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In English description of "Boomerang", kept the separate sentences and dropped the...
[hengband/hengband.git] / src / quest.c
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-18 Hourier[Refactor] #38997 get_mon_num() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 get_mon_num_prep() とchoose_new_monste...
2020-01-14 Hourier[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #37353 '#ifndef JP' のプリプロを調整したファイル群について...
2020-01-13 Hourier[Refactor] #37353 '#ifndef JP' を '#ifdef JP/#else'に差し替え...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-13 Hourier[Refactor] #38997 *_door() のfloor_type * 引数をplayer_type...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #38997 quest.cの整形 / Reshaped quest.c
2020-01-11 Hourier[Refactor] #38997 leave_tower_check() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 random_quest_number() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 quest_number() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 complete_quest() と check_find_art_que...
2020-01-11 Hourier[Refactor] #38997 'while (1)' を 'while (TRUE)' に変更...
2020-01-10 Hourier[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-07 deskull[Refactor] #38997 scatter() に player_type * 引数を追加 ...
2020-01-06 deskull[Fix] #39670 現状把握している限りの関数宣言と定義のファイル齟齬を修正. / Fix mismat...
2020-01-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-05 Hourier[Refactor] #37353 quest.c の整形 / Reshaped quest.c
2020-01-05 Hourier[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数に...
2019-12-28 deskull[Refactor] #38997 cave_perma_bold() に floor_type *...
2019-12-28 deskull[Refactor] #38997 cave_have_flag_bold() に floor_type...
2019-12-08 deskull[Refactor] #38997 cave_set_feat() に player_type * 引数を追加...
2019-12-08 deskull[Refactor] #37353 inside_quest を player_type から floor_t...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-08-20 deskull[Refactor] #38997 count_all_hostile_monsters() に floor_...
2019-07-29 deskull[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
2019-07-29 deskull[Refactor] #38997 do_cmd_write_nikki() に player_type...
2019-06-13 deskull[Refactor] #37353 ダンジョンに関する処理を dungeon.c へ移動.
2019-06-12 deskull[Refactor] #37353 english.c/h を作成して plural_aux() を分離.
2019-06-02 deskull[Refactor] #37353 性格定義ID を player-personality.h へ移動.
2019-05-18 deskull[Refactor] #37353 update_playtime() を core.c/h に移動.
2019-05-13 deskull[Refactor] #37353 leaving_quest を quest.c/h へ移動.
2019-05-04 deskull[Refactor] #37353 quest_text と quest_text_line を quest...
2019-05-03 deskull[Refactor] #37353 max_*_idx をいくつか整理.
2019-05-03 deskull[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
2019-04-30 deskull[Refactor] #38844 inventory を player_type 構造体に inventor...
2019-04-26 deskull[Refactor] #37353 world_type を world.c/h へ移動。
2019-04-24 deskull[Refactor] #37353 quest_type 構造体を quest.h へ移動。
2019-04-21 deskull[Refactor] #37353 feat_* を feature.h へ移動。
2019-04-21 deskull[Refactor] #37353 do_cmd_quest を quest.c/h へ移動。
2019-04-21 deskull[Refactor] #37353 externs.h から util.h への宣言移動。
2019-04-18 deskull[Refactor] #37353 関数宣言のいくつかを floor-save.h へ移動。
2019-04-16 deskull[Refactor] #39076 コメント整理。
2019-04-15 deskull[Refactor] #37353 CAVE_* をgrid.hへ移動。
2019-04-10 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-04-04 deskull[Refactor] #37353 モンスターの状態判定マクロ4種を monster.h へ移動。
2019-03-06 deskull[Refactor] #37353 leave_tower_check() to quest.c.
2019-03-06 deskull[Refactor] #37353 leave_quest_check() to quest.c.
2019-03-03 deskull[Refactor] #38995 world_type 構造体に starttime を start_tim...
2019-02-26 deskull[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
2019-02-26 deskull[Fix] #38993 current_floor -> current_floor_ptr
2019-02-26 deskull[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
2019-02-18 DeskullMerge branch 'master' into For2.2.2-Refactoring
2019-02-11 Deskull[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
2019-02-09 Deskull[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
2019-02-09 Deskull[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
2019-01-20 Deskull[Refactor] #37353 quest_discovery() を quest.c へ移動。...
2019-01-20 Deskull[Refactor] #37353 bldg.cのクエスト関連関数を quest.c へ移動。 / Move...
2019-01-19 Deskull[Refactor] #37353 determine_random_questor() を quest...
2019-01-17 Deskull[Refactor] #37353 xtra2.c のクエスト関連処理を quest.c/h へ分離...