to current
2019-06-25
deskull
[Refactor] #38997 set_food() に player_type * 引数を追加.
blob
|
commitdiff
|
diff to current
2019-06-22
deskull
[Refactor] #38997 set_image() に player_type * 引数を追加.
blob
|
commitdiff
|
diff to current
2019-06-22
deskull
[Refactor] #38997 set_paralyzed() に player_type * 引数を追加.
blob
|
commitdiff
|
diff to current
2019-06-21
deskull
[Refactor] #38997 set_confused() に player_type * 引数を追加.
blob
|
commitdiff
|
diff to current
2019-06-20
deskull
[Refactor] #38997 do_dec_stat() に player_type * 引数を追加.
blob
|
commitdiff
|
diff to current
2019-06-17
deskull
[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
blob
|
commitdiff
|
diff to current
2019-06-15
deskull
Merge branch '#39321' into For2.2.2-Refactoring
blob
|
commitdiff
|
diff to current
2019-06-15
deskull
Merge branch '#39076' into For2.2.2-Refactoring
blob
|
commitdiff
|
diff to current
2019-06-15
deskull
[Refactor] #38997 PRACE_IS_ マクロに player_type の引数を追加.
blob
|
commitdiff
|
diff to current
2019-06-12
deskull
[Refactor] #38844 change_floor_mode を player_type 構造体に取り込む.
blob
|
commitdiff
|
diff to current
2019-06-12
deskull
[Refactor] #39068 leave_floor() の change_floor_mode...
blob
|
commitdiff
|
diff to current
2019-06-11
deskull
[Refactor] #37353 プレイヤーの基本能力値による各修正テーブルを player-status...
blob
|
commitdiff
|
diff to current
2019-06-10
deskull
[Refactor] #37353 p_ptr, p_body を player-status.c/h...
blob
|
commitdiff
|
diff to current
2019-06-08
deskull
[Refactor] #37353 defines.h 削除.
blob
|
commitdiff
|
diff to current
2019-06-06
deskull
[Refactor] #37353 魔道具術師の定数定義を cmd-magiceat.h へ移動.
blob
|
commitdiff
|
diff to current
2019-06-04
deskull
[Refactor] #37353 LITE_MAX, MON_LITE_MAX を floor.h...
blob
|
commitdiff
|
diff to current
2019-06-02
deskull
[Refactor] #37353 CHECK_MULTISHADOW() と take_hit()...
blob
|
commitdiff
|
diff to current
2019-06-02
deskull
[Refactor] #37353 prace_is_() を PRACE_IS_() に改名して playe...
blob
|
commitdiff
|
diff to current
2019-05-27
deskull
[Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h...
blob
|
commitdiff
|
diff to current
2019-05-25
deskull
[Refactor] #37353 EGO_* 定義を object-ego.h に移動.
blob
|
commitdiff
|
diff to current
2019-05-23
deskull
[Refactor] #37353 MAX_ARENA_MONS 定義を bldg.h へ移動.
blob
|
commitdiff
|
diff to current
2019-05-23
deskull
[Refactor] #37353 MAX_SAN_* 定義を player-status.h へ移動.
blob
|
commitdiff
|
diff to current
2019-05-21
deskull
[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
blob
|
commitdiff
|
diff to current
2019-05-20
deskull
[Refactor] #37353 handle_stuff() と update_output()...
blob
|
commitdiff
|
diff to current
2019-05-13
deskull
[Refactor] #37353 leaving_quest を quest.c/h へ移動.
blob
|
commitdiff
|
diff to current
2019-05-11
deskull
[Refactor] #38844 level_up を level_up_message に改名して...
blob
|
commitdiff
|
diff to current
2019-05-11
deskull
[Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動.
blob
|
commitdiff
|
diff to current
2019-05-10
deskull
[Refactor] #37353 stat_names, stat_names_reduced を...
blob
|
commitdiff
|
diff to current
2019-05-08
deskull
[Refactor] #37353 cheat_death() を player-status.c/h...
blob
|
commitdiff
|
diff to current
2019-05-05
deskull
[Refactor] #38844 is_loading_now を world_type 構造体へ移動.
blob
|
commitdiff
|
diff to current
next