2020-01-18 |
Hourier | [Refactor] #38997 place_extra_bold() を削除し、place_grid... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_floor_bold() を削除し、place_grid... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_grid_type をgrid_hold_type に変更し... |
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2020-01-18 |
Hourier | [Refactor] #38997 delete_monster_idx() にplayer_type... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_solid_perm_grid() を削除し、place_gr... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_outer_noperm_grid() を削除し、place_... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_outer_perm_grid() を削除し、place_gr... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_inner_perm_grid() を削除し、place_gr... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_inner_grid() を削除し、place_grid... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_extra_grid() を削除し、place_grid... |
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2020-01-18 |
Hourier | [Refactor] #38997 place_floor_grid() を削除し、place_grid... |
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2020-01-18 |
Hourier | [Refactor] #38997 set_hostile() にplayer_type * 引数追加... |
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2020-01-18 |
Hourier | [Refactor] #38997 is_original_ap_and_seen() を普通の関数に展開し... |
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2020-01-18 |
Hourier | [Refactor] #38997 monster2.c の整形 / Reshaped monster2.c |
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2020-01-18 |
Hourier | [Refactor] #38997 monster1.c の整形修正 / Fixed reshaped... |
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2020-01-18 |
Hourier | [Refactor] #38997 monster1.c の整形 / Reshaped monster1.c |
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2020-01-18 |
Hourier | [Refactor] #38997 detele_monster_idx() にplayer_type... |
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2020-01-18 |
Hourier | [Refactor] #38997 update_view() からfloor_type * 引数削除... |
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2020-01-18 |
Hourier | [Refactor] #38997 get_dungeon_feeling() にplayer_type... |
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2020-01-18 |
Hourier | [Refactor] #38997 monster_drop_carried_objects() にplaye... |
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2020-01-18 |
Hourier | [Refactor] #38997 update_smart_learn() にplayer_type... |
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2020-01-18 |
Hourier | [Refactor] #38997 mon_scatter() にplayer_type * 引数追加... |
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2020-01-18 |
Hourier | [Refactor] #38997 get_mspeed() にplayer_type * 引数追加... |
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2020-01-18 |
Hourier | [Refactor] #38997 update_monsters() にplayer_type *... |
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2020-01-18 |
Hourier | [Refactor] #38997 lore_treasure() にplayer_type * 引数追加... |
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2020-01-18 |
Hourier | [Refactor] #38997 lore_do_probe() にplayer_type * 引数追加... |
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2020-01-18 |
Hourier | [Refactor] #38997 monster_*() にplayer_type * 引数追加 ... |
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2020-01-18 |
Hourier | [Refactor] #38997 get_mon_num() にplayer_type * 引数追加... |
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2020-01-18 |
Hourier | [Refactor] #38997 get_mon_num_prep() とchoose_new_monste... |
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2020-01-18 |
Hourier | [Refactor] #38997 m_pop() にplayer_type * 引数追加 / Added... |
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2020-01-18 |
Hourier | [Refactor] #38997 summon_specific_aux() にplayer_type... |
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2020-01-18 |
Hourier | [Refactor] #38997 wipe_m_list() をwipe_monsters_list... |
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2020-01-18 |
Hourier | [Refactor] #38997 compact_monsters() にplayer_type ... |
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2020-01-18 |
Hourier | [Refactor] #38997 term_xtra_win_react() にplayer_type... |
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2020-01-18 |
Hourier | [Refactor] #38997 main-win.c にある Term_*() を term_*... |
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2020-01-18 |
Hourier | [Refactor] #38997 main-win.c のstatic関数群 にplayer_type... |
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2020-01-18 |
Hourier | [Refactor] #38997 compact_monsters_aux() にplayer_type... |
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2020-01-18 |
Eric Branlund | Replaced "equipments" with "equipment" in explanations. |
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2020-01-18 |
Eric Branlund | Replaced is + gerund with direct active verb in message... |
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2020-01-18 |
Eric Branlund | In descriptions but not keywords, replaced "armors... |
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2020-01-18 |
Eric Branlund | Use "such as" rather than "such like" for more idiomati... |
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2020-01-18 |
Eric Branlund | Corrected typos in English autopick header. |
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2020-01-18 |
Eric Branlund | Adjusted more places where only the masculine pronoun... |
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2020-01-18 |
Eric Branlund | Added missing verb in English description of beastmasters. |
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2020-01-18 |
Eric Branlund | In English description of the rogue, put a comma before... |
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2020-01-18 |
Eric Branlund | Modified English description of rogue to use "very... |
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2020-01-18 |
Eric Branlund | Corrected English description of priest for subject... |
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2020-01-18 |
Eric Branlund | For more idiomatic English, replaced "the several"... |
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2020-01-17 |
Hourier | [Refactor] #38997 is_friendly_idx() の引数修正 / Fixed argum... |
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2020-01-17 |
Hourier | [Refactor] #38997 is_friendly_idx() を普通の関数に展開し、player_t... |
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2020-01-17 |
Hourier | [Refactor] #38997 monster2.c 内変数参照修正 / Fixed variable... |
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2020-01-17 |
Hourier | [Refactor] #38997 place_monster*()、alloc_*()、set_pet... |
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2020-01-16 |
Hourier | [Refactor] #38997 map_info() にplayer_type * 引数を追加 ... |
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2020-01-16 |
Hourier | [Refactor] #38997 darkened_grid() にplayer_type * 引数を追加... |
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2020-01-16 |
Hourier | [Refactor] #38997 inkey_from_menu() にplayer_type *... |
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2020-01-16 |
Hourier | [Refactor] #38997 anger_monster() にplayer_type * 引数を追加... |
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2020-01-16 |
Hourier | [Refactor] #38997 delete_monster_idx() にplayer_type... |
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2020-01-16 |
Hourier | [Refactor] #38997 request_command() にplayer_type *... |
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2020-01-16 |
Hourier | [Refactor] #38997 get_monster_hook2() にplayer_type... |
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2020-01-16 |
Hourier | [Refactor] #38997 get_monster_hook() にplayer_type ... |
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2020-01-15 |
Hourier | [Refactor] #38997 screen_roff()、display_roff()、output_m... |
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2020-01-15 |
Hourier | [Refactor] #38997 monster_death()にplayer_type * 引数を追加... |
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2020-01-15 |
Hourier | [Refactor] #38997 リファクタリング用のコメントを追加 / Added comment... |
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2020-01-15 |
Hourier | [Refactor] #38997 item_tester_okay() とcheck_book_realm... |
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2020-01-15 |
Hourier | [Refactor] #38997 reset_visuals() にplayer_type * 引数を追加... |
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2020-01-15 |
Hourier | [Refactor] #37353 object-broken.c の整形 / Reshaped object... |
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2020-01-15 |
Hourier | [Refactor] #38997 breakage_chance() にplayer_type *... |
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2020-01-15 |
Hourier | [Refactor] #38997 potion_smash_effect() にplayer_type... |
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2020-01-15 |
Hourier | [Refactor] #37353 player-status.c の整形 / Reshaped player... |
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2020-01-15 |
Hourier | [Refactor] #38997 hex_spelling() を関数マクロから普通の関数に展開し... |
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2020-01-14 |
Hourier | [Refactor] #39887 turn_real() とprevent_turn_overflow... |
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2020-01-14 |
Hourier | [Refactor] #38997 core.c からp_ptrを除去 / Removed reference... |
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2020-01-14 |
Hourier | player_inventory.h にあるべきプロトタイプ宣言をobject.hから移動 / Moved... |
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2020-01-14 |
Hourier | [Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_... |
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2020-01-13 |
Hourier | [Refactor] #37353 PET_RYOUTE を PET_TWO_HANDS に改名 /... |
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2020-01-13 |
deskull | [Fix] #38997 英語版のコンパイルエラーを修正. / Fix compile error when... |
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2020-01-13 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2020-01-13 |
Eric Branlund | Made slight changes to second sentence in the English... |
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2020-01-13 |
Eric Branlund | In English description of half-giants, set off introduc... |
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2020-01-13 |
Eric Branlund | For clarity, split the second sentence into two in... |
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2020-01-13 |
Eric Branlund | Removed some commas where only two expressions were... |
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2020-01-13 |
Eric Branlund | Some English class descriptions used both gender pronou... |
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2020-01-13 |
Eric Branlund | Added missing verb for fighting ability with edged... |
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2020-01-13 |
Eric Branlund | Made "song" plural in short English description of... |
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2020-01-13 |
Eric Branlund | Since "poor a bit" isn't clear, reworded short English... |
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2020-01-13 |
Eric Branlund | Replaced "," with "and" in short English description... |
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2020-01-13 |
Eric Branlund | Added conjunction to last sentence in the English descr... |
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2020-01-13 |
Eric Branlund | Corrected typo, "obstract" rather than "obstruct". |
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2020-01-13 |
Eric Branlund | To be clearer, reworded the second sentence in the... |
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2020-01-13 |
Eric Branlund | Since "terrible" could be taken to mean "not useful... |
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2020-01-13 |
Eric Branlund | Dropped "about" in English description of kendo to... |
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2020-01-13 |
Eric Branlund | Reworded the English description of music magic to... |
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2020-01-13 |
Eric Branlund | Reworded "equipments" in English description of craft... |
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2020-01-13 |
Eric Branlund | Added article in English description of nature magic... |
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2020-01-13 |
Eric Branlund | To be more idiomatic, reworded last sentence in the... |
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2020-01-13 |
Eric Branlund | Changed English description of life magic realm for... |
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2020-01-13 |
Eric Branlund | Reworded English description of "ChargeMan" personality... |
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2020-01-13 |
Eric Branlund | In the English description, capitalize "munchkin" to... |
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2020-01-13 |
Eric Branlund | The English description of the "Nimble" personality... |
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2020-01-13 |
Eric Branlund | Reworded third sentence in the English description... |
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