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[Refactor] #38997 set_tim_reflect() に player_type * 引数を追加.
[hengband/hengband.git] / src /
2019-06-24 deskull[Refactor] #38997 set_tim_reflect() に player_type ...
2019-06-24 deskull[Refactor] #38997 set_resist_magic() に player_type...
2019-06-23 deskull[Refactor] #38997 set_tim_eyeeye() に player_type *...
2019-06-23 deskull[Refactor] #38997 set_tim_sh_holy() に player_type ...
2019-06-23 deskull[Refactor] #38997 set_tim_sh_fire() に player_type ...
2019-06-23 deskull[Refactor] #38997 set_tim_levitation(), set_tim_sh_touk...
2019-06-23 deskull[Refactor] #38997 set_lightspeed() に player_type *...
2019-06-23 deskull[Refactor] #38997 set_tim_stealth() に player_type ...
2019-06-23 deskull[Refactor] #38997 set_tim_regen() に player_type * 引数を追加.
2019-06-23 deskull[Refactor] #38997 set_tim_infra() に player_type * 引数を追加.
2019-06-23 deskull[Refactor] #38997 set_tim_invis() に player_type * 引数を追加.
2019-06-23 deskull[Refactor] #38997 set_invuln() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_protevil() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_shero() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_hero() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_blessed() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_magicdef() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_shield(), set_tsubureru() に playe...
2019-06-22 deskull[Refactor] #38997 set_slow() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_fast() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_image() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_paralyzed() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_afraid() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_poisoned() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_confused() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_blind() に player_type * 引数を追加...
2019-06-21 deskull[Refactor] #38997 set_mimic() に player_type * 引数を追加.
2019-06-20 deskull[Refactor] #38997 hp_player() に player_type * 引数を追加.
2019-06-20 deskull[Refactor] #38997 inc_stat(), do_res_stat() に player_ty...
2019-06-20 deskull[Refactor] #38997 dec_stat() に player_type * 引数を追加.
2019-06-20 deskull[Refactor] #38997 res_stat() に player_type * 引数を追加.
2019-06-20 deskull[Refactor] #38997 do_dec_stat() に player_type * 引数を追加.
2019-06-20 deskull[Refactor] #39321 do_cmd_open_chest() を exe_open_chest...
2019-06-20 deskull[Refactor] #38997 do_cmd_open_chest() に player_type...
2019-06-20 deskull[Refactor] #39076 do_cmd_open() 内の冗長なコメントを削除.
2019-06-20 deskull[Refactor] #38997 do_cmd_open() に player_type * 引数を追加.
2019-06-20 deskull[Refactor] #38997 search() に player_type * 引数を追加.
2019-06-19 deskull[Refactor] #38997 do_cmd_search() に player_type * 引数を追加.
2019-06-19 deskull[Refactor] #38997 do_cmd_go_down() に player_type *...
2019-06-19 deskull[Refactor] #39076 冗長なコメントを削除 (/* Cancel the command */)
2019-06-19 deskull[Refactor] #37353 mention_use(), describe_use() を playe...
2019-06-19 deskull[Refactor] #37353 create_arfifact() を become_random_art...
2019-06-18 deskull[Refactor] #37353 brand_weapon() を spells-object.c...
2019-06-18 deskull[Refactor] #37353 enchant() と enchant_spell() を spells...
2019-06-18 deskull[Refactor] #37353 create_ammo() の混乱,盲目状態制限を整理.
2019-06-17 deskull[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
2019-06-17 deskull[Refactor] #39076 冗長なコメントを削除 (/* hack */ や show_file...
2019-06-17 deskull[Refactor] #39076 冗長なコメントを削除 (/* Build the filename */)
2019-06-17 deskull[Refactor] #39076 path_build() の関数コメント追加。
2019-06-17 deskull[Refactor] #39076 core.c 中の冗長なコメントを削除.
2019-06-16 deskull[Refactor] #38997 do_cmd_go_up() に player_type * 引数を対象と...
2019-06-16 deskull[Refactor] #38997 confirm_leave_level() に player_type...
2019-06-16 deskull[Refactor] #38997 count_chests() に player_type * 引数を対象と...
2019-06-16 deskull[Refactor] #38997 do_cmd_activate() に player_type ...
2019-06-16 deskull[Refactor] #39077 IDX型を各々正しい型へ置換.
2019-06-15 deskullMerge branch '#39321' into For2.2.2-Refactoring
2019-06-15 deskullMerge branch '#39076' into For2.2.2-Refactoring
2019-06-15 deskull[Refactor] #39076 冗長なコメントを削除 (/* Extract the item level */)
2019-06-15 deskull[Refactor] #39076 冗長なコメントを削除 (/* Extract a race */)
2019-06-15 deskull[Refactor] #39076 冗長なコメントを削除 (/* Recall */)
2019-06-15 deskull[Refactor] #39076 do_cmd_use() 関数内のコメントとついでにクロージャも削除.
2019-06-15 deskull[Refactor] #39321 do_cmd_read_aux() を exe_read() に改名.
2019-06-15 deskull[Refactor] #39321 do_cmd_quaff_potion_aux() を exe_quaff...
2019-06-15 deskull[Refactor] #39321 do_cmd_eat_food_aux() を exe_eat_food...
2019-06-15 deskull[Refactor] #39321 do_cmd_activate_aux() を exe_activate...
2019-06-15 deskull[Refactor] #38997 do_cmd_activate_aux() に player_type...
2019-06-15 deskull[Refactor] #38997 IS_WIZARD_CLASS マクロに player_type...
2019-06-15 deskull[Refactor] #38997 PRACE_IS_ マクロに player_type の引数を追加.
2019-06-15 deskull[Refactor] #39068 item_tester_tval を要さないケースの整理.
2019-06-15 deskull[Refactor] #39068 エンバグを修正しつつ,add_essence() の item_teste...
2019-06-15 deskull[Fix] #39076 can_get_item() のコメント修正.
2019-06-15 deskull[Refactor] #39068 choose_object() の item_tester_tval...
2019-06-15 deskull[Refactor] #39068 display_inven(), display_equip()...
2019-06-15 deskull[Refactor] #39068 get_item() の item_tester_tval グローバル参照...
2019-06-15 deskull[Refactor] #39068 show_inven(), show_equip() の item_tes...
2019-06-15 deskull[Refactor] #39068 can_get_item() の item_tester_tval...
2019-06-15 deskull[Refactor] #39068 get_item_floor() の item_tester_tval...
2019-06-15 deskull[Refactor] #39068 prepare_label_string() の item_tester_...
2019-06-15 deskull[Refactor] #39068 get_tag() の item_tester_tval グローバル参照を...
2019-06-14 deskull[Refactor] #39068 item_tester_okay() の item_tester_tval...
2019-06-14 deskull[Refactor] #39076 check_hit(), check_hit2() 内のコメント整理.
2019-06-14 deskull[Refactor] #37353 モンスター間の打撃処理を melee1.c / melee.h へ移動.
2019-06-13 deskull[Refactor] #37353 *破壊*と地震の処理を spells-floor.c/h へ移動.
2019-06-13 deskull[Refactor] #37353 ダンジョンに関する処理を dungeon.c へ移動.
2019-06-13 deskull[Refactor] #39077 型の置換.
2019-06-13 deskull[Refactor] #39076 冗長なコメントを削除 (/* Track a new monster */)
2019-06-13 deskull[Refactor] #37353 player-inventory.c に display_inven...
2019-06-13 deskull[Refactor] #37353 object1.c から player-inventory.c にアイテム...
2019-06-13 deskull[Refactor] #37353 object1.c/object.h から player-inventor...
2019-06-13 deskull[Refactor] #37353 do_cmd_kaji() の作業制限処理を整理.
2019-06-13 deskull[Fix] #37353 cmd_limit_blind() のメッセージを(分かりづらいかもしれないが...
2019-06-13 deskull[Fix] #37353 メッセージ言語分岐のミス修正.
2019-06-13 deskull[Refactor] #39076 object_type 内要素のコメント整理.
2019-06-13 deskull[Refactor] #37353 place_random_stairs() 周りを整理.一か所しか使われず...
2019-06-13 deskull[Refactor] #39076 冗長なコメントを削除 (/* Init the wilderness */)
2019-06-12 deskull[Refactor] #38844 change_floor_mode を player_type 構造体に取り込む.
2019-06-12 deskull[Refactor] #39068 leave_floor() の change_floor_mode...
2019-06-12 deskull[Refactor] #39068 change_floor() の change_floor_mode...
2019-06-12 deskull[Refactor] #39068 locate_connected_stairs() の change_fl...
2019-06-12 deskull[Refactor] #37353 CFM_* 定義を prepare_change_floor_mode...
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