OSDN Git Service
(root)
/
hengband
/
hengband.git
/ history
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅
next
[Refactor] #37353 誤字修正 / Fix typo.
[hengband/hengband.git]
/
src
/
variable.c
2019-01-26
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
blob
|
commitdiff
2019-01-21
Deskull
[Refactor] #37353 型の置換 / Type replacement.
blob
|
commitdiff
|
diff to current
2019-01-16
Deskull
[Refactor] #37353 TRAP_* 定義を trap.h へ移動、関連要素も整理。 /...
blob
|
commitdiff
|
diff to current
2019-01-15
Deskull
[Refactor] #37353 型の置換(ゲームターンなど) / Type replacement...
blob
|
commitdiff
|
diff to current
2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
blob
|
commitdiff
|
diff to current
2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
blob
|
commitdiff
|
diff to current
2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
blob
|
commitdiff
|
diff to current
2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
blob
|
commitdiff
|
diff to current
2019-01-02
Deskull
[Refactor] #38824 グローバル変数 item_tester_no_ryoute を処理...
blob
|
commitdiff
|
diff to current
2019-01-02
Deskull
[Refactor] #38824 グローバル変数 item_tester_no_ryoute を処理...
blob
|
commitdiff
|
diff to current
2018-12-24
Deskull
[Feature] #38635 f_info.txtの修正と共に、変数上の登録追加。 / Fix f_inf...
blob
|
commitdiff
|
diff to current
2018-12-13
Deskull
Merge branch 'master' into MERFOLK
blob
|
commitdiff
|
diff to current
2018-12-12
Deskull
[Refactor] #37353 monster-hook を monsterrace-hook に改名...
blob
|
commitdiff
|
diff to current
2018-12-08
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
blob
|
commitdiff
|
diff to current
2018-11-30
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
blob
|
commitdiff
|
diff to current
2018-11-28
Deskull
[Refactor] #37353 tsuri_dir を fishing_dir に改名して player_...
blob
|
commitdiff
|
diff to current
2018-11-28
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
blob
|
commitdiff
|
diff to current
2018-11-14
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
blob
|
commitdiff
|
diff to current
2018-11-12
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
blob
|
commitdiff
|
diff to current
2018-11-11
Deskull
[Refactor] #37287 #37353 TERM_POSITION を TERM_LEN に改名。
blob
|
commitdiff
|
diff to current
2018-09-29
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
blob
|
commitdiff
|
diff to current
2018-09-08
Deskull
[Refactor] #37353 ゲームオプション定義を gameoption.c/h へ整理。 ...
blob
|
commitdiff
|
diff to current
2018-08-02
Deskull
Merge branch 'v2.2.1r'
blob
|
commitdiff
|
diff to current
2018-04-21
Deskull
[implement] #37468 (2.2.1.5) REFLECT効果音を新規定義。HIT_WALL効果...
blob
|
commitdiff
|
diff to current
2018-04-21
Deskull
[implement] #37674 (2.2.1.5) REFLECT効果音を新規定義。HIT_WALL効果...
blob
|
commitdiff
|
diff to current
2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
blob
|
commitdiff
|
diff to current
2018-03-16
Deskull
max_quests を max_q_idx に改名。BGM選択時クエストの参照処理を修正。 / Rename...
blob
|
commitdiff
|
diff to current
2018-03-15
Deskull
hack_mind を is_loading_now に改名。未使用変数 inven_nxt を削除...
blob
|
commitdiff
|
diff to current
2018-03-15
Deskull
Doxygenコメント追加。 / Add Doxygen comments.
blob
|
commitdiff
|
diff to current
2018-03-14
Deskull
#37875 悪夢モード時で0:00になった際、TY_CURSEを発生させる前に広域マップを解除し、複数回の発...
blob
|
commitdiff
|
diff to current
2017-12-19
Deskull
#37287 #37353 (2.2.0.89) COMMAND_NUM 型を定義し、型の置換を継続中...
blob
|
commitdiff
|
diff to current
2017-12-19
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
blob
|
commitdiff
|
diff to current
2017-12-19
Deskull
#37353 SINGING_SONG_IDとINTERUPTING_SONG_IDを定義。 / Define...
blob
|
commitdiff
|
diff to current
2017-12-18
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続し、コメントを追加。/ Ongoing...
blob
|
commitdiff
|
diff to current
2017-12-11
Deskull
#37287 #37353 (2.2.0.89) POSITION_IDX 型を定義し、型の置換を継続中...
blob
|
commitdiff
|
diff to current
2017-12-05
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
blob
|
commitdiff
|
diff to current
2017-10-27
Deskull
#37287 #37353 (2.2.0.89) TERM_COLOR 型を定義し、型の置換を継続中...
blob
|
commitdiff
|
diff to current
2017-10-26
Deskull
#37287 #37353 (2.2.0.89) QUANTITY 型を定義し、型の置換を継続中。 ...
blob
|
commitdiff
|
diff to current
2017-10-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
blob
|
commitdiff
|
diff to current
2017-10-25
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
blob
|
commitdiff
|
diff to current
2017-10-10
Deskull
#37287 #37353 (2.2.0.89) INVENTORY_IDX 型を定義し、型の置換を継続中...
blob
|
commitdiff
|
diff to current
2017-10-09
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
blob
|
commitdiff
|
diff to current
2017-10-07
Deskull
#37287 #37353 (2.2.0.89) ARTIFACT_IDX型とVIRTUES_IDX型を定義し...
blob
|
commitdiff
|
diff to current
2017-10-06
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
blob
|
commitdiff
|
diff to current
2017-10-05
Deskull
#37287 #37353 (2.2.0.89) DUNGEON_IDX 型を定義し、型の置換を継続中...
blob
|
commitdiff
|
diff to current
2017-10-04
Deskull
#37287 #37353 (2.2.0.89) FEATURE_IDX型を定義し、型の置換を継続中...
blob
|
commitdiff
|
diff to current
2017-10-04
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
blob
|
commitdiff
|
diff to current
2017-10-02
Deskull
#37287 #37353 (2.2.0.89) COMMAND_ARG型を定義し、型の置換を継続中...
blob
|
commitdiff
|
diff to current
2017-10-02
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
blob
|
commitdiff
|
diff to current
2017-09-28
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
blob
|
commitdiff
|
diff to current
2017-09-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
blob
|
commitdiff
|
diff to current
2017-09-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
blob
|
commitdiff
|
diff to current
2017-09-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
blob
|
commitdiff
|
diff to current
2017-09-24
Deskull
#37287 #37353 (2.2.0.89) DEPTHをs32bに再定義、型の置換を継続中。 ...
blob
|
commitdiff
|
diff to current
2017-09-24
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
blob
|
commitdiff
|
diff to current
2017-09-24
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
blob
|
commitdiff
|
diff to current
2017-09-23
Deskull
#37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef...
blob
|
commitdiff
|
diff to current
2017-09-23
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
blob
|
commitdiff
|
diff to current
2017-09-02
Deskull
#37449 (2.2.0.79) メッセージにターン数を表示する、cheat_turn オプションを実装...
blob
|
commitdiff
|
diff to current
2017-09-01
Habu
Merge branch 'xoroshiro128plus'
blob
|
commitdiff
|
diff to current
2017-08-27
Deskull
#37449 (2.2.0.64) 過去のゲームメッセージ保存容量を20倍に拡大 / Memory of...
blob
|
commitdiff
|
diff to current
2017-08-23
Deskull
#37449 (2.2.0.52) 詐欺オプションに「詳細な情報を日記に出力する」を追加。(オプション上のみ...
blob
|
commitdiff
|
diff to current
2017-07-04
Deskull
#37284 (2.2.0.14) NASTY生成の調整 / Adjust NASTY generation...
blob
|
commitdiff
|
diff to current
2016-12-27
deskull
Merge pull request #35756 (shimitei/hengband/fix/buffer...
blob
|
commitdiff
|
diff to current
2016-09-08
deskull
Merge pull request #35763 (shimitei/hengband/fix/multi_...
blob
|
commitdiff
|
diff to current
2016-04-27
Deskull
襲撃を受けた時(ambush)、通常クエストをクリアした時(quest_clear)、最終クエストをクリアした...
blob
|
commitdiff
|
diff to current
2016-02-29
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
blob
|
commitdiff
|
diff to current
2016-02-29
Deskull
同じ条件のままでも音楽を再度読み込み直す処理と、音楽の優先度も若干修正。 / Fix process...
blob
|
commitdiff
|
diff to current
2015-08-06
Deskull
nameグローバル変数をplayer_type構造体に編入。 / 'name' global variable...
blob
|
commitdiff
|
diff to current
2015-08-05
Deskull
px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global...
blob
|
commitdiff
|
diff to current
2015-08-05
Deskull
energy_useグローバル変数をplayer_type構造体に編入。 'energy_use' globa...
blob
|
commitdiff
|
diff to current
2014-10-05
Deskull
自動拾い/破壊設定のデータベースに関わる構造体や変数に Doxygen コメントを付加。 / Add...
blob
|
commitdiff
|
diff to current
2014-10-05
Deskull
マクロの管理変数に関する Doxygen コメントを追加。 / Add Doxygen comments...
blob
|
commitdiff
|
diff to current
2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
blob
|
commitdiff
|
diff to current
2014-02-28
Habu
ソースコードのUTF-8化。
blob
|
commitdiff
|
diff to current
2014-02-10
deskull
Implementing choice music (+ arena/battle/quest)
blob
|
commitdiff
|
diff to current
2014-02-09
deskull
Setting music definition for BGM playing.
blob
|
commitdiff
|
diff to current
2014-02-09
deskull
Implementing misc for BGM playing.
blob
|
commitdiff
|
diff to current
2014-02-08
deskull
Add function call in main-win.c for implementing BGM.
blob
|
commitdiff
|
diff to current
2014-02-08
deskull
Add init_music() for implementing BGM.
blob
|
commitdiff
|
diff to current
2013-04-22
habu
Delete redefined variables
blob
|
commitdiff
|
diff to current
2013-03-25
dis-
Add new option -- show critical ratio of ammo
blob
|
commitdiff
|
diff to current
2013-03-25
dis-
Add new option -- show_ammo_detail / show_ammo_no_crit
blob
|
commitdiff
|
diff to current
2013-02-02
iks
Fix a crash bug of load_sound_pref() because of trying...
blob
|
commitdiff
|
diff to current
2013-02-01
habu
Define constant reference table as const
blob
|
commitdiff
|
diff to current
2009-09-15
iks
branch-hexの変更をコミット。
blob
|
commitdiff
|
diff to current
2009-09-03
iks
新職業スナイパーといくつかの新or移植アーティファクトをマージ。
blob
|
commitdiff
|
diff to current
2009-03-07
iks
「`」キーで、指定した場所に自動移動するnethack風トラベルコマンドを実装。(from XAngband)
blob
|
commitdiff
|
diff to current
2004-08-11
nothere
プレイヤーが死亡して次のプレイで名前を変えるとセーブファイルが新規作
blob
|
commitdiff
|
diff to current
2004-07-25
nothere
変数total_friend_levelsはペット維持計算にしか用いられないため, グロー
blob
|
commitdiff
|
diff to current
2004-07-11
nothere
ゲームターンがオーバーフローするバグを修正. このバグ修正に伴い, 以下
blob
|
commitdiff
|
diff to current
2004-05-30
nothere
ダンジョンフラグGLASS_ROOMを実装. このフラグを持つダンジョンでは低確
blob
|
commitdiff
|
diff to current
2004-05-30
nothere
地形に関する変更.
blob
|
commitdiff
|
diff to current
2004-05-30
nothere
カーテンの出現を許可するダンジョンフラグCURTAINを実験的に実装. 鉄獄と
blob
|
commitdiff
|
diff to current
2004-05-29
nothere
地形に関する変更.
blob
|
commitdiff
|
diff to current
2004-05-27
nothere
ガラスの地形であることを示す地形フラグGLASSを実装. ガラスの地形は以下
blob
|
commitdiff
|
diff to current
2004-01-19
nothere
モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値
blob
|
commitdiff
|
diff to current
2004-01-17
nothere
状態変数の処理ループをさらに細分化. その状態になっているモンスターが1
blob
|
commitdiff
|
diff to current
2004-01-16
nothere
モンスターの状態変化処理を標準ターンで行う際に, 処理の必要のある状態
blob
|
commitdiff
|
diff to current
2004-01-04
mogami
ダンジョンの雰囲気が、フロアの生成時では無くリアルタイムに計算されるように変更した。
blob
|
commitdiff
|
diff to current
next