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[Refactor] #38997 place_extra_bold() を削除し、place_grid() に統合 / Removed place_extra_bold...
[hengband/hengband.git] / src /
2020-01-18 Hourier[Refactor] #38997 place_extra_bold() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 place_floor_bold() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 place_grid_type をgrid_hold_type に変更し...
2020-01-18 Hourier[Refactor] #38997 delete_monster_idx() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 place_solid_perm_grid() を削除し、place_gr...
2020-01-18 Hourier[Refactor] #38997 place_outer_noperm_grid() を削除し、place_...
2020-01-18 Hourier[Refactor] #38997 place_outer_perm_grid() を削除し、place_gr...
2020-01-18 Hourier[Refactor] #38997 place_inner_perm_grid() を削除し、place_gr...
2020-01-18 Hourier[Refactor] #38997 place_inner_grid() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 place_extra_grid() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 place_floor_grid() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 set_hostile() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 is_original_ap_and_seen() を普通の関数に展開し...
2020-01-18 Hourier[Refactor] #38997 monster2.c の整形 / Reshaped monster2.c
2020-01-18 Hourier[Refactor] #38997 monster1.c の整形修正 / Fixed reshaped...
2020-01-18 Hourier[Refactor] #38997 monster1.c の整形 / Reshaped monster1.c
2020-01-18 Hourier[Refactor] #38997 detele_monster_idx() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 update_view() からfloor_type * 引数削除...
2020-01-18 Hourier[Refactor] #38997 get_dungeon_feeling() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 monster_drop_carried_objects() にplaye...
2020-01-18 Hourier[Refactor] #38997 update_smart_learn() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 mon_scatter() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 get_mspeed() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 update_monsters() にplayer_type *...
2020-01-18 Hourier[Refactor] #38997 lore_treasure() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 lore_do_probe() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
2020-01-18 Hourier[Refactor] #38997 get_mon_num() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 get_mon_num_prep() とchoose_new_monste...
2020-01-18 Hourier[Refactor] #38997 m_pop() にplayer_type * 引数追加 / Added...
2020-01-18 Hourier[Refactor] #38997 summon_specific_aux() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 wipe_m_list() をwipe_monsters_list...
2020-01-18 Hourier[Refactor] #38997 compact_monsters() にplayer_type ...
2020-01-18 Hourier[Refactor] #38997 term_xtra_win_react() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 main-win.c にある Term_*() を term_*...
2020-01-18 Hourier[Refactor] #38997 main-win.c のstatic関数群 にplayer_type...
2020-01-18 Hourier[Refactor] #38997 compact_monsters_aux() にplayer_type...
2020-01-18 Eric BranlundReplaced "equipments" with "equipment" in explanations.
2020-01-18 Eric BranlundReplaced is + gerund with direct active verb in message...
2020-01-18 Eric BranlundIn descriptions but not keywords, replaced "armors...
2020-01-18 Eric BranlundUse "such as" rather than "such like" for more idiomati...
2020-01-18 Eric BranlundCorrected typos in English autopick header.
2020-01-18 Eric BranlundAdjusted more places where only the masculine pronoun...
2020-01-18 Eric BranlundAdded missing verb in English description of beastmasters.
2020-01-18 Eric BranlundIn English description of the rogue, put a comma before...
2020-01-18 Eric BranlundModified English description of rogue to use "very...
2020-01-18 Eric BranlundCorrected English description of priest for subject...
2020-01-18 Eric BranlundFor more idiomatic English, replaced "the several"...
2020-01-17 Hourier[Refactor] #38997 is_friendly_idx() の引数修正 / Fixed argum...
2020-01-17 Hourier[Refactor] #38997 is_friendly_idx() を普通の関数に展開し、player_t...
2020-01-17 Hourier[Refactor] #38997 monster2.c 内変数参照修正 / Fixed variable...
2020-01-17 Hourier[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
2020-01-16 Hourier[Refactor] #38997 map_info() にplayer_type * 引数を追加 ...
2020-01-16 Hourier[Refactor] #38997 darkened_grid() にplayer_type * 引数を追加...
2020-01-16 Hourier[Refactor] #38997 inkey_from_menu() にplayer_type *...
2020-01-16 Hourier[Refactor] #38997 anger_monster() にplayer_type * 引数を追加...
2020-01-16 Hourier[Refactor] #38997 delete_monster_idx() にplayer_type...
2020-01-16 Hourier[Refactor] #38997 request_command() にplayer_type *...
2020-01-16 Hourier[Refactor] #38997 get_monster_hook2() にplayer_type...
2020-01-16 Hourier[Refactor] #38997 get_monster_hook() にplayer_type ...
2020-01-15 Hourier[Refactor] #38997 screen_roff()、display_roff()、output_m...
2020-01-15 Hourier[Refactor] #38997 monster_death()にplayer_type * 引数を追加...
2020-01-15 Hourier[Refactor] #38997 リファクタリング用のコメントを追加 / Added comment...
2020-01-15 Hourier[Refactor] #38997 item_tester_okay() とcheck_book_realm...
2020-01-15 Hourier[Refactor] #38997 reset_visuals() にplayer_type * 引数を追加...
2020-01-15 Hourier[Refactor] #37353 object-broken.c の整形 / Reshaped object...
2020-01-15 Hourier[Refactor] #38997 breakage_chance() にplayer_type *...
2020-01-15 Hourier[Refactor] #38997 potion_smash_effect() にplayer_type...
2020-01-15 Hourier[Refactor] #37353 player-status.c の整形 / Reshaped player...
2020-01-15 Hourier[Refactor] #38997 hex_spelling() を関数マクロから普通の関数に展開し...
2020-01-14 Hourier[Refactor] #39887 turn_real() とprevent_turn_overflow...
2020-01-14 Hourier[Refactor] #38997 core.c からp_ptrを除去 / Removed reference...
2020-01-14 Hourierplayer_inventory.h にあるべきプロトタイプ宣言をobject.hから移動 / Moved...
2020-01-14 Hourier[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
2020-01-13 Hourier[Refactor] #37353 PET_RYOUTE を PET_TWO_HANDS に改名 /...
2020-01-13 deskull[Fix] #38997 英語版のコンパイルエラーを修正. / Fix compile error when...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Eric BranlundMade slight changes to second sentence in the English...
2020-01-13 Eric BranlundIn English description of half-giants, set off introduc...
2020-01-13 Eric BranlundFor clarity, split the second sentence into two in...
2020-01-13 Eric BranlundRemoved some commas where only two expressions were...
2020-01-13 Eric BranlundSome English class descriptions used both gender pronou...
2020-01-13 Eric BranlundAdded missing verb for fighting ability with edged...
2020-01-13 Eric BranlundMade "song" plural in short English description of...
2020-01-13 Eric BranlundSince "poor a bit" isn't clear, reworded short English...
2020-01-13 Eric BranlundReplaced "," with "and" in short English description...
2020-01-13 Eric BranlundAdded conjunction to last sentence in the English descr...
2020-01-13 Eric BranlundCorrected typo, "obstract" rather than "obstruct".
2020-01-13 Eric BranlundTo be clearer, reworded the second sentence in the...
2020-01-13 Eric BranlundSince "terrible" could be taken to mean "not useful...
2020-01-13 Eric BranlundDropped "about" in English description of kendo to...
2020-01-13 Eric BranlundReworded the English description of music magic to...
2020-01-13 Eric BranlundReworded "equipments" in English description of craft...
2020-01-13 Eric BranlundAdded article in English description of nature magic...
2020-01-13 Eric BranlundTo be more idiomatic, reworded last sentence in the...
2020-01-13 Eric BranlundChanged English description of life magic realm for...
2020-01-13 Eric BranlundReworded English description of "ChargeMan" personality...
2020-01-13 Eric BranlundIn the English description, capitalize "munchkin" to...
2020-01-13 Eric BranlundThe English description of the "Nimble" personality...
2020-01-13 Eric BranlundReworded third sentence in the English description...
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