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[Refactor] #37353 player-sex.c/h を作成して関連構造体と変数を移動.
[hengband/hengband.git]
/
src
/
types.h
2019-05-02
deskull
[Refactor] #37353 player-sex.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 player-personality.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 player-race.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 store_type 構造体定義を store.h に移動して関連変数を整理.
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2019-05-02
deskull
[Refactor] #37353 alloc_entry 構造体定義を util.h に移動して関連変数を整理.
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2019-05-02
deskull
[Refactor] #37353 martial_arts 構造体を melee.h へ移動.
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2019-05-02
deskull
[Refactor] #37353 tag_type を util.h へ移動.
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2019-05-02
deskull
[Refactor] #37353 monster_power を monster-spell.h へ移動.
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2019-05-02
deskull
[Refactor] #37353 birther 構造体と関連変数を birth.h へ移動.
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2019-05-02
deskull
[Refactor] #37353 floor-town.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 object-ego.c/h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 monster_blow 構造体を monsterrace.h に移動.
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2019-05-01
deskull
[Refactor] #37353 autopick.h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 cave_template_type を grid_template_ty...
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2019-05-01
deskull
[Refactor] #37353 travel 構造体と関連変数を player-move.c/h...
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2019-05-01
deskull
[Refactor] #37353 player_type 構造体を player-status.h...
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2019-05-01
deskull
[Refactor] #37353 owner_type 構造体を store.h に移動.
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2019-05-01
deskull
[Refactor] #37353 object_type 構造体を object.h に移動.
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2019-05-01
deskull
[Refactor] #37353 monster_type 構造体を monster.h へ移動.
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2019-05-01
deskull
[Refactor] #37353 monsterrace.c/h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 grid_type 構造体を grid.h に移動.
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2019-05-01
deskull
[Refactor] #37353 activation_type 構造体を cmd-activate...
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2019-05-01
deskull
[Refactor] #37353 saved_floor_type を floor-save.h に移動.
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2019-05-01
deskull
[Refactor] #37353 coord 構造体を geometry.h へ移動.
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2019-05-01
deskull
[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
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2019-04-30
deskull
[Refactor] #37353 player_class 構造体を関連変数とともに player...
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2019-04-30
deskull
[Refactor] #37353 player-class.c/h を作成して player_magic...
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2019-04-30
deskull
[Refactor] #38844 hack_mutation を player_type 構造体に取り込み.
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2019-04-30
deskull
[Refactor] #38844 inven_cnt, equip_cnt を player_type...
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-29
deskull
[Refactor] #37353 skill_table と関連配列を player-skill.c...
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2019-04-29
deskull
[Refactor] #37353 vault_type と関連配列を rooms-vault.c/h...
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2019-04-26
deskull
[Refactor] #37353 border_type を wild.h へ移動。
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2019-04-26
deskull
[Refactor] #37353 world_type を world.c/h へ移動。
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2019-04-26
deskull
[Refactor] #37353 arena_type を bldg.h へ移動。
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2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
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2019-04-25
deskull
[Refactor] #37353 building と building_type 構造体を bldg...
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2019-04-25
deskull
[Refactor] #37353 a_info と artifact_type 構造体を artifact...
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2019-04-25
deskull
[Refactor] #37353 f_info と feature_type 構造体を feature...
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2019-04-24
deskull
[Refactor] #37353 floor.c を作成して floor_type 型整理。
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2019-04-24
deskull
[Refactor] #37353 mind_type と mind_power 構造体を mind...
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2019-04-24
deskull
[Refactor] #37353 option_type 構造体を gameoption.h へ移動。
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2019-04-24
deskull
[Refactor] #37353 quest_type 構造体を quest.h へ移動。
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2019-04-24
deskull
[Refactor] #37353 player-skill.c/h を追加。
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2019-04-22
deskull
[Refactor] #38844 monk_armour_aux と monk_notify_aux...
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2019-04-22
deskull
[Refactor] #38844 leave_bldg フラグを player_type 構造体に移動。
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2019-04-20
deskull
[Refactor] #37353 scores.h を作成して宣言を externs.h から分離。
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2019-04-17
deskull
[Refactor] #37353 flavor.c を object-flavor.c/h に変更して...
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2019-04-15
deskull
[Refactor] #37353 RF?_* を monster_race 構造体へ移動。
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2019-04-11
deskull
[Refactor] #37353 ACTION_* を player_type 構造体に移動。
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2019-04-11
deskull
[Refactor] #37353 DEFENSE_* を player_type 構造体に移動。
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2019-04-10
deskull
[Refactor] #37353 ATTACK_* を player_type 構造体に移動。
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2019-04-10
deskull
[Refactor] #37353 RBM_* と RBE_* を monster_blow 構造体に移動。
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #37353 RF*_* を define.h から types.h へ移動。
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2019-03-17
deskull
[Refactoring] #39068 Define only MFLAG_ETF.
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2019-03-17
deskull
[Refactor] #38844 MFLAG_TEMP to MFLAG_LOS.
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2019-03-17
deskull
[Refactor] #38844 MFLAG_* M_FLAG2_* to type.h.
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2019-03-17
deskull
[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx...
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2019-03-12
deskull
[Refactor] #38844 ambush_flag to player_type.
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2019-03-06
deskull
[Refactor] #37353 wilderness_type to wild.c.
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2019-03-06
deskull
[Refactor] #37353 型の置換。 / Type replacement. (POSITION...
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2019-03-03
deskull
[Refactor] #38844 player_type 構造体に resting を取り込む。 ...
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2019-03-03
deskull
[Refactor] #38995 world_type 構造体に starttime を start_tim...
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2019-03-03
deskull
[Refactor] #38995 world_type 構造体に kubi_r_idx を bounty_r...
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2019-03-03
deskull
[Refactor] #38993 old_turn を generated_turn に改名して floor...
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2019-03-02
deskull
[Refactor] #38995 world_type 構造体に world_monster を timew...
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2019-03-02
deskull
[Refactor] #38844 player_type 構造体に now_damaged を取り込む...
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2019-03-02
deskull
[Refactor] #38993 redraw_n/x/y を floor_type に取り込む。...
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2019-03-02
deskull
[Refactor] #38993 view_n/x/y を floor_type に取り込む。 /...
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2019-03-01
deskull
[Refactor] #38993 mon_lite_n/x/y を floor_type に取り込む...
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2019-03-01
deskull
[Refactor] #38844 player_type 構造体に mutant_regenerate_mo...
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2019-03-01
deskull
[Refactor] #38993 lite_n/x/y を floor_type に取り込む。 /...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に dungeon_turn_limit...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に dungeon_turn を取り込む...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn_limit を game_tur...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-27
deskull
[Refactor] #38995 world_type 構造体を作成し、 max_wild_x/y...
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2019-02-27
deskull
[Refactor] #38993 mproc_list と mproc_max を floor_type...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 monster_level を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 object_level を floor_type に取り込む。...
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2019-02-26
deskull
[Refactor] #38993 num_repro を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 base_level を floor_type に取り込む。 /...
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-19
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-02-10
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-10
Deskull
[Refactor] #37353 未使用構造体 dun_type 削除。 / Delete dun_type...
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2019-02-09
Deskull
[Refactor] #37353 構造体 dungeon_info_type を他の慣例に従い dungeo...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-04
Deskull
[Refactor] #37353 world_player を timewalk に改名して player_...
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2019-01-16
Deskull
[Refactor] #37353 TRAP_* 定義を trap.h へ移動、関連要素も整理。 /...
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2019-01-15
Deskull
[Refactor] #37353 定義の移動(SM_.*)。 / Move definition ...
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