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deskull [Tue, 21 May 2019 13:03:58 +0000 (22:03 +0900)]
[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
deskull [Tue, 21 May 2019 12:50:16 +0000 (21:50 +0900)]
[Refactor] #37353 RECORD_NAMED_PET_* 定義を cmd-dump.h へ移動.
deskull [Tue, 21 May 2019 12:47:53 +0000 (21:47 +0900)]
[Refactor] #37353 NIKKI_* 定義を cmd-dump.h へ移動.
deskull [Mon, 20 May 2019 15:16:23 +0000 (00:16 +0900)]
[Refactor] #37353 PARSE_ERROR_* 定義を dungeon.h へ移動.
deskull [Mon, 20 May 2019 15:13:27 +0000 (00:13 +0900)]
[Refactor] #37353 TERM_* 定義を term.h へ移動.
deskull [Mon, 20 May 2019 15:05:55 +0000 (00:05 +0900)]
[Refactor] #37353 object_attr マクロを object.h へ移動.
deskull [Mon, 20 May 2019 15:00:03 +0000 (00:00 +0900)]
[Refactor] #37353 ウィンドウ表示変数と関連マクロを view-mainwindow.c/h へ移動.
deskull [Mon, 20 May 2019 14:53:56 +0000 (23:53 +0900)]
[Refactor] #37353 handle_stuff() と update_output() を core.c/h へ移動.
deskull [Sun, 19 May 2019 15:05:36 +0000 (00:05 +0900)]
[Refactor] #37353 keymap_act を util.c/h へ移動.
deskull [Sun, 19 May 2019 07:00:25 +0000 (16:00 +0900)]
[Refactor] #38844 start_time を world_type 構造体へ移動.
deskull [Sun, 19 May 2019 06:56:14 +0000 (15:56 +0900)]
[Refactor] #37353 command_* を util.c/h に移動.
deskull [Sun, 19 May 2019 06:44:59 +0000 (15:44 +0900)]
[Refactor] #37353 total_friends を cmd-pet.c/h に移動.
deskull [Sun, 19 May 2019 06:40:05 +0000 (15:40 +0900)]
[Refactor] #37353 reinit_wilderness を bldg.h へ移動.
deskull [Sat, 18 May 2019 14:55:40 +0000 (23:55 +0900)]
[Refactor] #37353 spoil_random_artifact() 宣言を cmd-dump.h へ移動.
deskull [Sat, 18 May 2019 10:41:45 +0000 (19:41 +0900)]
[Refactor] #37353 update_playtime() を core.c/h に移動.
deskull [Sat, 18 May 2019 10:29:45 +0000 (19:29 +0900)]
[Refactor] #37353 now_message を core.c/h に移動.
deskull [Sat, 18 May 2019 10:20:32 +0000 (19:20 +0900)]
[Refactor] #37353 can_save を core.c/h へ移動.
deskull [Sat, 18 May 2019 10:12:07 +0000 (19:12 +0900)]
[Refactor] #37353 savefile, savefile_base を files.c/h へ移動.
deskull [Thu, 16 May 2019 15:01:39 +0000 (00:01 +0900)]
[Refactor] #37353 hack_m_idx, hack_m_idx_ii を monster2.c / monster.h へ移動.
deskull [Thu, 16 May 2019 14:52:10 +0000 (23:52 +0900)]
[fix] #37353 コメント修正.
deskull [Thu, 16 May 2019 14:50:05 +0000 (23:50 +0900)]
[Refactor] #37353 get_com_no_macros を util.c/h へ移動.
deskull [Thu, 16 May 2019 14:47:37 +0000 (23:47 +0900)]
[Refactor] #37353 msg_flag を util.c/h へ移動.
deskull [Thu, 16 May 2019 14:44:45 +0000 (23:44 +0900)]
[Refactor] #37353 signal_count を files.c/h へ移動.
deskull [Wed, 15 May 2019 15:07:01 +0000 (00:07 +0900)]
[Refactor] #38995 multi_rew を player_type の suppress_multi_reward へ改名して移動.
deskull [Wed, 15 May 2019 14:59:35 +0000 (23:59 +0900)]
[Refactor] #38995 running を player_type へ移動.
deskull [Wed, 15 May 2019 14:53:40 +0000 (23:53 +0900)]
[Refactor] #37353 coin_type を object2.c/object.h へ移動.
deskull [Tue, 14 May 2019 15:20:02 +0000 (00:20 +0900)]
[Refactor] #37353 check_score() を scores.c/h へ移動.
deskull [Tue, 14 May 2019 15:17:09 +0000 (00:17 +0900)]
[Refactor] #37353 check_score() を scores.c/h へ移動.
deskull [Tue, 14 May 2019 15:13:23 +0000 (00:13 +0900)]
[Refactor] #37353 highscore_fd を scores.c/h へ移動.
deskull [Tue, 14 May 2019 15:01:13 +0000 (00:01 +0900)]
[Refactor] #37353 target_who, target_col, target_row を targeting.c/h へ移動.
deskull [Tue, 14 May 2019 12:06:45 +0000 (21:06 +0900)]
[Refactor] #38995 player_base を player_type の base_name へ改名して移動.
deskull [Mon, 13 May 2019 13:44:00 +0000 (22:44 +0900)]
[Refactor] #37353 get_obj_num_hook を object2.c/object.h へ移動.
deskull [Mon, 13 May 2019 13:41:31 +0000 (22:41 +0900)]
[Refactor] #37353 item_tester_tval を object1.c/object.h へ移動.
deskull [Mon, 13 May 2019 13:38:33 +0000 (22:38 +0900)]
[Refactor] #37353 item_tester_hook を object1.c/object.h へ移動.
deskull [Mon, 13 May 2019 13:34:23 +0000 (22:34 +0900)]
[Refactor] #37353 macro__* の実体を util.c へ移動.
deskull [Mon, 13 May 2019 13:29:42 +0000 (22:29 +0900)]
[Refactor] #37353 get_mon_num_hook, get_mon_num2_hook を monster.c へ移動.
deskull [Mon, 13 May 2019 12:35:03 +0000 (21:35 +0900)]
[Refactor] #37353 leaving_quest を quest.c/h へ移動.
deskull [Mon, 13 May 2019 12:31:23 +0000 (21:31 +0900)]
[Refactor] #37353 inkey_* を util.c/h へ移動.
deskull [Mon, 13 May 2019 12:02:08 +0000 (21:02 +0900)]
[Refactor] #37353 feature_action_flags を grid.c へ移動.
deskull [Mon, 13 May 2019 11:59:02 +0000 (20:59 +0900)]
[Refactor] #37353 listsym を wizard2.c へ移動。
deskull [Mon, 13 May 2019 11:54:18 +0000 (20:54 +0900)]
[Refactor] #37353 init_flags, INIT_* フラグを core.h へ移動.
deskull [Sun, 12 May 2019 02:16:35 +0000 (11:16 +0900)]
[Refactor] #37353 targeting.h と japanese.h コミットし忘れ修正.
deskull [Sun, 12 May 2019 02:15:04 +0000 (11:15 +0900)]
[Refactor] #37353 do_cmd_spoilers() を cmd-dump.h へ移動.
deskull [Sun, 12 May 2019 02:01:03 +0000 (11:01 +0900)]
[Refactor] #37353 japanese.h を作成して関連宣言を移動.vcprojのソースリストから kajitips.h を削除.
deskull [Sun, 12 May 2019 01:47:10 +0000 (10:47 +0900)]
[Refactor] #37353 kamaenaoshi() を cmd-basic.c/h へ移動.
deskull [Sun, 12 May 2019 01:39:26 +0000 (10:39 +0900)]
[Refactor] #37353 max_floor_id を floor-save.c/h へ移動.
deskull [Sun, 12 May 2019 01:33:20 +0000 (10:33 +0900)]
[Refactor] #37353 angband_term_name と angband_color_table を term.c/h へ移動.
deskull [Sun, 12 May 2019 01:25:27 +0000 (10:25 +0900)]
[Refactor] #37353 angband_sound_name と angband_music_basic_name を main-win.c へ移動.
deskull [Sat, 11 May 2019 16:18:19 +0000 (01:18 +0900)]
[Refactor] #37353 screen_dump を report.c/h へ移動.
deskull [Sat, 11 May 2019 16:13:00 +0000 (01:13 +0900)]
[Refactor] #37353 f_name, f_tag の宣言を gameoption.h へ移動.
deskull [Sat, 11 May 2019 16:10:58 +0000 (01:10 +0900)]
[Refactor] #37353 record_turn の宣言を gameoption.h へ移動.
deskull [Sat, 11 May 2019 16:07:01 +0000 (01:07 +0900)]
[Refactor] #38844 level_up を level_up_message に改名して, player_type 構造体へ移動.
deskull [Sat, 11 May 2019 04:26:37 +0000 (13:26 +0900)]
[Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動.
deskull [Fri, 10 May 2019 13:15:05 +0000 (22:15 +0900)]
[Fix] #38844 player_type に inventory_list を取り込んだ結果発生したヌルポインタ参照を,配列初期化タイミングを直すことで修正. 置換時のコメントやゲームメッセージのミスを一部修正.
deskull [Fri, 10 May 2019 12:44:58 +0000 (21:44 +0900)]
[Refactor] #38844 is_fired を player_type 構造体に移動.
deskull [Fri, 10 May 2019 12:35:07 +0000 (21:35 +0900)]
[Refactor] #37353 inet.c の関数宣言を inet.h を作成して移動.
deskull [Fri, 10 May 2019 12:22:33 +0000 (21:22 +0900)]
[Refactor] #37353 color_char を term.c/h へ移動.
deskull [Fri, 10 May 2019 12:18:21 +0000 (21:18 +0900)]
[Refactor] #37353 hexsym を util.c/h へ移動.
deskull [Fri, 10 May 2019 12:07:47 +0000 (21:07 +0900)]
[Refactor] #37353 ident_info を term.c/h へ移動.
deskull [Fri, 10 May 2019 12:00:35 +0000 (21:00 +0900)]
[Refactor] #37353 window_flag_desc を term.c/h へ移動.
deskull [Fri, 10 May 2019 11:48:35 +0000 (20:48 +0900)]
[Refactor] #37353 stat_names, stat_names_reduced を player-status.c/h へ移動.
deskull [Fri, 10 May 2019 11:42:24 +0000 (20:42 +0900)]
[Refactor] #37353 color_names を term.c/h へ移動.
deskull [Fri, 10 May 2019 00:36:15 +0000 (09:36 +0900)]
[Refactor] #37353 creature.c/h を作成して,プレイヤーモンスターの共通項目として extract_energy() を追加.
deskull [Thu, 9 May 2019 10:11:25 +0000 (19:11 +0900)]
[Refactor] #37353 game_inscriptions を object-flavor.c/h へ移動.
deskull [Thu, 9 May 2019 09:44:48 +0000 (18:44 +0900)]
[Refactor] #37353 未使用宣言 spell_names を削除.
deskull [Thu, 9 May 2019 09:42:47 +0000 (18:42 +0900)]
[Refactor] #37353 マクロに関する変数を util.c/h へ移動.
deskull [Thu, 9 May 2019 09:39:48 +0000 (18:39 +0900)]
[Refactor] #37353 max_v_idx を rooms-vault.c/h へ移動.
deskull [Thu, 9 May 2019 09:34:41 +0000 (18:34 +0900)]
[Refactor] #37353 write_level を cmd-dump.c/h へ移動.
deskull [Thu, 9 May 2019 09:30:28 +0000 (18:30 +0900)]
[Refactor] #37353 generate_encounter を wild.c 内変数に整理.加えて悪夢モードの真夜中時は襲撃と同じ生成が発生するよう仕様変更.
deskull [Wed, 8 May 2019 14:28:26 +0000 (23:28 +0900)]
[Refactor] #37353 max_e_idx を object-ego.c/h へ移動.
deskull [Wed, 8 May 2019 14:26:02 +0000 (23:26 +0900)]
[Refactor] #37353 max_f_idx を feature.c/h へ移動.
deskull [Wed, 8 May 2019 14:20:52 +0000 (23:20 +0900)]
[Refactor] #37353 max_d_idx を dungeon.c/h へ移動.
deskull [Wed, 8 May 2019 14:17:03 +0000 (23:17 +0900)]
[Refactor] #37353 record_o_name の宣言を gameoption.h へ移動.
deskull [Wed, 8 May 2019 14:14:02 +0000 (23:14 +0900)]
[Refactor] #37353 macro__* の宣言を util.h へ移動.
deskull [Wed, 8 May 2019 14:11:02 +0000 (23:11 +0900)]
[Refactor] #37353 util.h へ関数宣言を移動.
deskull [Wed, 8 May 2019 13:53:59 +0000 (22:53 +0900)]
[Refactor] #37353 report.h を作成して宣言を移動.
deskull [Wed, 8 May 2019 12:22:59 +0000 (21:22 +0900)]
[Refactor] #37353 strip_name() を object-flavor.c/h へ移動.
deskull [Wed, 8 May 2019 12:20:15 +0000 (21:20 +0900)]
[Refactor] #37353 cheat_death() を player-status.c/h へ移動.
deskull [Wed, 8 May 2019 12:16:08 +0000 (21:16 +0900)]
[Refactor] #37353 get_item_floor(), py_pickup_floor() を object.c/h へ移動.
deskull [Tue, 7 May 2019 14:40:05 +0000 (23:40 +0900)]
[Refactor] #37353 賭け闘技場に関する定義を bldg.c/h へ移動.
deskull [Tue, 7 May 2019 14:35:47 +0000 (23:35 +0900)]
[Refactor] #37353 targeting.h を作成して 宣言を移動.
deskull [Tue, 7 May 2019 14:00:11 +0000 (23:00 +0900)]
[Refactor] #38993 mon_fight を floor_type の monster_noise に置換.
deskull [Tue, 7 May 2019 13:53:27 +0000 (22:53 +0900)]
[Refactor] #37353 cap_* を spells.c/h へ移動.
deskull [Tue, 7 May 2019 12:56:50 +0000 (21:56 +0900)]
[Refactor] #37353 realm.c/h を追加して,関連変数を移動.
deskull [Mon, 6 May 2019 13:43:02 +0000 (22:43 +0900)]
[Refactor] #37353 process_player() から process_fishing() 処理を分離.
deskull [Mon, 6 May 2019 13:21:14 +0000 (22:21 +0900)]
[Refactor] #39068 shimmer_monsters と shimmer_objects を削除.
deskull [Mon, 6 May 2019 12:32:25 +0000 (21:32 +0900)]
[Refactor] #39068 グローバル変数 opening_chest による引数渡しを, AM_FORBID_CHEST に置換.
deskull [Mon, 6 May 2019 12:05:46 +0000 (21:05 +0900)]
[Fix] #39076 drop_near() の解説コメントにあったミスを修正.
deskull [Mon, 6 May 2019 11:56:24 +0000 (20:56 +0900)]
[Refactor] #37353 xtra2.c を targeting.c に改名.
deskull [Mon, 6 May 2019 11:49:28 +0000 (20:49 +0900)]
[Refactor] #37353 tables.c の各ベクトル成分定義 を geometry.c/h へ移動.
deskull [Mon, 6 May 2019 11:45:54 +0000 (20:45 +0900)]
[Refactor] #37353 option_flag, option_mask, window_flag, window_mask を core.c/h へ移動.
deskull [Mon, 6 May 2019 11:41:06 +0000 (20:41 +0900)]
[Refactor] #37353 コピーライト情報 を core.c/h へ移動.
deskull [Mon, 6 May 2019 11:36:41 +0000 (20:36 +0900)]
[Refactor] #37353 オプションフラグ arg_* を gameoption.c/h へ移動.
deskull [Mon, 6 May 2019 11:32:51 +0000 (20:32 +0900)]
[Refactor] #37353 セーブファイル情報を world_type へ移動.
deskull [Mon, 6 May 2019 10:08:09 +0000 (19:08 +0900)]
[Refactor] #37353 Windows版オプションフラグ use_* を gameoption.c/h へ移動.
deskull [Mon, 6 May 2019 10:04:20 +0000 (19:04 +0900)]
[Refactor] #37353 オプションフラグ easy_* の宣言重複削除.
deskull [Sun, 5 May 2019 02:37:37 +0000 (11:37 +0900)]
[Refactor] #38844 is_loading_now を world_type 構造体へ移動.
deskull [Sun, 5 May 2019 02:31:57 +0000 (11:31 +0900)]
[Refactor] #38997 restrict_monster_to_dungeon() の引数整理.
deskull [Sun, 5 May 2019 02:09:37 +0000 (11:09 +0900)]
[Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正.
deskull [Sun, 5 May 2019 01:16:34 +0000 (10:16 +0900)]
[Refactor] #38844 invoking_midnight_curse を player_type 構造体へ移動.