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[Refactor] #38997 select_floor_music() に player_type * 引数を追加. / Add player_type ...
[hengband/hengband.git]
/
src
/
wizard2.c
2019-09-12
deskull
[Refactor] #38997 do_cmd_debug() に player_type * 引数を追加...
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2019-09-03
deskull
[Refactor] #38997 wiz_reroll_item() に player_type ...
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2019-09-01
deskull
[Refactor] #38997 do_cmd_wiz_reset_class() に player_typ...
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2019-09-01
deskull
[Refactor] #38997 do_cmd_wiz_create_feature() に player_...
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2019-09-01
deskull
[Refactor] #38997 do_cmd_wiz_blue_mage() に player_type...
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2019-09-01
deskull
[Refactor] #38997 wiz_lite() に player_type * 引数を追加...
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2019-08-29
deskull
[Refactor] #38997 do_cmd_wiz_change_aux() に player_type...
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2019-08-29
deskull
[Refactor] #38997 do_cmd_wiz_jump() に player_type ...
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2019-08-26
deskull
[Refactor] #38997 self_knowledge() に player_type *...
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2019-08-24
deskull
[Refactor] #38997 restore_mana() に player_type * 引数を追加.
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2019-08-24
deskull
[Refactor] #38997 life_stream() に player_type * 引数を追加.
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2019-08-15
deskull
[Refactor] #38997 choose_object() に player_type * 引数を追加...
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2019-07-31
deskull
[Refactor] #38997 do_cmd_redraw() に player_type * 引数を追加.
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2019-07-29
deskull
[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
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2019-07-29
deskull
[Refactor] #38997 do_cmd_write_nikki() に player_type...
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2019-07-16
deskull
[Refactor] #39076 冗長なコメントを削除 ('/* Open the file* /...
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2019-07-11
deskull
[Refactor] #38997 check_experience() に player_type...
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2019-07-05
deskull
[Refactor] #38997 player_outfit() に player_type * 引数を追加.
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2019-06-29
deskull
[Refactor] #38997 gain_level_reward() に player_type...
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2019-06-28
deskull
[Refactor] #38997 gain_exp() に player_type * 引数を追加.
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2019-06-25
deskull
[Refactor] #38997 set_food() に player_type * 引数を追加.
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2019-06-19
deskull
[Refactor] #37353 create_arfifact() を become_random_art...
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2019-06-17
deskull
[Refactor] #39076 冗長なコメントを削除 (/* Build the filename */)
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2019-06-16
deskull
[Refactor] #39077 IDX型を各々正しい型へ置換.
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2019-06-15
deskull
[Refactor] #39068 choose_object() の item_tester_tval...
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2019-06-01
deskull
[Refactor] #37353 職業ID定義を player-class.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 PW_* 定義を view-mainwindow.h へ移動.
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2019-05-20
deskull
[Refactor] #37353 TERM_* 定義を term.h へ移動.
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2019-05-20
deskull
[Refactor] #37353 handle_stuff() と update_output()...
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2019-05-13
deskull
[Refactor] #37353 listsym を wizard2.c へ移動。
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2019-05-12
deskull
[Refactor] #37353 do_cmd_spoilers() を cmd-dump.h へ移動.
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2019-05-08
deskull
[Refactor] #37353 strip_name() を object-flavor.c/h...
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2019-05-08
deskull
[Refactor] #37353 cheat_death() を player-status.c/h...
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2019-05-07
deskull
[Refactor] #37353 targeting.h を作成して 宣言を移動.
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2019-05-05
deskull
[Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正.
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2019-05-03
deskull
[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
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2019-05-01
deskull
[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
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2019-04-30
deskull
[Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
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2019-04-24
deskull
[Refactor] #37353 player-skill.c/h を追加。
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2019-04-22
deskull
[Refactor] #37353 bldg.h の宣言を整理。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-21
deskull
[Refactor] #37353 externs.h から monster-spell.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 birth.h 追加。
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-19
deskull
[Refactor] #37353 files.h を追加して宣言を分離。
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2019-04-19
deskull
[Refactor] #37353 init1.c を dungeon-file.c、 init2.c...
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2019-04-17
deskull
[Refactor] #37353 flavor.c を object-flavor.c/h に変更して...
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2019-04-16
deskull
[Refactor] #39076 コメント整理。
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2019-04-16
deskull
[Refactor] #37353 battle_monsters() を update_gambling_m...
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2019-04-15
deskull
[Refactor] #37353 CAVE_* をgrid.hへ移動。
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2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-03-20
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-17
deskull
[Refactor] #37353 floor-save.h 追加。 / Add floor-save.h.
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2019-03-17
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-17
deskull
[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx...
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2019-03-13
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-12
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-28
deskull
[Refactor] #38997 gain_random_mutation() を gain_mutatio...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-21
Deskull
[Refactor] #37353 spells-floor.c/h 追加。 / Add spells...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-16
Deskull
[Refactor] #37353 roll_hitdice() の引数整理。 / Refactor...
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2019-02-14
Deskull
[Refactor] #37353 set_gametime() を spells-world.c/h...
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2019-02-14
Deskull
[Refactor] #37353 do_cmd_wiz_hack_ben() を probing(...
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2019-02-13
Deskull
[Refactor] #37353 obj_kind.c を object-hook.c に統合。 ...
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-02-03
Deskull
[Refactor] #37353 do_cmd_rerate() を roll_hitdice()...
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2019-02-03
Deskull
[Refactor] #37353 do_cmd_rerate() と do_cmd_rerate_aux...
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2019-02-02
Deskull
[Refactor] #37353 acquirement() を spell-object.c に移動...
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2019-01-31
Deskull
[Refactor] #37353 行動パワー消費解除を take_turn() で再定義。 / Redefi...
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2019-01-31
Deskull
[Refactor] #37353 型の置換。 / Type replacement. (BASE_STATU...
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2019-01-24
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-21
Deskull
[Refactor] #37353 externs.h から artifact.h 移動。 / Move...
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2019-01-17
Deskull
[Refactor] #37353 xtra2.c のクエスト関連処理を quest.c/h へ分離...
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2019-01-17
Deskull
[Refactor] #37353 突然変異処理の宣言のいくつかを新規 mutation.h へ移動...
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2019-01-16
Deskull
[Refactor] #37353 gain_level_reward() を新規ファイル patron...
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2019-01-16
Deskull
[Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追...
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2019-01-15
Deskull
[Refactor] #37353 型の置換(ゲームターンなど) / Type replacement...
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diff to current
2019-01-15
Deskull
[Refactor] #37353 型の置換(do_cmd_rerate_aux) / Type replac...
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2019-01-15
Deskull
[Refactor] #37353 CFM_* 定義を新規ファイル floor.h へ移動。 / Move...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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diff to current
2019-01-13
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-13
Deskull
[Fix] #37353 Habu氏の報告で把握したリファクタリング後のdo_cmd_throw()のヌルポイ...
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2019-01-12
Deskull
[Refactor] #37353 「死を欺く処理」を dungeon.c から cheat_death...
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diff to current
2019-01-12
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-12
Deskull
[Refactor] #38824 get_item() を choose_object() に置換完了...
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