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[Refactor] #38997 place_solid_perm_bold() を削除し、place_grid() に統合 / Removed place_solid...
[hengband/hengband.git]
/
src
/
spells1.c
2020-01-18
Hourier
[Refactor] #38997 delete_monster_idx() にplayer_type...
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2020-01-18
Hourier
[Refactor] #38997 is_original_ap_and_seen() を普通の関数に展開し...
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2020-01-18
Hourier
[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
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2020-01-18
Hourier
[Refactor] #38997 get_mon_num_prep() とchoose_new_monste...
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2020-01-17
Hourier
[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
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2020-01-16
Hourier
[Refactor] #38997 anger_monster() にplayer_type * 引数を追加...
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2020-01-15
Hourier
[Refactor] #38997 monster_death()にplayer_type * 引数を追加...
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2020-01-15
Hourier
[Refactor] #38997 potion_smash_effect() にplayer_type...
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2020-01-15
Hourier
[Refactor] #38997 hex_spelling() を関数マクロから普通の関数に展開し...
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2020-01-14
Hourier
[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
[Refactor] #37353 '#ifndef JP' のプリプロを調整したファイル群について...
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2020-01-13
Hourier
[Refactor] #37353 '#ifndef JP' を '#ifdef JP/#else'に差し替え...
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2020-01-13
Hourier
[Refactor] #38997 curse_equipment() にplayer_type *...
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2020-01-13
Hourier
[Refactor] #38997 monster_gain_exp() にplayer_type ...
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2020-01-13
Hourier
[Refactor] #38997 set_monster_*() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 mon_damage_mod() にplayer_type * 引数を追加...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
Merge branch 'For2.2.2-Refactoring' into feature/Refact...
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2020-01-13
Hourier
[Refactor] #38997 los()、projectable()、vault_monsters...
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2020-01-13
Hourier
[Refactor] #38997 *_door() のfloor_type * 引数をplayer_type...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-12
Hourier
[Refactor] #38997 monster_race_track() と object_kind_tr...
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2020-01-12
Hourier
[Refactor] #38997 health_track() にplayer_type * 引数を追加...
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2020-01-12
Hourier
[Refactor] #38997 IS_OPPOSE_*() の関数マクロを普通の関数に変更し、player...
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2020-01-12
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-12
deskull
[Fix] #39587 misc_english_usage_patch.txt に従い英文校正 ...
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2020-01-11
Hourier
[Refactor] #38997 quest_number() にplayer_type * 引数を追加...
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2020-01-11
Hourier
[Refactor] #38997 is_autopick_aux() にplayer_type *...
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2020-01-11
Hourier
[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
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2020-01-10
Hourier
[Refactor] #38997 display_koff() にplayer_type *引数を追加...
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2020-01-10
Hourier
[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
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2020-01-09
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-09
Hourier
[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
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2020-01-07
deskull
[Refactor] #38997 learn_spell() にplayer_type * 引数を追加...
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2020-01-06
deskull
[fix] #39603 project_m()中のdo_poly無効時の「効果がなかった」が他の影響メッセー...
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2020-01-06
deskull
[Refactor] #38997 disclose_grid() に floor_type * 引数を追加...
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2020-01-05
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-05
Hourier
[Refactor] #38997 spells1.c にplayer_type * 引数を追加 /...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
Hourier
[Refactor] #38997 コード整形&player_type * 引数を追加 / Reshaped...
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2020-01-04
deskull
[Refactor] #38997 in_disintegration_range() に floor_typ...
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2020-01-04
deskull
[Refactor] #38997 remove_mirror() に player_type * 引数を追加...
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2020-01-04
deskull
[Refactor] #38997 cave_stop_disintegration() に player_t...
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2020-01-02
deskull
[Refactor] #38997 print_rel() に player_type * 引数を追加...
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2020-01-02
deskull
[Refactor] #38997 kawarimi() に player_type * 引数を追加...
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2020-01-02
deskull
[Refactor] #38997 revenge_store() に player_type * 引数を追加...
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2019-12-31
deskull
[Refactor] #38997 player_can_see_bold() に player_type...
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2019-12-29
deskull
[Refactor] #38997 project_path() に floor_type * 引数を追加...
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2019-12-28
deskull
[Refactor] #38997 cave_have_flag_bold() に floor_type...
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2019-12-26
deskull
[Refactor] #38997 breath_shape() に floor_type * 引数を追加...
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2019-12-15
deskull
[Refactor] #38997 project_m() に player_type * 引数を追加...
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2019-12-14
deskull
[Fix] #38997 project() 内変数参照修正. / Fix variable referenc...
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2019-12-14
deskull
[Refactor] #38997 identify_item() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 project() に player_type * 引数を追加....
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2019-12-14
deskull
[Refactor] #38997 genocide_aux() に player_type * 引数を追加...
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2019-12-10
deskull
[Fix] #38997 project_f() 内変数参照修正. / Fix variable refere...
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2019-12-10
deskull
[Refactor] #38997 teleport_player() に player_type ...
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2019-12-10
deskull
[Refactor] #38997 seal_of_mirror() に player_type *...
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2019-12-10
deskull
[Refactor] #38997 project_m() に floor_type * 引数を追加...
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2019-12-10
deskull
[Refactor] #37353 inside_arena を player_type から floor_t...
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2019-12-08
deskull
[Refactor] #38997 cave_set_feat() に player_type * 引数を追加...
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2019-12-08
deskull
[Refactor] #38997 blood_curse_to_enemy() に player_type...
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2019-12-08
deskull
[Refactor] #37353 inside_quest を player_type から floor_t...
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2019-12-06
deskull
[Refactor] #38997 update_monster() に player_type *...
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2019-12-06
deskull
[Refactor] #38997 teleport_away() に player_type * 引数を追加...
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2019-12-04
deskull
[Refactor] #38997 los(), projectable() に player_type...
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2019-12-03
deskull
[Refactor] #38997 place_trap() に floor_type * 引数を追加...
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2019-11-20
deskull
[Refactor] #38997 binding_field() に player_type * 引数を追加...
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2019-11-12
deskull
[Refactor] #38997 cave_naked_bold() に player_type ...
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2019-11-12
deskull
[Refactor] #38997 player_has_los_bold() に player_type...
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2019-11-12
deskull
[Refactor] #38997 cave_los_bold() に floor_type * 引数を追加...
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2019-11-05
deskull
[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
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2019-11-05
deskull
[Refactor] #38997 apply_disenchant() に player_type...
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2019-11-04
deskull
[Refactor] #38997 player_bold() に player_type * 引数を追加...
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2019-11-04
deskull
[Refactor] #38997 project_p() に player_type * 引数を追加...
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2019-11-04
deskull
[Refactor] #38997 apply_nexus() に player_type * 引数を追加...
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2019-11-02
deskull
[Refactor] #38997 project_f() に floor_type * 引数を追加...
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2019-11-02
deskull
[Refactor] #38997 next_mirror() に player_type * 引数を追加...
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2019-10-27
deskull
[Refactor] #38997 polymorph_monster() に player_type...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-21
deskull
[Refactor] #38997 in_bounds2u() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 in_bounds2() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-19
deskull
[Refactor] #38997 in_bound() に floor_type * 引数を追加....
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2019-09-14
deskull
[Refactor] #38997 update_local_illumination() に player_...
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2019-09-03
deskull
[Refactor] #38997 py_attack() に player_type * 引数を追加...
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2019-08-26
deskull
[Refactor] #38997 status_shuffle() に player_type *...
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2019-08-26
deskull
[Refactor] #38997 disterb() に player_type * 引数を追加....
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2019-08-25
deskull
[Refactor] #38997 rakuba() に player_type * 引数を追加. ...
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2019-07-29
deskull
[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
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2019-07-29
deskull
[Refactor] #38997 do_cmd_write_nikki() に player_type...
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2019-07-13
deskull
[Refactor] #38997 sanity_blast() に player_type * 引数を追加.
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2019-07-08
deskull
[Refactor] #38997 CHECK_MULTISHADOW() マクロに player_type...
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2019-07-08
deskull
[Refactor] #38997 take_hit() に player_type * 引数を追加.
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2019-07-01
deskull
[Refactor] #38997 virtue_number() に player_type * 引数を追加.
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2019-07-01
deskull
[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
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2019-06-28
deskull
[Refactor] #38997 lose_exp() に player_type * 引数を追加.
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2019-06-28
deskull
[Refactor] #38997 drain_exp() に player_type * 引数を追加.
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